|  | // dear imgui: Renderer + Platform Binding for Marmalade + IwGx | 
|  | // Marmalade code: Copyright (C) 2015 by Giovanni Zito (this file is part of Dear ImGui) | 
|  |  | 
|  | // Implemented features: | 
|  | //  [X] Renderer: User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID! | 
|  | // Missing features: | 
|  | //  [ ] Renderer: Clipping rectangles are not honored. | 
|  |  | 
|  | // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | 
|  | // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | 
|  | // https://github.com/ocornut/imgui | 
|  |  | 
|  | // CHANGELOG | 
|  | // (minor and older changes stripped away, please see git history for details) | 
|  | //  2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter. | 
|  | //  2019-05-11: Inputs: Don't filter value from character callback before calling AddInputCharacter(). | 
|  | //  2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window. | 
|  | //  2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_Marmalade_RenderDrawData() in the .h file so you can call it yourself. | 
|  | //  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. | 
|  | //  2018-02-06: Inputs: Added mapping for ImGuiKey_Space. | 
|  |  | 
|  | #include "imgui.h" | 
|  | #include "imgui_impl_marmalade.h" | 
|  |  | 
|  | #include <s3eClipboard.h> | 
|  | #include <s3ePointer.h> | 
|  | #include <s3eKeyboard.h> | 
|  | #include <IwTexture.h> | 
|  | #include <IwGx.h> | 
|  |  | 
|  | // Data | 
|  | static double       g_Time = 0.0f; | 
|  | static bool         g_MousePressed[3] = { false, false, false }; | 
|  | static CIwTexture*  g_FontTexture = NULL; | 
|  | static char*        g_ClipboardText = NULL; | 
|  | static bool         g_osdKeyboardEnabled = false; | 
|  |  | 
|  | // use this setting to scale the interface - e.g. on device you could use 2 or 3 scale factor | 
|  | static ImVec2       g_RenderScale = ImVec2(1.0f,1.0f); | 
|  |  | 
|  | // Render function. | 
|  | // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop) | 
|  | void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data) | 
|  | { | 
|  | // Avoid rendering when minimized | 
|  | if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) | 
|  | return; | 
|  |  | 
|  | // Render command lists | 
|  | for (int n = 0; n < draw_data->CmdListsCount; n++) | 
|  | { | 
|  | const ImDrawList* cmd_list = draw_data->CmdLists[n]; | 
|  | const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; | 
|  | const int nVert = cmd_list->VtxBuffer.Size; | 
|  | CIwFVec2* pVertStream = IW_GX_ALLOC(CIwFVec2, nVert); | 
|  | CIwFVec2* pUVStream = IW_GX_ALLOC(CIwFVec2, nVert); | 
|  | CIwColour* pColStream = IW_GX_ALLOC(CIwColour, nVert); | 
|  |  | 
|  | for (int i = 0; i < nVert; i++) | 
|  | { | 
|  | // FIXME-OPT: optimize multiplication on GPU using vertex shader/projection matrix. | 
|  | pVertStream[i].x = cmd_list->VtxBuffer[i].pos.x * g_RenderScale.x; | 
|  | pVertStream[i].y = cmd_list->VtxBuffer[i].pos.y * g_RenderScale.y; | 
|  | pUVStream[i].x = cmd_list->VtxBuffer[i].uv.x; | 
|  | pUVStream[i].y = cmd_list->VtxBuffer[i].uv.y; | 
|  | pColStream[i] = cmd_list->VtxBuffer[i].col; | 
|  | } | 
