blob: 30b32f08491cc37f79056991e9d02ed071434f5d [file] [edit]
xfbArrayStride.error.vert
Shader version: 450
Requested GL_EXT_shader_explicit_arithmetic_types_float16
in xfb mode
0:? Sequence
0:23 Function Definition: main( ( global void)
0:23 Function Parameters:
0:25 Sequence
0:25 move second child to first child ( temp float)
0:25 direct index (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth temp float)
0:25 'arr' (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth out 1-element array of float)
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 1.000000
0:26 move second child to first child ( temp float)
0:26 direct index (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth temp float)
0:26 direct index (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth temp 2-element array of float)
0:26 'nested' (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth out 2-element array of 2-element array of float)
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 2.000000
0:27 move second child to first child ( temp double)
0:27 direct index (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth temp double)
0:27 'darr' (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth out 1-element array of double)
0:27 Constant:
0:27 0 (const int)
0:27 Constant:
0:27 3.000000
0:28 move second child to first child ( temp float16_t)
0:28 direct index (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth temp float16_t)
0:28 'harr' (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth out 1-element array of float16_t)
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 4.000000
0:? Linker Objects
0:? 'arr' (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth out 1-element array of float)
0:? 'nested' (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth out 2-element array of 2-element array of float)
0:? 'darr' (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth out 1-element array of double)
0:? 'harr' (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth out 1-element array of float16_t)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
ERROR: Linking vertex stage: xfb_stride must be multiple of 4:
ERROR: xfb_buffer 0, xfb_stride 6
ERROR: Linking vertex stage: xfb_stride must be multiple of 4:
ERROR: xfb_buffer 1, xfb_stride 18
ERROR: Linking vertex stage: xfb_stride must be multiple of 8 for buffer holding a double or 64-bit integer:
ERROR: xfb_buffer 2, xfb_stride 12
ERROR: Linking vertex stage: xfb_stride must be multiple of 2 for buffer holding a half float or 16-bit integer:
ERROR: xfb_buffer 3, xfb_stride 3
Shader version: 450
Requested GL_EXT_shader_explicit_arithmetic_types_float16
in xfb mode
0:? Sequence
0:23 Function Definition: main( ( global void)
0:23 Function Parameters:
0:25 Sequence
0:25 move second child to first child ( temp float)
0:25 direct index (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth temp float)
0:25 'arr' (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth out 1-element array of float)
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 1.000000
0:26 move second child to first child ( temp float)
0:26 direct index (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth temp float)
0:26 direct index (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth temp 2-element array of float)
0:26 'nested' (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth out 2-element array of 2-element array of float)
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 2.000000
0:27 move second child to first child ( temp double)
0:27 direct index (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth temp double)
0:27 'darr' (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth out 1-element array of double)
0:27 Constant:
0:27 0 (const int)
0:27 Constant:
0:27 3.000000
0:28 move second child to first child ( temp float16_t)
0:28 direct index (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth temp float16_t)
0:28 'harr' (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth out 1-element array of float16_t)
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 4.000000
0:? Linker Objects
0:? 'arr' (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth out 1-element array of float)
0:? 'nested' (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth out 2-element array of 2-element array of float)
0:? 'darr' (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth out 1-element array of double)
0:? 'harr' (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth out 1-element array of float16_t)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)