|  | // dear imgui: Renderer Backend for OpenGL2 (legacy OpenGL, fixed pipeline) | 
|  | // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) | 
|  |  | 
|  | // Implemented features: | 
|  | //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! | 
|  |  | 
|  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | 
|  | // Learn about Dear ImGui: | 
|  | // - FAQ                  https://dearimgui.com/faq | 
|  | // - Getting Started      https://dearimgui.com/getting-started | 
|  | // - Documentation        https://dearimgui.com/docs (same as your local docs/ folder). | 
|  | // - Introduction, links and more at the top of imgui.cpp | 
|  |  | 
|  | // **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)** | 
|  | // **Prefer using the code in imgui_impl_opengl3.cpp** | 
|  | // This code is mostly provided as a reference to learn how ImGui integration works, because it is shorter to read. | 
|  | // If your code is using GL3+ context or any semi modern OpenGL calls, using this is likely to make everything more | 
|  | // complicated, will require your code to reset every single OpenGL attributes to their initial state, and might | 
|  | // confuse your GPU driver. | 
|  | // The GL2 code is unable to reset attributes or even call e.g. "glUseProgram(0)" because they don't exist in that API. | 
|  |  | 
|  | #pragma once | 
|  | #include "imgui.h"      // IMGUI_IMPL_API | 
|  | #ifndef IMGUI_DISABLE | 
|  |  | 
|  | IMGUI_IMPL_API bool     ImGui_ImplOpenGL2_Init(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplOpenGL2_Shutdown(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplOpenGL2_NewFrame(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data); | 
|  |  | 
|  | // Called by Init/NewFrame/Shutdown | 
|  | IMGUI_IMPL_API bool     ImGui_ImplOpenGL2_CreateFontsTexture(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplOpenGL2_DestroyFontsTexture(); | 
|  | IMGUI_IMPL_API bool     ImGui_ImplOpenGL2_CreateDeviceObjects(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplOpenGL2_DestroyDeviceObjects(); | 
|  |  | 
|  | #endif // #ifndef IMGUI_DISABLE |