| #version 450 | |
| #extension GL_EXT_nonuniform_qualifier : require | |
| layout(location = 0) flat in int Index; | |
| layout(location = 0) out vec4 FragColor; | |
| layout(set = 0, binding = 0) uniform UBO | |
| { | |
| vec4 v; | |
| } ubos[]; | |
| void main() | |
| { | |
| FragColor = ubos[nonuniformEXT(Index)].v; | |
| } |