|  | // dear imgui: Platform Backend for OSX / Cocoa | 
|  | // This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..) | 
|  | // - Not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac. | 
|  | // - Requires linking with the GameController framework ("-framework GameController"). | 
|  |  | 
|  | // Implemented features: | 
|  | //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | 
|  | //  [X] Platform: Mouse support. Can discriminate Mouse/Pen. | 
|  | //  [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] | 
|  | //  [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend). | 
|  | //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | 
|  | //  [X] Platform: IME support. | 
|  |  | 
|  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | 
|  | // Learn about Dear ImGui: | 
|  | // - FAQ                  https://dearimgui.com/faq | 
|  | // - Getting Started      https://dearimgui.com/getting-started | 
|  | // - Documentation        https://dearimgui.com/docs (same as your local docs/ folder). | 
|  | // - Introduction, links and more at the top of imgui.cpp | 
|  |  | 
|  | #import "imgui.h" | 
|  | #ifndef IMGUI_DISABLE | 
|  | #import "imgui_impl_osx.h" | 
|  | #import <Cocoa/Cocoa.h> | 
|  | #import <Carbon/Carbon.h> | 
|  | #import <GameController/GameController.h> | 
|  | #import <time.h> | 
|  |  | 
|  | // CHANGELOG | 
|  | // (minor and older changes stripped away, please see git history for details) | 
|  | //  2023-04-09: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_Pen. | 
|  | //  2023-02-01: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices). | 
|  | //  2022-11-02: Fixed mouse coordinates before clicking the host window. | 
|  | //  2022-10-06: Fixed mouse inputs on flipped views. | 
|  | //  2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported). | 
|  | //  2022-05-03: Inputs: Removed ImGui_ImplOSX_HandleEvent() from backend API in favor of backend automatically handling event capture. | 
|  | //  2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts. | 
|  | //  2022-03-22: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key | 
|  | //  2022-02-07: Inputs: Forward keyDown/keyUp events to OS when unused by dear imgui. | 
|  | //  2022-01-31: Fixed building with old Xcode versions that are missing gamepad features. | 
|  | //  2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. | 
|  | //  2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[]. | 
|  | //  2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). | 
|  | //  2022-01-12: Inputs: Added basic Platform IME support, hooking the io.SetPlatformImeDataFn() function. | 
|  | //  2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. | 
|  | //  2021-12-13: *BREAKING CHANGE* Add NSView parameter to ImGui_ImplOSX_Init(). Generally fix keyboard support. Using kVK_* codes for keyboard keys. | 
|  | //  2021-12-13: Add game controller support. | 
|  | //  2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. | 
|  | //  2021-08-17: Calling io.AddFocusEvent() on NSApplicationDidBecomeActiveNotification/NSApplicationDidResignActiveNotification events. | 
|  | //  2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key. | 
|  | //  2021-04-19: Inputs: Added a fix for keys remaining stuck in pressed state when CMD-tabbing into different application. | 
|  | //  2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down. | 
|  | //  2020-10-28: Inputs: Added a fix for handling keypad-enter key. | 
|  | //  2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap". | 
|  | //  2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. | 
|  | //  2019-10-11: Inputs:  Fix using Backspace key. | 
|  | //  2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change). | 
|  | //  2019-05-28: Inputs: Added mouse cursor shape and visibility support. | 
|  | //  2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp. | 
|  | //  2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range. | 
|  | //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. | 
|  | //  2018-07-07: Initial version. | 
|  |  | 
|  | #define APPLE_HAS_BUTTON_OPTIONS (__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101500 || __TV_OS_VERSION_MIN_REQUIRED >= 130000) | 
|  | #define APPLE_HAS_CONTROLLER     (__IPHONE_OS_VERSION_MIN_REQUIRED >= 140000 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 110000 || __TV_OS_VERSION_MIN_REQUIRED >= 140000) | 
