|  | // dear imgui, v1.80 WIP | 
|  | // (drawing and font code) | 
|  |  | 
|  | /* | 
|  |  | 
|  | Index of this file: | 
|  |  | 
|  | // [SECTION] STB libraries implementation | 
|  | // [SECTION] Style functions | 
|  | // [SECTION] ImDrawList | 
|  | // [SECTION] ImDrawListSplitter | 
|  | // [SECTION] ImDrawData | 
|  | // [SECTION] Helpers ShadeVertsXXX functions | 
|  | // [SECTION] ImFontConfig | 
|  | // [SECTION] ImFontAtlas | 
|  | // [SECTION] ImFontAtlas glyph ranges helpers | 
|  | // [SECTION] ImFontGlyphRangesBuilder | 
|  | // [SECTION] ImFont | 
|  | // [SECTION] ImGui Internal Render Helpers | 
|  | // [SECTION] Decompression code | 
|  | // [SECTION] Default font data (ProggyClean.ttf) | 
|  |  | 
|  | */ | 
|  |  | 
|  | #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) | 
|  | #define _CRT_SECURE_NO_WARNINGS | 
|  | #endif | 
|  |  | 
|  | #include "imgui.h" | 
|  | #ifndef IMGUI_DISABLE | 
|  |  | 
|  | #ifndef IMGUI_DEFINE_MATH_OPERATORS | 
|  | #define IMGUI_DEFINE_MATH_OPERATORS | 
|  | #endif | 
|  | #include "imgui_internal.h" | 
|  |  | 
|  | #include <stdio.h>      // vsnprintf, sscanf, printf | 
|  | #if !defined(alloca) | 
|  | #if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__) | 
|  | #include <alloca.h>     // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here) | 
|  | #elif defined(_WIN32) | 
|  | #include <malloc.h>     // alloca | 
|  | #if !defined(alloca) | 
|  | #define alloca _alloca  // for clang with MS Codegen | 
|  | #endif | 
|  | #else | 
|  | #include <stdlib.h>     // alloca | 
|  | #endif | 
|  | #endif | 
|  |  | 
|  | // Visual Studio warnings | 
|  | #ifdef _MSC_VER | 
|  | #pragma warning (disable: 4127) // condition expression is constant | 
|  | #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) | 
|  | #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen | 
|  | #endif | 
|  |  | 
|  | // Clang/GCC warnings with -Weverything | 
|  | #if defined(__clang__) | 
|  | #if __has_warning("-Wunknown-warning-option") | 
|  | #pragma clang diagnostic ignored "-Wunknown-warning-option"         // warning: unknown warning group 'xxx'                      // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! | 
|  | #endif | 
|  | #pragma clang diagnostic ignored "-Wunknown-pragmas"                // warning: unknown warning group 'xxx' | 
|  | #pragma clang diagnostic ignored "-Wold-style-cast"                 // warning: use of old-style cast                            // yes, they are more terse. | 
|  | #pragma clang diagnostic ignored "-Wfloat-equal"                    // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok. | 
|  | #pragma clang diagnostic ignored "-Wglobal-constructors"            // warning: declaration requires a global destructor         // similar to above, not sure what the exact difference is. | 
|  | #pragma clang diagnostic ignored "-Wsign-conversion"                // warning: implicit conversion changes signedness | 
|  | #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning: zero as null pointer constant                    // some standard header variations use #define NULL 0 | 
|  | #pragma clang diagnostic ignored "-Wcomma"                          // warning: possible misuse of comma operator here | 
|  | #pragma clang diagnostic ignored "-Wreserved-id-macro"              // warning: macro name is a reserved identifier | 
|  | #pragma clang diagnostic ignored "-Wdouble-promotion"               // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. | 
|  | #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion"  // warning: implicit conversion from 'xxx' to 'float' may lose precision | 
|  | #elif defined(__GNUC__) | 
|  | #pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind | 
|  | #pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used | 
|  | #pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function | 
|  | #pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value | 
|  | #pragma GCC diagnostic ignored "-Wstack-protector"          // warning: stack protector not protecting local variables: variable length buffer | 
|  | #pragma GCC diagnostic ignored "-Wclass-memaccess"          // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead | 
|  | #endif | 
|  |  | 
|  | //------------------------------------------------------------------------- | 
|  | // [SECTION] STB libraries implementation | 
|  | //------------------------------------------------------------------------- | 
|  |  | 
|  | // Compile time options: | 
|  | //#define IMGUI_STB_NAMESPACE           ImStb | 
|  | //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h" | 
|  | //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h" | 
|  | //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION | 
|  | //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION | 
|  |  | 
|  | #ifdef IMGUI_STB_NAMESPACE | 
|  | namespace IMGUI_STB_NAMESPACE | 
|  | { | 
|  | #endif | 
|  |  | 
|  | #ifdef _MSC_VER | 
|  | #pragma warning (push) | 
|  | #pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration | 
|  | #endif | 
|  |  | 
|  | #if defined(__clang__) | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic ignored "-Wunused-function" | 
|  | #pragma clang diagnostic ignored "-Wmissing-prototypes" | 
|  | #pragma clang diagnostic ignored "-Wimplicit-fallthrough" | 
|  | #pragma clang diagnostic ignored "-Wcast-qual"              // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier | 
|  | #endif | 
|  |  | 
|  | #if defined(__GNUC__) | 
|  | #pragma GCC diagnostic push | 
|  | #pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits] | 
|  | #pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers | 
|  | #endif | 
|  |  | 
|  | #ifndef STB_RECT_PACK_IMPLEMENTATION                        // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) | 
|  | #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION | 
|  | #define STBRP_STATIC | 
|  | #define STBRP_ASSERT(x)     do { IM_ASSERT(x); } while (0) | 
|  | #define STBRP_SORT          ImQsort | 
|  | #define STB_RECT_PACK_IMPLEMENTATION | 
|  | #endif | 
|  | #ifdef IMGUI_STB_RECT_PACK_FILENAME | 
|  | #include IMGUI_STB_RECT_PACK_FILENAME | 
|  | #else | 
|  | #include "imstb_rectpack.h" | 
|  | #endif | 
|  | #endif | 
|  |  | 
|  | #ifndef STB_TRUETYPE_IMPLEMENTATION                         // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) | 
|  | #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION | 
|  | #define STBTT_malloc(x,u)   ((void)(u), IM_ALLOC(x)) | 
|  | #define STBTT_free(x,u)     ((void)(u), IM_FREE(x)) | 
|  | #define STBTT_assert(x)     do { IM_ASSERT(x); } while(0) | 
|  | #define STBTT_fmod(x,y)     ImFmod(x,y) | 
|  | #define STBTT_sqrt(x)       ImSqrt(x) | 
|  | #define STBTT_pow(x,y)      ImPow(x,y) | 
|  | #define STBTT_fabs(x)       ImFabs(x) | 
|  | #define STBTT_ifloor(x)     ((int)ImFloorStd(x)) | 
|  | #define STBTT_iceil(x)      ((int)ImCeil(x)) | 
|  | #define STBTT_STATIC | 
|  | #define STB_TRUETYPE_IMPLEMENTATION | 
|  | #else | 
|  | #define STBTT_DEF extern | 
|  | #endif | 
|  | #ifdef IMGUI_STB_TRUETYPE_FILENAME | 
|  | #include IMGUI_STB_TRUETYPE_FILENAME | 
|  | #else | 
|  | #include "imstb_truetype.h" | 
|  | #endif | 
|  | #endif | 
|  |  | 
|  | #if defined(__GNUC__) | 
|  | #pragma GCC diagnostic pop | 
|  | #endif | 
|  |  | 
|  | #if defined(__clang__) | 
|  | #pragma clang diagnostic pop | 
|  | #endif | 
|  |  | 
|  | #if defined(_MSC_VER) | 
|  | #pragma warning (pop) | 
|  | #endif | 
|  |  | 
|  | #ifdef IMGUI_STB_NAMESPACE | 
|  | } // namespace ImStb | 
|  | using namespace IMGUI_STB_NAMESPACE; | 
|  | #endif | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // [SECTION] Style functions | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | void ImGui::StyleColorsDark(ImGuiStyle* dst) | 
|  | { | 
|  | ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); | 
|  | ImVec4* colors = style->Colors; | 
|  |  | 
|  | colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); | 
|  | colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); | 
|  | colors[ImGuiCol_WindowBg]               = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); | 
|  | colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | 
|  | colors[ImGuiCol_PopupBg]                = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); | 
|  | colors[ImGuiCol_Border]                 = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); | 
|  | colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | 
|  | colors[ImGuiCol_FrameBg]                = ImVec4(0.16f, 0.29f, 0.48f, 0.54f); | 
|  | colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); | 
|  | colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); | 
|  | colors[ImGuiCol_TitleBg]                = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); | 
|  | colors[ImGuiCol_TitleBgActive]          = ImVec4(0.16f, 0.29f, 0.48f, 1.00f); | 
|  | colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); | 
|  | colors[ImGuiCol_MenuBarBg]              = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); | 
|  | colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); | 
|  | colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); | 
|  | colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); | 
|  | colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); | 
|  | colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | 
|  | colors[ImGuiCol_SliderGrab]             = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); | 
|  | colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | 
|  | colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); | 
|  | colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | 
|  | colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); | 
|  | colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); | 
|  | colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); | 
|  | colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | 
|  | colors[ImGuiCol_Separator]              = colors[ImGuiCol_Border]; | 
|  | colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); | 
|  | colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); | 
|  | colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.25f); | 
|  | colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); | 
|  | colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); | 
|  | colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f); | 
|  | colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered]; | 
|  | colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); | 
|  | colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f); | 
|  | colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f); | 
|  | colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); | 
|  | colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); | 
|  | colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); | 
|  | colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); | 
|  | colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); | 
|  | colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); | 
|  | colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | 
|  | colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); | 
|  | colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); | 
|  | colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); | 
|  | } | 
|  |  | 
|  | void ImGui::StyleColorsClassic(ImGuiStyle* dst) | 
|  | { | 
|  | ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); | 
|  | ImVec4* colors = style->Colors; | 
|  |  | 
|  | colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); | 
|  | colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); | 
|  | colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 0.70f); | 
|  | colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | 
|  | colors[ImGuiCol_PopupBg]                = ImVec4(0.11f, 0.11f, 0.14f, 0.92f); | 
|  | colors[ImGuiCol_Border]                 = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); | 
|  | colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | 
|  | colors[ImGuiCol_FrameBg]                = ImVec4(0.43f, 0.43f, 0.43f, 0.39f); | 
|  | colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.47f, 0.47f, 0.69f, 0.40f); | 
|  | colors[ImGuiCol_FrameBgActive]          = ImVec4(0.42f, 0.41f, 0.64f, 0.69f); | 
|  | colors[ImGuiCol_TitleBg]                = ImVec4(0.27f, 0.27f, 0.54f, 0.83f); | 
|  | colors[ImGuiCol_TitleBgActive]          = ImVec4(0.32f, 0.32f, 0.63f, 0.87f); | 
|  | colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); | 
|  | colors[ImGuiCol_MenuBarBg]              = ImVec4(0.40f, 0.40f, 0.55f, 0.80f); | 
|  | colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.20f, 0.25f, 0.30f, 0.60f); | 
|  | colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); | 
|  | colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); | 
|  | colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); | 
|  | colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); | 
|  | colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); | 
|  | colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); | 
|  | colors[ImGuiCol_Button]                 = ImVec4(0.35f, 0.40f, 0.61f, 0.62f); | 
|  | colors[ImGuiCol_ButtonHovered]          = ImVec4(0.40f, 0.48f, 0.71f, 0.79f); | 
|  | colors[ImGuiCol_ButtonActive]           = ImVec4(0.46f, 0.54f, 0.80f, 1.00f); | 
|  | colors[ImGuiCol_Header]                 = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); | 
|  | colors[ImGuiCol_HeaderHovered]          = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); | 
|  | colors[ImGuiCol_HeaderActive]           = ImVec4(0.53f, 0.53f, 0.87f, 0.80f); | 
|  | colors[ImGuiCol_Separator]              = ImVec4(0.50f, 0.50f, 0.50f, 0.60f); | 
|  | colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.60f, 0.60f, 0.70f, 1.00f); | 
|  | colors[ImGuiCol_SeparatorActive]        = ImVec4(0.70f, 0.70f, 0.90f, 1.00f); | 
|  | colors[ImGuiCol_ResizeGrip]             = ImVec4(1.00f, 1.00f, 1.00f, 0.16f); | 
|  | colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.78f, 0.82f, 1.00f, 0.60f); | 
|  | colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.78f, 0.82f, 1.00f, 0.90f); | 
|  | colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f); | 
|  | colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered]; | 
|  | colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); | 
|  | colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f); | 
|  | colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f); | 
|  | colors[ImGuiCol_PlotLines]              = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); | 
|  | colors[ImGuiCol_PlotLinesHovered]       = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); | 
|  | colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); | 
|  | colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); | 
|  | colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); | 
|  | colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); | 
|  | colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered]; | 
|  | colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); | 
|  | colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); | 
|  | colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); | 
|  | } | 
|  |  | 
|  | // Those light colors are better suited with a thicker font than the default one + FrameBorder | 
|  | void ImGui::StyleColorsLight(ImGuiStyle* dst) | 
|  | { | 
|  | ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); | 
|  | ImVec4* colors = style->Colors; | 
|  |  | 
|  | colors[ImGuiCol_Text]                   = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); | 
|  | colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); | 
|  | colors[ImGuiCol_WindowBg]               = ImVec4(0.94f, 0.94f, 0.94f, 1.00f); | 
