| #version 460 | |
| layout (location = 0) in vec4 io; | |
| out vec4 o; | |
| struct OpaqueInStruct | |
| { | |
| sampler2D smp; | |
| }; | |
| uniform OpaqueInStruct uniformStruct; | |
| vec4 foo(OpaqueInStruct); | |
| void main() { | |
| o = io + foo(uniformStruct); | |
| } | |
| vec4 foo(OpaqueInStruct sampler) { // unnamed variable and invalid SAMPLER token | |
| return a + vec4(test); | |
| } | |