| // dear imgui: Platform Backend for GLUT/FreeGLUT |
| // This needs to be used along with a Renderer (e.g. OpenGL2) |
| |
| // !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! |
| // !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!! |
| // !!! Nowadays, prefer using GLFW or SDL instead! |
| |
| // Implemented features: |
| // [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] |
| // Issues: |
| // [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I |
| // [ ] Platform: Missing horizontal mouse wheel support. |
| // [ ] Platform: Missing mouse cursor shape/visibility support. |
| // [ ] Platform: Missing clipboard support (not supported by Glut). |
| // [ ] Platform: Missing gamepad support. |
| |
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
| // Learn about Dear ImGui: |
| // - FAQ https://dearimgui.com/faq |
| // - Getting Started https://dearimgui.com/getting-started |
| // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
| // - Introduction, links and more at the top of imgui.cpp |
| |
| #pragma once |
| #ifndef IMGUI_DISABLE |
| #include "imgui.h" // IMGUI_IMPL_API |
| |
| IMGUI_IMPL_API bool ImGui_ImplGLUT_Init(); |
| IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs(); |
| IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown(); |
| IMGUI_IMPL_API void ImGui_ImplGLUT_NewFrame(); |
| |
| // You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically, |
| // or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency.. |
| //------------------------------------ GLUT name ---------------------------------------------- Decent Name --------- |
| IMGUI_IMPL_API void ImGui_ImplGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc |
| IMGUI_IMPL_API void ImGui_ImplGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc |
| IMGUI_IMPL_API void ImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc |
| IMGUI_IMPL_API void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc |
| IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc |
| IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc |
| IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc |
| IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc |
| |
| #endif // #ifndef IMGUI_DISABLE |