| // | |
| // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. | |
| // All rights reserved. | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions | |
| // are met: | |
| // | |
| // Redistributions of source code must retain the above copyright | |
| // notice, this list of conditions and the following disclaimer. | |
| // | |
| // Redistributions in binary form must reproduce the above | |
| // copyright notice, this list of conditions and the following | |
| // disclaimer in the documentation and/or other materials provided | |
| // with the distribution. | |
| // | |
| // Neither the name of 3Dlabs Inc. Ltd. nor the names of its | |
| // contributors may be used to endorse or promote products derived | |
| // from this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | |
| // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | |
| // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, | |
| // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, | |
| // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
| // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
| // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN | |
| // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
| // POSSIBILITY OF SUCH DAMAGE. | |
| // | |
| #define SH_EXPORTING | |
| #include <cassert> | |
| #include "InitializeDll.h" | |
| #include "../glslang/Include/InitializeGlobals.h" | |
| #include "../glslang/Public/ShaderLang.h" | |
| #include "../glslang/Include/PoolAlloc.h" | |
| namespace glslang { | |
| OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX; | |
| // Per-process initialization. | |
| // Needs to be called at least once before parsing, etc. is done. | |
| // Will also do thread initialization for the calling thread; other | |
| // threads will need to do that explicitly. | |
| bool InitProcess() | |
| { | |
| glslang::GetGlobalLock(); | |
| if (ThreadInitializeIndex != OS_INVALID_TLS_INDEX) { | |
| // | |
| // Function is re-entrant. | |
| // | |
| glslang::ReleaseGlobalLock(); | |
| return true; | |
| } | |
| ThreadInitializeIndex = OS_AllocTLSIndex(); | |
| if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) { | |
| assert(0 && "InitProcess(): Failed to allocate TLS area for init flag"); | |
| glslang::ReleaseGlobalLock(); | |
| return false; | |
| } | |
| if (! InitializePoolIndex()) { | |
| assert(0 && "InitProcess(): Failed to initialize global pool"); | |
| glslang::ReleaseGlobalLock(); | |
| return false; | |
| } | |
| if (! InitThread()) { | |
| assert(0 && "InitProcess(): Failed to initialize thread"); | |
| glslang::ReleaseGlobalLock(); | |
| return false; | |
| } | |
| glslang::ReleaseGlobalLock(); | |
| return true; | |
| } | |
| // Per-thread scoped initialization. | |
| // Must be called at least once by each new thread sharing the | |
| // symbol tables, etc., needed to parse. | |
| bool InitThread() | |
| { | |
| // | |
| // This function is re-entrant | |
| // | |
| if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) { | |
| assert(0 && "InitThread(): Process hasn't been initalised."); | |
| return false; | |
| } | |
| if (OS_GetTLSValue(ThreadInitializeIndex) != 0) | |
| return true; | |
| if (! OS_SetTLSValue(ThreadInitializeIndex, (void *)1)) { | |
| assert(0 && "InitThread(): Unable to set init flag."); | |
| return false; | |
| } | |
| glslang::SetThreadPoolAllocator(nullptr); | |
| return true; | |
| } | |
| // Not necessary to call this: InitThread() is reentrant, and the need | |
| // to do per thread tear down has been removed. | |
| // | |
| // This is kept, with memory management removed, to satisfy any exiting | |
| // calls to it that rely on it. | |
| bool DetachThread() | |
| { | |
| bool success = true; | |
| if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) | |
| return true; | |
| // | |
| // Function is re-entrant and this thread may not have been initialized. | |
| // | |
| if (OS_GetTLSValue(ThreadInitializeIndex) != 0) { | |
| if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)0)) { | |
| assert(0 && "DetachThread(): Unable to clear init flag."); | |
| success = false; | |
| } | |
| } | |
| return success; | |
| } | |
| // Not necessary to call this: InitProcess() is reentrant. | |
| // | |
| // This is kept, with memory management removed, to satisfy any exiting | |
| // calls to it that rely on it. | |
| // | |
| // Users of glslang should call shFinalize() or glslang::FinalizeProcess() for | |
| // process-scoped memory tear down. | |
| bool DetachProcess() | |
| { | |
| bool success = true; | |
| if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) | |
| return true; | |
| success = DetachThread(); | |
| OS_FreeTLSIndex(ThreadInitializeIndex); | |
| ThreadInitializeIndex = OS_INVALID_TLS_INDEX; | |
| return success; | |
| } | |
| } // end namespace glslang |