| /* |
| * Copyright (C) 2026 Behdad Esfahbod |
| * |
| * This is part of HarfBuzz, a text shaping library. |
| * |
| * Permission is hereby granted, without written agreement and without |
| * license or royalty fees, to use, copy, modify, and distribute this |
| * software and its documentation for any purpose, provided that the |
| * above copyright notice and the following two paragraphs appear in |
| * all copies of this software. |
| * |
| * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR |
| * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES |
| * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN |
| * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| * |
| * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, |
| * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND |
| * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS |
| * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO |
| * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. |
| */ |
| |
| |
| /* Paint-renderer fragment shader. |
| * |
| * Assumes the shared fragment helpers (hb-gpu-fragment.glsl) and |
| * the draw-renderer fragment helpers (hb-gpu-draw-fragment.glsl) |
| * are prepended to this source. The draw helper provides |
| * hb_gpu_draw() which this interpreter calls to compute clip-glyph |
| * coverage. |
| */ |
| |
| |
| /* Fetch the i'th stop of a gradient color line starting at @stops_base |
| * (2 texels per stop). Resolves is_foreground to @foreground. */ |
| vec4 _hb_gpu_stop_color (int stops_base, int i, vec4 foreground, out float offset) |
| { |
| ivec4 a = hb_gpu_fetch (stops_base + i * 2); |
| offset = float (a.r) / 32767.0; |
| if ((a.g & 1) != 0) |
| return foreground; |
| ivec4 b = hb_gpu_fetch (stops_base + i * 2 + 1); |
| return vec4 (b) / 32767.0; |
| } |
| |
| /* Apply the color-line extend mode to a projected `t` value. */ |
| float _hb_gpu_extend_t (float t, int extend) |
| { |
| if (extend == 1) { /* HB_PAINT_EXTEND_REPEAT */ |
| return t - floor (t); |
| } else if (extend == 2) { /* HB_PAINT_EXTEND_REFLECT */ |
| float u = t - 2.0 * floor (t * 0.5); |
| return u > 1.0 ? 2.0 - u : u; |
| } |
| return clamp (t, 0.0, 1.0); /* PAD (default) */ |
| } |
| |
| /* Walk stops starting at @stops_base and return the sampled color |
| * at @t. Same logic reused by all gradient subtypes. */ |
| vec4 _hb_gpu_eval_stops (int stops_base, int stop_count, float t, vec4 foreground) |
| { |
| float off_prev; |
| vec4 col_prev = _hb_gpu_stop_color (stops_base, 0, foreground, off_prev); |
| if (t <= off_prev) |
| return col_prev; |
| for (int i = 1; i < stop_count; i++) |
| { |
| float off; |
| vec4 col = _hb_gpu_stop_color (stops_base, i, foreground, off); |
| if (t <= off) |
| { |
| float span = off - off_prev; |
| float f = span > 1e-6 ? (t - off_prev) / span : 0.0; |
| return mix (col_prev, col, f); |
| } |
| col_prev = col; |
| off_prev = off; |
| } |
| return col_prev; |
| } |
| |
| /* Apply the stored 2x2 M^-1 (row-major i16 Q10) to @v. Scaling |
| * renderCoord deltas back into canonical gradient space. */ |
| vec2 _hb_gpu_apply_minv (ivec4 m, vec2 v) |
| { |
| vec4 mf = vec4 (m) * (1.0 / 1024.0); |
| return vec2 (mf.x * v.x + mf.y * v.y, |
| mf.z * v.x + mf.w * v.y); |
| } |
| |
| /* Sample a linear gradient whose param blob starts at @grad_base: |
| * texel 0: (p0_rendered.x, p0_rendered.y, d_canonical.x, d_canonical.y) |
| * texel 1: L^-1 as i16 Q10 (row-major) |
| * texels 2..: stops (2 texels each) |
| * Evaluate t in untransformed space. */ |
| vec4 _hb_gpu_sample_linear (vec2 renderCoord, int grad_base, |
| int stop_count, int extend, vec4 foreground) |
| { |
