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/*
* Copyright (C) 2026 Behdad Esfahbod
*
* This is part of HarfBuzz, a text shaping library.
*
* Permission is hereby granted, without written agreement and without
* license or royalty fees, to use, copy, modify, and distribute this
* software and its documentation for any purpose, provided that the
* above copyright notice and the following two paragraphs appear in
* all copies of this software.
*
* IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
* IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
* THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
* ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*
* Author(s): Behdad Esfahbod
*/
#ifndef HB_GPU_H
#define HB_GPU_H
#include "hb.h"
HB_BEGIN_DECLS
/**
* hb_gpu_shader_lang_t:
* @HB_GPU_SHADER_LANG_GLSL: GLSL (OpenGL 3.3 / OpenGL ES 3.0 / WebGL 2.0)
* @HB_GPU_SHADER_LANG_WGSL: WGSL (WebGPU)
* @HB_GPU_SHADER_LANG_MSL: MSL (Metal)
* @HB_GPU_SHADER_LANG_HLSL: HLSL (Direct3D)
*
* Shader language variant.
*
* Since: 14.0.0
*/
typedef enum {
HB_GPU_SHADER_LANG_GLSL,
HB_GPU_SHADER_LANG_WGSL,
HB_GPU_SHADER_LANG_MSL,
HB_GPU_SHADER_LANG_HLSL,
} hb_gpu_shader_lang_t;
/**
* hb_gpu_shader_stage_t:
* @HB_GPU_SHADER_STAGE_VERTEX: Vertex shader stage.
* @HB_GPU_SHADER_STAGE_FRAGMENT: Fragment shader stage.
*
* Shader pipeline stage.
*
* XSince: REPLACEME
*/
typedef enum {
HB_GPU_SHADER_STAGE_VERTEX,
HB_GPU_SHADER_STAGE_FRAGMENT,
} hb_gpu_shader_stage_t;
HB_EXTERN const char *
hb_gpu_shader_source (hb_gpu_shader_stage_t stage,
hb_gpu_shader_lang_t lang);
HB_EXTERN const char *
hb_gpu_draw_shader_source (hb_gpu_shader_stage_t stage,
hb_gpu_shader_lang_t lang);
/**
* hb_gpu_draw_t:
*
* An opaque GPU shape encoder. Accumulates outlines via draw
* callbacks, then encodes them into a compact blob for GPU
* rendering.
*
* Since: 14.0.0
*/
typedef struct hb_gpu_draw_t hb_gpu_draw_t;
HB_EXTERN hb_gpu_draw_t *
hb_gpu_draw_create_or_fail (void);
HB_EXTERN hb_gpu_draw_t *
hb_gpu_draw_reference (hb_gpu_draw_t *draw);
HB_EXTERN void
hb_gpu_draw_destroy (hb_gpu_draw_t *draw);
HB_EXTERN hb_bool_t
hb_gpu_draw_set_user_data (hb_gpu_draw_t *draw,
hb_user_data_key_t *key,
void *data,
hb_destroy_func_t destroy,
hb_bool_t replace);
HB_EXTERN void *
hb_gpu_draw_get_user_data (const hb_gpu_draw_t *draw,
hb_user_data_key_t *key);
/* Scale */
HB_EXTERN void
hb_gpu_draw_set_scale (hb_gpu_draw_t *draw,
int x_scale,
int y_scale);
HB_EXTERN void
hb_gpu_draw_get_scale (const hb_gpu_draw_t *draw,
int *x_scale,
int *y_scale);
/* Draw */
HB_EXTERN hb_draw_funcs_t *
hb_gpu_draw_get_funcs (void);
HB_EXTERN void
hb_gpu_draw_glyph (hb_gpu_draw_t *draw,
hb_font_t *font,
hb_codepoint_t glyph);
HB_EXTERN hb_bool_t
hb_gpu_draw_glyph_or_fail (hb_gpu_draw_t *draw,
hb_font_t *font,
hb_codepoint_t glyph);
/* For arbitrary shapes beyond a single glyph, callers feed
* outlines straight into the draw encoder via hb_draw_move_to()
* / hb_draw_line_to() / hb_draw_quadratic_to() /
* hb_draw_cubic_to() / hb_draw_close_path() with the funcs from
* hb_gpu_draw_get_funcs() and the hb_gpu_draw_t as data. The
* helpers hb_draw_line() / hb_draw_rect() / hb_draw_circle()
* cover common primitives (tapered lines, rectangles, circles).