|  | colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | 
|  | colors[ImGuiCol_PopupBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.98f); | 
|  | colors[ImGuiCol_Border]                 = ImVec4(0.00f, 0.00f, 0.00f, 0.30f); | 
|  | colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | 
|  | colors[ImGuiCol_FrameBg]                = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); | 
|  | colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); | 
|  | colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); | 
|  | colors[ImGuiCol_TitleBg]                = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); | 
|  | colors[ImGuiCol_TitleBgActive]          = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); | 
|  | colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); | 
|  | colors[ImGuiCol_MenuBarBg]              = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); | 
|  | colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); | 
|  | colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.69f, 0.69f, 0.69f, 0.80f); | 
|  | colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.49f, 0.49f, 0.49f, 0.80f); | 
|  | colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); | 
|  | colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | 
|  | colors[ImGuiCol_SliderGrab]             = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); | 
|  | colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.46f, 0.54f, 0.80f, 0.60f); | 
|  | colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); | 
|  | colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | 
|  | colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); | 
|  | colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); | 
|  | colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); | 
|  | colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | 
|  | colors[ImGuiCol_Separator]              = ImVec4(0.39f, 0.39f, 0.39f, 0.62f); | 
|  | colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.14f, 0.44f, 0.80f, 0.78f); | 
|  | colors[ImGuiCol_SeparatorActive]        = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); | 
|  | colors[ImGuiCol_ResizeGrip]             = ImVec4(0.80f, 0.80f, 0.80f, 0.56f); | 
|  | colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); | 
|  | colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); | 
|  | colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.90f); | 
|  | colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered]; | 
|  | colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); | 
|  | colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f); | 
|  | colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f); | 
|  | colors[ImGuiCol_PlotLines]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); | 
|  | colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); | 
|  | colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); | 
|  | colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f); | 
|  | colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); | 
|  | colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); | 
|  | colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered]; | 
|  | colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f); | 
|  | colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.20f, 0.20f, 0.20f, 0.20f); | 
|  | colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); | 
|  | } | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // [SECTION] ImDrawList | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | ImDrawListSharedData::ImDrawListSharedData() | 
|  | { | 
|  | Font = NULL; | 
|  | FontSize = 0.0f; | 
|  | CurveTessellationTol = 0.0f; | 
|  | CircleSegmentMaxError = 0.0f; | 
|  | ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f); | 
|  | InitialFlags = ImDrawListFlags_None; | 
|  |  | 
|  | // Lookup tables | 
|  | for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++) | 
|  | { | 
|  | const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx); | 
|  | ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a)); | 
|  | } | 
|  | memset(CircleSegmentCounts, 0, sizeof(CircleSegmentCounts)); // This will be set by SetCircleSegmentMaxError() | 
|  | TexUvLines = NULL; | 
|  | } | 
|  |  | 
|  | void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error) | 
|  | { | 
|  | if (CircleSegmentMaxError == max_error) | 
|  | return; | 
|  | CircleSegmentMaxError = max_error; | 
|  | for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++) | 
|  | { | 
|  | const float radius = i + 1.0f; | 
|  | const int segment_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError); | 
|  | CircleSegmentCounts[i] = (ImU8)ImMin(segment_count, 255); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Initialize before use in a new frame. We always have a command ready in the buffer. | 
|  | void ImDrawList::_ResetForNewFrame() | 
|  | { | 
|  | // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory. | 
|  | // (those should be IM_STATIC_ASSERT() in theory but with our pre C++11 setup the whole check doesn't compile with GCC) | 
|  | IM_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0); | 
|  | IM_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4)); | 
|  | IM_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID)); | 
|  |  | 
|  | CmdBuffer.resize(0); | 
|  | IdxBuffer.resize(0); | 
|  | VtxBuffer.resize(0); | 
|  | Flags = _Data->InitialFlags; | 
|  | memset(&_CmdHeader, 0, sizeof(_CmdHeader)); | 
|  | _VtxCurrentIdx = 0; | 
|  | _VtxWritePtr = NULL; | 
|  | _IdxWritePtr = NULL; | 
|  | _ClipRectStack.resize(0); | 
|  | _TextureIdStack.resize(0); | 
|  | _Path.resize(0); | 
|  | _Splitter.Clear(); | 
|  | CmdBuffer.push_back(ImDrawCmd()); | 
|  | } | 
|  |  | 
|  | void ImDrawList::_ClearFreeMemory() | 
|  | { | 
|  | CmdBuffer.clear(); | 
|  | IdxBuffer.clear(); | 
|  | VtxBuffer.clear(); | 
|  | Flags = ImDrawListFlags_None; | 
|  | _VtxCurrentIdx = 0; | 
|  | _VtxWritePtr = NULL; | 
|  | _IdxWritePtr = NULL; | 
|  | _ClipRectStack.clear(); | 
|  | _TextureIdStack.clear(); | 
|  | _Path.clear(); | 
|  | _Splitter.ClearFreeMemory(); | 
|  | } | 
|  |  | 
|  | ImDrawList* ImDrawList::CloneOutput() const | 
|  | { | 
|  | ImDrawList* dst = IM_NEW(ImDrawList(_Data)); | 
|  | dst->CmdBuffer = CmdBuffer; | 
|  | dst->IdxBuffer = IdxBuffer; | 
|  | dst->VtxBuffer = VtxBuffer; | 
|  | dst->Flags = Flags; | 
|  | return dst; | 
|  | } | 
|  |  | 
|  | void ImDrawList::AddDrawCmd() | 
|  | { | 
|  | ImDrawCmd draw_cmd; | 
|  | draw_cmd.ClipRect = _CmdHeader.ClipRect;    // Same as calling ImDrawCmd_HeaderCopy() | 
|  | draw_cmd.TextureId = _CmdHeader.TextureId; | 
|  | draw_cmd.VtxOffset = _CmdHeader.VtxOffset; | 
|  | draw_cmd.IdxOffset = IdxBuffer.Size; | 
|  |  | 
|  | IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); | 
|  | CmdBuffer.push_back(draw_cmd); | 
|  | } | 
|  |  | 
|  | // Pop trailing draw command (used before merging or presenting to user) | 
|  | // Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL | 
|  | void ImDrawList::_PopUnusedDrawCmd() | 
|  | { | 
|  | if (CmdBuffer.Size == 0) | 
|  | return; | 
|  | ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | 
|  | if (curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL) | 
|  | CmdBuffer.pop_back(); | 
|  | } | 
|  |  | 
|  | void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) | 
|  | { | 
|  | ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | 
|  | IM_ASSERT(curr_cmd->UserCallback == NULL); | 
|  | if (curr_cmd->ElemCount != 0) | 
|  | { | 
|  | AddDrawCmd(); | 
|  | curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | 
|  | } | 
|  | curr_cmd->UserCallback = callback; | 
|  | curr_cmd->UserCallbackData = callback_data; | 
|  |  | 
|  | AddDrawCmd(); // Force a new command after us (see comment below) | 
|  | } | 
|  |  | 
|  | // Compare ClipRect, TextureId and VtxOffset with a single memcmp() | 
|  | #define ImDrawCmd_HeaderSize                        (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int)) | 
|  | #define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS)   (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize))    // Compare ClipRect, TextureId, VtxOffset | 
|  | #define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC)      (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize))    // Copy ClipRect, TextureId, VtxOffset | 
|  |  | 
|  | // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack. | 
|  | // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only. | 
|  | void ImDrawList::_OnChangedClipRect() | 
|  | { | 
|  | // If current command is used with different settings we need to add a new command | 
|  | ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | 
|  | if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0) | 
|  | { | 
|  | AddDrawCmd(); | 
|  | return; | 
|  | } | 
|  | IM_ASSERT(curr_cmd->UserCallback == NULL); | 
|  |  | 
|  | // Try to merge with previous command if it matches, else use current command | 
|  | ImDrawCmd* prev_cmd = curr_cmd - 1; | 
|  | if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL) | 
|  | { | 
|  | CmdBuffer.pop_back(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | curr_cmd->ClipRect = _CmdHeader.ClipRect; | 
|  | } | 
|  |  | 
|  | void ImDrawList::_OnChangedTextureID() | 
|  | { | 
|  | // If current command is used with different settings we need to add a new command | 
|  | ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | 
|  | if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId) | 
|  | { | 
|  | AddDrawCmd(); | 
|  | return; | 
|  | } | 
|  | IM_ASSERT(curr_cmd->UserCallback == NULL); | 
|  |  | 
|  | // Try to merge with previous command if it matches, else use current command | 
|  | ImDrawCmd* prev_cmd = curr_cmd - 1; | 
|  | if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL) | 
|  | { | 
|  | CmdBuffer.pop_back(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | curr_cmd->TextureId = _CmdHeader.TextureId; | 
|  | } | 
|  |  | 
|  | void ImDrawList::_OnChangedVtxOffset() | 
|  | { | 
|  | // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this. | 
|  | _VtxCurrentIdx = 0; | 
|  | ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | 
|  | //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349 | 
|  | if (curr_cmd->ElemCount != 0) | 
|  | { | 
|  | AddDrawCmd(); | 
|  | return; | 
|  | } | 
|  | IM_ASSERT(curr_cmd->UserCallback == NULL); | 
|  | curr_cmd->VtxOffset = _CmdHeader.VtxOffset; | 
|  | } | 
|  |  | 
|  | // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) | 
|  | void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect) | 
|  | { | 
|  | ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); | 
|  | if (intersect_with_current_clip_rect) | 
|  | { | 
|  | ImVec4 current = _CmdHeader.ClipRect; | 
|  | if (cr.x < current.x) cr.x = current.x; | 
|  | if (cr.y < current.y) cr.y = current.y; | 
|  | if (cr.z > current.z) cr.z = current.z; | 
|  | if (cr.w > current.w) cr.w = current.w; | 
|  | } | 
|  | cr.z = ImMax(cr.x, cr.z); | 
|  | cr.w = ImMax(cr.y, cr.w); | 
|  |  | 
|  | _ClipRectStack.push_back(cr); | 
|  | _CmdHeader.ClipRect = cr; | 
|  | _OnChangedClipRect(); | 
|  | } | 
|  |  | 
|  | void ImDrawList::PushClipRectFullScreen() | 
|  | { | 
|  | PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w)); | 
|  | } | 
|  |  | 
|  | void ImDrawList::PopClipRect() | 
|  | { | 
|  | _ClipRectStack.pop_back(); | 
|  | _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1]; | 
|  | _OnChangedClipRect(); | 
|  | } | 
|  |  | 
|  | void ImDrawList::PushTextureID(ImTextureID texture_id) | 
|  | { | 
|  | _TextureIdStack.push_back(texture_id); | 
|  | _CmdHeader.TextureId = texture_id; | 
|  | _OnChangedTextureID(); | 
|  | } | 
|  |  | 
|  | void ImDrawList::PopTextureID() | 
|  | { | 
|  | _TextureIdStack.pop_back(); | 
|  | _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1]; | 
|  | _OnChangedTextureID(); | 
|  | } | 
|  |  | 
|  | // Reserve space for a number of vertices and indices. | 
|  | // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or | 
|  | // submit the intermediate results. PrimUnreserve() can be used to release unused allocations. | 
|  | void ImDrawList::PrimReserve(int idx_count, int vtx_count) | 
|  | { | 
|  | // Large mesh support (when enabled) | 
|  | IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); | 
|  | if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset)) | 
|  | { | 
|  | // FIXME: In theory we should be testing that vtx_count <64k here. | 
|  | // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us | 
|  | // to not make that check until we rework the text functions to handle clipping and large horizontal lines better. | 
|  | _CmdHeader.VtxOffset = VtxBuffer.Size; | 
|  | _OnChangedVtxOffset(); | 
|  | } | 
|  |  | 
|  | ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | 
|  | draw_cmd->ElemCount += idx_count; | 
|  |  | 
|  | int vtx_buffer_old_size = VtxBuffer.Size; | 
|  | VtxBuffer.resize(vtx_buffer_old_size + vtx_count); | 
|  | _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size; | 
|  |  | 
|  | int idx_buffer_old_size = IdxBuffer.Size; | 
|  | IdxBuffer.resize(idx_buffer_old_size + idx_count); | 
|  | _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size; | 
|  | } | 
|  |  | 
|  | // Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve(). | 
|  | void ImDrawList::PrimUnreserve(int idx_count, int vtx_count) | 
|  | { | 
|  | IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); | 
|  |  | 
|  | ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | 
|  | draw_cmd->ElemCount -= idx_count; | 
|  | VtxBuffer.shrink(VtxBuffer.Size - vtx_count); | 
|  | IdxBuffer.shrink(IdxBuffer.Size - idx_count); | 
|  | } | 
|  |  | 
|  | // Fully unrolled with inline call to keep our debug builds decently fast. | 
|  | void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) | 
|  | { | 
|  | ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); | 
|  | ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; | 
|  | _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); | 
|  | _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); | 
|  | _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; | 
|  | _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; | 
|  | _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; | 
|  | _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; | 
|  | _VtxWritePtr += 4; | 
|  | _VtxCurrentIdx += 4; | 
|  | _IdxWritePtr += 6; | 
|  | } | 
|  |  | 
|  | void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) | 
|  | { | 
|  | ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); | 
|  | ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; | 
|  | _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); | 
|  | _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); | 
|  | _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; | 
|  | _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; | 
|  | _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; | 
|  | _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; | 
|  | _VtxWritePtr += 4; | 
|  | _VtxCurrentIdx += 4; | 
|  | _IdxWritePtr += 6; | 
|  | } | 
|  |  | 
|  | void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) | 
|  | { | 
|  | ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; | 
|  | _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); | 
|  | _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); | 
|  | _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; | 
|  | _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; | 
|  | _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; | 
|  | _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; | 
|  | _VtxWritePtr += 4; | 
|  | _VtxCurrentIdx += 4; | 
|  | _IdxWritePtr += 6; | 
|  | } | 
|  |  | 
|  | // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds. | 
