blob: 771b31d7ec40c1d20e859ff367bd67fdd66ceef8 [file] [edit]
#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_NV_ray_tracing_motion_blur : enable
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
layout(location = 0) rayPayloadEXT vec4 payloadEXT;
void main()
{
// Payload location 1 is never declared. This must be diagnosed like traceRayEXT,
// not reach code generation where the payload location is looked up.
traceRayMotionNV(accEXT, 0u, 0u, 0u, 0u, 0u, vec3(0.5), 0.5f, vec3(1.0), 0.75f, 0.5, 1);
}