| name: build |
| |
| on: |
| push: |
| pull_request: |
| workflow_run: |
| # Use a workflow as a trigger of scheduled builds. Forked repositories can disable scheduled builds by disabling |
| # "scheduled" workflow, while maintaining ability to perform local CI builds. |
| workflows: |
| - scheduled |
| - manual |
| branches: |
| - master |
| - docking |
| types: |
| - requested |
| |
| jobs: |
| Build-Windows: |
| runs-on: windows-2025 |
| name: Build - Windows |
| |
| defaults: |
| run: |
| working-directory: ${{ github.workspace }}/imgui |
| |
| env: |
| VS_PATH: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\ |
| MSBUILD_PATH: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Current\Bin\ |
| steps: |
| - uses: actions/checkout@v5 |
| with: |
| path: ${{ github.workspace }}/imgui |
| |
| # The VulkanSDK libs for Windows is manually generated using build_windows_vulkan_libs.ps1 + attached to issue #8925. |
| # (we have a .yml workflow in commit history if it becomes ever useful to create this on CI too) |
| - name: Install Dependencies |
| shell: powershell |
| run: | |
| Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.32.8-VC.zip" -OutFile "SDL2-devel-2.32.8-VC.zip" |
| Expand-Archive -Path SDL2-devel-2.32.8-VC.zip |
| echo "SDL2_DIR=$(pwd)\SDL2-devel-2.32.8-VC\SDL2-2.32.8\" >>${env:GITHUB_ENV} |
| |
| Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL3-devel-3.2.18-VC.zip" -OutFile "SDL3-devel-3.2.18-VC.zip" |
| Expand-Archive -Path SDL3-devel-3.2.18-VC.zip |
| echo "SDL3_DIR=$(pwd)\SDL3-devel-3.2.18-VC\SDL3-3.2.18\" >>${env:GITHUB_ENV} |
| |
| Invoke-WebRequest -Uri "https://github.com/user-attachments/files/22464296/vulkan_windows_libs_1.4.326.zip" -OutFile vulkan_windows_libs_1.4.326.zip |
| Expand-Archive -Path vulkan_windows_libs_1.4.326.zip |
| echo "VULKAN_SDK=$(pwd)\vulkan_windows_libs_1.4.326\" >>${env:GITHUB_ENV} |
| |
| - name: Fix Projects |
| shell: powershell |
| run: | |
| # CI workers do not supporter older Visual Studio versions. Fix projects to target newer available version. |
| gci -recurse -filter "*.vcxproj" | ForEach-Object { |
| (Get-Content $_.FullName) -Replace "<PlatformToolset>v\d{3}</PlatformToolset>","<PlatformToolset>v143</PlatformToolset>" | Set-Content -Path $_.FullName |
| (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>[\d\.]+</WindowsTargetPlatformVersion>",'<WindowsTargetPlatformVersion>$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>' | Set-Content -Path $_.FullName |
| } |
| |
| # Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long. |
| - name: Build example_null (extra warnings, mingw 64-bit) |
| run: mingw32-make -C examples/example_null WITH_EXTRA_WARNINGS=1 |
| |
| - name: Build example_null (mingw 64-bit, as DLL) |
| shell: bash |
| run: | |
| echo '#define IMGUI_API __declspec(dllexport)' > example_single_file.cpp |
| echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp |
| echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
| g++ -I. -Wall -Wformat -shared -o libimgui.dll -Wl,--out-implib,libimgui.a example_single_file.cpp -limm32 |
| g++ -I. -Wall -Wformat -DIMGUI_API='__declspec(dllimport)' -DIMGUI_IMPL_API= -o example_null.exe examples/example_null/main.cpp -L. -limgui |
| rm -f example_null.exe libimgui.* example_single_file.* |
| |
| - name: Build example_null (extra warnings, msvc 64-bit) |
| shell: cmd |
| run: | |
| cd examples\example_null |
| call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat" |
| .\build_win32.bat /W4 |
| |
| - name: Build example_null (single file build) |
| shell: bash |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define IMGUI_IMPLEMENTATION |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32 |
| |
| - name: Build example_null (with IMGUI_DISABLE_WIN32_FUNCTIONS) |
| shell: bash |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define IMGUI_DISABLE_WIN32_FUNCTIONS |
| #define IMGUI_IMPLEMENTATION |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32 |
| |
| - name: Build example_null (as DLL) |
| shell: cmd |
| run: | |
| call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat" |
| |
| echo #define IMGUI_API __declspec(dllexport) > example_single_file.cpp |
| echo #define IMGUI_IMPLEMENTATION >> example_single_file.cpp |
| echo #include "misc/single_file/imgui_single_file.h" >> example_single_file.cpp |
| |
| cl.exe /D_USRDLL /D_WINDLL /I. example_single_file.cpp /LD /FeImGui.dll /link |
| cl.exe /DIMGUI_API=__declspec(dllimport) -DIMGUI_IMPL_API= /I. ImGui.lib /Feexample_null.exe examples/example_null/main.cpp |
| |
| # Win64 examples are more frequently compilted than the Win32 examples. |
