| boolinput.error.frag |
| ERROR: 0:3: 'in' : cannot be bool |
| ERROR: 0:9: 'in' : cannot contain bool |
| ERROR: 0:11: 'in' : cannot contain bool |
| ERROR: 3 compilation errors. No code generated. |
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| Shader version: 460 |
| ERROR: node is still EOpNull! |
| 0:15 Function Definition: main( ( global void) |
| 0:15 Function Parameters: |
| 0:? Linker Objects |
| 0:? 'a' ( smooth in bool) |
| 0:? 's' ( smooth in structure{ global bool b}) |
| 0:? 'anon@0' ( in block{ in bool c}) |
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| Linked fragment stage: |
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| Shader version: 460 |
| ERROR: node is still EOpNull! |
| 0:15 Function Definition: main( ( global void) |
| 0:15 Function Parameters: |
| 0:? Linker Objects |
| 0:? 'a' ( smooth in bool) |
| 0:? 's' ( smooth in structure{ global bool b}) |
| 0:? 'anon@0' ( in block{ in bool c}) |
| |