blob: d8ed7feedb176c7a0e933d238d14af72679a9e9b [file] [edit]
// Covers buffer_type descriptors nested in a structured resourceheap.
#version 460
#extension GL_EXT_descriptor_heap : require
#extension GL_EXT_structured_descriptor_heap : require
#extension GL_EXT_scalar_block_layout : require
layout(local_size_x = 1) in;
layout(buffer_type, scalar) buffer DataBuffer {
uint data0;
uint data1;
};
struct Material {
vec4 data0;
DataBuffer dataBuffer;
};
layout(heap_offset = 1024) resourceheap BufferHeap {
uint count;
DataBuffer dataBuffer;
Material materials[];
} bufferHeap;
void main()
{
bufferHeap.dataBuffer.data1 = bufferHeap.materials[3].dataBuffer.data1;
}