| // dear imgui: Renderer Backend for SDL_Renderer for SDL2 |
| // (Requires: SDL 2.0.17+) |
| |
| // Note how SDL_Renderer is an _optional_ component of SDL2. |
| // For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX. |
| // If your application will want to render any non trivial amount of graphics other than UI, |
| // please be aware that SDL_Renderer currently offers a limited graphic API to the end-user and |
| // it might be difficult to step out of those boundaries. |
| |
| // Implemented features: |
| // [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID! |
| // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. |
| // [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'. |
| // Missing features: |
| // [ ] Renderer: Multi-viewport support (multiple windows). |
| |
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
| // Learn about Dear ImGui: |
| // - FAQ https://dearimgui.com/faq |
| // - Getting Started https://dearimgui.com/getting-started |
| // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
| // - Introduction, links and more at the top of imgui.cpp |
| |
| #pragma once |
| #ifndef IMGUI_DISABLE |
| #include "imgui.h" // IMGUI_IMPL_API |
| |
| struct SDL_Renderer; |
| |
| // Follow "Getting Started" link and check examples/ folder to learn about using backends! |
| IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_Init(SDL_Renderer* renderer); |
| IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_Shutdown(); |
| IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_NewFrame(); |
| IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_RenderDrawData(ImDrawData* draw_data, SDL_Renderer* renderer); |
| |
| // Called by Init/NewFrame/Shutdown |
| IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_CreateFontsTexture(); |
| IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_DestroyFontsTexture(); |
| IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_CreateDeviceObjects(); |
| IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_DestroyDeviceObjects(); |
| |
| // [BETA] Selected render state data shared with callbacks. |
| // This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplSDLRenderer2_RenderDrawData() call. |
| // (Please open an issue if you feel you need access to more data) |
| struct ImGui_ImplSDLRenderer2_RenderState |
| { |
| SDL_Renderer* Renderer; |
| }; |
| |
| #endif // #ifndef IMGUI_DISABLE |