|  | #define APPLE_HAS_THUMBSTICKS    (__IPHONE_OS_VERSION_MIN_REQUIRED >= 120100 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101401 || __TV_OS_VERSION_MIN_REQUIRED >= 120100) | 
|  |  | 
|  | @class ImGuiObserver; | 
|  | @class KeyEventResponder; | 
|  |  | 
|  | // Data | 
|  | struct ImGui_ImplOSX_Data | 
|  | { | 
|  | CFTimeInterval              Time; | 
|  | NSCursor*                   MouseCursors[ImGuiMouseCursor_COUNT]; | 
|  | bool                        MouseCursorHidden; | 
|  | ImGuiObserver*              Observer; | 
|  | KeyEventResponder*          KeyEventResponder; | 
|  | NSTextInputContext*         InputContext; | 
|  | id                          Monitor; | 
|  |  | 
|  | ImGui_ImplOSX_Data()        { memset(this, 0, sizeof(*this)); } | 
|  | }; | 
|  |  | 
|  | static ImGui_ImplOSX_Data*      ImGui_ImplOSX_CreateBackendData()   { return IM_NEW(ImGui_ImplOSX_Data)(); } | 
|  | static ImGui_ImplOSX_Data*      ImGui_ImplOSX_GetBackendData()      { return (ImGui_ImplOSX_Data*)ImGui::GetIO().BackendPlatformUserData; } | 
|  | static void                     ImGui_ImplOSX_DestroyBackendData()  { IM_DELETE(ImGui_ImplOSX_GetBackendData()); } | 
|  |  | 
|  | static inline CFTimeInterval    GetMachAbsoluteTimeInSeconds()      { return (CFTimeInterval)(double)(clock_gettime_nsec_np(CLOCK_UPTIME_RAW) / 1e9); } | 
|  |  | 
|  | // Forward Declarations | 
|  | static void ImGui_ImplOSX_AddTrackingArea(NSView* _Nonnull view); | 
|  | static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view); | 
|  |  | 
|  | // Undocumented methods for creating cursors. | 
|  | @interface NSCursor() | 
|  | + (id)_windowResizeNorthWestSouthEastCursor; | 
|  | + (id)_windowResizeNorthEastSouthWestCursor; | 
|  | + (id)_windowResizeNorthSouthCursor; | 
|  | + (id)_windowResizeEastWestCursor; | 
|  | @end | 
|  |  | 
|  | /** | 
|  | KeyEventResponder implements the NSTextInputClient protocol as is required by the macOS text input manager. | 
|  |  | 
|  | The macOS text input manager is invoked by calling the interpretKeyEvents method from the keyDown method. | 
|  | Keyboard events are then evaluated by the macOS input manager and valid text input is passed back via the | 
|  | insertText:replacementRange method. | 
|  |  | 
|  | This is the same approach employed by other cross-platform libraries such as SDL2: | 
|  | https://github.com/spurious/SDL-mirror/blob/e17aacbd09e65a4fd1e166621e011e581fb017a8/src/video/cocoa/SDL_cocoakeyboard.m#L53 | 
|  | and GLFW: | 
|  | https://github.com/glfw/glfw/blob/b55a517ae0c7b5127dffa79a64f5406021bf9076/src/cocoa_window.m#L722-L723 | 
|  | */ | 
|  | @interface KeyEventResponder: NSView<NSTextInputClient> | 
|  | @end | 
|  |  | 
|  | @implementation KeyEventResponder | 
|  | { | 
|  | float _posX; | 
|  | float _posY; | 
|  | NSRect _imeRect; | 
|  | } | 
|  |  | 
|  | #pragma mark - Public | 
|  |  | 
|  | - (void)setImePosX:(float)posX imePosY:(float)posY | 
|  | { | 
|  | _posX = posX; | 
|  | _posY = posY; | 
|  | } | 
|  |  | 
|  | - (void)updateImePosWithView:(NSView *)view | 
|  | { | 
|  | NSWindow *window = view.window; | 
|  | if (!window) | 
|  | return; | 
|  | NSRect contentRect = [window contentRectForFrameRect:window.frame]; | 
|  | NSRect rect = NSMakeRect(_posX, contentRect.size.height - _posY, 0, 0); | 
|  | _imeRect = [window convertRectToScreen:rect]; | 
|  | } | 
|  |  | 
|  | - (void)viewDidMoveToWindow | 
|  | { | 
|  | // Ensure self is a first responder to receive the input events. | 
|  | [self.window makeFirstResponder:self]; | 
|  | } | 
|  |  | 
|  | - (void)keyDown:(NSEvent*)event | 
|  | { | 
|  | if (!ImGui_ImplOSX_HandleEvent(event, self)) | 
|  | [super keyDown:event]; | 
|  |  | 
|  | // Call to the macOS input manager system. | 
|  | [self interpretKeyEvents:@[event]]; | 
|  | } | 
|  |  | 
|  | - (void)keyUp:(NSEvent*)event | 
|  | { | 
|  | if (!ImGui_ImplOSX_HandleEvent(event, self)) | 
|  | [super keyUp:event]; | 
|  | } | 
|  |  | 
|  | - (void)insertText:(id)aString replacementRange:(NSRange)replacementRange | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  |  | 
|  | NSString* characters; | 
|  | if ([aString isKindOfClass:[NSAttributedString class]]) | 
|  | characters = [aString string]; | 
|  | else | 
|  | characters = (NSString*)aString; | 
|  |  | 
|  | io.AddInputCharactersUTF8(characters.UTF8String); | 
|  | } | 
|  |  | 