|  |  | 
|  | IwGxSetVertStreamScreenSpace(pVertStream, nVert); | 
|  | IwGxSetUVStream(pUVStream); | 
|  | IwGxSetColStream(pColStream, nVert); | 
|  | IwGxSetNormStream(0); | 
|  |  | 
|  | for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) | 
|  | { | 
|  | const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; | 
|  | if (pcmd->UserCallback) | 
|  | { | 
|  | pcmd->UserCallback(cmd_list, pcmd); | 
|  | } | 
|  | else | 
|  | { | 
|  | // FIXME: Not honoring ClipRect fields. | 
|  | CIwMaterial* pCurrentMaterial = IW_GX_ALLOC_MATERIAL(); | 
|  | pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT); | 
|  | pCurrentMaterial->SetCullMode(CIwMaterial::CULL_NONE); | 
|  | pCurrentMaterial->SetFiltering(false); | 
|  | pCurrentMaterial->SetAlphaMode(CIwMaterial::ALPHA_BLEND); | 
|  | pCurrentMaterial->SetDepthWriteMode(CIwMaterial::DEPTH_WRITE_NORMAL); | 
|  | pCurrentMaterial->SetAlphaTestMode(CIwMaterial::ALPHATEST_DISABLED); | 
|  | pCurrentMaterial->SetTexture((CIwTexture*)pcmd->TextureId); | 
|  | IwGxSetMaterial(pCurrentMaterial); | 
|  | IwGxDrawPrims(IW_GX_TRI_LIST, (uint16*)idx_buffer, pcmd->ElemCount); | 
|  | } | 
|  | idx_buffer += pcmd->ElemCount; | 
|  | } | 
|  | IwGxFlush(); | 
|  | } | 
|  |  | 
|  | // TODO: restore modified state (i.e. mvp matrix) | 
|  | } | 
|  |  | 
|  | static const char* ImGui_Marmalade_GetClipboardText(void* /*user_data*/) | 
|  | { | 
|  | if (!s3eClipboardAvailable()) | 
|  | return NULL; | 
|  |  | 
|  | if (int size = s3eClipboardGetText(NULL, 0)) | 
|  | { | 
|  | if (g_ClipboardText) | 
|  | delete[] g_ClipboardText; | 
|  | g_ClipboardText = new char[size]; | 
|  | g_ClipboardText[0] = '\0'; | 
|  | s3eClipboardGetText(g_ClipboardText, size); | 
|  | } | 
|  |  | 
|  | return g_ClipboardText; | 
|  | } | 
|  |  | 
|  | static void ImGui_Marmalade_SetClipboardText(void* /*user_data*/, const char* text) | 
|  | { | 
|  | if (s3eClipboardAvailable()) | 
|  | s3eClipboardSetText(text); | 
|  | } | 
|  |  | 
|  | int32 ImGui_Marmalade_PointerButtonEventCallback(void* system_data, void* user_data) | 
|  | { | 
|  | // pEvent->m_Button is of type s3ePointerButton and indicates which mouse | 
|  | // button was pressed.  For touchscreen this should always have the value | 
|  | // S3E_POINTER_BUTTON_SELECT | 
|  | s3ePointerEvent* pEvent = (s3ePointerEvent*)system_data; | 
|  |  | 
|  | if (pEvent->m_Pressed == 1) | 
|  | { | 
|  | if (pEvent->m_Button == S3E_POINTER_BUTTON_LEFTMOUSE) | 
|  | g_MousePressed[0] = true; | 
|  | if (pEvent->m_Button == S3E_POINTER_BUTTON_RIGHTMOUSE) | 
|  | g_MousePressed[1] = true; | 
|  | if (pEvent->m_Button == S3E_POINTER_BUTTON_MIDDLEMOUSE) | 
|  | g_MousePressed[2] = true; | 
|  | if (pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELUP) | 
|  | io.MouseWheel += pEvent->m_y; | 
|  | if (pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELDOWN) | 
|  | io.MouseWheel += pEvent->m_y; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int32 ImGui_Marmalade_KeyCallback(void* system_data, void* user_data) | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | s3eKeyboardEvent* e = (s3eKeyboardEvent*)system_data; | 