|  | // Those macros expects l-values. | 
|  | #define IM_NORMALIZE2F_OVER_ZERO(VX,VY)     do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0) | 
|  | #define IM_FIXNORMAL2F(VX,VY)               do { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } while (0) | 
|  |  | 
|  | // TODO: Thickness anti-aliased lines cap are missing their AA fringe. | 
|  | // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds. | 
|  | void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness) | 
|  | { | 
|  | if (points_count < 2) | 
|  | return; | 
|  |  | 
|  | const ImVec2 opaque_uv = _Data->TexUvWhitePixel; | 
|  | const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw | 
|  | const bool thick_line = (thickness > 1.0f); | 
|  |  | 
|  | if (Flags & ImDrawListFlags_AntiAliasedLines) | 
|  | { | 
|  | // Anti-aliased stroke | 
|  | const float AA_SIZE = 1.0f; | 
|  | const ImU32 col_trans = col & ~IM_COL32_A_MASK; | 
|  |  | 
|  | // Thicknesses <1.0 should behave like thickness 1.0 | 
|  | thickness = ImMax(thickness, 1.0f); | 
|  | const int integer_thickness = (int)thickness; | 
|  | const float fractional_thickness = thickness - integer_thickness; | 
|  |  | 
|  | // Do we want to draw this line using a texture? | 
|  | // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved. | 
|  | // - If AA_SIZE is not 1.0f we cannot use the texture path. | 
|  | const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f); | 
|  |  | 
|  | // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off | 
|  | IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines)); | 
|  |  | 
|  | const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12); | 
|  | const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3); | 
|  | PrimReserve(idx_count, vtx_count); | 
|  |  | 
|  | // Temporary buffer | 
|  | // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point | 
|  | ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630 | 
|  | ImVec2* temp_points = temp_normals + points_count; | 
|  |  | 
|  | // Calculate normals (tangents) for each line segment | 
|  | for (int i1 = 0; i1 < count; i1++) | 
|  | { | 
|  | const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; | 
|  | float dx = points[i2].x - points[i1].x; | 
|  | float dy = points[i2].y - points[i1].y; | 
|  | IM_NORMALIZE2F_OVER_ZERO(dx, dy); | 
|  | temp_normals[i1].x = dy; | 
|  | temp_normals[i1].y = -dx; | 
|  | } | 
|  | if (!closed) | 
|  | temp_normals[points_count - 1] = temp_normals[points_count - 2]; | 
|  |  | 
|  | // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point | 
|  | if (use_texture || !thick_line) | 
|  | { | 
|  | // [PATH 1] Texture-based lines (thick or non-thick) | 
|  | // [PATH 2] Non texture-based lines (non-thick) | 
|  |  | 
|  | // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA. | 
|  | // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture | 
|  | //   (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code. | 
|  | // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to | 
|  | //   allow scaling geometry while preserving one-screen-pixel AA fringe). | 
|  | const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE; | 
|  |  | 
|  | // If line is not closed, the first and last points need to be generated differently as there are no normals to blend | 
|  | if (!closed) | 
|  | { | 
|  | temp_points[0] = points[0] + temp_normals[0] * half_draw_size; | 
|  | temp_points[1] = points[0] - temp_normals[0] * half_draw_size; | 
|  | temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size; | 
|  | temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size; | 
|  | } | 
|  |  | 
|  | // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges | 
|  | // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps) | 
|  | // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. | 
|  | unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment | 
|  | for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment | 
|  | { | 
|  | const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment | 
|  | const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment | 
|  |  | 
|  | // Average normals | 
|  | float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; | 
|  | float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; | 
|  | IM_FIXNORMAL2F(dm_x, dm_y); | 
|  | dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area | 
|  | dm_y *= half_draw_size; | 
|  |  | 
|  | // Add temporary vertexes for the outer edges | 
|  | ImVec2* out_vtx = &temp_points[i2 * 2]; | 
|  | out_vtx[0].x = points[i2].x + dm_x; | 
|  | out_vtx[0].y = points[i2].y + dm_y; | 
|  | out_vtx[1].x = points[i2].x - dm_x; | 
|  | out_vtx[1].y = points[i2].y - dm_y; | 
|  |  | 
|  | if (use_texture) | 
|  | { | 
|  | // Add indices for two triangles | 
|  | _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri | 
|  | _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri | 
|  | _IdxWritePtr += 6; | 
|  | } | 
|  | else | 
|  | { | 
|  | // Add indexes for four triangles | 
|  | _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1 | 
|  | _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2 | 
|  | _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1 | 
|  | _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2 | 
|  | _IdxWritePtr += 12; | 
|  | } | 
|  |  | 
|  | idx1 = idx2; | 
|  | } | 
|  |  | 
|  | // Add vertexes for each point on the line | 
|  | if (use_texture) | 
|  | { | 
|  | // If we're using textures we only need to emit the left/right edge vertices | 
|  | ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness]; | 
|  | if (fractional_thickness != 0.0f) | 
|  | { | 
|  | const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1]; | 
|  | tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp() | 
|  | tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness; | 
|  | tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness; | 
|  | tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness; | 
|  | } | 
|  | ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y); | 
|  | ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w); | 
|  | for (int i = 0; i < points_count; i++) | 
|  | { | 
|  | _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge | 
|  | _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge | 
|  | _VtxWritePtr += 2; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | // If we're not using a texture, we need the center vertex as well | 
|  | for (int i = 0; i < points_count; i++) | 
|  | { | 
|  | _VtxWritePtr[0].pos = points[i];              _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;       // Center of line | 
|  | _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge | 
|  | _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge | 
|  | _VtxWritePtr += 3; | 
|  | } | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point | 
|  | const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; | 
|  |  | 
|  | // If line is not closed, the first and last points need to be generated differently as there are no normals to blend | 
|  | if (!closed) | 
|  | { | 
|  | const int points_last = points_count - 1; | 
|  | temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); | 
|  | temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); | 
|  | temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); | 
|  | temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); | 
|  | temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE); | 
|  | temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness); | 
|  | temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness); | 
|  | temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE); | 
|  | } | 
|  |  | 
|  | // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges | 
|  | // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps) | 
|  | // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. | 
|  | unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment | 
|  | for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment | 
|  | { | 
|  | const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment | 
|  | const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment | 
|  |  | 
|  | // Average normals | 
|  | float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; | 
|  | float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; | 
|  | IM_FIXNORMAL2F(dm_x, dm_y); | 
|  | float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE); | 
|  | float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE); | 
|  | float dm_in_x = dm_x * half_inner_thickness; | 
|  | float dm_in_y = dm_y * half_inner_thickness; | 
|  |  | 
|  | // Add temporary vertices | 
|  | ImVec2* out_vtx = &temp_points[i2 * 4]; | 
|  | out_vtx[0].x = points[i2].x + dm_out_x; | 
|  | out_vtx[0].y = points[i2].y + dm_out_y; | 
|  | out_vtx[1].x = points[i2].x + dm_in_x; | 
|  | out_vtx[1].y = points[i2].y + dm_in_y; | 
|  | out_vtx[2].x = points[i2].x - dm_in_x; | 
|  | out_vtx[2].y = points[i2].y - dm_in_y; | 
|  | out_vtx[3].x = points[i2].x - dm_out_x; | 
|  | out_vtx[3].y = points[i2].y - dm_out_y; | 
|  |  | 
|  | // Add indexes | 
|  | _IdxWritePtr[0]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1 + 2); | 
|  | _IdxWritePtr[3]  = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2 + 1); | 
|  | _IdxWritePtr[6]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1 + 0); | 
|  | _IdxWritePtr[9]  = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); | 
|  | _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3); | 
|  | _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2); | 
|  | _IdxWritePtr += 18; | 
|  |  | 
|  | idx1 = idx2; | 
|  | } | 
|  |  | 
|  | // Add vertices | 
|  | for (int i = 0; i < points_count; i++) | 
|  | { | 
|  | _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans; | 
|  | _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col; | 
|  | _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col; | 
|  | _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans; | 
|  | _VtxWritePtr += 4; | 
|  | } | 
|  | } | 
|  | _VtxCurrentIdx += (ImDrawIdx)vtx_count; | 
|  | } | 
|  | else | 
|  | { | 
|  | // [PATH 4] Non texture-based, Non anti-aliased lines | 
|  | const int idx_count = count * 6; | 
|  | const int vtx_count = count * 4;    // FIXME-OPT: Not sharing edges | 
|  | PrimReserve(idx_count, vtx_count); | 
|  |  | 
|  | for (int i1 = 0; i1 < count; i1++) | 
|  | { | 
|  | const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; | 
|  | const ImVec2& p1 = points[i1]; | 
|  | const ImVec2& p2 = points[i2]; | 
|  |  | 
|  | float dx = p2.x - p1.x; | 
|  | float dy = p2.y - p1.y; | 
|  | IM_NORMALIZE2F_OVER_ZERO(dx, dy); | 
|  | dx *= (thickness * 0.5f); | 
|  | dy *= (thickness * 0.5f); | 
|  |  | 
|  | _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; | 
|  | _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col; | 
|  | _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col; | 
|  | _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col; | 
|  | _VtxWritePtr += 4; | 
|  |  | 
|  | _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2); | 
|  | _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3); | 
|  | _IdxWritePtr += 6; | 
|  | _VtxCurrentIdx += 4; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds. | 
|  | void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col) | 
|  | { | 
|  | if (points_count < 3) | 
|  | return; | 
|  |  | 
|  | const ImVec2 uv = _Data->TexUvWhitePixel; | 
|  |  | 
|  | if (Flags & ImDrawListFlags_AntiAliasedFill) | 
|  | { | 
|  | // Anti-aliased Fill | 
|  | const float AA_SIZE = 1.0f; | 
|  | const ImU32 col_trans = col & ~IM_COL32_A_MASK; | 
|  | const int idx_count = (points_count - 2)*3 + points_count * 6; | 
|  | const int vtx_count = (points_count * 2); | 
|  | PrimReserve(idx_count, vtx_count); | 
|  |  | 
|  | // Add indexes for fill | 
|  | unsigned int vtx_inner_idx = _VtxCurrentIdx; | 
|  | unsigned int vtx_outer_idx = _VtxCurrentIdx + 1; | 
|  | for (int i = 2; i < points_count; i++) | 
|  | { | 
|  | _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1)); | 
|  | _IdxWritePtr += 3; | 
|  | } | 
|  |  | 
|  | // Compute normals | 
|  | ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630 | 
|  | for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) | 
|  | { | 
|  | const ImVec2& p0 = points[i0]; | 
|  | const ImVec2& p1 = points[i1]; | 
|  | float dx = p1.x - p0.x; | 
|  | float dy = p1.y - p0.y; | 
|  | IM_NORMALIZE2F_OVER_ZERO(dx, dy); | 
|  | temp_normals[i0].x = dy; | 
|  | temp_normals[i0].y = -dx; | 
|  | } | 
|  |  | 
|  | for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) | 
|  | { | 
|  | // Average normals | 
|  | const ImVec2& n0 = temp_normals[i0]; | 
|  | const ImVec2& n1 = temp_normals[i1]; | 
|  | float dm_x = (n0.x + n1.x) * 0.5f; | 
|  | float dm_y = (n0.y + n1.y) * 0.5f; | 
|  | IM_FIXNORMAL2F(dm_x, dm_y); | 
|  | dm_x *= AA_SIZE * 0.5f; | 
|  | dm_y *= AA_SIZE * 0.5f; | 
|  |  | 
|  | // Add vertices | 
|  | _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner | 
|  | _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer | 
|  | _VtxWritePtr += 2; | 
|  |  | 
|  | // Add indexes for fringes | 
|  | _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); | 
|  | _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); | 
|  | _IdxWritePtr += 6; | 
|  | } | 
|  | _VtxCurrentIdx += (ImDrawIdx)vtx_count; | 
|  | } | 
|  | else | 
|  | { | 
|  | // Non Anti-aliased Fill | 
|  | const int idx_count = (points_count - 2)*3; | 
|  | const int vtx_count = points_count; | 
|  | PrimReserve(idx_count, vtx_count); | 
|  | for (int i = 0; i < vtx_count; i++) | 
|  | { | 
|  | _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; | 
|  | _VtxWritePtr++; | 
|  | } | 
|  | for (int i = 2; i < points_count; i++) | 
|  | { | 
|  | _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i); | 
|  | _IdxWritePtr += 3; | 
|  | } | 
|  | _VtxCurrentIdx += (ImDrawIdx)vtx_count; | 
|  | } | 
|  | } | 
|  |  | 
|  | void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12) | 
|  | { | 
|  | if (radius == 0.0f || a_min_of_12 > a_max_of_12) | 
|  | { | 
|  | _Path.push_back(center); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12, | 
|  | // but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise. | 
|  | #if IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER != 1 | 
|  | a_min_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER; | 
|  | a_max_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER; | 
|  | #endif | 
|  |  | 
|  | _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1)); | 
|  | for (int a = a_min_of_12; a <= a_max_of_12; a++) | 
|  | { | 
|  | const ImVec2& c = _Data->ArcFastVtx[a % IM_ARRAYSIZE(_Data->ArcFastVtx)]; | 
|  | _Path.push_back(ImVec2(center.x + c.x * radius, center.y + c.y * radius)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments) | 
|  | { | 
|  | if (radius == 0.0f) | 
|  | { | 
|  | _Path.push_back(center); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Note that we are adding a point at both a_min and a_max. | 
|  | // If you are trying to draw a full closed circle you don't want the overlapping points! | 
|  | _Path.reserve(_Path.Size + (num_segments + 1)); | 
|  | for (int i = 0; i <= num_segments; i++) | 
|  | { | 
|  | const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); | 
|  | _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius)); | 
|  | } | 
|  | } | 
|  |  | 
|  | ImVec2 ImBezierCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t) | 
|  | { | 
|  | float u = 1.0f - t; | 
|  | float w1 = u*u*u; | 
|  | float w2 = 3*u*u*t; | 
|  | float w3 = 3*u*t*t; | 
|  | float w4 = t*t*t; | 
|  | return ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y); | 
|  | } | 
|  |  | 
|  | // Closely mimics BezierClosestPointCasteljauStep() in imgui.cpp | 
