blob: 2d98059f9a03652317a1488ce6caa22c2e44b86d [file]
/*
* Copyright © 2026 Behdad Esfahbod
*
* This is part of HarfBuzz, a text shaping library.
*
* Permission is hereby granted, without written agreement and without
* license or royalty fees, to use, copy, modify, and distribute this
* software and its documentation for any purpose, provided that the
* above copyright notice and the following two paragraphs appear in
* all copies of this software.
*
* IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
* IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
* THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
* ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*
* Author(s): Behdad Esfahbod
*/
#include "hb.hh"
#include "hb-machinery.hh"
#include "hb-vector-buf.hh"
/**
* SECTION:hb-vector
* @title: hb-vector
* @short_description: Glyph vector conversion
* @include: hb-vector.h
*
* Functions for converting glyph outlines and color paint trees
* into SVG or PDF vector output.
*
* #hb_vector_draw_t converts monochrome glyph outlines into vector
* paths. Typical flow:
*
* |[<!-- language="plain" -->
* hb_vector_draw_t *draw = hb_vector_draw_create_or_fail (HB_VECTOR_FORMAT_SVG);
* hb_vector_draw_set_scale_factor (draw, 64.f, 64.f);
* hb_vector_draw_set_foreground (draw, foreground);
* hb_vector_draw_glyph (draw, font, gid, pen_x, pen_y);
* hb_blob_t *svg = hb_vector_draw_render (draw);
* ]|
*
* #hb_vector_paint_t renders color paint graphs (COLRv0/v1) and
* embedded PNG images into vector output with gradients, layers,
* and compositing. Typical flow:
*
* |[<!-- language="plain" -->
* hb_vector_paint_t *paint = hb_vector_paint_create_or_fail (HB_VECTOR_FORMAT_SVG);
* hb_vector_paint_set_scale_factor (paint, 64.f, 64.f);
* hb_vector_paint_set_foreground (paint, foreground);
* hb_vector_paint_glyph (paint, font, gid, pen_x, pen_y,
* HB_VECTOR_EXTENTS_MODE_EXPAND);
* hb_blob_t *svg = hb_vector_paint_render (paint);
* ]|
*
* Both contexts accumulate multiple glyphs into a single document.
* Call hb_vector_draw_render() / hb_vector_paint_render() to
* retrieve the final blob. Rendering clears all accumulated
* content (including extents), so retrieve any needed extents
* via hb_vector_draw_get_extents() / hb_vector_paint_get_extents()
* before rendering.
*
* Each glyph is emitted as an independent element. If glyphs
* overlap and the foreground color is semi-transparent, the
* overlapping regions will be composited separately rather than
* painted as a single uniform layer.
**/
struct hb_vector_decimal_point_t
{
char value[8];
};
static hb_vector_decimal_point_t hb_vector_decimal_point_default = {{'.', '\0'}};
static inline void free_static_svg_decimal_point ();
static struct hb_vector_decimal_point_lazy_loader_t
: hb_lazy_loader_t<hb_vector_decimal_point_t, hb_vector_decimal_point_lazy_loader_t>
{
static hb_vector_decimal_point_t *create ()
{
auto *p = (hb_vector_decimal_point_t *) hb_calloc (1, sizeof (hb_vector_decimal_point_t));
if (!p)
return nullptr;
p->value[0] = '.';
p->value[1] = '\0';
#ifndef HB_NO_SETLOCALE
lconv *lc = nullptr;
#ifdef HAVE_LOCALECONV_L
hb_locale_t current_locale = hb_uselocale ((hb_locale_t) 0);
if (current_locale)
lc = localeconv_l (current_locale);
#endif
if (!lc)
lc = localeconv ();
if (lc && lc->decimal_point && lc->decimal_point[0])
{
strncpy (p->value, lc->decimal_point, sizeof (p->value) - 1);
p->value[sizeof (p->value) - 1] = '\0';
}
#endif
hb_atexit (free_static_svg_decimal_point);
return p;
}
static void destroy (hb_vector_decimal_point_t *p)
{ hb_free (p); }
static const hb_vector_decimal_point_t *get_null ()
{ return &hb_vector_decimal_point_default; }
} static_svg_decimal_point;
static inline void
free_static_svg_decimal_point ()
{
static_svg_decimal_point.free_instance ();
}
const char *
hb_vector_decimal_point_get (void)
{
return static_svg_decimal_point.get_unconst ()->value;
}