|  | if (e->m_Pressed == 1) | 
|  | io.KeysDown[e->m_Key] = true; | 
|  | if (e->m_Pressed == 0) | 
|  | io.KeysDown[e->m_Key] = false; | 
|  |  | 
|  | io.KeyCtrl = s3eKeyboardGetState(s3eKeyLeftControl) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightControl) == S3E_KEY_STATE_DOWN; | 
|  | io.KeyShift = s3eKeyboardGetState(s3eKeyLeftShift) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightShift) == S3E_KEY_STATE_DOWN; | 
|  | io.KeyAlt = s3eKeyboardGetState(s3eKeyLeftAlt) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightAlt) == S3E_KEY_STATE_DOWN; | 
|  | io.KeySuper = s3eKeyboardGetState(s3eKeyLeftWindows) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightWindows) == S3E_KEY_STATE_DOWN; | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int32 ImGui_Marmalade_CharCallback(void* system_data, void* user_data) | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | s3eKeyboardCharEvent* e = (s3eKeyboardCharEvent*)system_data; | 
|  | io.AddInputCharacter((unsigned int)e->m_Char); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | bool ImGui_Marmalade_CreateDeviceObjects() | 
|  | { | 
|  | // Build texture atlas | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | unsigned char* pixels; | 
|  | int width, height; | 
|  | io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); | 
|  |  | 
|  | // Upload texture to graphics system | 
|  | g_FontTexture = new CIwTexture(); | 
|  | g_FontTexture->SetModifiable(true); | 
|  | CIwImage& image = g_FontTexture->GetImage(); | 
|  | image.SetFormat(CIwImage::ARGB_8888); | 
|  | image.SetWidth(width); | 
|  | image.SetHeight(height); | 
|  | image.SetBuffers();                                    // allocates and own buffers | 
|  | image.ReadTexels(pixels); | 
|  | g_FontTexture->SetMipMapping(false); | 
|  | g_FontTexture->SetFiltering(false); | 
|  | g_FontTexture->Upload(); | 
|  |  | 
|  | // Store our identifier | 
|  | io.Fonts->TexID = (ImTextureID)g_FontTexture; | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void    ImGui_Marmalade_InvalidateDeviceObjects() | 
|  | { | 
|  | if (g_ClipboardText) | 
|  | { | 
|  | delete[] g_ClipboardText; | 
|  | g_ClipboardText = NULL; | 
|  | } | 
|  |  | 
|  | if (g_FontTexture) | 
|  | { | 
|  | delete g_FontTexture; | 
|  | ImGui::GetIO().Fonts->TexID = 0; | 
|  | g_FontTexture = NULL; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool    ImGui_Marmalade_Init(bool install_callbacks) | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | io.BackendPlatformName = io.BackendRendererName = "imgui_impl_marmalade"; | 
|  |  | 
|  | io.KeyMap[ImGuiKey_Tab] = s3eKeyTab;                     // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array. | 
|  | io.KeyMap[ImGuiKey_LeftArrow] = s3eKeyLeft; | 
|  | io.KeyMap[ImGuiKey_RightArrow] = s3eKeyRight; | 
|  | io.KeyMap[ImGuiKey_UpArrow] = s3eKeyUp; | 
|  | io.KeyMap[ImGuiKey_DownArrow] = s3eKeyDown; | 
|  | io.KeyMap[ImGuiKey_PageUp] = s3eKeyPageUp; | 
|  | io.KeyMap[ImGuiKey_PageDown] = s3eKeyPageDown; | 
|  | io.KeyMap[ImGuiKey_Home] = s3eKeyHome; | 
|  | io.KeyMap[ImGuiKey_End] = s3eKeyEnd; | 
|  | io.KeyMap[ImGuiKey_Insert] = s3eKeyInsert; | 
