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third_party
/
glslang
/
refs/heads/upstream/main
/
.
/
Test
/
spv.debuginfo.multiline.glsl.frag
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#version 460
in
float
inx
;
out
float
outx
;
float
add
(
float
x
,
float
y
,
float
z
)
{
return
x
+
y
+
z
;
}
void
main
()
{
outx
=
add
(
inx
+
1
,
inx
+
2
,
inx
+
3
)
;
}