blob: dfaeca100c338ca7ea439cceafa8444c3826836e [file] [edit]
vk.relaxed.syntaxerror.vert
Shader version: 460
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:6 Sequence
0:6 move second child to first child ( temp highp 4-component vector of float)
0:6 'io' (layout( location=0) smooth out highp 4-component vector of float)
0:6 Constant:
0:6 0.000000
0:6 0.000000
0:6 0.000000
0:6 0.000000
0:? Linker Objects
0:? 'io' (layout( location=0) smooth out highp 4-component vector of float)
0:? 'gl_VertexIndex' ( in int VertexIndex)
0:? 'gl_InstanceIndex' ( in int InstanceIndex)
vk.relaxed.syntaxerror.frag
ERROR: 0:20: '' : syntax error, unexpected SAMPLER, expecting RIGHT_PAREN
ERROR: 1 compilation errors. No code generated.
Shader version: 460
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:16 Function Definition: main( ( global void)
0:16 Function Parameters:
0:17 Sequence
0:17 move second child to first child ( temp highp 4-component vector of float)
0:17 'o' ( out highp 4-component vector of float)
0:17 add ( temp highp 4-component vector of float)
0:17 'io' (layout( location=0) smooth in highp 4-component vector of float)
0:17 Function Call: foo(struct-OpaqueInStruct-s211;s21; ( global highp 4-component vector of float)
0:17 uniformStruct: direct index for structure ( uniform structure{ global highp int /*smp*/})
0:17 'anon@0' (layout( column_major std140) uniform block{ uniform structure{ global highp int /*smp*/} uniformStruct})
0:17 Constant:
0:17 0 (const uint)
0:17 'uniformStruct.smp' ( uniform highp sampler2D)
0:? Linker Objects
0:? 'io' (layout( location=0) smooth in highp 4-component vector of float)
0:? 'o' ( out highp 4-component vector of float)
0:? 'uniformStruct.smp' ( uniform highp sampler2D)
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform structure{ global highp int /*smp*/} uniformStruct})
Linked vertex stage:
Linked fragment stage:
ERROR: Linking fragment stage: No function definition (body) found:
foo(struct-OpaqueInStruct-s211;s21;
Shader version: 460
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:6 Sequence
0:6 move second child to first child ( temp highp 4-component vector of float)
0:6 'io' (layout( location=0) smooth out highp 4-component vector of float)
0:6 Constant:
0:6 0.000000
0:6 0.000000
0:6 0.000000
0:6 0.000000
0:? Linker Objects
0:? 'io' (layout( location=0) smooth out highp 4-component vector of float)
0:? 'gl_VertexIndex' ( in int VertexIndex)
0:? 'gl_InstanceIndex' ( in int InstanceIndex)
Shader version: 460
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:16 Function Definition: main( ( global void)
0:16 Function Parameters:
0:17 Sequence
0:17 move second child to first child ( temp highp 4-component vector of float)
0:17 'o' ( out highp 4-component vector of float)
0:17 add ( temp highp 4-component vector of float)
0:17 'io' (layout( location=0) smooth in highp 4-component vector of float)
0:17 Function Call: foo(struct-OpaqueInStruct-s211;s21; ( global highp 4-component vector of float)
0:17 uniformStruct: direct index for structure ( uniform structure{ global highp int /*smp*/})
0:17 'anon@0' (layout( column_major std140) uniform block{ uniform structure{ global highp int /*smp*/} uniformStruct})
0:17 Constant:
0:17 0 (const uint)
0:17 'uniformStruct.smp' ( uniform highp sampler2D)
0:? Linker Objects
0:? 'io' (layout( location=0) smooth in highp 4-component vector of float)
0:? 'o' ( out highp 4-component vector of float)
0:? 'uniformStruct.smp' ( uniform highp sampler2D)
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform structure{ global highp int /*smp*/} uniformStruct})
Validation failed
SPIR-V is not generated for failed compile or link