| link.multiUnitLayout.0.frag |
| Shader version: 450 |
| using depth_greater |
| 0:? Sequence |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 Function Call: outputColor(vf4; ( global void) |
| 0:9 Constant: |
| 0:9 1.000000 |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:9 1.000000 |
| 0:10 move second child to first child ( temp float) |
| 0:10 'gl_FragDepth' ( gl_FragDepth float FragDepth) |
| 0:10 Constant: |
| 0:10 0.500000 |
| 0:? Linker Objects |
| 0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) |
| |
| link.multiUnitLayout.1.frag |
| Shader version: 450 |
| 0:? Sequence |
| 0:5 Function Definition: outputColor(vf4; ( global void) |
| 0:5 Function Parameters: |
| 0:5 'color' ( in 4-component vector of float) |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 'FragColor' (layout( location=0) out 4-component vector of float) |
| 0:7 'color' ( in 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'FragColor' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| using depth_greater |
| 0:? Sequence |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 Function Call: outputColor(vf4; ( global void) |
| 0:9 Constant: |
| 0:9 1.000000 |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:9 1.000000 |
| 0:10 move second child to first child ( temp float) |
| 0:10 'gl_FragDepth' ( gl_FragDepth float FragDepth) |
| 0:10 Constant: |
| 0:10 0.500000 |
| 0:5 Function Definition: outputColor(vf4; ( global void) |
| 0:5 Function Parameters: |
| 0:5 'color' ( in 4-component vector of float) |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 'FragColor' (layout( location=0) out 4-component vector of float) |
| 0:7 'color' ( in 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) |
| 0:? 'FragColor' (layout( location=0) out 4-component vector of float) |
| |