| #version 450 core |
| #extension GL_KHR_memory_scope_semantics : enable |
| #extension GL_KHR_cooperative_matrix : enable |
| #extension GL_EXT_shader_explicit_arithmetic_types : enable |
| #extension GL_NV_cooperative_matrix2 : enable
|
| #extension GL_EXT_buffer_reference : enable
|
| |
| layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in; |
|
|
| buffer BufType {
|
| float16_t x[];
|
| } Buf; |
|
|
| layout(buffer_reference, std430, buffer_reference_align = 2) buffer fp16Buf {
|
| float16_t f;
|
| };
|
|
|
|
|
| float16_t decode0(const in fp16Buf b, const in uint32_t blockCoords[2], const in uint32_t coordInBlock[2]) { return b.f; }
|
| float16_t decode1(const fp16Buf b, const in uint32_t blockCoords[2], const in uint32_t coordInBlock[2]) { return b.f; }
|
| float16_t decode2(in fp16Buf b, const in uint32_t blockCoords[2], const in uint32_t coordInBlock[2]) { return b.f; }
|
| float16_t decode3(fp16Buf b, const in uint32_t blockCoords[2], const in uint32_t coordInBlock[2]) { return b.f; }
|
| float16_t decode4(const in fp16Buf b, const uint32_t blockCoords[2], const in uint32_t coordInBlock[2]) { return b.f; }
|
| float16_t decode5(const in fp16Buf b, in uint32_t blockCoords[2], const in uint32_t coordInBlock[2]) { return b.f; }
|
| float16_t decode6(const in fp16Buf b, uint32_t blockCoords[2], const in uint32_t coordInBlock[2]) { return b.f; }
|
| float16_t decode7(const in fp16Buf b, const in uint32_t blockCoords[2], const uint32_t coordInBlock[2]) { return b.f; }
|
| float16_t decode8(const in fp16Buf b, const in uint32_t blockCoords[2], in uint32_t coordInBlock[2]) { return b.f; }
|
| float16_t decode9(const in fp16Buf b, const in uint32_t blockCoords[2], uint32_t coordInBlock[2]) { return b.f; }
|
| float16_t decode10(const in uint32_t b, const in uint16_t blockCoords[2], const in uint16_t coordInBlock[2]) { return float16_t(0); }
|
| float16_t decode11(const in fp16Buf b, const in uint32_t blockCoords, const in uint32_t coordInBlock) { return float16_t(0); }
|
|
|
| struct S {
|
| f16vec2 x;
|
| };
|
|
|
| float16_t combineSum(const in float16_t a, const in float16_t b) { return a + b; }
|
| float16_t combineSum2(float16_t a, float16_t b) { return a + b; }
|
|
|
| layout(constant_id = 0) const uint32_t Clamp = gl_CooperativeMatrixClampModeConstantNV;
|
|
|
| float16_t relu(const in uint32_t row, const in uint32_t col, const in float16_t x) { return max(x, float16_t(0)); }
|
| float16_t add(const in uint32_t row, const in uint32_t col, const in float16_t x, const in float16_t y) { return x+y; }
|
| float32_t perelemf32(const in uint32_t row, const in uint32_t col, const in float16_t x) { return float32_t(x); }
|
|
|
| void main() |
| {
|
| coopmat<float16_t, gl_ScopeWorkgroup, 64, 32, gl_MatrixUseAccumulator> A;
|
|
|
| tensorLayoutNV<2> t = createTensorLayoutNV(2);
|
|
|
| coopMatLoadTensorNV(A, Buf.x, 0, t, decode0);
|
| coopMatLoadTensorNV(A, Buf.x, 0, t, decode1);
|
| coopMatLoadTensorNV(A, Buf.x, 0, t, decode2);
|
| coopMatLoadTensorNV(A, Buf.x, 0, t, decode3);
|
| coopMatLoadTensorNV(A, Buf.x, 0, t, decode4);
|
| coopMatLoadTensorNV(A, Buf.x, 0, t, decode5);
|
| coopMatLoadTensorNV(A, Buf.x, 0, t, decode6);
|
| coopMatLoadTensorNV(A, Buf.x, 0, t, decode7);
|
| coopMatLoadTensorNV(A, Buf.x, 0, t, decode8);
|
| coopMatLoadTensorNV(A, Buf.x, 0, t, decode9);
|
| coopMatLoadTensorNV(A, Buf.x, 0, t, decode10);
|
| coopMatLoadTensorNV(A, Buf.x, 0, t, decode11);
|
|
|
| coopmat<float32_t, gl_ScopeWorkgroup, 64, 32, gl_MatrixUseAccumulator> Af32;
|
|
|
| coopMatReduceNV(A, A, gl_CooperativeMatrixReduceRowNV, combineSum);
|
| coopMatReduceNV(A, A, gl_CooperativeMatrixReduceRowNV, combineSum2);
|
| coopMatReduceNV(Af32, Af32, gl_CooperativeMatrixReduceRowNV, combineSum);
|
|
|
| coopMatPerElementNV(A, A, relu);
|
| coopMatPerElementNV(A, A, add, float16_t(1.0));
|
| coopMatPerElementNV(A, A, add, coopmat<float16_t, gl_ScopeWorkgroup, 64, 32, gl_MatrixUseAccumulator>(1.0));
|
| coopMatPerElementNV(A, A, add, float32_t(1.0));
|
| coopMatPerElementNV(A, A, add, coopmat<float32_t, gl_ScopeWorkgroup, 64, 32, gl_MatrixUseAccumulator>(1.0));
|
| coopMatPerElementNV(A, A, add);
|
| coopMatPerElementNV(A, A, add, float16_t(1.0), float16_t(1.0));
|
| coopMatPerElementNV(Af32, A, perelemf32);
|
| coopMatPerElementNV(Af32, A, relu);
|
| } |