|  | static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) | 
|  | { | 
|  | float dx = x4 - x1; | 
|  | float dy = y4 - y1; | 
|  | float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); | 
|  | float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); | 
|  | d2 = (d2 >= 0) ? d2 : -d2; | 
|  | d3 = (d3 >= 0) ? d3 : -d3; | 
|  | if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy)) | 
|  | { | 
|  | path->push_back(ImVec2(x4, y4)); | 
|  | } | 
|  | else if (level < 10) | 
|  | { | 
|  | float x12 = (x1 + x2)*0.5f,       y12 = (y1 + y2)*0.5f; | 
|  | float x23 = (x2 + x3)*0.5f,       y23 = (y2 + y3)*0.5f; | 
|  | float x34 = (x3 + x4)*0.5f,       y34 = (y3 + y4)*0.5f; | 
|  | float x123 = (x12 + x23)*0.5f,    y123 = (y12 + y23)*0.5f; | 
|  | float x234 = (x23 + x34)*0.5f,    y234 = (y23 + y34)*0.5f; | 
|  | float x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f; | 
|  | PathBezierToCasteljau(path, x1, y1,        x12, y12,    x123, y123,  x1234, y1234, tess_tol, level + 1); | 
|  | PathBezierToCasteljau(path, x1234, y1234,  x234, y234,  x34, y34,    x4, y4,       tess_tol, level + 1); | 
|  | } | 
|  | } | 
|  |  | 
|  | void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) | 
|  | { | 
|  | ImVec2 p1 = _Path.back(); | 
|  | if (num_segments == 0) | 
|  | { | 
|  | PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated | 
|  | } | 
|  | else | 
|  | { | 
|  | float t_step = 1.0f / (float)num_segments; | 
|  | for (int i_step = 1; i_step <= num_segments; i_step++) | 
|  | _Path.push_back(ImBezierCalc(p1, p2, p3, p4, t_step * i_step)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawCornerFlags rounding_corners) | 
|  | { | 
|  | rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top)  == ImDrawCornerFlags_Top)  || ((rounding_corners & ImDrawCornerFlags_Bot)   == ImDrawCornerFlags_Bot)   ? 0.5f : 1.0f ) - 1.0f); | 
|  | rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f); | 
|  |  | 
|  | if (rounding <= 0.0f || rounding_corners == 0) | 
|  | { | 
|  | PathLineTo(a); | 
|  | PathLineTo(ImVec2(b.x, a.y)); | 
|  | PathLineTo(b); | 
|  | PathLineTo(ImVec2(a.x, b.y)); | 
|  | } | 
|  | else | 
|  | { | 
|  | const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f; | 
|  | const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f; | 
|  | const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f; | 
|  | const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f; | 
|  | PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9); | 
|  | PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12); | 
|  | PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3); | 
|  | PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6); | 
|  | } | 
|  | } | 
|  |  | 
|  | void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness) | 
|  | { | 
|  | if ((col & IM_COL32_A_MASK) == 0) | 
|  | return; | 
|  | PathLineTo(p1 + ImVec2(0.5f, 0.5f)); | 
|  | PathLineTo(p2 + ImVec2(0.5f, 0.5f)); | 
|  | PathStroke(col, false, thickness); | 
|  | } | 
|  |  | 
|  | // p_min = upper-left, p_max = lower-right | 
|  | // Note we don't render 1 pixels sized rectangles properly. | 
|  | void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners, float thickness) | 
|  | { | 
|  | if ((col & IM_COL32_A_MASK) == 0) | 
|  | return; | 
|  | if (Flags & ImDrawListFlags_AntiAliasedLines) | 
|  | PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, rounding_corners); | 
|  | else | 
|  | PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes. | 
|  | PathStroke(col, true, thickness); | 
|  | } | 
|  |  | 
|  | void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners) | 
|  | { | 
|  | if ((col & IM_COL32_A_MASK) == 0) | 
|  | return; | 
|  | if (rounding > 0.0f) | 
|  | { | 
|  | PathRect(p_min, p_max, rounding, rounding_corners); | 
|  | PathFillConvex(col); | 
|  | } | 
|  | else | 
|  | { | 
|  | PrimReserve(6, 4); | 
|  | PrimRect(p_min, p_max, col); | 
|  | } | 
|  | } | 
|  |  | 
|  | // p_min = upper-left, p_max = lower-right | 
|  | void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) | 
|  | { | 
|  | if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) | 
|  | return; | 
|  |  | 
|  | const ImVec2 uv = _Data->TexUvWhitePixel; | 
|  | PrimReserve(6, 4); | 
|  | PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); | 
|  | PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3)); | 
|  | PrimWriteVtx(p_min, uv, col_upr_left); | 
|  | PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right); | 
|  | PrimWriteVtx(p_max, uv, col_bot_right); | 
|  | PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left); | 
|  | } | 
|  |  | 
|  | void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness) | 
|  | { | 
|  | if ((col & IM_COL32_A_MASK) == 0) | 
|  | return; | 
|  |  | 
|  | PathLineTo(p1); | 
|  | PathLineTo(p2); | 
|  | PathLineTo(p3); | 
|  | PathLineTo(p4); | 
|  | PathStroke(col, true, thickness); | 
|  | } | 
|  |  | 
|  | void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col) | 
|  | { | 
|  | if ((col & IM_COL32_A_MASK) == 0) | 
|  | return; | 
|  |  | 
|  | PathLineTo(p1); | 
|  | PathLineTo(p2); | 
|  | PathLineTo(p3); | 
|  | PathLineTo(p4); | 
|  | PathFillConvex(col); | 
|  | } | 
|  |  | 
|  | void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness) | 
|  | { | 
|  | if ((col & IM_COL32_A_MASK) == 0) | 
|  | return; | 
|  |  | 
|  | PathLineTo(p1); | 
|  | PathLineTo(p2); | 
|  | PathLineTo(p3); | 
|  | PathStroke(col, true, thickness); | 
|  | } | 
|  |  | 
|  | void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col) | 
|  | { | 
|  | if ((col & IM_COL32_A_MASK) == 0) | 
|  | return; | 
|  |  | 
|  | PathLineTo(p1); | 
|  | PathLineTo(p2); | 
|  | PathLineTo(p3); | 
|  | PathFillConvex(col); | 
|  | } | 
|  |  | 
|  | void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) | 
|  | { | 
|  | if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f) | 
|  | return; | 
|  |  | 
|  | // Obtain segment count | 
|  | if (num_segments <= 0) | 
|  | { | 
|  | // Automatic segment count | 
|  | const int radius_idx = (int)radius - 1; | 
|  | if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts)) | 
|  | num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value | 
|  | else | 
|  | num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError); | 
|  | } | 
|  | else | 
|  | { | 
|  | // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) | 
|  | num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); | 
|  | } | 
|  |  | 
|  | // Because we are filling a closed shape we remove 1 from the count of segments/points | 
|  | const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; | 
|  | if (num_segments == 12) | 
|  | PathArcToFast(center, radius - 0.5f, 0, 12 - 1); | 
|  | else | 
|  | PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); | 
|  | PathStroke(col, true, thickness); | 
|  | } | 
|  |  | 
|  | void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) | 
|  | { | 
|  | if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f) | 
|  | return; | 
|  |  | 
|  | // Obtain segment count | 
|  | if (num_segments <= 0) | 
|  | { | 
|  | // Automatic segment count | 
|  | const int radius_idx = (int)radius - 1; | 
|  | if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts)) | 
|  | num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value | 
|  | else | 
|  | num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError); | 
|  | } | 
|  | else | 
|  | { | 
|  | // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) | 
|  | num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); | 
|  | } | 
|  |  | 
|  | // Because we are filling a closed shape we remove 1 from the count of segments/points | 
|  | const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; | 
|  | if (num_segments == 12) | 
|  | PathArcToFast(center, radius, 0, 12 - 1); | 
|  | else | 
|  | PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); | 
|  | PathFillConvex(col); | 
|  | } | 
|  |  | 
|  | // Guaranteed to honor 'num_segments' | 
|  | void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) | 
|  | { | 
|  | if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) | 
|  | return; | 
|  |  | 
|  | // Because we are filling a closed shape we remove 1 from the count of segments/points | 
|  | const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; | 
|  | PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); | 
|  | PathStroke(col, true, thickness); | 
|  | } | 
|  |  | 
|  | // Guaranteed to honor 'num_segments' | 
|  | void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) | 
|  | { | 
|  | if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) | 
|  | return; | 
|  |  | 
|  | // Because we are filling a closed shape we remove 1 from the count of segments/points | 
|  | const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; | 
|  | PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); | 
|  | PathFillConvex(col); | 
|  | } | 
|  |  | 
|  | // Cubic Bezier takes 4 controls points | 
|  | void ImDrawList::AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments) | 
|  | { | 
|  | if ((col & IM_COL32_A_MASK) == 0) | 
|  | return; | 
|  |  | 
|  | PathLineTo(p1); | 
|  | PathBezierCurveTo(p2, p3, p4, num_segments); | 
|  | PathStroke(col, false, thickness); | 
|  | } | 
|  |  | 
|  | void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) | 
|  | { | 
|  | if ((col & IM_COL32_A_MASK) == 0) | 
|  | return; | 
|  |  | 
|  | if (text_end == NULL) | 
|  | text_end = text_begin + strlen(text_begin); | 
|  | if (text_begin == text_end) | 
|  | return; | 
|  |  | 
|  | // Pull default font/size from the shared ImDrawListSharedData instance | 
|  | if (font == NULL) | 
|  | font = _Data->Font; | 
|  | if (font_size == 0.0f) | 
|  | font_size = _Data->FontSize; | 
|  |  | 
|  | IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId);  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. | 
|  |  | 
|  | ImVec4 clip_rect = _CmdHeader.ClipRect; | 
|  | if (cpu_fine_clip_rect) | 
|  | { | 
|  | clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); | 
|  | clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y); | 
|  | clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z); | 
|  | clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w); | 
|  | } | 
|  | font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); | 
|  | } | 
|  |  | 
|  | void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) | 
|  | { | 
|  | AddText(NULL, 0.0f, pos, col, text_begin, text_end); | 
|  | } | 
|  |  | 
|  | void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col) | 
|  | { | 
|  | if ((col & IM_COL32_A_MASK) == 0) | 
|  | return; | 
|  |  | 
|  | const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; | 
|  | if (push_texture_id) | 
|  | PushTextureID(user_texture_id); | 
|  |  | 
|  | PrimReserve(6, 4); | 
|  | PrimRectUV(p_min, p_max, uv_min, uv_max, col); | 
|  |  | 
|  | if (push_texture_id) | 
|  | PopTextureID(); | 
|  | } | 
|  |  | 
|  | void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col) | 
|  | { | 
|  | if ((col & IM_COL32_A_MASK) == 0) | 
|  | return; | 
|  |  | 
|  | const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; | 
|  | if (push_texture_id) | 
|  | PushTextureID(user_texture_id); | 
|  |  | 
|  | PrimReserve(6, 4); | 
|  | PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col); | 
|  |  | 
|  | if (push_texture_id) | 
|  | PopTextureID(); | 
|  | } | 
|  |  | 
|  | void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners) | 
|  | { | 
|  | if ((col & IM_COL32_A_MASK) == 0) | 
|  | return; | 
|  |  | 
|  | if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0) | 
|  | { | 
|  | AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); | 
|  | if (push_texture_id) | 
|  | PushTextureID(user_texture_id); | 
|  |  | 
|  | int vert_start_idx = VtxBuffer.Size; | 
|  | PathRect(p_min, p_max, rounding, rounding_corners); | 
|  | PathFillConvex(col); | 
|  | int vert_end_idx = VtxBuffer.Size; | 
|  | ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true); | 
|  |  | 
|  | if (push_texture_id) | 
|  | PopTextureID(); | 
|  | } | 
|  |  | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // [SECTION] ImDrawListSplitter | 
|  | //----------------------------------------------------------------------------- | 
|  | // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap.. | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | void ImDrawListSplitter::ClearFreeMemory() | 
|  | { | 
|  | for (int i = 0; i < _Channels.Size; i++) | 
|  | { | 
|  | if (i == _Current) | 
|  | memset(&_Channels[i], 0, sizeof(_Channels[i]));  // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again | 
|  | _Channels[i]._CmdBuffer.clear(); | 
|  | _Channels[i]._IdxBuffer.clear(); | 
|  | } | 
|  | _Current = 0; | 
|  | _Count = 1; | 
|  | _Channels.clear(); | 
|  | } | 
|  |  | 
|  | void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count) | 
|  | { | 
|  | IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter."); | 
|  | int old_channels_count = _Channels.Size; | 
|  | if (old_channels_count < channels_count) | 
|  | _Channels.resize(channels_count); | 
|  | _Count = channels_count; | 
|  |  | 
|  | // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer | 
|  | // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. | 
|  | // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer | 
|  | memset(&_Channels[0], 0, sizeof(ImDrawChannel)); | 
|  | for (int i = 1; i < channels_count; i++) | 
|  | { | 
|  | if (i >= old_channels_count) | 
|  | { | 
|  | IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); | 
|  | } | 
|  | else | 
|  | { | 
|  | _Channels[i]._CmdBuffer.resize(0); | 
|  | _Channels[i]._IdxBuffer.resize(0); | 
|  | } | 
|  | if (_Channels[i]._CmdBuffer.Size == 0) | 
|  | { | 
|  | ImDrawCmd draw_cmd; | 
|  | ImDrawCmd_HeaderCopy(&draw_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset | 
|  | _Channels[i]._CmdBuffer.push_back(draw_cmd); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void ImDrawListSplitter::Merge(ImDrawList* draw_list) | 
|  | { | 
|  | // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. | 
|  | if (_Count <= 1) | 
|  | return; | 
|  |  | 
|  | SetCurrentChannel(draw_list, 0); | 
|  | draw_list->_PopUnusedDrawCmd(); | 
|  |  | 
|  | // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command. | 
|  | int new_cmd_buffer_count = 0; | 
|  | int new_idx_buffer_count = 0; | 
|  | ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL; | 
|  | int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0; | 
|  | for (int i = 1; i < _Count; i++) | 
|  | { | 
|  | ImDrawChannel& ch = _Channels[i]; | 
|  |  | 
|  | // Equivalent of PopUnusedDrawCmd() for this channel's cmdbuffer and except we don't need to test for UserCallback. | 
|  | if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0) | 
|  | ch._CmdBuffer.pop_back(); | 
|  |  | 
|  | if (ch._CmdBuffer.Size > 0 && last_cmd != NULL) | 
|  | { | 
|  | ImDrawCmd* next_cmd = &ch._CmdBuffer[0]; | 
|  | if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL) | 
|  | { | 
|  | // Merge previous channel last draw command with current channel first draw command if matching. | 
|  | last_cmd->ElemCount += next_cmd->ElemCount; | 
|  | idx_offset += next_cmd->ElemCount; | 
|  | ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges. | 
|  | } | 
|  | } | 
|  | if (ch._CmdBuffer.Size > 0) | 
|  | last_cmd = &ch._CmdBuffer.back(); | 
|  | new_cmd_buffer_count += ch._CmdBuffer.Size; | 
|  | new_idx_buffer_count += ch._IdxBuffer.Size; | 
|  | for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++) | 
|  | { | 
|  | ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset; | 
|  | idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount; | 
|  | } | 
|  | } | 
|  | draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count); | 
|  | draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count); | 
