| #version 450 | |
| layout (push_constant) uniform PCBlock | |
| { | |
| mat4 uWorld; | |
| mat4 uProj; | |
| vec4 color1; | |
| vec4 color2; | |
| } a; | |
| vec4 getWorld(); | |
| vec4 getColor2(); | |
| layout(location = 0) out vec4 oColor; | |
| void | |
| main() | |
| { | |
| oColor = a.color1 * getColor2(); | |
| gl_Position = a.uProj * getWorld(); | |
| } |