| tes_patch.tese |
| ERROR: 0:7: 'location' : the aliases sharing the location 1 must be the same basic type and interpolation qualification |
| ERROR: 1 compilation errors. No code generated. |
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| Shader version: 430 |
| Requested GL_ARB_enhanced_layouts |
| input primitive = isolines |
| vertex spacing = none |
| triangle order = none |
| using point mode |
| ERROR: node is still EOpNull! |
| 0:12 Function Definition: main( ( global void) |
| 0:12 Function Parameters: |
| 0:14 Sequence |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 'result' ( temp 4-component vector of float) |
| 0:14 direct index ( temp 4-component vector of float) |
| 0:14 'tcs_tes' ( in 32-element array of 4-component vector of float) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:18 add second child into first child ( temp 4-component vector of float) |
| 0:18 'tes_gs' ( out 4-component vector of float) |
| 0:18 'result' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'gohan' (layout( location=1 component=0) in 32-element array of 2-component vector of float) |
| 0:? 'goten' (layout( location=1 component=2) patch in 2-component vector of float) |
| 0:? 'tcs_tes' ( in 32-element array of 4-component vector of float) |
| 0:? 'tes_gs' ( out 4-component vector of float) |
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| Linked tessellation evaluation stage: |
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| Shader version: 430 |
| Requested GL_ARB_enhanced_layouts |
| input primitive = isolines |
| vertex spacing = equal_spacing |
| triangle order = ccw |
| using point mode |
| ERROR: node is still EOpNull! |
| 0:12 Function Definition: main( ( global void) |
| 0:12 Function Parameters: |
| 0:14 Sequence |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 'result' ( temp 4-component vector of float) |
| 0:14 direct index ( temp 4-component vector of float) |
| 0:14 'tcs_tes' ( in 32-element array of 4-component vector of float) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:18 add second child into first child ( temp 4-component vector of float) |
| 0:18 'tes_gs' ( out 4-component vector of float) |
| 0:18 'result' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'gohan' (layout( location=1 component=0) in 32-element array of 2-component vector of float) |
| 0:? 'goten' (layout( location=1 component=2) patch in 2-component vector of float) |
| 0:? 'tcs_tes' ( in 32-element array of 4-component vector of float) |
| 0:? 'tes_gs' ( out 4-component vector of float) |
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