| hlsl.nested.name.error.frag |
| ERROR: 0:4: 'resurn' : unknown variable |
| ERROR: 0:4: ';' : Expected |
| ERROR: 0:4: 'm3' : no matching overloaded function found |
| ERROR: 0:9: '' : function does not return a value: @main |
| ERROR: 4 compilation errors. No code generated. |
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| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:3 Function Definition: S::m( ( temp void) |
| 0:3 Function Parameters: |
| 0:3 '@this' ( temp structure{}) |
| 0:? Sequence |
| 0:4 Constant: |
| 0:4 0.000000 |
| 0:9 Function Definition: @main( ( temp 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:9 Function Definition: main( ( temp void) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:9 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:3 Function Definition: S::m( ( temp void) |
| 0:3 Function Parameters: |
| 0:3 '@this' ( temp structure{}) |
| 0:? Sequence |
| 0:4 Constant: |
| 0:4 0.000000 |
| 0:9 Function Definition: @main( ( temp 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:9 Function Definition: main( ( temp void) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:9 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| SPIR-V is not generated for failed compile or link |