|  |  | 
|  | // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices) | 
|  | ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count; | 
|  | ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count; | 
|  | for (int i = 1; i < _Count; i++) | 
|  | { | 
|  | ImDrawChannel& ch = _Channels[i]; | 
|  | if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } | 
|  | if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; } | 
|  | } | 
|  | draw_list->_IdxWritePtr = idx_write; | 
|  |  | 
|  | // Ensure there's always a non-callback draw command trailing the command-buffer | 
|  | if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL) | 
|  | draw_list->AddDrawCmd(); | 
|  |  | 
|  | // If current command is used with different settings we need to add a new command | 
|  | ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1]; | 
|  | if (curr_cmd->ElemCount == 0) | 
|  | ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset | 
|  | else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0) | 
|  | draw_list->AddDrawCmd(); | 
|  |  | 
|  | _Count = 1; | 
|  | } | 
|  |  | 
|  | void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx) | 
|  | { | 
|  | IM_ASSERT(idx >= 0 && idx < _Count); | 
|  | if (_Current == idx) | 
|  | return; | 
|  |  | 
|  | // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap() | 
|  | memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer)); | 
|  | memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer)); | 
|  | _Current = idx; | 
|  | memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer)); | 
|  | memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer)); | 
|  | draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size; | 
|  |  | 
|  | // If current command is used with different settings we need to add a new command | 
|  | ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1]; | 
|  | if (curr_cmd->ElemCount == 0) | 
|  | ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset | 
|  | else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0) | 
|  | draw_list->AddDrawCmd(); | 
|  | } | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // [SECTION] ImDrawData | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! | 
|  | void ImDrawData::DeIndexAllBuffers() | 
|  | { | 
|  | ImVector<ImDrawVert> new_vtx_buffer; | 
|  | TotalVtxCount = TotalIdxCount = 0; | 
|  | for (int i = 0; i < CmdListsCount; i++) | 
|  | { | 
|  | ImDrawList* cmd_list = CmdLists[i]; | 
|  | if (cmd_list->IdxBuffer.empty()) | 
|  | continue; | 
|  | new_vtx_buffer.resize(cmd_list->IdxBuffer.Size); | 
|  | for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) | 
|  | new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; | 
|  | cmd_list->VtxBuffer.swap(new_vtx_buffer); | 
|  | cmd_list->IdxBuffer.resize(0); | 
|  | TotalVtxCount += cmd_list->VtxBuffer.Size; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Helper to scale the ClipRect field of each ImDrawCmd. | 
|  | // Use if your final output buffer is at a different scale than draw_data->DisplaySize, | 
|  | // or if there is a difference between your window resolution and framebuffer resolution. | 
|  | void ImDrawData::ScaleClipRects(const ImVec2& fb_scale) | 
|  | { | 
|  | for (int i = 0; i < CmdListsCount; i++) | 
|  | { | 
|  | ImDrawList* cmd_list = CmdLists[i]; | 
|  | for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) | 
|  | { | 
|  | ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; | 
|  | cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // [SECTION] Helpers ShadeVertsXXX functions | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | // Generic linear color gradient, write to RGB fields, leave A untouched. | 
|  | void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1) | 
|  | { | 
|  | ImVec2 gradient_extent = gradient_p1 - gradient_p0; | 
|  | float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent); | 
|  | ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; | 
|  | ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; | 
|  | const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF; | 
|  | const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF; | 
|  | const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF; | 
|  | const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r; | 
|  | const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g; | 
|  | const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b; | 
|  | for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) | 
|  | { | 
|  | float d = ImDot(vert->pos - gradient_p0, gradient_extent); | 
|  | float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); | 
|  | int r = (int)(col0_r + col_delta_r * t); | 
|  | int g = (int)(col0_g + col_delta_g * t); | 
|  | int b = (int)(col0_b + col_delta_b * t); | 
|  | vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Distribute UV over (a, b) rectangle | 
|  | void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) | 
|  | { | 
|  | const ImVec2 size = b - a; | 
|  | const ImVec2 uv_size = uv_b - uv_a; | 
|  | const ImVec2 scale = ImVec2( | 
|  | size.x != 0.0f ? (uv_size.x / size.x) : 0.0f, | 
|  | size.y != 0.0f ? (uv_size.y / size.y) : 0.0f); | 
|  |  | 
|  | ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; | 
|  | ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; | 
|  | if (clamp) | 
|  | { | 
|  | const ImVec2 min = ImMin(uv_a, uv_b); | 
|  | const ImVec2 max = ImMax(uv_a, uv_b); | 
|  | for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) | 
|  | vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); | 
|  | } | 
|  | else | 
|  | { | 
|  | for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) | 
|  | vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale); | 
|  | } | 
|  | } | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // [SECTION] ImFontConfig | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | ImFontConfig::ImFontConfig() | 
|  | { | 
|  | FontData = NULL; | 
|  | FontDataSize = 0; | 
|  | FontDataOwnedByAtlas = true; | 
|  | FontNo = 0; | 
|  | SizePixels = 0.0f; | 
|  | OversampleH = 3; // FIXME: 2 may be a better default? | 
|  | OversampleV = 1; | 
|  | PixelSnapH = false; | 
|  | GlyphExtraSpacing = ImVec2(0.0f, 0.0f); | 
|  | GlyphOffset = ImVec2(0.0f, 0.0f); | 
|  | GlyphRanges = NULL; | 
|  | GlyphMinAdvanceX = 0.0f; | 
|  | GlyphMaxAdvanceX = FLT_MAX; | 
|  | MergeMode = false; | 
|  | RasterizerFlags = 0x00; | 
|  | RasterizerMultiply = 1.0f; | 
|  | EllipsisChar = (ImWchar)-1; | 
|  | memset(Name, 0, sizeof(Name)); | 
|  | DstFont = NULL; | 
|  | } | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // [SECTION] ImFontAtlas | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | // A work of art lies ahead! (. = white layer, X = black layer, others are blank) | 
|  | // The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes. | 
|  | const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 108; // Actual texture will be 2 times that + 1 spacing. | 
|  | const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; | 
|  | static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = | 
|  | { | 
|  | "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX-     XX          " | 
|  | "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X-    X..X         " | 
|  | "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X-    X..X         " | 
|  | "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X-    X..X         " | 
|  | "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X-    X..X         " | 
|  | "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X-    X..XXX       " | 
|  | "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX-    X..X..XXX    " | 
|  | "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      -    X..X..X..XX  " | 
|  | "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       -    X..X..X..X.X " | 
|  | "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        -XXX X..X..X..X..X" | 
|  | "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         -X..XX........X..X" | 
|  | "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          -X...X...........X" | 
|  | "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           - X..............X" | 
|  | "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            -  X.............X" | 
|  | "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           -  X.............X" | 
|  | "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          -   X............X" | 
|  | "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          -   X...........X " | 
|  | "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       -------------------------------------    X..........X " | 
|  | "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           -    X..........X " | 
|  | "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           -     X........X  " | 
|  | "      X..X          -  X...X  -         X...X         -  X..X           X..X  -           -     X........X  " | 
|  | "       XX           -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           -     XXXXXXXXXX  " | 
|  | "------------        -    X    -           X           -X.....................X-           ------------------" | 
|  | "                    ----------------------------------- X...XXXXXXXXXXXXX...X -                             " | 
|  | "                                                      -  X..X           X..X  -                             " | 
|  | "                                                      -   X.X           X.X   -                             " | 
|  | "                                                      -    XX           XX    -                             " | 
|  | }; | 
|  |  | 
|  | static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] = | 
|  | { | 
|  | // Pos ........ Size ......... Offset ...... | 
|  | { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow | 
|  | { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput | 
|  | { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll | 
|  | { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS | 
|  | { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW | 
|  | { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW | 
|  | { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE | 
|  | { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand | 
|  | }; | 
|  |  | 
|  | ImFontAtlas::ImFontAtlas() | 
|  | { | 
|  | Locked = false; | 
|  | Flags = ImFontAtlasFlags_None; | 
|  | TexID = (ImTextureID)NULL; | 
|  | TexDesiredWidth = 0; | 
|  | TexGlyphPadding = 1; | 
|  |  | 
|  | TexPixelsAlpha8 = NULL; | 
|  | TexPixelsRGBA32 = NULL; | 
|  | TexWidth = TexHeight = 0; | 
|  | TexUvScale = ImVec2(0.0f, 0.0f); | 
|  | TexUvWhitePixel = ImVec2(0.0f, 0.0f); | 
|  | PackIdMouseCursors = PackIdLines = -1; | 
|  | } | 
|  |  | 
|  | ImFontAtlas::~ImFontAtlas() | 
|  | { | 
|  | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | 
|  | Clear(); | 
|  | } | 
|  |  | 
|  | void    ImFontAtlas::ClearInputData() | 
|  | { | 
|  | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | 
|  | for (int i = 0; i < ConfigData.Size; i++) | 
|  | if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) | 
|  | { | 
|  | IM_FREE(ConfigData[i].FontData); | 
|  | ConfigData[i].FontData = NULL; | 
|  | } | 
|  |  | 
|  | // When clearing this we lose access to the font name and other information used to build the font. | 
|  | for (int i = 0; i < Fonts.Size; i++) | 
|  | if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) | 
|  | { | 
|  | Fonts[i]->ConfigData = NULL; | 
|  | Fonts[i]->ConfigDataCount = 0; | 
|  | } | 
|  | ConfigData.clear(); | 
|  | CustomRects.clear(); | 
|  | PackIdMouseCursors = PackIdLines = -1; | 
|  | } | 
|  |  | 
|  | void    ImFontAtlas::ClearTexData() | 
|  | { | 
|  | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | 
|  | if (TexPixelsAlpha8) | 
|  | IM_FREE(TexPixelsAlpha8); | 
|  | if (TexPixelsRGBA32) | 
|  | IM_FREE(TexPixelsRGBA32); | 
|  | TexPixelsAlpha8 = NULL; | 
|  | TexPixelsRGBA32 = NULL; | 
|  | } | 
|  |  | 
|  | void    ImFontAtlas::ClearFonts() | 
|  | { | 
|  | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | 
|  | for (int i = 0; i < Fonts.Size; i++) | 
|  | IM_DELETE(Fonts[i]); | 
|  | Fonts.clear(); | 
|  | } | 
|  |  | 
|  | void    ImFontAtlas::Clear() | 
|  | { | 
|  | ClearInputData(); | 
|  | ClearTexData(); | 
|  | ClearFonts(); | 
|  | } | 
|  |  | 
|  | void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) | 
|  | { | 
|  | // Build atlas on demand | 
|  | if (TexPixelsAlpha8 == NULL) | 
|  | { | 
|  | if (ConfigData.empty()) | 
|  | AddFontDefault(); | 
|  | Build(); | 
|  | } | 
|  |  | 
|  | *out_pixels = TexPixelsAlpha8; | 
|  | if (out_width) *out_width = TexWidth; | 
|  | if (out_height) *out_height = TexHeight; | 
|  | if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; | 
|  | } | 
|  |  | 
|  | void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) | 
|  | { | 
|  | // Convert to RGBA32 format on demand | 
|  | // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp | 
|  | if (!TexPixelsRGBA32) | 
|  | { | 
|  | unsigned char* pixels = NULL; | 
|  | GetTexDataAsAlpha8(&pixels, NULL, NULL); | 
|  | if (pixels) | 
|  | { | 
|  | TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4); | 
|  | const unsigned char* src = pixels; | 
|  | unsigned int* dst = TexPixelsRGBA32; | 
|  | for (int n = TexWidth * TexHeight; n > 0; n--) | 
|  | *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); | 
|  | } | 
|  | } | 
|  |  | 
|  | *out_pixels = (unsigned char*)TexPixelsRGBA32; | 
|  | if (out_width) *out_width = TexWidth; | 
|  | if (out_height) *out_height = TexHeight; | 
|  | if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; | 
|  | } | 
|  |  | 
|  | ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) | 
|  | { | 
|  | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | 
|  | IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); | 
|  | IM_ASSERT(font_cfg->SizePixels > 0.0f); | 
|  |  | 
|  | // Create new font | 
|  | if (!font_cfg->MergeMode) | 
|  | Fonts.push_back(IM_NEW(ImFont)); | 
|  | else | 
|  | IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font. | 
|  |  | 
|  | ConfigData.push_back(*font_cfg); | 
|  | ImFontConfig& new_font_cfg = ConfigData.back(); | 
|  | if (new_font_cfg.DstFont == NULL) | 
|  | new_font_cfg.DstFont = Fonts.back(); | 
|  | if (!new_font_cfg.FontDataOwnedByAtlas) | 
|  | { | 
|  | new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize); | 
|  | new_font_cfg.FontDataOwnedByAtlas = true; | 
|  | memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); | 
|  | } | 
|  |  | 
|  | if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1) | 
|  | new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar; | 
|  |  | 
|  | // Invalidate texture | 
|  | ClearTexData(); | 
|  | return new_font_cfg.DstFont; | 
|  | } | 
|  |  | 
|  | // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) | 
|  | static unsigned int stb_decompress_length(const unsigned char* input); | 
|  | static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length); | 
|  | static const char*  GetDefaultCompressedFontDataTTFBase85(); | 
|  | static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; } | 
|  | static void         Decode85(const unsigned char* src, unsigned char* dst) | 
|  | { | 
|  | while (*src) | 
|  | { | 
|  | unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4])))); | 
|  | dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness. | 
|  | src += 5; | 
|  | dst += 4; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Load embedded ProggyClean.ttf at size 13, disable oversampling | 
|  | ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) | 
|  | { | 
|  | ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); | 
|  | if (!font_cfg_template) | 
|  | { | 