|  | io.KeyMap[ImGuiKey_Delete] = s3eKeyDelete; | 
|  | io.KeyMap[ImGuiKey_Backspace] = s3eKeyBackspace; | 
|  | io.KeyMap[ImGuiKey_Space] = s3eKeySpace; | 
|  | io.KeyMap[ImGuiKey_Enter] = s3eKeyEnter; | 
|  | io.KeyMap[ImGuiKey_Escape] = s3eKeyEsc; | 
|  | io.KeyMap[ImGuiKey_KeyPadEnter] = s3eKeyNumPadEnter; | 
|  | io.KeyMap[ImGuiKey_A] = s3eKeyA; | 
|  | io.KeyMap[ImGuiKey_C] = s3eKeyC; | 
|  | io.KeyMap[ImGuiKey_V] = s3eKeyV; | 
|  | io.KeyMap[ImGuiKey_X] = s3eKeyX; | 
|  | io.KeyMap[ImGuiKey_Y] = s3eKeyY; | 
|  | io.KeyMap[ImGuiKey_Z] = s3eKeyZ; | 
|  |  | 
|  | io.SetClipboardTextFn = ImGui_Marmalade_SetClipboardText; | 
|  | io.GetClipboardTextFn = ImGui_Marmalade_GetClipboardText; | 
|  |  | 
|  | if (install_callbacks) | 
|  | { | 
|  | s3ePointerRegister(S3E_POINTER_BUTTON_EVENT, ImGui_Marmalade_PointerButtonEventCallback, 0); | 
|  | s3eKeyboardRegister(S3E_KEYBOARD_KEY_EVENT, ImGui_Marmalade_KeyCallback, 0); | 
|  | s3eKeyboardRegister(S3E_KEYBOARD_CHAR_EVENT, ImGui_Marmalade_CharCallback, 0); | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void ImGui_Marmalade_Shutdown() | 
|  | { | 
|  | ImGui_Marmalade_InvalidateDeviceObjects(); | 
|  | } | 
|  |  | 
|  | void ImGui_Marmalade_NewFrame() | 
|  | { | 
|  | if (!g_FontTexture) | 
|  | ImGui_Marmalade_CreateDeviceObjects(); | 
|  |  | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  |  | 
|  | // Setup display size (every frame to accommodate for window resizing) | 
|  | int w = IwGxGetScreenWidth(), h = IwGxGetScreenHeight(); | 
|  | io.DisplaySize = ImVec2((float)w, (float)h); | 
|  | // For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui. | 
|  | io.DisplayFramebufferScale = g_scale; | 
|  |  | 
|  | // Setup time step | 
|  | double current_time = s3eTimerGetUST() / 1000.0f; | 
|  | io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f); | 
|  | g_Time = current_time; | 
|  |  | 
|  | double mouse_x, mouse_y; | 
|  | mouse_x = s3ePointerGetX(); | 
|  | mouse_y = s3ePointerGetY(); | 
|  | io.MousePos = ImVec2((float)mouse_x/g_scale.x, (float)mouse_y/g_scale.y);   // Mouse position (set to -FLT_MAX,-FLT_MAX if no mouse / on another screen, etc.) | 
|  |  | 
|  | for (int i = 0; i < 3; i++) | 
|  | { | 
|  | io.MouseDown[i] = g_MousePressed[i] || s3ePointerGetState((s3ePointerButton)i) != S3E_POINTER_STATE_UP;    // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame. | 
|  | g_MousePressed[i] = false; | 
|  | } | 
|  |  | 
|  | // TODO: Hide OS mouse cursor if ImGui is drawing it | 
|  | // s3ePointerSetInt(S3E_POINTER_HIDE_CURSOR,(io.MouseDrawCursor ? 0 : 1)); | 
|  |  | 
|  | // Show/hide OSD keyboard | 
|  | if (io.WantTextInput) | 
|  | { | 
|  | // Some text input widget is active? | 
|  | if (!g_osdKeyboardEnabled) | 
|  | { | 
|  | g_osdKeyboardEnabled = true; | 
|  | s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR, 1);    // show OSD keyboard | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | // No text input widget is active | 
|  | if (g_osdKeyboardEnabled) | 
|  | { | 
|  | g_osdKeyboardEnabled = false; | 
|  | s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR, 0);    // hide OSD keyboard | 
|  | } | 
|  | } | 
|  | } |