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flutter
/
third_party
/
glslang
/
refs/heads/flutter-ce138e
/
.
/
Test
/
spv.relaxSetBindingLimits.frag
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file
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]
#version 450
layout
(
set
=
300
,
binding
=
70000
)
uniform sampler2D tex
;
layout
(
location
=
0
)
out
vec4 fragColor
;
void
main
()
{
fragColor
=
texture
(
tex
,
vec2
(
0.5
));
}