blob: 45105b4846a28ff0ae9217417815a92c9390989e [file] [edit]
#version 450 core
#extension GL_EXT_float_e4m3 : require
#extension GL_EXT_shader_explicit_arithmetic_types : enable
layout(local_size_x = 1) in;
void main()
{
floate4m3_t a;
float b;
// saturatedConvertEXT is declared with an empty prototype, so overload
// resolution accepts any argument list. Anything other than exactly two
// arguments must be rejected before the front end indexes the operands.
saturatedConvertEXT(a);
saturatedConvertEXT(a, b, b);
saturatedConvertEXT();
}