|  | - (BOOL)acceptsFirstResponder | 
|  | { | 
|  | return YES; | 
|  | } | 
|  |  | 
|  | - (void)doCommandBySelector:(SEL)myselector | 
|  | { | 
|  | } | 
|  |  | 
|  | - (nullable NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange | 
|  | { | 
|  | return nil; | 
|  | } | 
|  |  | 
|  | - (NSUInteger)characterIndexForPoint:(NSPoint)point | 
|  | { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | - (NSRect)firstRectForCharacterRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange | 
|  | { | 
|  | return _imeRect; | 
|  | } | 
|  |  | 
|  | - (BOOL)hasMarkedText | 
|  | { | 
|  | return NO; | 
|  | } | 
|  |  | 
|  | - (NSRange)markedRange | 
|  | { | 
|  | return NSMakeRange(NSNotFound, 0); | 
|  | } | 
|  |  | 
|  | - (NSRange)selectedRange | 
|  | { | 
|  | return NSMakeRange(NSNotFound, 0); | 
|  | } | 
|  |  | 
|  | - (void)setMarkedText:(nonnull id)string selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange | 
|  | { | 
|  | } | 
|  |  | 
|  | - (void)unmarkText | 
|  | { | 
|  | } | 
|  |  | 
|  | - (nonnull NSArray<NSAttributedStringKey>*)validAttributesForMarkedText | 
|  | { | 
|  | return @[]; | 
|  | } | 
|  |  | 
|  | @end | 
|  |  | 
|  | @interface ImGuiObserver : NSObject | 
|  |  | 
|  | - (void)onApplicationBecomeActive:(NSNotification*)aNotification; | 
|  | - (void)onApplicationBecomeInactive:(NSNotification*)aNotification; | 
|  |  | 
|  | @end | 
|  |  | 
|  | @implementation ImGuiObserver | 
|  |  | 
|  | - (void)onApplicationBecomeActive:(NSNotification*)aNotification | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | io.AddFocusEvent(true); | 
|  | } | 
|  |  | 
|  | - (void)onApplicationBecomeInactive:(NSNotification*)aNotification | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | io.AddFocusEvent(false); | 
|  | } | 
|  |  | 
|  | @end | 
|  |  | 
|  | // Functions | 
|  | static ImGuiKey ImGui_ImplOSX_KeyCodeToImGuiKey(int key_code) | 
|  | { | 
|  | switch (key_code) | 
|  | { | 
|  | case kVK_ANSI_A: return ImGuiKey_A; | 
|  | case kVK_ANSI_S: return ImGuiKey_S; | 
|  | case kVK_ANSI_D: return ImGuiKey_D; | 
|  | case kVK_ANSI_F: return ImGuiKey_F; | 
|  | case kVK_ANSI_H: return ImGuiKey_H; | 
|  | case kVK_ANSI_G: return ImGuiKey_G; | 
|  | case kVK_ANSI_Z: return ImGuiKey_Z; | 
|  | case kVK_ANSI_X: return ImGuiKey_X; | 
|  | case kVK_ANSI_C: return ImGuiKey_C; | 
|  | case kVK_ANSI_V: return ImGuiKey_V; | 
|  | case kVK_ANSI_B: return ImGuiKey_B; | 
|  | case kVK_ANSI_Q: return ImGuiKey_Q; | 
|  | case kVK_ANSI_W: return ImGuiKey_W; | 
|  | case kVK_ANSI_E: return ImGuiKey_E; | 
|  | case kVK_ANSI_R: return ImGuiKey_R; | 
|  | case kVK_ANSI_Y: return ImGuiKey_Y; | 
|  | case kVK_ANSI_T: return ImGuiKey_T; | 
|  | case kVK_ANSI_1: return ImGuiKey_1; | 
|  | case kVK_ANSI_2: return ImGuiKey_2; | 
|  | case kVK_ANSI_3: return ImGuiKey_3; | 
|  | case kVK_ANSI_4: return ImGuiKey_4; | 
|  | case kVK_ANSI_6: return ImGuiKey_6; | 
|  | case kVK_ANSI_5: return ImGuiKey_5; | 
|  | case kVK_ANSI_Equal: return ImGuiKey_Equal; | 
|  | case kVK_ANSI_9: return ImGuiKey_9; | 
|  | case kVK_ANSI_7: return ImGuiKey_7; | 
|  | case kVK_ANSI_Minus: return ImGuiKey_Minus; | 
|  | case kVK_ANSI_8: return ImGuiKey_8; | 
|  | case kVK_ANSI_0: return ImGuiKey_0; | 
|  | case kVK_ANSI_RightBracket: return ImGuiKey_RightBracket; | 
|  | case kVK_ANSI_O: return ImGuiKey_O; | 
|  | case kVK_ANSI_U: return ImGuiKey_U; | 
|  | case kVK_ANSI_LeftBracket: return ImGuiKey_LeftBracket; | 
|  | case kVK_ANSI_I: return ImGuiKey_I; | 
|  | case kVK_ANSI_P: return ImGuiKey_P; | 
|  | case kVK_ANSI_L: return ImGuiKey_L; | 
|  | case kVK_ANSI_J: return ImGuiKey_J; | 
|  | case kVK_ANSI_Quote: return ImGuiKey_Apostrophe; | 
|  | case kVK_ANSI_K: return ImGuiKey_K; | 
|  | case kVK_ANSI_Semicolon: return ImGuiKey_Semicolon; | 
|  | case kVK_ANSI_Backslash: return ImGuiKey_Backslash; | 
|  | case kVK_ANSI_Comma: return ImGuiKey_Comma; | 
|  | case kVK_ANSI_Slash: return ImGuiKey_Slash; | 
|  | case kVK_ANSI_N: return ImGuiKey_N; | 
|  | case kVK_ANSI_M: return ImGuiKey_M; | 
|  | case kVK_ANSI_Period: return ImGuiKey_Period; | 
|  | case kVK_ANSI_Grave: return ImGuiKey_GraveAccent; | 
|  | case kVK_ANSI_KeypadDecimal: return ImGuiKey_KeypadDecimal; | 
|  | case kVK_ANSI_KeypadMultiply: return ImGuiKey_KeypadMultiply; | 
|  | case kVK_ANSI_KeypadPlus: return ImGuiKey_KeypadAdd; | 
|  | case kVK_ANSI_KeypadClear: return ImGuiKey_NumLock; | 