| ivec4 t0 = hb_gpu_fetch (grad_base); |
| ivec4 m = hb_gpu_fetch (grad_base + 1); |
| vec2 p0_r = vec2 (float (t0.r), float (t0.g)); |
| vec2 d = vec2 (float (t0.b), float (t0.a)); |
| float denom = dot (d, d); |
| if (denom < 1e-6) return vec4 (0.0); |
| vec2 p = _hb_gpu_apply_minv (m, renderCoord - p0_r); |
| float t = dot (p, d) / denom; |
| t = _hb_gpu_extend_t (t, extend); |
| |
| return _hb_gpu_eval_stops (grad_base + 2, stop_count, t, foreground); |
| } |
| |
| /* Sample a two-circle radial gradient whose param blob starts at |
| * @grad_base: |
| * texel 0: (c0_rendered.x, c0_rendered.y, d_canonical.x, d_canonical.y) |
| * d = c1 - c0 in untransformed space |
| * texel 1: (r0, r1, _, _) in untransformed font units |
| * texel 2: L^-1 as i16 Q10 (row-major) |
| * texels 3..: stops (2 texels each) |
| * Solves |p - t*cd|^2 = (r0 + t*(r1-r0))^2 with p in untransformed |
| * space, so non-uniform scale / shear on the transform becomes a |
| * proper ellipse-in-rendered-space instead of a scalar-fudge. */ |
| vec4 _hb_gpu_sample_radial (vec2 renderCoord, int grad_base, |
| int stop_count, int extend, vec4 foreground) |
| { |
| ivec4 t0 = hb_gpu_fetch (grad_base); |
| ivec4 t1 = hb_gpu_fetch (grad_base + 1); |
| ivec4 m = hb_gpu_fetch (grad_base + 2); |
| vec2 c0_r = vec2 (float (t0.r), float (t0.g)); |
| vec2 cd = vec2 (float (t0.b), float (t0.a)); |
| float r0 = float (t1.r); |
| float r1 = float (t1.g); |
| |
| float dr = r1 - r0; |
| vec2 p = _hb_gpu_apply_minv (m, renderCoord - c0_r); |
| |
| float A = dot (cd, cd) - dr * dr; |
| float B = -2.0 * (dot (p, cd) + r0 * dr); |
| float C = dot (p, p) - r0 * r0; |
| |
| float t; |
| if (abs (A) > 1e-6) |
| { |
| float disc = B * B - 4.0 * A * C; |
| if (disc < 0.0) return vec4 (0.0); |
| float sq = sqrt (disc); |
| /* Prefer the larger root; fall back to the smaller if the |
| * larger gives a negative interpolated radius. */ |
| float t1 = (-B + sq) / (2.0 * A); |
| float t2 = (-B - sq) / (2.0 * A); |
| t = (r0 + t1 * dr >= 0.0) ? t1 : t2; |
| } |
| else |
| { |
| if (abs (B) < 1e-6) return vec4 (0.0); |
| t = -C / B; |
| } |
| |
| t = _hb_gpu_extend_t (t, extend); |
| return _hb_gpu_eval_stops (grad_base + 3, stop_count, t, foreground); |
| } |
| |
| /* Sample a sweep gradient whose param blob starts at @grad_base: |
| * texel 0: (center_rendered.x, center_rendered.y, start_q14, end_q14) |
| * start/end are Q14 fractions of pi in untransformed space |
| * texel 1: L^-1 as i16 Q10 (row-major) |
| * texels 2..: stops (2 texels each) */ |
| vec4 _hb_gpu_sample_sweep (vec2 renderCoord, int grad_base, |
| int stop_count, int extend, vec4 foreground) |
| { |
| ivec4 t0 = hb_gpu_fetch (grad_base); |
| ivec4 m = hb_gpu_fetch (grad_base + 1); |
| vec2 c_r = vec2 (float (t0.r), float (t0.g)); |
| float a0 = float (t0.b) / 16384.0; /* fraction of pi */ |
| float a1 = float (t0.a) / 16384.0; |
| float span = a1 - a0; |
| if (abs (span) < 1e-6) return vec4 (0.0); |
| |
| vec2 p = _hb_gpu_apply_minv (m, renderCoord - c_r); |
| /* atan2 returns (-pi, pi]; normalize to [0, 2) fractions of pi. */ |
| float ang = atan (p.y, p.x) / 3.14159265358979; |
| if (ang < 0.0) ang += 2.0; |
| float t = (ang - a0) / span; |
| t = _hb_gpu_extend_t (t, extend); |
| return _hb_gpu_eval_stops (grad_base + 2, stop_count, t, foreground); |
| } |
| |
| /* Composite two premultiplied RGBA layers using one of the COLRv1 |
| * compositing modes. Unsupported modes fall back to SRC_OVER. |
| * Values match hb_paint_composite_mode_t. */ |
| vec4 _hb_gpu_composite (vec4 src, vec4 dst, int mode) |
| { |
| vec4 r = src + dst * (1.0 - src.a); /* SRC_OVER default */ |
| |