*
* Coordinate system: the blob format quantizes coordinates to
* 16 bits with a fixed scale of 4 units per coordinate step,
* so the usable range is roughly +/-8000 units and the
* effective precision is ~0.25 units. Choose a coordinate
* scale where:
*
* (a) the overall bounding box stays within +/-8000, and
* (b) your smallest feature (stroke width, detail) is at
* least 1-2 units.
*
* Font-unit-style coordinates (e.g. a 1000-unit em) satisfy
* both comfortably. Tightly normalized coordinates (e.g. a
* 0..1 unit square) do not: a 1-pixel stroke in that space
* quantizes to zero and vanishes. Scale the rendered quad /
* vertex transform externally to reach larger on-screen sizes.
*/
/* Encode */
HB_EXTERN hb_blob_t *
hb_gpu_draw_encode (hb_gpu_draw_t *draw,
hb_glyph_extents_t *extents);
HB_EXTERN void
hb_gpu_draw_clear (hb_gpu_draw_t *draw);
HB_EXTERN void
hb_gpu_draw_reset (hb_gpu_draw_t *draw);
HB_EXTERN void
hb_gpu_draw_recycle_blob (hb_gpu_draw_t *draw,
hb_blob_t *blob);
/**
* hb_gpu_paint_t:
*
* An opaque GPU color-glyph encoder. Accumulates color-glyph
* paint state via paint callbacks, then encodes it into a compact
* blob for GPU rendering.
*
* XSince: REPLACEME
*/
typedef struct hb_gpu_paint_t hb_gpu_paint_t;
HB_EXTERN hb_gpu_paint_t *
hb_gpu_paint_create_or_fail (void);
HB_EXTERN hb_gpu_paint_t *
hb_gpu_paint_reference (hb_gpu_paint_t *paint);
HB_EXTERN void
hb_gpu_paint_destroy (hb_gpu_paint_t *paint);
HB_EXTERN hb_bool_t
hb_gpu_paint_set_user_data (hb_gpu_paint_t *paint,
hb_user_data_key_t *key,
void *data,
hb_destroy_func_t destroy,
hb_bool_t replace);
HB_EXTERN void *
hb_gpu_paint_get_user_data (const hb_gpu_paint_t *paint,
hb_user_data_key_t *key);
HB_EXTERN hb_paint_funcs_t *
hb_gpu_paint_get_funcs (void);
HB_EXTERN void
hb_gpu_paint_set_palette (hb_gpu_paint_t *paint,
unsigned palette);
HB_EXTERN unsigned
hb_gpu_paint_get_palette (const hb_gpu_paint_t *paint);
HB_EXTERN void
hb_gpu_paint_clear_custom_palette_colors (hb_gpu_paint_t *paint);
HB_EXTERN hb_bool_t
hb_gpu_paint_set_custom_palette_color (hb_gpu_paint_t *paint,
unsigned int color_index,
hb_color_t color);
HB_EXTERN void
hb_gpu_paint_set_scale (hb_gpu_paint_t *paint,
int x_scale,
int y_scale);
HB_EXTERN void
hb_gpu_paint_get_scale (const hb_gpu_paint_t *paint,
int *x_scale,
int *y_scale);
HB_EXTERN void
hb_gpu_paint_glyph (hb_gpu_paint_t *paint,
hb_font_t *font,
hb_codepoint_t glyph);
HB_EXTERN hb_bool_t
hb_gpu_paint_glyph_or_fail (hb_gpu_paint_t *paint,
hb_font_t *font,
hb_codepoint_t glyph);
HB_EXTERN hb_blob_t *
hb_gpu_paint_encode (hb_gpu_paint_t *paint,
hb_glyph_extents_t *extents);
HB_EXTERN void
hb_gpu_paint_clear (hb_gpu_paint_t *paint);
HB_EXTERN void
hb_gpu_paint_reset (hb_gpu_paint_t *paint);
HB_EXTERN void
hb_gpu_paint_recycle_blob (hb_gpu_paint_t *paint,
hb_blob_t *blob);
HB_EXTERN const char *
hb_gpu_paint_shader_source (hb_gpu_shader_stage_t stage,
hb_gpu_shader_lang_t lang);
HB_END_DECLS
#if defined(__cplusplus) && defined(HB_CPLUSPLUS_HH)
namespace hb {
HB_DEFINE_VTABLE (gpu_draw, nullptr);
HB_DEFINE_VTABLE (gpu_paint, nullptr);
} // namespace hb
#endif
#endif /* HB_GPU_H */