|  | font_cfg.OversampleH = font_cfg.OversampleV = 1; | 
|  | font_cfg.PixelSnapH = true; | 
|  | } | 
|  | if (font_cfg.SizePixels <= 0.0f) | 
|  | font_cfg.SizePixels = 13.0f * 1.0f; | 
|  | if (font_cfg.Name[0] == '\0') | 
|  | ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels); | 
|  | font_cfg.EllipsisChar = (ImWchar)0x0085; | 
|  | font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f);  // Add +1 offset per 13 units | 
|  |  | 
|  | const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); | 
|  | const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault(); | 
|  | ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges); | 
|  | return font; | 
|  | } | 
|  |  | 
|  | ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) | 
|  | { | 
|  | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | 
|  | size_t data_size = 0; | 
|  | void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0); | 
|  | if (!data) | 
|  | { | 
|  | IM_ASSERT_USER_ERROR(0, "Could not load font file!"); | 
|  | return NULL; | 
|  | } | 
|  | ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); | 
|  | if (font_cfg.Name[0] == '\0') | 
|  | { | 
|  | // Store a short copy of filename into into the font name for convenience | 
|  | const char* p; | 
|  | for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} | 
|  | ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels); | 
|  | } | 
|  | return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges); | 
|  | } | 
|  |  | 
|  | // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). | 
|  | ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) | 
|  | { | 
|  | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | 
|  | ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); | 
|  | IM_ASSERT(font_cfg.FontData == NULL); | 
|  | font_cfg.FontData = ttf_data; | 
|  | font_cfg.FontDataSize = ttf_size; | 
|  | font_cfg.SizePixels = size_pixels; | 
|  | if (glyph_ranges) | 
|  | font_cfg.GlyphRanges = glyph_ranges; | 
|  | return AddFont(&font_cfg); | 
|  | } | 
|  |  | 
|  | ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) | 
|  | { | 
|  | const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data); | 
|  | unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size); | 
|  | stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); | 
|  |  | 
|  | ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); | 
|  | IM_ASSERT(font_cfg.FontData == NULL); | 
|  | font_cfg.FontDataOwnedByAtlas = true; | 
|  | return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges); | 
|  | } | 
|  |  | 
|  | ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) | 
|  | { | 
|  | int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; | 
|  | void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size); | 
|  | Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf); | 
|  | ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); | 
|  | IM_FREE(compressed_ttf); | 
|  | return font; | 
|  | } | 
|  |  | 
|  | int ImFontAtlas::AddCustomRectRegular(int width, int height) | 
|  | { | 
|  | IM_ASSERT(width > 0 && width <= 0xFFFF); | 
|  | IM_ASSERT(height > 0 && height <= 0xFFFF); | 
|  | ImFontAtlasCustomRect r; | 
|  | r.Width = (unsigned short)width; | 
|  | r.Height = (unsigned short)height; | 
|  | CustomRects.push_back(r); | 
|  | return CustomRects.Size - 1; // Return index | 
|  | } | 
|  |  | 
|  | int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset) | 
|  | { | 
|  | #ifdef IMGUI_USE_WCHAR32 | 
|  | IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX); | 
|  | #endif | 
|  | IM_ASSERT(font != NULL); | 
|  | IM_ASSERT(width > 0 && width <= 0xFFFF); | 
|  | IM_ASSERT(height > 0 && height <= 0xFFFF); | 
|  | ImFontAtlasCustomRect r; | 
|  | r.Width = (unsigned short)width; | 
|  | r.Height = (unsigned short)height; | 
|  | r.GlyphID = id; | 
|  | r.GlyphAdvanceX = advance_x; | 
|  | r.GlyphOffset = offset; | 
|  | r.Font = font; | 
|  | CustomRects.push_back(r); | 
|  | return CustomRects.Size - 1; // Return index | 
|  | } | 
|  |  | 
|  | void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const | 
|  | { | 
|  | IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates | 
|  | IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed | 
|  | *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y); | 
|  | *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y); | 
|  | } | 
|  |  | 
|  | bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]) | 
|  | { | 
|  | if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT) | 
|  | return false; | 
|  | if (Flags & ImFontAtlasFlags_NoMouseCursors) | 
|  | return false; | 
|  |  | 
|  | IM_ASSERT(PackIdMouseCursors != -1); | 
|  | ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors); | 
|  | ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y); | 
|  | ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1]; | 
|  | *out_size = size; | 
|  | *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2]; | 
|  | out_uv_border[0] = (pos) * TexUvScale; | 
|  | out_uv_border[1] = (pos + size) * TexUvScale; | 
|  | pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; | 
|  | out_uv_fill[0] = (pos) * TexUvScale; | 
|  | out_uv_fill[1] = (pos + size) * TexUvScale; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool    ImFontAtlas::Build() | 
|  | { | 
|  | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | 
|  | return ImFontAtlasBuildWithStbTruetype(this); | 
|  | } | 
|  |  | 
|  | void    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor) | 
|  | { | 
|  | for (unsigned int i = 0; i < 256; i++) | 
|  | { | 
|  | unsigned int value = (unsigned int)(i * in_brighten_factor); | 
|  | out_table[i] = value > 255 ? 255 : (value & 0xFF); | 
|  | } | 
|  | } | 
|  |  | 
|  | void    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride) | 
|  | { | 
|  | unsigned char* data = pixels + x + y * stride; | 
|  | for (int j = h; j > 0; j--, data += stride) | 
|  | for (int i = 0; i < w; i++) | 
|  | data[i] = table[data[i]]; | 
|  | } | 
|  |  | 
|  | // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont) | 
|  | // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.) | 
|  | struct ImFontBuildSrcData | 
|  | { | 
|  | stbtt_fontinfo      FontInfo; | 
|  | stbtt_pack_range    PackRange;          // Hold the list of codepoints to pack (essentially points to Codepoints.Data) | 
|  | stbrp_rect*         Rects;              // Rectangle to pack. We first fill in their size and the packer will give us their position. | 
|  | stbtt_packedchar*   PackedChars;        // Output glyphs | 
|  | const ImWchar*      SrcRanges;          // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF) | 
|  | int                 DstIndex;           // Index into atlas->Fonts[] and dst_tmp_array[] | 
|  | int                 GlyphsHighest;      // Highest requested codepoint | 
|  | int                 GlyphsCount;        // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font) | 
|  | ImBitVector         GlyphsSet;          // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB) | 
|  | ImVector<int>       GlyphsList;         // Glyph codepoints list (flattened version of GlyphsMap) | 
|  | }; | 
|  |  | 
|  | // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont) | 
|  | struct ImFontBuildDstData | 
|  | { | 
|  | int                 SrcCount;           // Number of source fonts targeting this destination font. | 
|  | int                 GlyphsHighest; | 
|  | int                 GlyphsCount; | 
|  | ImBitVector         GlyphsSet;          // This is used to resolve collision when multiple sources are merged into a same destination font. | 
|  | }; | 
|  |  | 
|  | static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out) | 
|  | { | 
|  | IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int)); | 
|  | const ImU32* it_begin = in->Storage.begin(); | 
|  | const ImU32* it_end = in->Storage.end(); | 
|  | for (const ImU32* it = it_begin; it < it_end; it++) | 
|  | if (ImU32 entries_32 = *it) | 
|  | for (ImU32 bit_n = 0; bit_n < 32; bit_n++) | 
|  | if (entries_32 & ((ImU32)1 << bit_n)) | 
|  | out->push_back((int)(((it - it_begin) << 5) + bit_n)); | 
|  | } | 
|  |  | 
|  | bool    ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) | 
|  | { | 
|  | IM_ASSERT(atlas->ConfigData.Size > 0); | 
|  |  | 
|  | ImFontAtlasBuildInit(atlas); | 
|  |  | 
|  | // Clear atlas | 
|  | atlas->TexID = (ImTextureID)NULL; | 
|  | atlas->TexWidth = atlas->TexHeight = 0; | 
|  | atlas->TexUvScale = ImVec2(0.0f, 0.0f); | 
|  | atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f); | 
|  | atlas->ClearTexData(); | 
|  |  | 
|  | // Temporary storage for building | 
|  | ImVector<ImFontBuildSrcData> src_tmp_array; | 
|  | ImVector<ImFontBuildDstData> dst_tmp_array; | 
|  | src_tmp_array.resize(atlas->ConfigData.Size); | 
|  | dst_tmp_array.resize(atlas->Fonts.Size); | 
|  | memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes()); | 
|  | memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes()); | 
|  |  | 
|  | // 1. Initialize font loading structure, check font data validity | 
|  | for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++) | 
|  | { | 
|  | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; | 
|  | ImFontConfig& cfg = atlas->ConfigData[src_i]; | 
|  | IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas)); | 
|  |  | 
|  | // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices) | 
|  | src_tmp.DstIndex = -1; | 
|  | for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++) | 
|  | if (cfg.DstFont == atlas->Fonts[output_i]) | 
|  | src_tmp.DstIndex = output_i; | 
|  | IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array? | 
|  | if (src_tmp.DstIndex == -1) | 
|  | return false; | 
|  |  | 
|  | // Initialize helper structure for font loading and verify that the TTF/OTF data is correct | 
|  | const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); | 
|  | IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found."); | 
|  | if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) | 
|  | return false; | 
|  |  | 
|  | // Measure highest codepoints | 
|  | ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; | 
|  | src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault(); | 
|  | for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) | 
|  | src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]); | 
|  | dst_tmp.SrcCount++; | 
|  | dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest); | 
|  | } | 
|  |  | 
|  | // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs. | 
|  | int total_glyphs_count = 0; | 
|  | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) | 
|  | { | 
|  | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; | 
|  | ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; | 
|  | src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1); | 
|  | if (dst_tmp.GlyphsSet.Storage.empty()) | 
|  | dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1); | 
|  |  | 
|  | for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) | 
|  | for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++) | 
|  | { | 
|  | if (dst_tmp.GlyphsSet.TestBit(codepoint))    // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true) | 
|  | continue; | 
|  | if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint))    // It is actually in the font? | 
|  | continue; | 
|  |  | 
|  | // Add to avail set/counters | 
|  | src_tmp.GlyphsCount++; | 
|  | dst_tmp.GlyphsCount++; | 
|  | src_tmp.GlyphsSet.SetBit(codepoint); | 
|  | dst_tmp.GlyphsSet.SetBit(codepoint); | 
|  | total_glyphs_count++; | 
|  | } | 
|  | } | 
|  |  | 
|  | // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another) | 
|  | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) | 
|  | { | 
|  | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; | 
|  | src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount); | 
|  | UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList); | 
|  | src_tmp.GlyphsSet.Clear(); | 
|  | IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount); | 
|  | } | 
|  | for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++) | 
|  | dst_tmp_array[dst_i].GlyphsSet.Clear(); | 
|  | dst_tmp_array.clear(); | 
|  |  | 
|  | // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) | 
|  | // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity) | 
|  | ImVector<stbrp_rect> buf_rects; | 
|  | ImVector<stbtt_packedchar> buf_packedchars; | 
|  | buf_rects.resize(total_glyphs_count); | 
|  | buf_packedchars.resize(total_glyphs_count); | 
|  | memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes()); | 
|  | memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes()); | 
|  |  | 
|  | // 4. Gather glyphs sizes so we can pack them in our virtual canvas. | 
|  | int total_surface = 0; | 
|  | int buf_rects_out_n = 0; | 
|  | int buf_packedchars_out_n = 0; | 
|  | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) | 
|  | { | 
|  | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; | 
|  | if (src_tmp.GlyphsCount == 0) | 
|  | continue; | 
|  |  | 
|  | src_tmp.Rects = &buf_rects[buf_rects_out_n]; | 
|  | src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n]; | 
|  | buf_rects_out_n += src_tmp.GlyphsCount; | 
|  | buf_packedchars_out_n += src_tmp.GlyphsCount; | 
|  |  | 
|  | // Convert our ranges in the format stb_truetype wants | 
|  | ImFontConfig& cfg = atlas->ConfigData[src_i]; | 
|  | src_tmp.PackRange.font_size = cfg.SizePixels; | 
|  | src_tmp.PackRange.first_unicode_codepoint_in_range = 0; | 
|  | src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data; | 
|  | src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size; | 
|  | src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars; | 
|  | src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH; | 
|  | src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV; | 
|  |  | 
|  | // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects) | 
|  | const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels); | 
|  | const int padding = atlas->TexGlyphPadding; | 
|  | for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++) | 
|  | { | 
|  | int x0, y0, x1, y1; | 
|  | const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]); | 
|  | IM_ASSERT(glyph_index_in_font != 0); | 
|  | stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1); | 
|  | src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1); | 
|  | src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1); | 
|  | total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h; | 
|  | } | 
|  | } | 
|  |  | 
|  | // We need a width for the skyline algorithm, any width! | 
|  | // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height. | 
|  | // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface. | 
|  | const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1; | 
|  | atlas->TexHeight = 0; | 
|  | if (atlas->TexDesiredWidth > 0) | 
|  | atlas->TexWidth = atlas->TexDesiredWidth; | 
|  | else | 
|  | atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512; | 
|  |  | 
|  | // 5. Start packing | 
|  | // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). | 
|  | const int TEX_HEIGHT_MAX = 1024 * 32; | 
|  | stbtt_pack_context spc = {}; | 
|  | stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL); | 
|  | ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info); | 
|  |  | 
|  | // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point. | 
|  | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) | 
|  | { | 
|  | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; | 
|  | if (src_tmp.GlyphsCount == 0) | 
|  | continue; | 
|  |  | 
|  | stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount); | 
|  |  | 
|  | // Extend texture height and mark missing glyphs as non-packed so we won't render them. | 
|  | // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?) | 
