blob: 6102eb316ce629b43572c58029b2054037710c8b [file] [edit]
hlsl.buffer.interlocked.error.frag
ERROR: 0:11: '' : invalid destination address for interlocked operation
ERROR: 1 compilation errors. No code generated.
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:9 Function Definition: @main( ( temp 4-component vector of float)
0:9 Function Parameters:
0:? Sequence
0:11 Constant:
0:11 0.000000
0:12 Branch: Return with expression
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:9 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'buf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:9 Function Definition: @main( ( temp 4-component vector of float)
0:9 Function Parameters:
0:? Sequence
0:11 Constant:
0:11 0.000000
0:12 Branch: Return with expression
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:9 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'buf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
SPIR-V is not generated for failed compile or link