| # More of the Win32 examples requires 'workflow_run' to reduce waste. |
| - name: Build Win32 example_glfw_opengl2 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win32 example_glfw_opengl3 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win32 example_glfw_vulkan |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win32 example_sdl2_sdlrenderer2 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win32 example_sdl2_vulkan |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_vulkan/example_sdl2_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win32 example_sdl2_opengl2 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl2/example_sdl2_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win32 example_sdl2_opengl3 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl3/example_sdl2_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| |
| - name: Build Win32 example_sdl2_directx11 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_directx11/example_sdl2_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win32 example_sdl3_opengl3 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_opengl3/example_sdl3_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| |
| - name: Build Win32 example_sdl3_sdlgpu3 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlgpu3/example_sdl3_sdlgpu3.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win32 example_sdl3_sdlrenderer3 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlrenderer3/example_sdl3_sdlrenderer3.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win32 example_sdl3_vulkan |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_vulkan/example_sdl3_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win32 example_win32_directx9 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win32 example_win32_directx10 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win32 example_win32_directx11 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| # Windows 64-bits |
| - name: Build Win64 example_glfw_opengl2 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win64 example_glfw_opengl3 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| |
| - name: Build Win64 example_glfw_vulkan |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| |
| - name: Build Win64 example_sdl2_sdlrenderer2 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win64 example_sdl2_vulkan |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_vulkan/example_sdl2_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win64 example_sdl2_opengl2 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl2/example_sdl2_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win64 example_sdl2_opengl3 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl3/example_sdl2_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win64 example_sdl2_directx11 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_directx11/example_sdl2_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| |
| - name: Build Win64 example_sdl3_opengl3 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_opengl3/example_sdl3_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win64 example_sdl3_sdlgpu3 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlgpu3/example_sdl3_sdlgpu3.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| |
| - name: Build Win64 example_sdl3_sdlrenderer3 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlrenderer3/example_sdl3_sdlrenderer3.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| |
| - name: Build Win64 example_sdl3_vulkan |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_vulkan/example_sdl3_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win64 example_win32_directx9 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win64 example_win32_directx10 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build Win64 example_win32_directx11 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| |
| - name: Build Win64 example_win32_directx12 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| |
| Build-Linux: |
| runs-on: ubuntu-latest |
| name: Build - Linux |
| |
| defaults: |
| run: |
| working-directory: ${{ github.workspace }}/imgui |
| |
| steps: |
| - uses: actions/checkout@v5 |
| with: |
| path: ${{ github.workspace }}/imgui |
| |
| - name: Install Dependencies |
| run: | |
| sudo apt-get update |
| sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib libfreetype6-dev libvulkan-dev |
| |
| - name: Build example_null (extra warnings, gcc 32-bit) |
| run: | |
| make -C examples/example_null clean |
| CXXFLAGS="$CXXFLAGS -m32 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1 |
| |
| - name: Build example_null (extra warnings, gcc 64-bit) |
