| // dear imgui: Renderer Backend for Metal |
| // This needs to be used along with a Platform Backend (e.g. OSX) |
| |
| // Implemented features: |
| // [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID! |
| // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. |
| // [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. |
| |
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
| // Learn about Dear ImGui: |
| // - FAQ https://dearimgui.com/faq |
| // - Getting Started https://dearimgui.com/getting-started |
| // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
| // - Introduction, links and more at the top of imgui.cpp |
| |
| #include "imgui.h" // IMGUI_IMPL_API |
| #ifndef IMGUI_DISABLE |
| |
| //----------------------------------------------------------------------------- |
| // ObjC API |
| //----------------------------------------------------------------------------- |
| |
| #ifdef __OBJC__ |
| |
| @class MTLRenderPassDescriptor; |
| @protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder; |
| |
| // Follow "Getting Started" link and check examples/ folder to learn about using backends! |
| IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device); |
| IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); |
| IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor); |
| IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, |
| id<MTLCommandBuffer> commandBuffer, |
| id<MTLRenderCommandEncoder> commandEncoder); |
| |
| // Called by Init/NewFrame/Shutdown |
| IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device); |
| IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); |
| IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device); |
| IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); |
| |
| #endif |
| |
| //----------------------------------------------------------------------------- |
| // C++ API |
| //----------------------------------------------------------------------------- |
| |
| // Enable Metal C++ binding support with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file |
| // More info about using Metal from C++: https://developer.apple.com/metal/cpp/ |
| |
| #ifdef IMGUI_IMPL_METAL_CPP |
| #include <Metal/Metal.hpp> |
| #ifndef __OBJC__ |
| |
| // Follow "Getting Started" link and check examples/ folder to learn about using backends! |
| IMGUI_IMPL_API bool ImGui_ImplMetal_Init(MTL::Device* device); |
| IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); |
| IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor); |
| IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, |
| MTL::CommandBuffer* commandBuffer, |
| MTL::RenderCommandEncoder* commandEncoder); |
| |
| // Called by Init/NewFrame/Shutdown |
| IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(MTL::Device* device); |
| IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); |
| IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device); |
| IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); |
| |
| #endif |
| #endif |
| |
| //----------------------------------------------------------------------------- |
| |
| #endif // #ifndef IMGUI_DISABLE |