|  | case kVK_ANSI_KeypadDivide: return ImGuiKey_KeypadDivide; | 
|  | case kVK_ANSI_KeypadEnter: return ImGuiKey_KeypadEnter; | 
|  | case kVK_ANSI_KeypadMinus: return ImGuiKey_KeypadSubtract; | 
|  | case kVK_ANSI_KeypadEquals: return ImGuiKey_KeypadEqual; | 
|  | case kVK_ANSI_Keypad0: return ImGuiKey_Keypad0; | 
|  | case kVK_ANSI_Keypad1: return ImGuiKey_Keypad1; | 
|  | case kVK_ANSI_Keypad2: return ImGuiKey_Keypad2; | 
|  | case kVK_ANSI_Keypad3: return ImGuiKey_Keypad3; | 
|  | case kVK_ANSI_Keypad4: return ImGuiKey_Keypad4; | 
|  | case kVK_ANSI_Keypad5: return ImGuiKey_Keypad5; | 
|  | case kVK_ANSI_Keypad6: return ImGuiKey_Keypad6; | 
|  | case kVK_ANSI_Keypad7: return ImGuiKey_Keypad7; | 
|  | case kVK_ANSI_Keypad8: return ImGuiKey_Keypad8; | 
|  | case kVK_ANSI_Keypad9: return ImGuiKey_Keypad9; | 
|  | case kVK_Return: return ImGuiKey_Enter; | 
|  | case kVK_Tab: return ImGuiKey_Tab; | 
|  | case kVK_Space: return ImGuiKey_Space; | 
|  | case kVK_Delete: return ImGuiKey_Backspace; | 
|  | case kVK_Escape: return ImGuiKey_Escape; | 
|  | case kVK_CapsLock: return ImGuiKey_CapsLock; | 
|  | case kVK_Control: return ImGuiKey_LeftCtrl; | 
|  | case kVK_Shift: return ImGuiKey_LeftShift; | 
|  | case kVK_Option: return ImGuiKey_LeftAlt; | 
|  | case kVK_Command: return ImGuiKey_LeftSuper; | 
|  | case kVK_RightControl: return ImGuiKey_RightCtrl; | 
|  | case kVK_RightShift: return ImGuiKey_RightShift; | 
|  | case kVK_RightOption: return ImGuiKey_RightAlt; | 
|  | case kVK_RightCommand: return ImGuiKey_RightSuper; | 
|  | //      case kVK_Function: return ImGuiKey_; | 
|  | //      case kVK_F17: return ImGuiKey_; | 
|  | //      case kVK_VolumeUp: return ImGuiKey_; | 
|  | //      case kVK_VolumeDown: return ImGuiKey_; | 
|  | //      case kVK_Mute: return ImGuiKey_; | 
|  | //      case kVK_F18: return ImGuiKey_; | 
|  | //      case kVK_F19: return ImGuiKey_; | 
|  | //      case kVK_F20: return ImGuiKey_; | 
|  | case kVK_F5: return ImGuiKey_F5; | 
|  | case kVK_F6: return ImGuiKey_F6; | 
|  | case kVK_F7: return ImGuiKey_F7; | 
|  | case kVK_F3: return ImGuiKey_F3; | 
|  | case kVK_F8: return ImGuiKey_F8; | 
|  | case kVK_F9: return ImGuiKey_F9; | 
|  | case kVK_F11: return ImGuiKey_F11; | 
|  | case kVK_F13: return ImGuiKey_PrintScreen; | 
|  | //      case kVK_F16: return ImGuiKey_; | 
|  | //      case kVK_F14: return ImGuiKey_; | 
|  | case kVK_F10: return ImGuiKey_F10; | 
|  | case 0x6E: return ImGuiKey_Menu; | 
|  | case kVK_F12: return ImGuiKey_F12; | 
|  | //      case kVK_F15: return ImGuiKey_; | 
|  | case kVK_Help: return ImGuiKey_Insert; | 
|  | case kVK_Home: return ImGuiKey_Home; | 
|  | case kVK_PageUp: return ImGuiKey_PageUp; | 
|  | case kVK_ForwardDelete: return ImGuiKey_Delete; | 
|  | case kVK_F4: return ImGuiKey_F4; | 
|  | case kVK_End: return ImGuiKey_End; | 
|  | case kVK_F2: return ImGuiKey_F2; | 
|  | case kVK_PageDown: return ImGuiKey_PageDown; | 
|  | case kVK_F1: return ImGuiKey_F1; | 
|  | case kVK_LeftArrow: return ImGuiKey_LeftArrow; | 
|  | case kVK_RightArrow: return ImGuiKey_RightArrow; | 
|  | case kVK_DownArrow: return ImGuiKey_DownArrow; | 
|  | case kVK_UpArrow: return ImGuiKey_UpArrow; | 
|  | default: return ImGuiKey_None; | 
|  | } | 
|  | } | 
|  |  | 
|  | #ifdef IMGUI_IMPL_METAL_CPP_EXTENSIONS | 
|  |  | 
|  | IMGUI_IMPL_API bool ImGui_ImplOSX_Init(void* _Nonnull view) { | 
|  | return ImGui_ImplOSX_Init((__bridge NSView*)(view)); | 
|  | } | 
|  |  | 
|  | IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(void* _Nullable view) { | 
|  | return ImGui_ImplOSX_NewFrame((__bridge NSView*)(view)); | 
|  | } | 
|  |  | 
|  | #endif | 
|  |  | 
|  |  | 
|  | bool ImGui_ImplOSX_Init(NSView* view) | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_CreateBackendData(); | 
|  | io.BackendPlatformUserData = (void*)bd; | 
|  |  | 
|  | // Setup backend capabilities flags | 
|  | io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;           // We can honor GetMouseCursor() values (optional) | 
|  | //io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos;          // We can honor io.WantSetMousePos requests (optional, rarely used) | 
|  | io.BackendPlatformName = "imgui_impl_osx"; | 
|  |  | 
|  | bd->Observer = [ImGuiObserver new]; | 
|  |  | 
|  | // Load cursors. Some of them are undocumented. | 
|  | bd->MouseCursorHidden = false; | 
|  | bd->MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor]; | 