| run: | |
| make -C examples/example_null clean |
| CXXFLAGS="$CXXFLAGS -m64 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1 |
| |
| - name: Build example_null (extra warnings, clang 32-bit) |
| run: | |
| make -C examples/example_null clean |
| CXXFLAGS="$CXXFLAGS -m32 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1 |
| |
| - name: Build example_null (extra warnings, clang 64-bit) |
| run: | |
| make -C examples/example_null clean |
| CXXFLAGS="$CXXFLAGS -m64 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1 |
| |
| - name: Build example_null (extra warnings, empty IM_ASSERT) |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define IM_ASSERT(x) |
| #define IMGUI_IMPLEMENTATION |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| g++ -I. -std=c++11 -Wall -Wformat -Wextra -Werror -Wno-zero-as-null-pointer-constant -Wno-double-promotion -Wno-variadic-macros -Wno-empty-body -o example_single_file example_single_file.cpp |
| |
| - name: Build example_null (freetype) |
| run: | |
| make -C examples/example_null clean |
| make -C examples/example_null WITH_FREETYPE=1 |
| |
| - name: Build example_null (single file build) |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define IMGUI_IMPLEMENTATION |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp |
| |
| - name: Build example_null (with ImWchar32) |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define IMGUI_USE_WCHAR32 |
| #define IMGUI_IMPLEMENTATION |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp |
| |
| - name: Build example_null (with large ImDrawIdx + pointer ImTextureID) |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define ImTextureID void* |
| #define ImDrawIdx unsigned int |
| #define IMGUI_IMPLEMENTATION |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp |
| |
| - name: Build example_null (with IMGUI_DISABLE_OBSOLETE_FUNCTIONS) |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS |
| #define IMGUI_IMPLEMENTATION |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp |
| |
| - name: Build example_null (with IMGUI_DISABLE_OBSOLETE_KEYIO) |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define IMGUI_DISABLE_OBSOLETE_KEYIO |
| #define IMGUI_IMPLEMENTATION |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp |
| |
| - name: Build example_null (with C++20) |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define IMGUI_DISABLE_OBSOLETE_KEYIO |
| #define IMGUI_IMPLEMENTATION |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| g++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp |
| |
| - name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_DEBUG_TOOLS) |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define IMGUI_DISABLE_DEMO_WINDOWS |
| #define IMGUI_DISABLE_DEBUG_TOOLS |
| #define IMGUI_IMPLEMENTATION |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp |
| |
| - name: Build example_null (with IMGUI_DISABLE_FILE_FUNCTIONS) |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define IMGUI_DISABLE_FILE_FUNCTIONS |
| #define IMGUI_IMPLEMENTATION |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp |
| |
| - name: Build example_null (with IMGUI_USE_BGRA_PACKED_COLOR) |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define IMGUI_USE_BGRA_PACKED_COLOR |
| #define IMGUI_IMPLEMENTATION |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp |
| |
| - name: Build example_null (with IM_VEC2_CLASS_EXTRA and IM_VEC4_CLASS_EXTRA) |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| struct MyVec2 { float x; float y; MyVec2(float x, float y) : x(x), y(y) { } }; |
| struct MyVec4 { float x; float y; float z; float w; |
| MyVec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } }; |
| #define IM_VEC2_CLASS_EXTRA \ |
| ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ |
| operator MyVec2() const { return MyVec2(x, y); } |
| #define IM_VEC4_CLASS_EXTRA \ |
| ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ |
| operator MyVec4() const { return MyVec4(x, y, z, w); } |
| #define IMGUI_IMPLEMENTATION |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp |
| |
| - name: Build example_null (C++26, Clang) |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define IMGUI_IMPLEMENTATION |
| #define IMGUI_DISABLE_DEMO_WINDOWS |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| clang++ -I. -std=c++26 -Wall -Wformat -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp |
| |
| - name: Build example_null (without c++ runtime, Clang) |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define IMGUI_IMPLEMENTATION |
| #define IMGUI_DISABLE_DEMO_WINDOWS |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| clang++ -I. -std=c++11 -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp |
