| #version 460 | |
| #extension GL_EXT_descriptor_heap : require | |
| #extension GL_EXT_nonuniform_qualifier : require | |
| #extension GL_EXT_samplerless_texture_functions : require | |
| layout(descriptor_heap, r32f) writeonly uniform image2D Writes[]; | |
| layout(descriptor_heap, r32f) readonly uniform image2D Reads[]; | |
| void main() | |
| { | |
| imageStore(Writes[10], ivec2(0), imageLoad(Reads[20], ivec2(0))); | |
| } |