|  | // dear imgui: Renderer + Platform Binding for Marmalade + IwGx | 
|  | // Marmalade code: Copyright (C) 2015 by Giovanni Zito (this file is part of Dear ImGui) | 
|  |  | 
|  | // Implemented features: | 
|  | //  [X] Renderer: User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID! | 
|  |  | 
|  | // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | 
|  | // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | 
|  | // https://github.com/ocornut/imgui | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | IMGUI_IMPL_API bool     ImGui_Marmalade_Init(bool install_callbacks); | 
|  | IMGUI_IMPL_API void     ImGui_Marmalade_Shutdown(); | 
|  | IMGUI_IMPL_API void     ImGui_Marmalade_NewFrame(); | 
|  | IMGUI_IMPL_API void     ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data); | 
|  |  | 
|  | // Use if you want to reset your rendering device without losing ImGui state. | 
|  | IMGUI_IMPL_API void     ImGui_Marmalade_InvalidateDeviceObjects(); | 
|  | IMGUI_IMPL_API bool     ImGui_Marmalade_CreateDeviceObjects(); | 
|  |  | 
|  | // Callbacks (installed by default if you enable 'install_callbacks' during initialization) | 
|  | // You can also handle inputs yourself and use those as a reference. | 
|  | IMGUI_IMPL_API int32    ImGui_Marmalade_PointerButtonEventCallback(void* system_data, void* user_data); | 
|  | IMGUI_IMPL_API int32    ImGui_Marmalade_KeyCallback(void* system_data, void* user_data); | 
|  | IMGUI_IMPL_API int32    ImGui_Marmalade_CharCallback(void* system_data, void* user_data); |