| #version 460 | |
| #extension GL_EXT_ray_tracing : enable | |
| #extension GL_NV_ray_tracing_motion_blur : enable | |
| layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; | |
| layout(location = 0) rayPayloadEXT vec4 payloadEXT; | |
| void main() | |
| { | |
| // Payload location 1 is never declared. This must be diagnosed like traceRayEXT, | |
| // not reach code generation where the payload location is looked up. | |
| traceRayMotionNV(accEXT, 0u, 0u, 0u, 0u, 0u, vec3(0.5), 0.5f, vec3(1.0), 0.75f, 0.5, 1); | |
| } |