blob: 95a5d10ba0609e7ac81fba4e2928220964684269 [file] [edit]
#version 450
#extension GL_EXT_descriptor_heap : require
layout(descriptor_heap) uniform sampler2D u_image[];
layout(location = 0) flat in vec2 vtx_out_texCoord;
layout(location = 0) out vec4 o_result;
void main()
{
vec2 texCoord = vtx_out_texCoord;
vec4 result = texture(u_image[0], texCoord);
o_result = result;
}