| #version 460 | |
| #extension GL_NV_push_constant_bank : enable | |
| layout(std430, binding = 0) buffer ResultData { | |
| uint bank[8]; | |
| } resultData; | |
| layout(push_constant) uniform PushConstantBank0 { | |
| uint data; | |
| } bank0; | |
| layout(push_constant, bank = 1) uniform PushConstantBank1 { | |
| uint data; | |
| } bank1; | |
| layout(push_constant, bank = 2) uniform PushConstantBank2 { | |
| uint data; | |
| } bank2; | |
| layout(push_constant, bank = 3) uniform PushConstantBank3 { | |
| uint data; | |
| } bank3; | |
| layout(push_constant, bank = 4) uniform PushConstantBank4 { | |
| uint data; | |
| } bank4; | |
| layout(push_constant, bank = 5) uniform PushConstantBank5 { | |
| uint data; | |
| } bank5; | |
| layout(push_constant, bank = 6, member_offset = 64) uniform PushConstantBank6 { | |
| uint data; | |
| } bank6_offset; | |
| void main() { | |
| resultData.bank[0] = bank0.data; | |
| resultData.bank[1] = bank1.data; | |
| resultData.bank[2] = bank2.data; | |
| resultData.bank[3] = bank3.data; | |
| resultData.bank[4] = bank4.data; | |
| resultData.bank[5] = bank5.data; | |
| resultData.bank[6] = bank6_offset.data; | |
| gl_Position = vec4(0, 0, 0, 0); | |
| } |