| /* Approximate unsupported COLRv1 modes with the nearest Porter-Duff |
| * mode we do implement. Better a recognizable rendering than a |
| * silent SRC_OVER fallback. DIFFERENCE / EXCLUSION / HSL_* are |
| * not similar enough to anything we have, so they still fall |
| * through to SRC_OVER below. */ |
| if (mode == 14 || mode == 18 || mode == 19) mode = 23; /* OVERLAY / COLOR_BURN / HARD_LIGHT -> MULTIPLY */ |
| else if (mode == 17 || mode == 20) mode = 13; /* COLOR_DODGE / SOFT_LIGHT -> SCREEN */ |
| |
| if (mode == 0) r = vec4 (0.0); /* CLEAR */ |
| else if (mode == 1) r = src; /* SRC */ |
| else if (mode == 2) r = dst; /* DST */ |
| else if (mode == 4) r = dst + src * (1.0 - dst.a); /* DST_OVER */ |
| else if (mode == 5) r = src * dst.a; /* SRC_IN */ |
| else if (mode == 6) r = dst * src.a; /* DST_IN */ |
| else if (mode == 7) r = src * (1.0 - dst.a); /* SRC_OUT */ |
| else if (mode == 8) r = dst * (1.0 - src.a); /* DST_OUT */ |
| else if (mode == 9) /* SRC_ATOP */ |
| r = src * dst.a + dst * (1.0 - src.a); |
| else if (mode == 10) /* DST_ATOP */ |
| r = dst * src.a + src * (1.0 - dst.a); |
| else if (mode == 11) /* XOR */ |
| r = src * (1.0 - dst.a) + dst * (1.0 - src.a); |
| else if (mode == 12) /* PLUS */ |
| r = min (src + dst, vec4 (1.0)); |
| else if (mode == 13) { /* SCREEN (premul) */ |
| r.rgb = src.rgb + dst.rgb - src.rgb * dst.rgb; |
| r.a = src.a + dst.a - src.a * dst.a; |
| } |
| else if (mode == 15) { /* DARKEN */ |
| r.rgb = min (src.rgb * dst.a, dst.rgb * src.a) |
| + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a); |
| r.a = src.a + dst.a - src.a * dst.a; |
| } |
| else if (mode == 16) { /* LIGHTEN */ |
| r.rgb = max (src.rgb * dst.a, dst.rgb * src.a) |
| + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a); |
| r.a = src.a + dst.a - src.a * dst.a; |
| } |
| else if (mode == 23) { /* MULTIPLY (premul) */ |
| r.rgb = src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a) |
| + src.rgb * dst.rgb; |
| r.a = src.a + dst.a - src.a * dst.a; |
| } |
| /* SRC_OVER (3) and DIFFERENCE / EXCLUSION / HSL_* (21, 22, 24-27) |
| * fall through to the SRC_OVER default. */ |
| |
| return r; |
| } |
| |
| /* Wrap _hb_gpu_slug with a sub-glyph extents bail-out. Many |
| * paint layers cover a small region of the outer glyph quad; for |
| * fragments outside the layer's bbox (with an AA + MSAA-spread |
| * margin) the slug coverage is exactly 0, so we can skip the |
| * band/curve walk entirely. */ |
| float _hb_gpu_slug_clipped (vec2 renderCoord, vec2 pixelsPerEm, uint glyphLoc_) |
| { |
| ivec4 header0 = hb_gpu_fetch (int (glyphLoc_)); |
| vec4 ext = vec4 (header0) * HB_GPU_INV_UNITS; |
| vec2 margin = 2.0 / pixelsPerEm; |
| if (any (lessThan (renderCoord, ext.xy - margin)) || |
| any (greaterThan (renderCoord, ext.zw + margin))) |
| return 0.0; |
| return _hb_gpu_slug (renderCoord, pixelsPerEm, glyphLoc_); |
| } |
| |
| /* Combine slug coverages from all clip outlines on the current |
| * layer. Factored out of LAYER_SOLID and LAYER_GRADIENT so the |
| * shader has one set of inlined slug walks instead of two. flags |
| * bits: 0x100 = HAS_CLIP2; 0x200 = HAS_CLIP3 (HAS_CLIP3 implies |
| * HAS_CLIP2). */ |
| float _hb_gpu_layer_coverage (vec2 renderCoord, vec2 pixelsPerEm, |
| int base, int flags, |
| int clip1_payload, int clip2_payload, int clip3_payload) |
| { |
| float cov = _hb_gpu_slug_clipped (renderCoord, pixelsPerEm, |
| uint (base + clip1_payload)); |
| if ((flags & 0x100) != 0) |
| { |
| cov *= _hb_gpu_slug_clipped (renderCoord, pixelsPerEm, |
| uint (base + clip2_payload)); |
| if ((flags & 0x200) != 0) |
| cov *= _hb_gpu_slug_clipped (renderCoord, pixelsPerEm, |
