| #ifndef TRACKBALL_HH | |
| #define TRACKBALL_HH | |
| #include <cmath> | |
| #pragma GCC diagnostic push | |
| #pragma GCC diagnostic ignored "-Wdouble-promotion" | |
| /* | |
| * (c) Copyright 1993, 1994, Silicon Graphics, Inc. | |
| * ALL RIGHTS RESERVED | |
| * Permission to use, copy, modify, and distribute this software for | |
| * any purpose and without fee is hereby granted, provided that the above | |
| * copyright notice appear in all copies and that both the copyright notice | |
| * and this permission notice appear in supporting documentation, and that | |
| * the name of Silicon Graphics, Inc. not be used in advertising | |
| * or publicity pertaining to distribution of the software without specific, | |
| * written prior permission. | |
| * | |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" | |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, | |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR | |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON | |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, | |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY | |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, | |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF | |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN | |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON | |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE | |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. | |
| * | |
| * US Government Users Restricted Rights | |
| * Use, duplication, or disclosure by the Government is subject to | |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph | |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software | |
| * clause at DFARS 252.227-7013 and/or in similar or successor | |
| * clauses in the FAR or the DOD or NASA FAR Supplement. | |
| * Unpublished-- rights reserved under the copyright laws of the | |
| * United States. Contractor/manufacturer is Silicon Graphics, | |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. | |
| * | |
| * OpenGL(TM) is a trademark of Silicon Graphics, Inc. | |
| */ | |
| /* | |
| * Trackball code: | |
| * | |
| * Implementation of a virtual trackball. | |
| * Implemented by Gavin Bell, lots of ideas from Thant Tessman and | |
| * the August '88 issue of Siggraph's "Computer Graphics," pp. 121-129. | |
| * | |
| * Vector manip code: | |
| * | |
| * Original code from: | |
| * David M. Ciemiewicz, Mark Grossman, Henry Moreton, and Paul Haeberli | |
| * | |
| * Much mucking with by: | |
| * Gavin Bell | |
| */ | |
| #if defined(_WIN32) | |
| #pragma warning (disable:4244) /* disable bogus conversion warnings */ | |
| #endif | |
| /* | |
| * This size should really be based on the distance from the center of | |
| * rotation to the point on the object underneath the mouse. That | |
| * point would then track the mouse as closely as possible. This is a | |
| * simple example, though, so that is left as an Exercise for the | |
| * Programmer. | |
| */ | |
| #define TRACKBALLSIZE (0.5f) | |
| static inline float tb_project_to_sphere(float, float, float); | |
| static inline void normalize_quat(float [4]); | |
| /* | |
| */ | |
| static inline void | |
| vzero(float *v) | |
| { | |
| v[0] = 0.0; | |
| v[1] = 0.0; | |
| v[2] = 0.0; | |
| } | |
| static inline void | |
| vset(float *v, float x, float y, float z) | |
| { | |
| v[0] = x; | |
| v[1] = y; | |
| v[2] = z; | |
| } | |
| static inline void | |
| vsub(const float *src1, const float *src2, float *dst) | |
| { | |
| dst[0] = src1[0] - src2[0]; | |
| dst[1] = src1[1] - src2[1]; | |
| dst[2] = src1[2] - src2[2]; | |
| } | |
| static inline void | |
| vcopy(const float *v1, float *v2) | |
| { | |
| int i; | |
| for (i = 0 ; i < 3 ; i++) | |
| v2[i] = v1[i]; | |
| } | |
| static inline void | |
| vcross(const float *v1, const float *v2, float *cross) | |
| { | |
| float temp[3]; | |
| temp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]); | |
| temp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]); | |
| temp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]); | |
| vcopy(temp, cross); | |
| } | |
| static inline float | |
| vlength(const float *v) | |
| { | |
| return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); | |
| } | |
| static inline void | |
| vscale(float *v, float div) | |
| { | |
| v[0] *= div; | |
| v[1] *= div; | |
| v[2] *= div; | |
| } | |
| static inline void | |
| vnormal(float *v) | |
| { | |
| vscale(v,1.0/vlength(v)); | |
| } | |
| static inline float | |
| vdot(const float *v1, const float *v2) | |
| { | |
| return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]; | |
| } | |
| static inline void | |
| vadd(const float *src1, const float *src2, float *dst) | |
| { | |
| dst[0] = src1[0] + src2[0]; | |
| dst[1] = src1[1] + src2[1]; | |
| dst[2] = src1[2] + src2[2]; | |
| } | |
| /* | |
| * Given an axis and angle, compute quaternion. | |
| */ | |
| static inline void | |
| axis_to_quat(float a[3], float phi, float q[4]) | |
| { | |
| vcopy(a,q); | |
| vnormal(q); | |
