| /* | |
| * Copyright (C) 2026 Behdad Esfahbod | |
| * | |
| * This is part of HarfBuzz, a text shaping library. | |
| * | |
| * Permission is hereby granted, without written agreement and without | |
| * license or royalty fees, to use, copy, modify, and distribute this | |
| * software and its documentation for any purpose, provided that the | |
| * above copyright notice and the following two paragraphs appear in | |
| * all copies of this software. | |
| * | |
| * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR | |
| * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES | |
| * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN | |
| * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH | |
| * DAMAGE. | |
| * | |
| * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, | |
| * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND | |
| * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS | |
| * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO | |
| * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. | |
| */ | |
| /* Requires Shader Model 5.0+. */ | |
| /* Dilate a glyph vertex by half a pixel on screen. | |
| * | |
| * position: object-space vertex position (modified in place) | |
| * texcoord: em-space sample coordinates (modified in place) | |
| * normal: object-space outward normal at this vertex | |
| * jac: inverse of the 2x2 linear part of the em-to-object transform | |
| * m: model-view-projection matrix | |
| * viewport: viewport size in pixels | |
| */ | |
| void hb_gpu_dilate (inout float2 position, inout float2 texcoord, | |
| float2 normal, float4 jac, | |
| float4x4 m, float2 viewport) | |
| { | |
| float2 n = normalize (normal); | |
| float4 clipPos = mul (m, float4 (position, 0.0, 1.0)); | |
| float4 clipN = mul (m, float4 (n, 0.0, 0.0)); | |
| float s = clipPos.w; | |
| float t = clipN.w; | |
| float u = (s * clipN.x - t * clipPos.x) * viewport.x; | |
| float v = (s * clipN.y - t * clipPos.y) * viewport.y; | |
| float s2 = s * s; | |
| float st = s * t; | |
| float uv = u * u + v * v; | |
| float denom = uv - st * st; | |
| float d = abs (denom) > 1.0 / 16777216.0 | |
| ? s2 * (st + sqrt (uv)) / denom | |
| : 0.0; | |
| float2 dPos = d * normal; | |
| position += dPos; | |
| texcoord += float2 (dot (dPos, jac.xy), dot (dPos, jac.zw)); | |
| } |