| |
| - name: Build example_glfw_opengl2 |
| run: make -C examples/example_glfw_opengl2 |
| |
| - name: Build example_glfw_opengl3 |
| run: make -C examples/example_glfw_opengl3 |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build example_sdl2_opengl2 |
| run: make -C examples/example_sdl2_opengl2 |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build example_sdl2_opengl3 |
| run: make -C examples/example_sdl2_opengl3 |
| |
| - name: Build with IMGUI_IMPL_VULKAN_NO_PROTOTYPES |
| run: g++ -c -I. -std=c++11 -DIMGUI_IMPL_VULKAN_NO_PROTOTYPES=1 backends/imgui_impl_vulkan.cpp |
| |
| Build-MacOS: |
| runs-on: macos-latest |
| name: Build - MacOS |
| |
| defaults: |
| run: |
| working-directory: ${{ github.workspace }}/imgui |
| |
| steps: |
| - uses: actions/checkout@v5 |
| with: |
| path: ${{ github.workspace }}/imgui |
| |
| - name: Install Dependencies |
| run: | |
| brew install glfw3 sdl2 sdl3 |
| |
| - name: Build example_null (extra warnings, clang 64-bit) |
| run: make -C examples/example_null WITH_EXTRA_WARNINGS=1 |
| |
| - name: Build example_null (single file build) |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define IMGUI_IMPLEMENTATION |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| clang++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp |
| |
| - name: Build example_null (single file build, c++20) |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define IMGUI_IMPLEMENTATION |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| clang++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp |
| |
| - name: Build example_null (without c++ runtime) |
| run: | |
| cat > example_single_file.cpp <<'EOF' |
| |
| #define IMGUI_IMPLEMENTATION |
| #include "misc/single_file/imgui_single_file.h" |
| #include "examples/example_null/main.cpp" |
| |
| EOF |
| clang++ -I. -std=c++11 -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp |
| |
| - name: Build example_glfw_opengl2 |
| run: make -C examples/example_glfw_opengl2 |
| |
| - name: Build example_glfw_opengl3 |
| run: make -C examples/example_glfw_opengl3 |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build example_glfw_metal |
| run: make -C examples/example_glfw_metal |
| |
| - name: Build example_sdl2_metal |
| run: make -C examples/example_sdl2_metal |
| |
| - name: Build example_sdl2_opengl2 |
| run: make -C examples/example_sdl2_opengl2 |
| if: github.event_name == 'workflow_run' |
| |
| - name: Build example_sdl2_opengl3 |
| run: make -C examples/example_sdl2_opengl3 |
| |
| - name: Build example_sdl3_opengl3 |
| run: make -C examples/example_sdl3_opengl3 |
| |
| - name: Build example_apple_metal |
| run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos |
| |
| - name: Build example_apple_opengl2 |
| run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2 |
| |
| Build-iOS: |
| runs-on: macos-14 |
| name: Build - iOS |
| |
| steps: |
| - uses: actions/checkout@v5 |
| |
| - name: Build example_apple_metal |
| run: | |
| # Code signing is required, but we disable it because it is irrelevant for CI builds. |
| xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO |
| |
| Build-Emscripten: |
| runs-on: ubuntu-latest |
| name: Build - Emscripten |
| |
| steps: |
| - uses: actions/checkout@v5 |
| |
| - name: Install Dependencies |
| run: | |
| wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz |
| tar -xvf master.tar.gz |
| emsdk-master/emsdk update |
| emsdk-master/emsdk install latest |
| emsdk-master/emsdk activate latest |
| sudo apt-get install build-essential |
| |
| - name: Build example_sdl2_opengl3 with Emscripten |
| run: | |
| pushd emsdk-master |
| source ./emsdk_env.sh |
| popd |
| make -C examples/example_sdl2_opengl3 -f Makefile.emscripten |
| |
| # This build compiles example_glfw_wgpu using Makefile.emscripten and Emscripten GLFW built-in implementation (-sUSE_GLFW=3) |
| # This ensures 2 things: the make build works, and the GLFW built-in implementation is tested |
| - name: Build example_glfw_wgpu with Emscripten/Makefile |
| run: | |
| pushd emsdk-master |
| source ./emsdk_env.sh |
| popd |
| make -C examples/example_glfw_wgpu -f Makefile.emscripten |
| |
| # This build compiles example_glfw_wgpu using CMakeLists.txt and Emscripten GLFW contrib port (--use-port=contrib.glfw3) |
| # This ensures 2 things: the CMake build works, and the GLFW contrib port is tested |
| - name: Build example_glfw_wgpu with Emscripten/CMake |
| run: | |
| pushd emsdk-master |
| source ./emsdk_env.sh |
| popd |
| emcc -v |
| emcmake cmake -B build -DCMAKE_BUILD_TYPE=Release examples/example_glfw_wgpu |