|  | for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) | 
|  | if (src_tmp.Rects[glyph_i].was_packed) | 
|  | atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h); | 
|  | } | 
|  |  | 
|  | // 7. Allocate texture | 
|  | atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight); | 
|  | atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); | 
|  | atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight); | 
|  | memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight); | 
|  | spc.pixels = atlas->TexPixelsAlpha8; | 
|  | spc.height = atlas->TexHeight; | 
|  |  | 
|  | // 8. Render/rasterize font characters into the texture | 
|  | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) | 
|  | { | 
|  | ImFontConfig& cfg = atlas->ConfigData[src_i]; | 
|  | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; | 
|  | if (src_tmp.GlyphsCount == 0) | 
|  | continue; | 
|  |  | 
|  | stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects); | 
|  |  | 
|  | // Apply multiply operator | 
|  | if (cfg.RasterizerMultiply != 1.0f) | 
|  | { | 
|  | unsigned char multiply_table[256]; | 
|  | ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply); | 
|  | stbrp_rect* r = &src_tmp.Rects[0]; | 
|  | for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++) | 
|  | if (r->was_packed) | 
|  | ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1); | 
|  | } | 
|  | src_tmp.Rects = NULL; | 
|  | } | 
|  |  | 
|  | // End packing | 
|  | stbtt_PackEnd(&spc); | 
|  | buf_rects.clear(); | 
|  |  | 
|  | // 9. Setup ImFont and glyphs for runtime | 
|  | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) | 
|  | { | 
|  | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; | 
|  | if (src_tmp.GlyphsCount == 0) | 
|  | continue; | 
|  |  | 
|  | // When merging fonts with MergeMode=true: | 
|  | // - We can have multiple input fonts writing into a same destination font. | 
|  | // - dst_font->ConfigData is != from cfg which is our source configuration. | 
|  | ImFontConfig& cfg = atlas->ConfigData[src_i]; | 
|  | ImFont* dst_font = cfg.DstFont; | 
|  |  | 
|  | const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels); | 
|  | int unscaled_ascent, unscaled_descent, unscaled_line_gap; | 
|  | stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); | 
|  |  | 
|  | const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1)); | 
|  | const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1)); | 
|  | ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent); | 
|  | const float font_off_x = cfg.GlyphOffset.x; | 
|  | const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent); | 
|  |  | 
|  | for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) | 
|  | { | 
|  | // Register glyph | 
|  | const int codepoint = src_tmp.GlyphsList[glyph_i]; | 
|  | const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i]; | 
|  | stbtt_aligned_quad q; | 
|  | float unused_x = 0.0f, unused_y = 0.0f; | 
|  | stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0); | 
|  | dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Cleanup temporary (ImVector doesn't honor destructor) | 
|  | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) | 
|  | src_tmp_array[src_i].~ImFontBuildSrcData(); | 
|  |  | 
|  | ImFontAtlasBuildFinish(atlas); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent) | 
|  | { | 
|  | if (!font_config->MergeMode) | 
|  | { | 
|  | font->ClearOutputData(); | 
|  | font->FontSize = font_config->SizePixels; | 
|  | font->ConfigData = font_config; | 
|  | font->ConfigDataCount = 0; | 
|  | font->ContainerAtlas = atlas; | 
|  | font->Ascent = ascent; | 
|  | font->Descent = descent; | 
|  | } | 
|  | font->ConfigDataCount++; | 
|  | } | 
|  |  | 
|  | void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque) | 
|  | { | 
|  | stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque; | 
|  | IM_ASSERT(pack_context != NULL); | 
|  |  | 
|  | ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects; | 
|  | IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong. | 
|  |  | 
|  | ImVector<stbrp_rect> pack_rects; | 
|  | pack_rects.resize(user_rects.Size); | 
|  | memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes()); | 
|  | for (int i = 0; i < user_rects.Size; i++) | 
|  | { | 
|  | pack_rects[i].w = user_rects[i].Width; | 
|  | pack_rects[i].h = user_rects[i].Height; | 
|  | } | 
|  | stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size); | 
|  | for (int i = 0; i < pack_rects.Size; i++) | 
|  | if (pack_rects[i].was_packed) | 
|  | { | 
|  | user_rects[i].X = pack_rects[i].x; | 
|  | user_rects[i].Y = pack_rects[i].y; | 
|  | IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height); | 
|  | atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h); | 
|  | } | 
|  | } | 
|  |  | 
|  | void ImFontAtlasBuildRender1bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value) | 
|  | { | 
|  | IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth); | 
|  | IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight); | 
|  | unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth); | 
|  | for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w) | 
|  | for (int off_x = 0; off_x < w; off_x++) | 
|  | out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00; | 
|  | } | 
|  |  | 
|  | static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas) | 
|  | { | 
|  | ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors); | 
|  | IM_ASSERT(r->IsPacked()); | 
|  |  | 
|  | const int w = atlas->TexWidth; | 
|  | if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) | 
|  | { | 
|  | // Render/copy pixels | 
|  | IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); | 
|  | const int x_for_white = r->X; | 
|  | const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; | 
|  | ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF); | 
|  | ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF); | 
|  | } | 
|  | else | 
|  | { | 
|  | // Render 4 white pixels | 
|  | IM_ASSERT(r->Width == 2 && r->Height == 2); | 
|  | const int offset = (int)r->X + (int)r->Y * w; | 
|  | atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF; | 
|  | } | 
|  | atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y); | 
|  | } | 
|  |  | 
|  | static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas) | 
|  | { | 
|  | if (atlas->Flags & ImFontAtlasFlags_NoBakedLines) | 
|  | return; | 
|  |  | 
|  | // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them | 
|  | ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines); | 
|  | IM_ASSERT(r->IsPacked()); | 
|  | for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row | 
|  | { | 
|  | // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle | 
|  | unsigned int y = n; | 
|  | unsigned int line_width = n; | 
|  | unsigned int pad_left = (r->Width - line_width) / 2; | 
|  | unsigned int pad_right = r->Width - (pad_left + line_width); | 
|  |  | 
|  | // Write each slice | 
|  | IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels | 
|  | unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)]; | 
|  | memset(write_ptr, 0x00, pad_left); | 
|  | memset(write_ptr + pad_left, 0xFF, line_width); | 
|  | memset(write_ptr + pad_left + line_width, 0x00, pad_right); | 
|  |  | 
|  | // Calculate UVs for this line | 
|  | ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale; | 
|  | ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale; | 
|  | float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts | 
|  | atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Note: this is called / shared by both the stb_truetype and the FreeType builder | 
|  | void ImFontAtlasBuildInit(ImFontAtlas* atlas) | 
|  | { | 
|  | // Register texture region for mouse cursors or standard white pixels | 
|  | if (atlas->PackIdMouseCursors < 0) | 
|  | { | 
|  | if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) | 
|  | atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H); | 
|  | else | 
|  | atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2); | 
|  | } | 
|  |  | 
|  | // Register texture region for thick lines | 
|  | // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row | 
|  | if (atlas->PackIdLines < 0) | 
|  | { | 
|  | if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines)) | 
|  | atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1); | 
|  | } | 
|  | } | 
|  |  | 
|  | // This is called/shared by both the stb_truetype and the FreeType builder. | 
|  | void ImFontAtlasBuildFinish(ImFontAtlas* atlas) | 
|  | { | 
|  | // Render into our custom data blocks | 
|  | IM_ASSERT(atlas->TexPixelsAlpha8 != NULL); | 
|  | ImFontAtlasBuildRenderDefaultTexData(atlas); | 
|  | ImFontAtlasBuildRenderLinesTexData(atlas); | 
|  |  | 
|  | // Register custom rectangle glyphs | 
|  | for (int i = 0; i < atlas->CustomRects.Size; i++) | 
|  | { | 
|  | const ImFontAtlasCustomRect* r = &atlas->CustomRects[i]; | 
|  | if (r->Font == NULL || r->GlyphID == 0) | 
|  | continue; | 
|  |  | 
|  | // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH | 
|  | IM_ASSERT(r->Font->ContainerAtlas == atlas); | 
|  | ImVec2 uv0, uv1; | 
|  | atlas->CalcCustomRectUV(r, &uv0, &uv1); | 
|  | r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX); | 
|  | } | 
|  |  | 
|  | // Build all fonts lookup tables | 
|  | for (int i = 0; i < atlas->Fonts.Size; i++) | 
|  | if (atlas->Fonts[i]->DirtyLookupTables) | 
|  | atlas->Fonts[i]->BuildLookupTable(); | 
|  |  | 
|  | // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis). | 
|  | // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character. | 
|  | // FIXME: Also note that 0x2026 is currently seldom included in our font ranges. Because of this we are more likely to use three individual dots. | 
|  | for (int i = 0; i < atlas->Fonts.size(); i++) | 
|  | { | 
|  | ImFont* font = atlas->Fonts[i]; | 
|  | if (font->EllipsisChar != (ImWchar)-1) | 
|  | continue; | 
|  | const ImWchar ellipsis_variants[] = { (ImWchar)0x2026, (ImWchar)0x0085 }; | 
|  | for (int j = 0; j < IM_ARRAYSIZE(ellipsis_variants); j++) | 
|  | if (font->FindGlyphNoFallback(ellipsis_variants[j]) != NULL) // Verify glyph exists | 
|  | { | 
|  | font->EllipsisChar = ellipsis_variants[j]; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Retrieve list of range (2 int per range, values are inclusive) | 
|  | const ImWchar*   ImFontAtlas::GetGlyphRangesDefault() | 
|  | { | 
|  | static const ImWchar ranges[] = | 
|  | { | 
|  | 0x0020, 0x00FF, // Basic Latin + Latin Supplement | 
|  | 0, | 
|  | }; | 
|  | return &ranges[0]; | 
|  | } | 
|  |  | 
|  | const ImWchar*  ImFontAtlas::GetGlyphRangesKorean() | 
|  | { | 
|  | static const ImWchar ranges[] = | 
|  | { | 
|  | 0x0020, 0x00FF, // Basic Latin + Latin Supplement | 
|  | 0x3131, 0x3163, // Korean alphabets | 
|  | 0xAC00, 0xD7A3, // Korean characters | 
|  | 0, | 
|  | }; | 
|  | return &ranges[0]; | 
|  | } | 
|  |  | 
|  | const ImWchar*  ImFontAtlas::GetGlyphRangesChineseFull() | 
|  | { | 
|  | static const ImWchar ranges[] = | 
|  | { | 
|  | 0x0020, 0x00FF, // Basic Latin + Latin Supplement | 
|  | 0x2000, 0x206F, // General Punctuation | 
|  | 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana | 
|  | 0x31F0, 0x31FF, // Katakana Phonetic Extensions | 
|  | 0xFF00, 0xFFEF, // Half-width characters | 
|  | 0x4e00, 0x9FAF, // CJK Ideograms | 
|  | 0, | 
|  | }; | 
|  | return &ranges[0]; | 
|  | } | 
|  |  | 
|  | static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges) | 
|  | { | 
|  | for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2) | 
|  | { | 
|  | out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]); | 
|  | base_codepoint += accumulative_offsets[n]; | 
|  | } | 
|  | out_ranges[0] = 0; | 
|  | } | 
|  |  | 
|  | //------------------------------------------------------------------------- | 
|  | // [SECTION] ImFontAtlas glyph ranges helpers | 
|  | //------------------------------------------------------------------------- | 
|  |  | 
|  | const ImWchar*  ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon() | 
|  | { | 
|  | // Store 2500 regularly used characters for Simplified Chinese. | 
|  | // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8 | 
|  | // This table covers 97.97% of all characters used during the month in July, 1987. | 
|  | // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. | 
|  | // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) | 
|  | static const short accumulative_offsets_from_0x4E00[] = | 
|  | { | 
|  | 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2, | 
|  | 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4, | 
|  | 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1, | 
|  | 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2, | 
|  | 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6, | 
|  | 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1, | 
|  | 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3, | 
|  | 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4, | 
|  | 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12, | 
|  | 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1, | 
|  | 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23, | 
|  | 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6, | 
|  | 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6, | 
|  | 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1, | 
|  | 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5, | 
|  | 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15, | 
|  | 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6, | 
|  | 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4, | 
|  | 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5, | 
|  | 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2, | 
|  | 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16, | 
|  | 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31, | 
|  | 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7, | 
|  | 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2, | 
|  | 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13, | 
|  | 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3, | 
|  | 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4, | 
|  | 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1, | 
|  | 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3, | 
|  | 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11, | 
|  | 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9, | 
|  | 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2, | 
|  | 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3, | 
|  | 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12, | 
|  | 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8, | 
|  | 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5, | 
|  | 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1, | 
|  | 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5, | 
|  | 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6, | 
|  | 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6 | 
|  | }; | 
|  | static ImWchar base_ranges[] = // not zero-terminated | 
|  | { | 
|  | 0x0020, 0x00FF, // Basic Latin + Latin Supplement | 
|  | 0x2000, 0x206F, // General Punctuation | 
|  | 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana | 
|  | 0x31F0, 0x31FF, // Katakana Phonetic Extensions | 
|  | 0xFF00, 0xFFEF  // Half-width characters | 
|  | }; | 
|  | static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 }; | 
|  | if (!full_ranges[0]) | 
|  | { | 
|  | memcpy(full_ranges, base_ranges, sizeof(base_ranges)); | 
|  | UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); | 
|  | } | 
|  | return &full_ranges[0]; | 
|  | } | 
|  |  | 
|  | const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese() | 
|  | { | 
|  | // 1946 common ideograms code points for Japanese | 
