blob: 209ecc9794c61acf17c0575068a203b831ed9943 [file] [edit]
#version 450
layout(set = -1, binding = 0) uniform sampler2D negSet;
layout(set = 0, binding = -1) uniform sampler2D negBinding;
layout(location = 0) out vec4 fragColor;
void main()
{
fragColor = vec4(1.0);
}