blob: 12366363ac6fbc604f4241b6cf2f942b3e7a7521 [file] [edit]
#version 460 core
#extension GL_ARM_tensors : enable
layout(set=0, binding=0) uniform tensorARM<int, 1> rank1;
layout(set=0, binding=1) uniform tensorARM<float, 2> rank2;
layout(set=0, binding=2) uniform tensorARM<uint, 4> rank4;
uint x;
void main() {
x = 0;
x += tensorSizeARM(rank1, 0);
x += tensorSizeARM(rank2, 0);
x += tensorSizeARM(rank2, 1);
x += tensorSizeARM(rank4, 3);
}