| #version 450 | |
| #extension GL_EXT_descriptor_heap : require | |
| layout(descriptor_heap) uniform sampler2D u_image[]; | |
| layout(location = 0) flat in vec2 vtx_out_texCoord; | |
| layout(location = 0) out vec4 o_result; | |
| void main() | |
| { | |
| vec2 texCoord = vtx_out_texCoord; | |
| vec4 result = texture(u_image[0], texCoord); | |
| o_result = result; | |
| } |