| xfbArrayStride.error.vert |
| Shader version: 450 |
| Requested GL_EXT_shader_explicit_arithmetic_types_float16 |
| in xfb mode |
| 0:? Sequence |
| 0:23 Function Definition: main( ( global void) |
| 0:23 Function Parameters: |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp float) |
| 0:25 direct index (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth temp float) |
| 0:25 'arr' (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth out 1-element array of float) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:25 Constant: |
| 0:25 1.000000 |
| 0:26 move second child to first child ( temp float) |
| 0:26 direct index (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth temp float) |
| 0:26 direct index (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth temp 2-element array of float) |
| 0:26 'nested' (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth out 2-element array of 2-element array of float) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 Constant: |
| 0:26 2.000000 |
| 0:27 move second child to first child ( temp double) |
| 0:27 direct index (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth temp double) |
| 0:27 'darr' (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth out 1-element array of double) |
| 0:27 Constant: |
| 0:27 0 (const int) |
| 0:27 Constant: |
| 0:27 3.000000 |
| 0:28 move second child to first child ( temp float16_t) |
| 0:28 direct index (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth temp float16_t) |
| 0:28 'harr' (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth out 1-element array of float16_t) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 Constant: |
| 0:28 4.000000 |
| 0:? Linker Objects |
| 0:? 'arr' (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth out 1-element array of float) |
| 0:? 'nested' (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth out 2-element array of 2-element array of float) |
| 0:? 'darr' (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth out 1-element array of double) |
| 0:? 'harr' (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth out 1-element array of float16_t) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| |
| |
| Linked vertex stage: |
| |
| ERROR: Linking vertex stage: xfb_stride must be multiple of 4: |
| ERROR: xfb_buffer 0, xfb_stride 6 |
| ERROR: Linking vertex stage: xfb_stride must be multiple of 4: |
| ERROR: xfb_buffer 1, xfb_stride 18 |
| ERROR: Linking vertex stage: xfb_stride must be multiple of 8 for buffer holding a double or 64-bit integer: |
| ERROR: xfb_buffer 2, xfb_stride 12 |
| ERROR: Linking vertex stage: xfb_stride must be multiple of 2 for buffer holding a half float or 16-bit integer: |
| ERROR: xfb_buffer 3, xfb_stride 3 |
| |
| Shader version: 450 |
| Requested GL_EXT_shader_explicit_arithmetic_types_float16 |
| in xfb mode |
| 0:? Sequence |
| 0:23 Function Definition: main( ( global void) |
| 0:23 Function Parameters: |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp float) |
| 0:25 direct index (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth temp float) |
| 0:25 'arr' (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth out 1-element array of float) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:25 Constant: |
| 0:25 1.000000 |
| 0:26 move second child to first child ( temp float) |
| 0:26 direct index (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth temp float) |
| 0:26 direct index (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth temp 2-element array of float) |
| 0:26 'nested' (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth out 2-element array of 2-element array of float) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 Constant: |
| 0:26 2.000000 |
| 0:27 move second child to first child ( temp double) |
| 0:27 direct index (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth temp double) |
| 0:27 'darr' (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth out 1-element array of double) |
| 0:27 Constant: |
| 0:27 0 (const int) |
| 0:27 Constant: |
| 0:27 3.000000 |
| 0:28 move second child to first child ( temp float16_t) |
| 0:28 direct index (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth temp float16_t) |
| 0:28 'harr' (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth out 1-element array of float16_t) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 Constant: |
| 0:28 4.000000 |
| 0:? Linker Objects |
| 0:? 'arr' (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth out 1-element array of float) |
| 0:? 'nested' (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth out 2-element array of 2-element array of float) |
| 0:? 'darr' (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth out 1-element array of double) |
| 0:? 'harr' (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth out 1-element array of float16_t) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| |