| hlsl.buffer.store2.error.frag |
| ERROR: 0:11: '' : invalid index for Store |
| ERROR: 1 compilation errors. No code generated. |
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| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:9 Function Definition: @main( ( temp 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:11 ERROR: Bad aggregation op |
| ( temp void) |
| 0:11 'buf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| 0:11 's' ( temp structure{ temp 4-component vector of float a}) |
| 0:11 Constant: |
| 0:11 42 (const uint) |
| 0:11 43 (const uint) |
| 0:12 Branch: Return with expression |
| 0:12 Constant: |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:9 Function Definition: main( ( temp void) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:9 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'buf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
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| |
| Linked fragment stage: |
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| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:9 Function Definition: @main( ( temp 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:11 ERROR: Bad aggregation op |
| ( temp void) |
| 0:11 'buf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| 0:11 's' ( temp structure{ temp 4-component vector of float a}) |
| 0:11 Constant: |
| 0:11 42 (const uint) |
| 0:11 43 (const uint) |
| 0:12 Branch: Return with expression |
| 0:12 Constant: |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:9 Function Definition: main( ( temp void) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:9 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'buf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| SPIR-V is not generated for failed compile or link |