|  | bd->MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor]; | 
|  | bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor]; | 
|  | bd->MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor]; | 
|  | bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor]; | 
|  | bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor]; | 
|  | bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor]; | 
|  | bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor]; | 
|  | bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor]; | 
|  |  | 
|  | // Note that imgui.cpp also include default OSX clipboard handlers which can be enabled | 
|  | // by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line. | 
|  | // Since we are already in ObjC land here, it is easy for us to add a clipboard handler using the NSPasteboard api. | 
|  | io.SetClipboardTextFn = [](void*, const char* str) -> void | 
|  | { | 
|  | NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; | 
|  | [pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil]; | 
|  | [pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString]; | 
|  | }; | 
|  |  | 
|  | io.GetClipboardTextFn = [](void*) -> const char* | 
|  | { | 
|  | NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; | 
|  | NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]]; | 
|  | if (![available isEqualToString:NSPasteboardTypeString]) | 
|  | return nullptr; | 
|  |  | 
|  | NSString* string = [pasteboard stringForType:NSPasteboardTypeString]; | 
|  | if (string == nil) | 
|  | return nullptr; | 
|  |  | 
|  | const char* string_c = (const char*)[string UTF8String]; | 
|  | size_t string_len = strlen(string_c); | 
|  | static ImVector<char> s_clipboard; | 
|  | s_clipboard.resize((int)string_len + 1); | 
|  | strcpy(s_clipboard.Data, string_c); | 
|  | return s_clipboard.Data; | 
|  | }; | 
|  |  | 
|  | [[NSNotificationCenter defaultCenter] addObserver:bd->Observer | 
|  | selector:@selector(onApplicationBecomeActive:) | 
|  | name:NSApplicationDidBecomeActiveNotification | 
|  | object:nil]; | 
|  | [[NSNotificationCenter defaultCenter] addObserver:bd->Observer | 
|  | selector:@selector(onApplicationBecomeInactive:) | 
|  | name:NSApplicationDidResignActiveNotification | 
|  | object:nil]; | 
|  |  | 
|  | // Add the NSTextInputClient to the view hierarchy, | 
|  | // to receive keyboard events and translate them to input text. | 
|  | bd->KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect]; | 
|  | bd->InputContext = [[NSTextInputContext alloc] initWithClient:bd->KeyEventResponder]; | 
|  | [view addSubview:bd->KeyEventResponder]; | 
|  | ImGui_ImplOSX_AddTrackingArea(view); | 
|  |  | 
|  | io.SetPlatformImeDataFn = [](ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void | 
|  | { | 
|  | ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); | 
|  | if (data->WantVisible) | 
|  | { | 
|  | [bd->InputContext activate]; | 
|  | } | 
|  | else | 
|  | { | 
|  | [bd->InputContext discardMarkedText]; | 
|  | [bd->InputContext invalidateCharacterCoordinates]; | 
|  | [bd->InputContext deactivate]; | 
|  | } | 
|  | [bd->KeyEventResponder setImePosX:data->InputPos.x imePosY:data->InputPos.y + data->InputLineHeight]; | 
|  | }; | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void ImGui_ImplOSX_Shutdown() | 
|  | { | 
|  | ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); | 
|  | IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?"); | 
|  |  | 
|  | bd->Observer = nullptr; | 
|  | if (bd->Monitor != nullptr) | 
|  | { | 
|  | [NSEvent removeMonitor:bd->Monitor]; | 
|  | bd->Monitor = nullptr; | 
|  | } | 
|  |  | 
|  | ImGui_ImplOSX_DestroyBackendData(); | 
|  |  | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | io.BackendPlatformName = nullptr; | 
|  | io.BackendPlatformUserData = nullptr; | 
|  | io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasGamepad); | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplOSX_UpdateMouseCursor() | 
|  | { | 
|  | ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) | 
|  | return; | 
|  |  | 
|  | ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); | 
|  | if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) | 
|  | { | 
|  | // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor | 
|  | if (!bd->MouseCursorHidden) | 
|  | { | 
|  | bd->MouseCursorHidden = true; | 
