| vk.relaxed.syntaxerror.vert |
| Shader version: 460 |
| 0:? Sequence |
| 0:5 Function Definition: main( ( global void) |
| 0:5 Function Parameters: |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp highp 4-component vector of float) |
| 0:6 'io' (layout( location=0) smooth out highp 4-component vector of float) |
| 0:6 Constant: |
| 0:6 0.000000 |
| 0:6 0.000000 |
| 0:6 0.000000 |
| 0:6 0.000000 |
| 0:? Linker Objects |
| 0:? 'io' (layout( location=0) smooth out highp 4-component vector of float) |
| 0:? 'gl_VertexIndex' ( in int VertexIndex) |
| 0:? 'gl_InstanceIndex' ( in int InstanceIndex) |
| |
| vk.relaxed.syntaxerror.frag |
| ERROR: 0:20: '' : syntax error, unexpected SAMPLER, expecting RIGHT_PAREN |
| ERROR: 1 compilation errors. No code generated. |
| |
| |
| Shader version: 460 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:16 Function Definition: main( ( global void) |
| 0:16 Function Parameters: |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp highp 4-component vector of float) |
| 0:17 'o' ( out highp 4-component vector of float) |
| 0:17 add ( temp highp 4-component vector of float) |
| 0:17 'io' (layout( location=0) smooth in highp 4-component vector of float) |
| 0:17 Function Call: foo(struct-OpaqueInStruct-s211;s21; ( global highp 4-component vector of float) |
| 0:17 uniformStruct: direct index for structure ( uniform structure{ global highp int /*smp*/}) |
| 0:17 'anon@0' (layout( column_major std140) uniform block{ uniform structure{ global highp int /*smp*/} uniformStruct}) |
| 0:17 Constant: |
| 0:17 0 (const uint) |
| 0:17 'uniformStruct.smp' ( uniform highp sampler2D) |
| 0:? Linker Objects |
| 0:? 'io' (layout( location=0) smooth in highp 4-component vector of float) |
| 0:? 'o' ( out highp 4-component vector of float) |
| 0:? 'uniformStruct.smp' ( uniform highp sampler2D) |
| 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform structure{ global highp int /*smp*/} uniformStruct}) |
| |
| |
| Linked vertex stage: |
| |
| |
| Linked fragment stage: |
| |
| ERROR: Linking fragment stage: No function definition (body) found: |
| foo(struct-OpaqueInStruct-s211;s21; |
| |
| Shader version: 460 |
| 0:? Sequence |
| 0:5 Function Definition: main( ( global void) |
| 0:5 Function Parameters: |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp highp 4-component vector of float) |
| 0:6 'io' (layout( location=0) smooth out highp 4-component vector of float) |
| 0:6 Constant: |
| 0:6 0.000000 |
| 0:6 0.000000 |
| 0:6 0.000000 |
| 0:6 0.000000 |
| 0:? Linker Objects |
| 0:? 'io' (layout( location=0) smooth out highp 4-component vector of float) |
| 0:? 'gl_VertexIndex' ( in int VertexIndex) |
| 0:? 'gl_InstanceIndex' ( in int InstanceIndex) |
| Shader version: 460 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:16 Function Definition: main( ( global void) |
| 0:16 Function Parameters: |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp highp 4-component vector of float) |
| 0:17 'o' ( out highp 4-component vector of float) |
| 0:17 add ( temp highp 4-component vector of float) |
| 0:17 'io' (layout( location=0) smooth in highp 4-component vector of float) |
| 0:17 Function Call: foo(struct-OpaqueInStruct-s211;s21; ( global highp 4-component vector of float) |
| 0:17 uniformStruct: direct index for structure ( uniform structure{ global highp int /*smp*/}) |
| 0:17 'anon@0' (layout( column_major std140) uniform block{ uniform structure{ global highp int /*smp*/} uniformStruct}) |
| 0:17 Constant: |
| 0:17 0 (const uint) |
| 0:17 'uniformStruct.smp' ( uniform highp sampler2D) |
| 0:? Linker Objects |
| 0:? 'io' (layout( location=0) smooth in highp 4-component vector of float) |
| 0:? 'o' ( out highp 4-component vector of float) |
| 0:? 'uniformStruct.smp' ( uniform highp sampler2D) |
| 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform structure{ global highp int /*smp*/} uniformStruct}) |
| |
| Validation failed |
| SPIR-V is not generated for failed compile or link |