| cmake --build build |
| |
| Build-Android: |
| runs-on: ubuntu-latest |
| name: Build - Android |
| |
| steps: |
| - uses: actions/checkout@v5 |
| |
| - name: Build example_android_opengl3 |
| run: | |
| cd examples/example_android_opengl3/android |
| gradle assembleDebug --stacktrace |
| |
| Test-Windows: |
| runs-on: windows-2025 |
| name: Test - Windows |
| |
| defaults: |
| run: |
| working-directory: ${{ github.workspace }}/imgui |
| |
| env: |
| MSBUILD_PATH: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Current\Bin\ |
| |
| steps: |
| - uses: actions/checkout@v5 |
| with: |
| path: ${{ github.workspace }}/imgui |
| |
| - uses: actions/checkout@v5 |
| continue-on-error: true |
| with: |
| fetch-depth: 1 |
| repository: ocornut/imgui_test_engine |
| path: ${{ github.workspace }}/imgui_test_engine |
| submodules: true |
| |
| - name: Fix Tests Projects |
| shell: powershell |
| working-directory: ${{ github.workspace }}/imgui_test_engine |
| run: | |
| # WARNING: This will need updating if toolset/sdk change in project files! |
| gci -recurse -filter "*.vcxproj" | ForEach-Object { |
| # Fix SDK and toolset for most samples. |
| (Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName |
| (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.20348.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName |
| # Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12. |
| (Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName |
| (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.20348.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName |
| } |
| |
| - name: Build Tests |
| shell: cmd |
| working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite |
| run: '"%MSBUILD_PATH%\MSBuild.exe" imgui_test_suite.vcxproj /p:Platform=x64 /p:Configuration=Release /p:ClFlags=/WX -maxcpucount:%NUMBER_OF_PROCESSORS%' |
| |
| - name: Run Tests |
| working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite |
| run: Release/imgui_test_suite.exe -nogui -nopause -v2 -ve4 tests |
| |
| - name: Check for Docking |
| id: check_docking |
| shell: bash |
| working-directory: ${{ github.workspace }}/imgui |
| run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT |
| |
| - name: Run Viewport Tests |
| if: steps.check_docking.outputs.has_dock == 'true' |
| working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite |
| run: Release/imgui_test_suite.exe -nogui -nopause -v2 -ve4 -viewport-mock viewport |
| |
| Test-Linux: |
| runs-on: ubuntu-latest |
| name: Test - Linux |
| |
| defaults: |
| run: |
| working-directory: ${{ github.workspace }}/imgui |
| |
| steps: |
| - uses: actions/checkout@v5 |
| with: |
| path: ${{ github.workspace }}/imgui |
| |
| - uses: actions/checkout@v5 |
| with: |
| fetch-depth: 1 |
| repository: ocornut/imgui_test_engine |
| path: ${{ github.workspace }}/imgui_test_engine |
| submodules: true |
| |
| - name: Build Tests |
| working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite |
| run: make -j$(nproc) |
| |
| - name: Run Tests |
| working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite |
| run: ./imgui_test_suite -nogui -nopause -v2 -ve4 tests |
| |
| - name: Check for Docking |
| id: check_docking |
| working-directory: ${{ github.workspace }}/imgui |
| run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT |
| |
| - name: Run Viewport Tests |
| if: steps.check_docking.outputs.has_dock == 'true' |
| working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite |
| run: ./imgui_test_suite -nogui -nopause -v2 -ve4 -viewport-mock viewport |
| |
| Test-MacOS: |
| runs-on: macos-latest |
| name: Test - MacOS |
| |
| defaults: |
| run: |
| working-directory: ${{ github.workspace }}/imgui |
| |
| steps: |
| - uses: actions/checkout@v5 |
| with: |
| path: ${{ github.workspace }}/imgui |
| |
| - uses: actions/checkout@v5 |
| with: |
| fetch-depth: 1 |
| repository: ocornut/imgui_test_engine |
| path: ${{ github.workspace }}/imgui_test_engine |
| submodules: true |
| |
| - name: Build Tests |
| working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite |
| run: make -j$(nproc) |
| |
| - name: Run Tests |
| working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite |
| run: ./imgui_test_suite -nogui -nopause -v2 -ve4 tests |
| |
| - name: Check for Docking |
| id: check_docking |
| working-directory: ${{ github.workspace }}/imgui |
| run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT |
| |
| - name: Run Viewport Tests |
| if: steps.check_docking.outputs.has_dock == 'true' |
| working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite |
| run: ./imgui_test_suite -nogui -nopause -v2 -ve4 -viewport-mock viewport |