|  | [NSCursor hide]; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | NSCursor* desired = bd->MouseCursors[imgui_cursor] ?: bd->MouseCursors[ImGuiMouseCursor_Arrow]; | 
|  | // -[NSCursor set] generates measureable overhead if called unconditionally. | 
|  | if (desired != NSCursor.currentCursor) | 
|  | { | 
|  | [desired set]; | 
|  | } | 
|  | if (bd->MouseCursorHidden) | 
|  | { | 
|  | bd->MouseCursorHidden = false; | 
|  | [NSCursor unhide]; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplOSX_UpdateGamepads() | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | memset(io.NavInputs, 0, sizeof(io.NavInputs)); | 
|  | if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) // FIXME: Technically feeding gamepad shouldn't depend on this now that they are regular inputs. | 
|  | return; | 
|  |  | 
|  | #if APPLE_HAS_CONTROLLER | 
|  | GCController* controller = GCController.current; | 
|  | #else | 
|  | GCController* controller = GCController.controllers.firstObject; | 
|  | #endif | 
|  | if (controller == nil || controller.extendedGamepad == nil) | 
|  | { | 
|  | io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; | 
|  | return; | 
|  | } | 
|  |  | 
|  | GCExtendedGamepad* gp = controller.extendedGamepad; | 
|  |  | 
|  | // Update gamepad inputs | 
|  | #define IM_SATURATE(V)                        (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V) | 
|  | #define MAP_BUTTON(KEY_NO, BUTTON_NAME)       { io.AddKeyEvent(KEY_NO, gp.BUTTON_NAME.isPressed); } | 
|  | #define MAP_ANALOG(KEY_NO, AXIS_NAME, V0, V1) { float vn = (float)(gp.AXIS_NAME.value - V0) / (float)(V1 - V0); vn = IM_SATURATE(vn); io.AddKeyAnalogEvent(KEY_NO, vn > 0.1f, vn); } | 
|  | const float thumb_dead_zone = 0.0f; | 
|  |  | 
|  | #if APPLE_HAS_BUTTON_OPTIONS | 
|  | MAP_BUTTON(ImGuiKey_GamepadBack,            buttonOptions); | 
|  | #endif | 
|  | MAP_BUTTON(ImGuiKey_GamepadFaceLeft,        buttonX);              // Xbox X, PS Square | 
|  | MAP_BUTTON(ImGuiKey_GamepadFaceRight,       buttonB);              // Xbox B, PS Circle | 
|  | MAP_BUTTON(ImGuiKey_GamepadFaceUp,          buttonY);              // Xbox Y, PS Triangle | 
|  | MAP_BUTTON(ImGuiKey_GamepadFaceDown,        buttonA);              // Xbox A, PS Cross | 
|  | MAP_BUTTON(ImGuiKey_GamepadDpadLeft,        dpad.left); | 
|  | MAP_BUTTON(ImGuiKey_GamepadDpadRight,       dpad.right); | 
|  | MAP_BUTTON(ImGuiKey_GamepadDpadUp,          dpad.up); | 
|  | MAP_BUTTON(ImGuiKey_GamepadDpadDown,        dpad.down); | 
|  | MAP_ANALOG(ImGuiKey_GamepadL1,              leftShoulder, 0.0f, 1.0f); | 
|  | MAP_ANALOG(ImGuiKey_GamepadR1,              rightShoulder, 0.0f, 1.0f); | 
|  | MAP_ANALOG(ImGuiKey_GamepadL2,              leftTrigger,  0.0f, 1.0f); | 
|  | MAP_ANALOG(ImGuiKey_GamepadR2,              rightTrigger, 0.0f, 1.0f); | 
|  | #if APPLE_HAS_THUMBSTICKS | 
|  | MAP_BUTTON(ImGuiKey_GamepadL3,              leftThumbstickButton); | 
|  | MAP_BUTTON(ImGuiKey_GamepadR3,              rightThumbstickButton); | 
|  | #endif | 
|  | MAP_ANALOG(ImGuiKey_GamepadLStickLeft,      leftThumbstick.xAxis,  -thumb_dead_zone, -1.0f); | 
|  | MAP_ANALOG(ImGuiKey_GamepadLStickRight,     leftThumbstick.xAxis,  +thumb_dead_zone, +1.0f); | 
|  | MAP_ANALOG(ImGuiKey_GamepadLStickUp,        leftThumbstick.yAxis,  +thumb_dead_zone, +1.0f); | 
|  | MAP_ANALOG(ImGuiKey_GamepadLStickDown,      leftThumbstick.yAxis,  -thumb_dead_zone, -1.0f); | 
|  | MAP_ANALOG(ImGuiKey_GamepadRStickLeft,      rightThumbstick.xAxis, -thumb_dead_zone, -1.0f); | 
|  | MAP_ANALOG(ImGuiKey_GamepadRStickRight,     rightThumbstick.xAxis, +thumb_dead_zone, +1.0f); | 
|  | MAP_ANALOG(ImGuiKey_GamepadRStickUp,        rightThumbstick.yAxis, +thumb_dead_zone, +1.0f); | 
|  | MAP_ANALOG(ImGuiKey_GamepadRStickDown,      rightThumbstick.yAxis, -thumb_dead_zone, -1.0f); | 
|  | #undef MAP_BUTTON | 
|  | #undef MAP_ANALOG | 
|  |  | 
|  | io.BackendFlags |= ImGuiBackendFlags_HasGamepad; | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplOSX_UpdateImePosWithView(NSView* view) | 
|  | { | 
|  | ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | if (io.WantTextInput) | 
|  | [bd->KeyEventResponder updateImePosWithView:view]; | 
|  | } | 
|  |  | 
|  | void ImGui_ImplOSX_NewFrame(NSView* view) | 
|  | { | 
|  | ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  |  | 
|  | // Setup display size | 
|  | if (view) | 
|  | { | 
