| #version 300 es | |
| precision mediump float; | |
| in vec4 pos; | |
| layout (location = 2) in vec4 color; // ERROR | |
| layout(location = 1) out vec4 c; | |
| layout(location = 3) out vec4 p; | |
| layout(location = 4) out vec4 q[2]; | |
| void main() | |
| { | |
| c = color; | |
| p = pos; | |
| q[1] = pos; | |
| } | |
| layout(location = 40) out float ca[4]; // ERROR, overlap, ERROR too big | |
| layout(location = 41) out float cb[2]; // ERROR, overlap, ERROR too big | |
| layout(location = 39) out float cc[6]; // ERROR, overlap, ERROR too big |