| vscale(q,sin(phi/2.0)); | |
| q[3] = cos(phi/2.0); | |
| } | |
| /* | |
| * Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet | |
| * if we are away from the center of the sphere. | |
| */ | |
| static inline float | |
| tb_project_to_sphere(float r, float x, float y) | |
| { | |
| float d, t, z; | |
| d = sqrt(x*x + y*y); | |
| if (d < r * 0.70710678118654752440) { /* Inside sphere */ | |
| z = sqrt(r*r - d*d); | |
| } else { /* On hyperbola */ | |
| t = r / 1.41421356237309504880; | |
| z = t*t / d; | |
| } | |
| return z; | |
| } | |
| /* | |
| * Ok, simulate a track-ball. Project the points onto the virtual | |
| * trackball, then figure out the axis of rotation, which is the cross | |
| * product of P1 P2 and O P1 (O is the center of the ball, 0,0,0) | |
| * Note: This is a deformed trackball-- is a trackball in the center, | |
| * but is deformed into a hyperbolic sheet of rotation away from the | |
| * center. This particular function was chosen after trying out | |
| * several variations. | |
| * | |
| * It is assumed that the arguments to this routine are in the range | |
| * (-1.0 ... 1.0) | |
| */ | |
| static inline void | |
| trackball(float q[4], float p1x, float p1y, float p2x, float p2y) | |
| { | |
| float a[3]; /* Axis of rotation */ | |
| float phi; /* how much to rotate about axis */ | |
| float p1[3], p2[3], d[3]; | |
| float t; | |
| if (p1x == p2x && p1y == p2y) { | |
| /* Zero rotation */ | |
| vzero(q); | |
| q[3] = 1.0; | |
| return; | |
| } | |
| /* | |
| * First, figure out z-coordinates for projection of P1 and P2 to | |
| * deformed sphere | |
| */ | |
| vset(p1,p1x,p1y,tb_project_to_sphere(TRACKBALLSIZE,p1x,p1y)); | |
| vset(p2,p2x,p2y,tb_project_to_sphere(TRACKBALLSIZE,p2x,p2y)); | |
| /* | |
| * Now, we want the cross product of P1 and P2 | |
| */ | |
| vcross(p2,p1,a); | |
| /* | |
| * Figure out how much to rotate around that axis. | |
| */ | |
| vsub(p1,p2,d); | |
| t = vlength(d) / (2.0*TRACKBALLSIZE); | |
| /* | |
| * Avoid problems with out-of-control values... | |
| */ | |
| if (t > 1.0) t = 1.0; | |
| if (t < -1.0) t = -1.0; | |
| phi = 2.0 * asin(t); | |
| axis_to_quat(a,phi,q); | |
| } | |
| /* | |
| * Given two rotations, e1 and e2, expressed as quaternion rotations, | |
| * figure out the equivalent single rotation and stuff it into dest. | |
| * | |
| * This routine also normalizes the result every RENORMCOUNT times it is | |
| * called, to keep error from creeping in. | |
| * | |
| * NOTE: This routine is written so that q1 or q2 may be the same | |
| * as dest (or each other). | |
| */ | |
| #define RENORMCOUNT 97 | |
| static inline void | |
| add_quats(float q1[4], float q2[4], float dest[4]) | |
| { | |
| static int count=0; | |
| float t1[4], t2[4], t3[4]; | |
| float tf[4]; | |
| #if 0 | |
| printf("q1 = %f %f %f %f\n", q1[0], q1[1], q1[2], q1[3]); | |
| printf("q2 = %f %f %f %f\n", q2[0], q2[1], q2[2], q2[3]); | |
| #endif | |
| vcopy(q1,t1); | |
| vscale(t1,q2[3]); | |
| vcopy(q2,t2); | |
| vscale(t2,q1[3]); | |
| vcross(q2,q1,t3); | |
| vadd(t1,t2,tf); | |
| vadd(t3,tf,tf); | |
| tf[3] = q1[3] * q2[3] - vdot(q1,q2); | |
| #if 0 | |
| printf("tf = %f %f %f %f\n", tf[0], tf[1], tf[2], tf[3]); | |
| #endif | |
| dest[0] = tf[0]; | |
| dest[1] = tf[1]; | |
| dest[2] = tf[2]; | |
| dest[3] = tf[3]; | |
| if (++count > RENORMCOUNT) { | |
| count = 0; | |
| normalize_quat(dest); | |
| } | |
| } | |
| /* | |
| * Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0 | |
| * If they don't add up to 1.0, dividing by their magnitued will | |
| * renormalize them. | |
| * | |
| * Note: See the following for more information on quaternions: | |
| * | |
| * - Shoemake, K., Animating rotation with quaternion curves, Computer | |
| * Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985. | |
| * - Pletinckx, D., Quaternion calculus as a basic tool in computer | |
| * graphics, The Visual Computer 5, 2-13, 1989. | |
| */ | |
| static inline void | |
| normalize_quat(float q[4]) | |
| { | |
| int i; | |
| float mag; | |
| mag = sqrt(q[0]*q[0] + q[1]*q[1] + q[2]*q[2] + q[3]*q[3]); | |
| for (i = 0; i < 4; i++) q[i] /= mag; | |
| } | |
| /* | |
| * Build a rotation matrix, given a quaternion rotation. | |
| * | |
| */ | |
| static inline void | |
| build_rotmatrix(float m[4][4], float q[4]) | |
| { | |
| m[0][0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]); | |
| m[0][1] = 2.0 * (q[0] * q[1] - q[2] * q[3]); | |
| m[0][2] = 2.0 * (q[2] * q[0] + q[1] * q[3]); | |
| m[0][3] = 0.0; | |
| m[1][0] = 2.0 * (q[0] * q[1] + q[2] * q[3]); | |
| m[1][1]= 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]); | |
| m[1][2] = 2.0 * (q[1] * q[2] - q[0] * q[3]); | |
| m[1][3] = 0.0; | |
| m[2][0] = 2.0 * (q[2] * q[0] - q[1] * q[3]); | |
| m[2][1] = 2.0 * (q[1] * q[2] + q[0] * q[3]); | |
| m[2][2] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]); | |
| m[2][3] = 0.0; | |
| m[3][0] = 0.0; | |
| m[3][1] = 0.0; | |
| m[3][2] = 0.0; | |
| m[3][3] = 1.0; | |
| } | |
| #pragma GCC diagnostic pop | |
| #endif /* TRACKBALL_HH */ |