|  | const float dpi = (float)[view.window backingScaleFactor]; | 
|  | io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height); | 
|  | io.DisplayFramebufferScale = ImVec2(dpi, dpi); | 
|  | } | 
|  |  | 
|  | // Setup time step | 
|  | if (bd->Time == 0.0) | 
|  | bd->Time = GetMachAbsoluteTimeInSeconds(); | 
|  |  | 
|  | double current_time = GetMachAbsoluteTimeInSeconds(); | 
|  | io.DeltaTime = (float)(current_time - bd->Time); | 
|  | bd->Time = current_time; | 
|  |  | 
|  | ImGui_ImplOSX_UpdateMouseCursor(); | 
|  | ImGui_ImplOSX_UpdateGamepads(); | 
|  | ImGui_ImplOSX_UpdateImePosWithView(view); | 
|  | } | 
|  |  | 
|  | // Must only be called for a mouse event, otherwise an exception occurs | 
|  | // (Note that NSEventTypeScrollWheel is considered "other input". Oddly enough an exception does not occur with it, but the value will sometimes be wrong!) | 
|  | static ImGuiMouseSource GetMouseSource(NSEvent* event) | 
|  | { | 
|  | switch (event.subtype) | 
|  | { | 
|  | case NSEventSubtypeTabletPoint: | 
|  | return ImGuiMouseSource_Pen; | 
|  | // macOS considers input from relative touch devices (like the trackpad or Apple Magic Mouse) to be touch input. | 
|  | // This doesn't really make sense for Dear ImGui, which expects absolute touch devices only. | 
|  | // There does not seem to be a simple way to disambiguate things here so we consider NSEventSubtypeTouch events to always come from mice. | 
|  | // See https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/EventOverview/HandlingTouchEvents/HandlingTouchEvents.html#//apple_ref/doc/uid/10000060i-CH13-SW24 | 
|  | //case NSEventSubtypeTouch: | 
|  | //    return ImGuiMouseSource_TouchScreen; | 
|  | case NSEventSubtypeMouseEvent: | 
|  | default: | 
|  | return ImGuiMouseSource_Mouse; | 
|  | } | 
|  | } | 
|  |  | 
|  | static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view) | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  |  | 
|  | if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown) | 
|  | { | 
|  | int button = (int)[event buttonNumber]; | 
|  | if (button >= 0 && button < ImGuiMouseButton_COUNT) | 
|  | { | 
|  | io.AddMouseSourceEvent(GetMouseSource(event)); | 
|  | io.AddMouseButtonEvent(button, true); | 
|  | } | 
|  | return io.WantCaptureMouse; | 
|  | } | 
|  |  | 
|  | if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp) | 
|  | { | 
|  | int button = (int)[event buttonNumber]; | 
|  | if (button >= 0 && button < ImGuiMouseButton_COUNT) | 
|  | { | 
|  | io.AddMouseSourceEvent(GetMouseSource(event)); | 
|  | io.AddMouseButtonEvent(button, false); | 
|  | } | 
|  | return io.WantCaptureMouse; | 
|  | } | 
|  |  | 
|  | if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged || event.type == NSEventTypeRightMouseDragged || event.type == NSEventTypeOtherMouseDragged) | 
|  | { | 
|  | NSPoint mousePoint = event.locationInWindow; | 
|  | if (event.window == nil) | 
|  | mousePoint = [[view window] convertPointFromScreen:mousePoint]; | 
|  | mousePoint = [view convertPoint:mousePoint fromView:nil]; | 
|  | if ([view isFlipped]) | 
|  | mousePoint = NSMakePoint(mousePoint.x, mousePoint.y); | 
|  | else | 
|  | mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y); | 
|  | io.AddMouseSourceEvent(GetMouseSource(event)); | 
|  | io.AddMousePosEvent((float)mousePoint.x, (float)mousePoint.y); | 
|  | return io.WantCaptureMouse; | 
|  | } | 
|  |  | 
|  | if (event.type == NSEventTypeScrollWheel) | 
|  | { | 
|  | // Ignore canceled events. | 
|  | // | 
|  | // From macOS 12.1, scrolling with two fingers and then decelerating | 
|  | // by tapping two fingers results in two events appearing: | 
|  | // | 
|  | // 1. A scroll wheel NSEvent, with a phase == NSEventPhaseMayBegin, when the user taps | 
|  | // two fingers to decelerate or stop the scroll events. | 
|  | // | 
|  | // 2. A scroll wheel NSEvent, with a phase == NSEventPhaseCancelled, when the user releases the | 
|  | // two-finger tap. It is this event that sometimes contains large values for scrollingDeltaX and | 
|  | // scrollingDeltaY. When these are added to the current x and y positions of the scrolling view, | 
|  | // it appears to jump up or down. It can be observed in Preview, various JetBrains IDEs and here. | 
|  | if (event.phase == NSEventPhaseCancelled) | 
|  | return false; | 
|  |  | 
|  | double wheel_dx = 0.0; | 
|  | double wheel_dy = 0.0; | 
|  |  | 