| uint (base + clip3_payload)); |
| } |
| return cov; |
| } |
| |
| /* Walks the paint blob's flat op stream and returns a |
| * premultiplied RGBA coverage value for the current fragment. |
| * |
| * glyphLoc: atlas texel offset of the paint-blob header. |
| * foreground: caller-supplied foreground color, used when an op |
| * sets the is_foreground flag. |
| */ |
| #define HB_GPU_PAINT_GROUP_DEPTH 4 |
| |
| vec4 hb_gpu_paint (vec2 renderCoord, uint glyphLoc, vec4 foreground) |
| { |
| /* fwidth once, at uniform control flow: every per-layer |
| * coverage sample below uses this pre-computed pixelsPerEm via |
| * _hb_gpu_slug. */ |
| vec2 pixelsPerEm = 1.0 / fwidth (renderCoord); |
| |
| int base = int (glyphLoc); |
| ivec4 h0 = hb_gpu_fetch (base); /* (num_ops, _, _, _) */ |
| ivec4 h2 = hb_gpu_fetch (base + 2); /* (ops_offset, _, _, _) */ |
| int num_ops = h0.r; |
| int cursor = base + h2.r; |
| |
| vec4 acc = vec4 (0.0); |
| vec4 group_stack[HB_GPU_PAINT_GROUP_DEPTH]; |
| int sp = 0; |
| |
| for (int i = 0; i < num_ops; i++) |
| { |
| ivec4 op = hb_gpu_fetch (cursor); |
| int op_type = op.r; |
| int aux = op.g; |
| int payload = (op.b << 16) | (op.a & 0xffff); |
| |
| if (op_type == 0) /* LAYER_SOLID */ |
| { |
| /* texel 1: (clip2_hi, clip2_lo, clip3_hi, clip3_lo) -- valid |
| * per HAS_CLIP2 / HAS_CLIP3 flag bits. |
| * texel 2: RGBA as signed Q15. */ |
| ivec4 op2 = hb_gpu_fetch (cursor + 1); |
| int clip2_payload = (op2.r << 16) | (op2.g & 0xffff); |
| int clip3_payload = (op2.b << 16) | (op2.a & 0xffff); |
| ivec4 ct = hb_gpu_fetch (cursor + 2); |
| vec4 col = ((aux & 1) != 0) |
| ? foreground |
| : vec4 (ct) / 32767.0; |
| |
| float cov = _hb_gpu_layer_coverage (renderCoord, pixelsPerEm, |
| base, aux, |
| payload, clip2_payload, clip3_payload); |
| vec4 src = vec4 (col.rgb * col.a, col.a) * cov; |
| acc = src + acc * (1.0 - src.a); |
| |
| cursor += 3; |
| } |
| else if (op_type == 1) /* LAYER_GRADIENT */ |
| { |
| /* texel 1: (clip2_hi, clip2_lo, clip3_hi, clip3_lo) -- valid |
| * per HAS_CLIP2 / HAS_CLIP3 flag bits. |
| * texel 2: (grad_payload_hi, grad_payload_lo, extend, stop_count) */ |
| ivec4 op2 = hb_gpu_fetch (cursor + 1); |
| int clip2_payload = (op2.r << 16) | (op2.g & 0xffff); |
| int clip3_payload = (op2.b << 16) | (op2.a & 0xffff); |
| ivec4 op3 = hb_gpu_fetch (cursor + 2); |
| int grad_payload = (op3.r << 16) | (op3.g & 0xffff); |
| int extend = op3.b; |
| int stop_count = op3.a; |
| int subtype = aux & 0xff; |
| |
| vec4 col = vec4 (0.0); |
| if (subtype == 0) /* linear */ |
| col = _hb_gpu_sample_linear (renderCoord, |
| base + grad_payload, |
| stop_count, extend, foreground); |
| else if (subtype == 1) /* radial */ |
| col = _hb_gpu_sample_radial (renderCoord, |
| base + grad_payload, |
| stop_count, extend, foreground); |
| else if (subtype == 2) /* sweep */ |
| col = _hb_gpu_sample_sweep (renderCoord, |
| base + grad_payload, |
| stop_count, extend, foreground); |
| |
| float cov = _hb_gpu_layer_coverage (renderCoord, pixelsPerEm, |
| base, aux, |
| payload, clip2_payload, clip3_payload); |
| vec4 src = vec4 (col.rgb * col.a, col.a) * cov; |
| acc = src + acc * (1.0 - src.a); |
| |
| cursor += 3; |
| } |
| else if (op_type == 2) /* PUSH_GROUP */ |
| { |
| if (sp < HB_GPU_PAINT_GROUP_DEPTH) { |
| group_stack[sp] = acc; |
| sp++; |
| } |
| acc = vec4 (0.0); |
| cursor += 1; |
| } |
| else if (op_type == 3) /* POP_GROUP */ |
| { |
| if (sp > 0) { |
| sp--; |
| vec4 src = acc; |
| vec4 dst = group_stack[sp]; |
| acc = _hb_gpu_composite (src, dst, aux); |
| } |
| cursor += 1; |
| } |
| else |
| { |
| break; |
| } |
| } |
| |
| return acc; |
| } |