| /* |
| * Copyright (C) 2026 Behdad Esfahbod |
| * |
| * This is part of HarfBuzz, a text shaping library. |
| * |
| * Permission is hereby granted, without written agreement and without |
| * license or royalty fees, to use, copy, modify, and distribute this |
| * software and its documentation for any purpose, provided that the |
| * above copyright notice and the following two paragraphs appear in |
| * all copies of this software. |
| * |
| * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR |
| * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES |
| * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN |
| * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| * |
| * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, |
| * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND |
| * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS |
| * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO |
| * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. |
| * |
| * Author(s): Behdad Esfahbod |
| */ |
| |
| #include "hb.hh" |
| |
| #include "hb-gpu.h" |
| |
| #include "hb-gpu-fragment-glsl.hh" |
| #include "hb-gpu-vertex-glsl.hh" |
| #include "hb-gpu-fragment-msl.hh" |
| #include "hb-gpu-vertex-msl.hh" |
| #include "hb-gpu-fragment-wgsl.hh" |
| #include "hb-gpu-vertex-wgsl.hh" |
| #include "hb-gpu-fragment-hlsl.hh" |
| #include "hb-gpu-vertex-hlsl.hh" |
| |
| |
| /** |
| * hb_gpu_shader_fragment_source: |
| * @lang: shader language variant |
| * |
| * Returns the fragment shader source for the specified shader |
| * language. The returned string is static and must not be freed. |
| * |
| * The caller should prepend a `#version` directive and append |
| * their own `main()` function, then pass the combined sources |
| * to `glShaderSource()`. |
| * |
| * Return value: (transfer none): |
| * A shader source string, or `NULL` if @lang is unsupported. |
| * |
| * XSince: REPLACEME |
| **/ |
| const char * |
| hb_gpu_shader_fragment_source (hb_gpu_shader_lang_t lang) |
| { |
| switch (lang) { |
| case HB_GPU_SHADER_LANG_GLSL: |
| return hb_gpu_fragment_glsl; |
| case HB_GPU_SHADER_LANG_MSL: |
| return hb_gpu_fragment_msl; |
| case HB_GPU_SHADER_LANG_WGSL: |
| return hb_gpu_fragment_wgsl; |
| case HB_GPU_SHADER_LANG_HLSL: |
| return hb_gpu_fragment_hlsl; |
| default: |
| return nullptr; |
| } |
| } |
| |
| /** |
| * hb_gpu_shader_vertex_source: |
| * @lang: shader language variant |
| * |
| * Returns the vertex shader source for the specified shader |
| * language. The returned string is static and must not be freed. |
| * |
| * Return value: (transfer none): |
| * A shader source string, or `NULL` if @lang is unsupported. |
| * |
| * XSince: REPLACEME |
| **/ |
| const char * |
| hb_gpu_shader_vertex_source (hb_gpu_shader_lang_t lang) |
| { |
| switch (lang) { |
| case HB_GPU_SHADER_LANG_GLSL: |
| return hb_gpu_vertex_glsl; |
| case HB_GPU_SHADER_LANG_MSL: |
| return hb_gpu_vertex_msl; |
| case HB_GPU_SHADER_LANG_WGSL: |
| return hb_gpu_vertex_wgsl; |
| case HB_GPU_SHADER_LANG_HLSL: |
| return hb_gpu_vertex_hlsl; |
| default: |
| return nullptr; |
| } |
| } |