| #version 460 core | |
| #extension GL_ARM_tensors : enable | |
| tensorARM noparams; | |
| tensorARM<int, 0> zero; | |
| tensorARM<int, -1> minus_one; | |
| tensorARM<int, 1, 2, 3> too_many; | |
| tensorARM<void, 2> bad_type; | |
| // Repeat the above, but now with the uniform keyword. | |
| uniform tensorARM noparams2; | |
| uniform tensorARM<int, 0> zero2; | |
| uniform tensorARM<int, -1> minus_one2; | |
| uniform tensorARM<int, 1, 2, 3> too_many2; | |
| uniform tensorARM<void, 2> bad_type2; | |
| void main() {} |