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third_party
/
glslang
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refs/heads/upstream/vulkan-sdk-1.4.335
/
.
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Test
/
link.multiUnitLayout.0.vert
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#version 450
layout
(
xfb_buffer
=
1
,
xfb_stride
=
32
)
out
;
layout
(
location
=
0
)
in
vec4 in_position
;
vec4 computePosition
(
vec4 position
);
void
main
()
{
gl_Position
=
computePosition
(
in_position
);
}