Remove noise from 0453ae9 + amend comments. (#914)
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index b97477f..16b51c9 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -52,6 +52,8 @@
       - Before: ImGui_ImplVulkan_AddTexture(VkSampler, VkImageView, VkImageLayout)
       - After:  ImGui_ImplVulkan_AddTexture(VkImageView, VkImageLayout)
       - Kept inline redirection function that ignores the sampler (will obsolete).
+  - Vulkan: with the change above it is now possible to change the current Sampler during
+    rendering, by poking into ImGui_ImplVulkan_RenderState's SamplerCurrentDS. (#914)
 
 Other Changes:
 
@@ -124,6 +126,11 @@
   - SDL2: made `ImGui_ImplSDL2_GetContentScaleForWindow()`/`ImGui_ImplSDL2_GetContentScaleForDisplay()`
     helpers return a minimum of 1.0f, as some Linux setup seems to report <1.0f value
     and this breaks scaling border size. (#9369)
+- Examples:
+  - GLFW+Vulkan, SDL2+Vulkan, SDL3+Vulkan, Win32+Vulkan: reworked to create a descriptor pool with:
+    - IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE.
+    - IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE       descriptors of type VK_DESCRIPTOR_TYPE_SAMPLER.
+
 
 
 -----------------------------------------------------------------------
diff --git a/examples/example_win32_vulkan/main.cpp b/examples/example_win32_vulkan/main.cpp
index 7d50910..cbdbdb8 100644
--- a/examples/example_win32_vulkan/main.cpp
+++ b/examples/example_win32_vulkan/main.cpp
@@ -436,12 +436,6 @@
     bool show_another_window = false;
     ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
 
-    //int my_image_width = 0;
-    //int my_image_height = 0;
-    //GLuint my_image_texture = 0;
-    //bool ret = LoadTextureFromFile("../../MyImage01.jpg", &my_image_texture, &my_image_width, &my_image_height);
-    //IM_ASSERT(ret);
-
     // Main loop
     bool done = false;
     while (!done)
@@ -464,16 +458,6 @@
         ImGui_ImplWin32_NewFrame();
         ImGui::NewFrame();
 
-        //ImGui::Begin("SDL_GPU Texture Test");
-        //ImGui::Text("pointer = %p", &my_texture);
-        //ImGui::Text("size = %d x %d", my_image_width, my_image_height);
-        //ImGui::Image((ImTextureID)(intptr_t)my_texture, ImVec2((float)my_image_width * 3, (float)my_image_height * 3));
-        //ImGui::SameLine();
-        //ImGui::GetWindowDrawList()->AddCallback(ImDrawCallback_SetSamplerNearest, NULL);
-        //ImGui::Image((ImTextureID)(intptr_t)my_texture, ImVec2((float)my_image_width * 3, (float)my_image_height * 3));
-        //ImGui::GetWindowDrawList()->AddCallback(ImDrawCallback_SetSamplerLinear, NULL);
-        //ImGui::End();
-
         // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
         if (show_demo_window)
             ImGui::ShowDemoWindow(&show_demo_window);