|  | #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 | 
|  | if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) | 
|  | { | 
|  | wheel_dx = [event scrollingDeltaX]; | 
|  | wheel_dy = [event scrollingDeltaY]; | 
|  | if ([event hasPreciseScrollingDeltas]) | 
|  | { | 
|  | wheel_dx *= 0.01; | 
|  | wheel_dy *= 0.01; | 
|  | } | 
|  | } | 
|  | else | 
|  | #endif // MAC_OS_X_VERSION_MAX_ALLOWED | 
|  | { | 
|  | wheel_dx = [event deltaX] * 0.1; | 
|  | wheel_dy = [event deltaY] * 0.1; | 
|  | } | 
|  | if (wheel_dx != 0.0 || wheel_dy != 0.0) | 
|  | io.AddMouseWheelEvent((float)wheel_dx, (float)wheel_dy); | 
|  |  | 
|  | return io.WantCaptureMouse; | 
|  | } | 
|  |  | 
|  | if (event.type == NSEventTypeKeyDown || event.type == NSEventTypeKeyUp) | 
|  | { | 
|  | if ([event isARepeat]) | 
|  | return io.WantCaptureKeyboard; | 
|  |  | 
|  | int key_code = (int)[event keyCode]; | 
|  | ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code); | 
|  | io.AddKeyEvent(key, event.type == NSEventTypeKeyDown); | 
|  | io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code) | 
|  |  | 
|  | return io.WantCaptureKeyboard; | 
|  | } | 
|  |  | 
|  | if (event.type == NSEventTypeFlagsChanged) | 
|  | { | 
|  | unsigned short key_code = [event keyCode]; | 
|  | NSEventModifierFlags modifier_flags = [event modifierFlags]; | 
|  |  | 
|  | io.AddKeyEvent(ImGuiMod_Shift, (modifier_flags & NSEventModifierFlagShift)   != 0); | 
|  | io.AddKeyEvent(ImGuiMod_Ctrl,  (modifier_flags & NSEventModifierFlagControl) != 0); | 
|  | io.AddKeyEvent(ImGuiMod_Alt,   (modifier_flags & NSEventModifierFlagOption)  != 0); | 
|  | io.AddKeyEvent(ImGuiMod_Super, (modifier_flags & NSEventModifierFlagCommand) != 0); | 
|  |  | 
|  | ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code); | 
|  | if (key != ImGuiKey_None) | 
|  | { | 
|  | // macOS does not generate down/up event for modifiers. We're trying | 
|  | // to use hardware dependent masks to extract that information. | 
|  | // 'imgui_mask' is left as a fallback. | 
|  | NSEventModifierFlags mask = 0; | 
|  | switch (key) | 
|  | { | 
|  | case ImGuiKey_LeftCtrl:   mask = 0x0001; break; | 
|  | case ImGuiKey_RightCtrl:  mask = 0x2000; break; | 
|  | case ImGuiKey_LeftShift:  mask = 0x0002; break; | 
|  | case ImGuiKey_RightShift: mask = 0x0004; break; | 
|  | case ImGuiKey_LeftSuper:  mask = 0x0008; break; | 
|  | case ImGuiKey_RightSuper: mask = 0x0010; break; | 
|  | case ImGuiKey_LeftAlt:    mask = 0x0020; break; | 
|  | case ImGuiKey_RightAlt:   mask = 0x0040; break; | 
|  | default: | 
|  | return io.WantCaptureKeyboard; | 
|  | } | 
|  |  | 
|  | NSEventModifierFlags modifier_flags = [event modifierFlags]; | 
|  | io.AddKeyEvent(key, (modifier_flags & mask) != 0); | 
|  | io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code) | 
|  | } | 
|  |  | 
|  | return io.WantCaptureKeyboard; | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | static void ImGui_ImplOSX_AddTrackingArea(NSView* _Nonnull view) | 
|  | { | 
|  | // If we want to receive key events, we either need to be in the responder chain of the key view, | 
|  | // or else we can install a local monitor. The consequence of this heavy-handed approach is that | 
|  | // we receive events for all controls, not just Dear ImGui widgets. If we had native controls in our | 
|  | // window, we'd want to be much more careful than just ingesting the complete event stream. | 
|  | // To match the behavior of other backends, we pass every event down to the OS. | 
|  | ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); | 
|  | if (bd->Monitor) | 
|  | return; | 
|  | NSEventMask eventMask = 0; | 
|  | eventMask |= NSEventMaskMouseMoved | NSEventMaskScrollWheel; | 
|  | eventMask |= NSEventMaskLeftMouseDown | NSEventMaskLeftMouseUp | NSEventMaskLeftMouseDragged; | 
|  | eventMask |= NSEventMaskRightMouseDown | NSEventMaskRightMouseUp | NSEventMaskRightMouseDragged; | 
|  | eventMask |= NSEventMaskOtherMouseDown | NSEventMaskOtherMouseUp | NSEventMaskOtherMouseDragged; | 
|  | eventMask |= NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged; | 
|  | bd->Monitor = [NSEvent addLocalMonitorForEventsMatchingMask:eventMask | 
|  | handler:^NSEvent* _Nullable(NSEvent* event) | 
|  | { | 
|  | ImGui_ImplOSX_HandleEvent(event, view); | 
|  | return event; | 
|  | }]; | 
|  | } | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | #endif // #ifndef IMGUI_DISABLE |