blob: 687b7c3400c2732b6ce9a189309138bd78e4ca8b [file]
/*
* Copyright 2026 Behdad Esfahbod. All Rights Reserved.
*/
uniform mat4 u_matViewProjection;
uniform vec2 u_viewport;
in vec2 a_position;
in vec2 a_texcoord;
in vec2 a_normal;
in float a_emPerPos;
in uint a_glyphLoc;
out vec2 v_texcoord;
flat out uint v_glyphLoc;
void main ()
{
vec2 pos = a_position;
vec2 tex = a_texcoord;
vec4 jac = vec4 (a_emPerPos, 0.0, 0.0, -a_emPerPos);
hb_gpu_dilate (pos, tex, a_normal, jac,
u_matViewProjection, u_viewport);
gl_Position = u_matViewProjection * vec4 (pos, 0.0, 1.0);
v_texcoord = tex;
v_glyphLoc = a_glyphLoc;
}