blob: 9fe247a1183050ed68b6a73348da0a3293c2b894 [file] [edit]
#version 450 core
#extension GL_EXT_bfloat16 : require
#extension GL_EXT_float_ue8m0 : require
#extension GL_KHR_cooperative_matrix : enable
#extension GL_NV_cooperative_matrix2 : enable
#extension GL_KHR_memory_scope_semantics : enable
#extension GL_EXT_shader_explicit_arithmetic_types : enable
#extension GL_EXT_scalar_block_layout : enable
#extension GL_EXT_long_vector : enable
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
const floatue8m0_t bc10 = floatue8m0_t(10);
const fue8m0vec2 b2c20 = fue8m0vec2(20);
layout(constant_id = 1) const floatue8m0_t bsc10 = floatue8m0_t(10);
struct S { floatue8m0_t b; };
const S sc = S(bc10);
const floatue8m0_t bca[2] = {bc10, bc10};
shared floatue8m0_t bfs[10];
layout(scalar) buffer B {
fue8m0vec3 b3;
fue8m0vec2 b2;
floatue8m0_t b1;
} buf;
floatue8m0_t funcfue8m0(floatue8m0_t x)
{
return x;
}
void main()
{
float f = 2.0;
floatue8m0_t b = floatue8m0_t(1.0fue8m0);
float16_t f16 = float16_t(7);
float32_t f32 = 7;
float64_t f64 = 7;
f16 = float16_t(b);
f32 = float32_t(b);
f64 = float64_t(b);
b = funcfue8m0(b);
b = buf.b1;
fue8m0vec2 b2 = buf.b2;
fue8m0vec3 b3 = buf.b3;
int8_t i8_1 = floatue8m0BitsToIntEXT(b);
i8vec2 i8_2 = floatue8m0BitsToIntEXT(b2);
i8vec3 i8_3 = floatue8m0BitsToIntEXT(fue8m0vec3(b2, b));
i8vec4 i8_4 = floatue8m0BitsToIntEXT(fue8m0vec4(b2, b2));
vector<int8_t, 5> i8_5 = floatue8m0BitsToIntEXT(vector<floatue8m0_t, 5>(b2, b2, b));
uint8_t u8_1 = floatue8m0BitsToUintEXT(b);
u8vec2 u8_2 = floatue8m0BitsToUintEXT(b2);
u8vec3 u8_3 = floatue8m0BitsToUintEXT(fue8m0vec3(b2, b));
u8vec4 u8_4 = floatue8m0BitsToUintEXT(fue8m0vec4(b2, b2));
vector<uint8_t, 5> u8_5 = floatue8m0BitsToUintEXT(vector<floatue8m0_t, 5>(b2, b2, b));
floatue8m0_t f8_1 = intBitsToFloatue8m0EXT(i8_1);
fue8m0vec2 f8_2 = intBitsToFloatue8m0EXT(i8_2);
fue8m0vec3 f8_3 = intBitsToFloatue8m0EXT(i8_3);
fue8m0vec4 f8_4 = intBitsToFloatue8m0EXT(i8_4);
vector<floatue8m0_t, 5> f8_5 = intBitsToFloatue8m0EXT(i8_5);
f8_1 = uintBitsToFloatue8m0EXT(u8_1);
f8_2 = uintBitsToFloatue8m0EXT(u8_2);
f8_3 = uintBitsToFloatue8m0EXT(u8_3);
f8_4 = uintBitsToFloatue8m0EXT(u8_4);
f8_5 = uintBitsToFloatue8m0EXT(u8_5);
}