|  | // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering | 
|  | // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this. | 
|  | // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. | 
|  | // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) | 
|  | static const short accumulative_offsets_from_0x4E00[] = | 
|  | { | 
|  | 0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18, | 
|  | 5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15, | 
|  | 2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1, | 
|  | 2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12, | 
|  | 20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9, | 
|  | 4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3, | 
|  | 3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23, | 
|  | 8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2, | 
|  | 3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14, | 
|  | 15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5, | 
|  | 1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12, | 
|  | 12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16, | 
|  | 22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2, | 
|  | 5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2, | 
|  | 1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7, | 
|  | 1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14, | 
|  | 11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25, | 
|  | 15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18, | 
|  | 5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5, | 
|  | 3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15, | 
|  | 18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1, | 
|  | 27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4, | 
|  | 1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41, | 
|  | 1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2, | 
|  | 10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159, | 
|  | 179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6, | 
|  | 3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1, | 
|  | 3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2, | 
|  | 3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16, | 
|  | 4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2, | 
|  | 1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65, | 
|  | 51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39, | 
|  | }; | 
|  | static ImWchar base_ranges[] = // not zero-terminated | 
|  | { | 
|  | 0x0020, 0x00FF, // Basic Latin + Latin Supplement | 
|  | 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana | 
|  | 0x31F0, 0x31FF, // Katakana Phonetic Extensions | 
|  | 0xFF00, 0xFFEF  // Half-width characters | 
|  | }; | 
|  | static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 }; | 
|  | if (!full_ranges[0]) | 
|  | { | 
|  | memcpy(full_ranges, base_ranges, sizeof(base_ranges)); | 
|  | UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); | 
|  | } | 
|  | return &full_ranges[0]; | 
|  | } | 
|  |  | 
|  | const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic() | 
|  | { | 
|  | static const ImWchar ranges[] = | 
|  | { | 
|  | 0x0020, 0x00FF, // Basic Latin + Latin Supplement | 
|  | 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement | 
|  | 0x2DE0, 0x2DFF, // Cyrillic Extended-A | 
|  | 0xA640, 0xA69F, // Cyrillic Extended-B | 
|  | 0, | 
|  | }; | 
|  | return &ranges[0]; | 
|  | } | 
|  |  | 
|  | const ImWchar*  ImFontAtlas::GetGlyphRangesThai() | 
|  | { | 
|  | static const ImWchar ranges[] = | 
|  | { | 
|  | 0x0020, 0x00FF, // Basic Latin | 
|  | 0x2010, 0x205E, // Punctuations | 
|  | 0x0E00, 0x0E7F, // Thai | 
|  | 0, | 
|  | }; | 
|  | return &ranges[0]; | 
|  | } | 
|  |  | 
|  | const ImWchar*  ImFontAtlas::GetGlyphRangesVietnamese() | 
|  | { | 
|  | static const ImWchar ranges[] = | 
|  | { | 
|  | 0x0020, 0x00FF, // Basic Latin | 
|  | 0x0102, 0x0103, | 
|  | 0x0110, 0x0111, | 
|  | 0x0128, 0x0129, | 
|  | 0x0168, 0x0169, | 
|  | 0x01A0, 0x01A1, | 
|  | 0x01AF, 0x01B0, | 
|  | 0x1EA0, 0x1EF9, | 
|  | 0, | 
|  | }; | 
|  | return &ranges[0]; | 
|  | } | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // [SECTION] ImFontGlyphRangesBuilder | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end) | 
|  | { | 
|  | while (text_end ? (text < text_end) : *text) | 
|  | { | 
|  | unsigned int c = 0; | 
|  | int c_len = ImTextCharFromUtf8(&c, text, text_end); | 
|  | text += c_len; | 
|  | if (c_len == 0) | 
|  | break; | 
|  | AddChar((ImWchar)c); | 
|  | } | 
|  | } | 
|  |  | 
|  | void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges) | 
|  | { | 
|  | for (; ranges[0]; ranges += 2) | 
|  | for (ImWchar c = ranges[0]; c <= ranges[1]; c++) | 
|  | AddChar(c); | 
|  | } | 
|  |  | 
|  | void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges) | 
|  | { | 
|  | const int max_codepoint = IM_UNICODE_CODEPOINT_MAX; | 
|  | for (int n = 0; n <= max_codepoint; n++) | 
|  | if (GetBit(n)) | 
|  | { | 
|  | out_ranges->push_back((ImWchar)n); | 
|  | while (n < max_codepoint && GetBit(n + 1)) | 
|  | n++; | 
|  | out_ranges->push_back((ImWchar)n); | 
|  | } | 
|  | out_ranges->push_back(0); | 
|  | } | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // [SECTION] ImFont | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | ImFont::ImFont() | 
|  | { | 
|  | FontSize = 0.0f; | 
|  | FallbackAdvanceX = 0.0f; | 
|  | FallbackChar = (ImWchar)'?'; | 
|  | EllipsisChar = (ImWchar)-1; | 
|  | FallbackGlyph = NULL; | 
|  | ContainerAtlas = NULL; | 
|  | ConfigData = NULL; | 
|  | ConfigDataCount = 0; | 
|  | DirtyLookupTables = false; | 
|  | Scale = 1.0f; | 
|  | Ascent = Descent = 0.0f; | 
|  | MetricsTotalSurface = 0; | 
|  | memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap)); | 
|  | } | 
|  |  | 
|  | ImFont::~ImFont() | 
|  | { | 
|  | ClearOutputData(); | 
|  | } | 
|  |  | 
|  | void    ImFont::ClearOutputData() | 
|  | { | 
|  | FontSize = 0.0f; | 
|  | FallbackAdvanceX = 0.0f; | 
|  | Glyphs.clear(); | 
|  | IndexAdvanceX.clear(); | 
|  | IndexLookup.clear(); | 
|  | FallbackGlyph = NULL; | 
|  | ContainerAtlas = NULL; | 
|  | DirtyLookupTables = true; | 
|  | Ascent = Descent = 0.0f; | 
|  | MetricsTotalSurface = 0; | 
|  | } | 
|  |  | 
|  | void ImFont::BuildLookupTable() | 
|  | { | 
|  | int max_codepoint = 0; | 
|  | for (int i = 0; i != Glyphs.Size; i++) | 
|  | max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); | 
|  |  | 
|  | // Build lookup table | 
|  | IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved | 
|  | IndexAdvanceX.clear(); | 
|  | IndexLookup.clear(); | 
|  | DirtyLookupTables = false; | 
|  | memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap)); | 
|  | GrowIndex(max_codepoint + 1); | 
|  | for (int i = 0; i < Glyphs.Size; i++) | 
|  | { | 
|  | int codepoint = (int)Glyphs[i].Codepoint; | 
|  | IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; | 
|  | IndexLookup[codepoint] = (ImWchar)i; | 
|  |  | 
|  | // Mark 4K page as used | 
|  | const int page_n = codepoint / 4096; | 
|  | Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7); | 
|  | } | 
|  |  | 
|  | // Create a glyph to handle TAB | 
|  | // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) | 
|  | if (FindGlyph((ImWchar)' ')) | 
|  | { | 
|  | if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times (FIXME: Flaky) | 
|  | Glyphs.resize(Glyphs.Size + 1); | 
|  | ImFontGlyph& tab_glyph = Glyphs.back(); | 
|  | tab_glyph = *FindGlyph((ImWchar)' '); | 
|  | tab_glyph.Codepoint = '\t'; | 
|  | tab_glyph.AdvanceX *= IM_TABSIZE; | 
|  | IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; | 
|  | IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1); | 
|  | } | 
|  |  | 
|  | // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons) | 
|  | SetGlyphVisible((ImWchar)' ', false); | 
|  | SetGlyphVisible((ImWchar)'\t', false); | 
|  |  | 
|  | // Setup fall-backs | 
|  | FallbackGlyph = FindGlyphNoFallback(FallbackChar); | 
|  | FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f; | 
|  | for (int i = 0; i < max_codepoint + 1; i++) | 
|  | if (IndexAdvanceX[i] < 0.0f) | 
|  | IndexAdvanceX[i] = FallbackAdvanceX; | 
|  | } | 
|  |  | 
|  | // API is designed this way to avoid exposing the 4K page size | 
|  | // e.g. use with IsGlyphRangeUnused(0, 255) | 
|  | bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last) | 
|  | { | 
|  | unsigned int page_begin = (c_begin / 4096); | 
|  | unsigned int page_last = (c_last / 4096); | 
|  | for (unsigned int page_n = page_begin; page_n <= page_last; page_n++) | 
|  | if ((page_n >> 3) < sizeof(Used4kPagesMap)) | 
|  | if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7))) | 
|  | return false; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void ImFont::SetGlyphVisible(ImWchar c, bool visible) | 
|  | { | 
|  | if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c)) | 
|  | glyph->Visible = visible ? 1 : 0; | 
|  | } | 
|  |  | 
|  | void ImFont::SetFallbackChar(ImWchar c) | 
|  | { | 
|  | FallbackChar = c; | 
|  | BuildLookupTable(); | 
|  | } | 
|  |  | 
|  | void ImFont::GrowIndex(int new_size) | 
|  | { | 
|  | IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size); | 
|  | if (new_size <= IndexLookup.Size) | 
|  | return; | 
|  | IndexAdvanceX.resize(new_size, -1.0f); | 
|  | IndexLookup.resize(new_size, (ImWchar)-1); | 
|  | } | 
|  |  | 
|  | // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. | 
|  | // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis). | 
|  | // 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font. | 
|  | void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x) | 
|  | { | 
|  | if (cfg != NULL) | 
|  | { | 
|  | // Clamp & recenter if needed | 
|  | const float advance_x_original = advance_x; | 
|  | advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX); | 
|  | if (advance_x != advance_x_original) | 
|  | { | 
|  | float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f; | 
|  | x0 += char_off_x; | 
|  | x1 += char_off_x; | 
|  | } | 
|  |  | 
|  | // Snap to pixel | 
|  | if (cfg->PixelSnapH) | 
|  | advance_x = IM_ROUND(advance_x); | 
|  |  | 
|  | // Bake spacing | 
|  | advance_x += cfg->GlyphExtraSpacing.x; | 
|  | } | 
|  |  | 
|  | Glyphs.resize(Glyphs.Size + 1); | 
|  | ImFontGlyph& glyph = Glyphs.back(); | 
|  | glyph.Codepoint = (unsigned int)codepoint; | 
|  | glyph.Visible = (x0 != x1) && (y0 != y1); | 
|  | glyph.X0 = x0; | 
|  | glyph.Y0 = y0; | 
|  | glyph.X1 = x1; | 
|  | glyph.Y1 = y1; | 
|  | glyph.U0 = u0; | 
|  | glyph.V0 = v0; | 
|  | glyph.U1 = u1; | 
|  | glyph.V1 = v1; | 
|  | glyph.AdvanceX = advance_x; | 
|  |  | 
|  | // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round) | 
|  | // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling. | 
|  | float pad = ContainerAtlas->TexGlyphPadding + 0.99f; | 
|  | DirtyLookupTables = true; | 
|  | MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad); | 
|  | } | 
|  |  | 
|  | void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) | 
|  | { | 
|  | IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. | 
|  | unsigned int index_size = (unsigned int)IndexLookup.Size; | 
|  |  | 
|  | if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists | 
|  | return; | 
|  | if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op | 
|  | return; | 
|  |  | 
|  | GrowIndex(dst + 1); | 
|  | IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1; | 
|  | IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; | 
|  | } | 
|  |  | 
|  | const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const | 
|  | { | 
|  | if (c >= (size_t)IndexLookup.Size) | 
|  | return FallbackGlyph; | 
|  | const ImWchar i = IndexLookup.Data[c]; | 
|  | if (i == (ImWchar)-1) | 
|  | return FallbackGlyph; | 
|  | return &Glyphs.Data[i]; | 
|  | } | 
|  |  | 
|  | const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const | 
|  | { | 
|  | if (c >= (size_t)IndexLookup.Size) | 
|  | return NULL; | 
|  | const ImWchar i = IndexLookup.Data[c]; | 
|  | if (i == (ImWchar)-1) | 
|  | return NULL; | 
|  | return &Glyphs.Data[i]; | 
|  | } | 
|  |  | 
|  | const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const | 
|  | { | 
|  | // Simple word-wrapping for English, not full-featured. Please submit failing cases! | 
|  | // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) | 
|  |  | 
|  | // For references, possible wrap point marked with ^ | 
|  | //  "aaa bbb, ccc,ddd. eee   fff. ggg!" | 
|  | //      ^    ^    ^   ^   ^__    ^    ^ | 
|  |  | 
|  | // List of hardcoded separators: .,;!?'" | 
|  |  | 
|  | // Skip extra blanks after a line returns (that includes not counting them in width computation) | 
|  | // e.g. "Hello    world" --> "Hello" "World" | 
|  |  | 
|  | // Cut words that cannot possibly fit within one line. | 
|  | // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" | 
|  |  | 
|  | float line_width = 0.0f; | 
|  | float word_width = 0.0f; | 
|  | float blank_width = 0.0f; | 
|  | wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters | 
|  |  | 
|  | const char* word_end = text; | 
|  | const char* prev_word_end = NULL; | 
|  | bool inside_word = true; | 
|  |  | 
|  | const char* s = text; | 
|  | while (s < text_end) | 
|  | { | 
|  | unsigned int c = (unsigned int)*s; | 
|  | const char* next_s; | 
|  | if (c < 0x80) | 
|  | next_s = s + 1; | 
|  | else | 
|  | next_s = s + ImTextCharFromUtf8(&c, s, text_end); | 
|  | if (c == 0) | 
|  | break; | 
|  |  | 
|  | if (c < 32) | 
|  | { | 
|  | if (c == '\n') | 
|  | { | 
|  | line_width = word_width = blank_width = 0.0f; | 
|  | inside_word = true; | 
|  | s = next_s; | 
|  | continue; | 
|  | } | 
|  | if (c == '\r') | 
|  | { | 
|  | s = next_s; | 
|  | continue; | 
|  | } | 
|  | } | 
|  |  | 
|  | const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX); | 
|  | if (ImCharIsBlankW(c)) | 
|  | { | 
|  | if (inside_word) | 
|  | { | 
|  | line_width += blank_width; | 
|  | blank_width = 0.0f; | 
|  | word_end = s; | 
|  | } | 
|  | blank_width += char_width; | 
|  | inside_word = false; | 
|  | } | 
|  | else | 
|  | { | 
|  | word_width += char_width; | 
|  | if (inside_word) | 
|  | { | 
|  | word_end = next_s; | 
|  | } | 
|  | else | 
|  | { | 
|  | prev_word_end = word_end; | 
|  | line_width += word_width + blank_width; | 
|  | word_width = blank_width = 0.0f; | 
|  | } | 
|  |  | 
|  | // Allow wrapping after punctuation. | 
|  | inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"'); | 
|  | } | 
|  |  | 
|  | // We ignore blank width at the end of the line (they can be skipped) | 
|  | if (line_width + word_width > wrap_width) | 
|  | { | 
|  | // Words that cannot possibly fit within an entire line will be cut anywhere. | 
|  | if (word_width < wrap_width) | 
|  | s = prev_word_end ? prev_word_end : word_end; | 
|  | break; | 
|  | } | 
|  |  | 
|  | s = next_s; | 
|  | } | 
|  |  | 
|  | return s; | 
|  | } | 
|  |  | 
|  | ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const | 
|  | { | 
|  | if (!text_end) | 
|  | text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this. | 
|  |  | 
|  | const float line_height = size; | 
|  | const float scale = size / FontSize; | 
|  |  | 
|  | ImVec2 text_size = ImVec2(0, 0); | 
|  | float line_width = 0.0f; | 
|  |  | 
|  | const bool word_wrap_enabled = (wrap_width > 0.0f); | 
|  | const char* word_wrap_eol = NULL; | 
|  |  | 
|  | const char* s = text_begin; | 
|  | while (s < text_end) | 
|  | { | 
|  | if (word_wrap_enabled) | 
|  | { | 
|  | // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. | 
|  | if (!word_wrap_eol) | 
|  | { | 
|  | word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); | 
|  | if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. | 
|  | word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below | 
|  | } | 
|  |  | 
|  | if (s >= word_wrap_eol) | 
|  | { | 
|  | if (text_size.x < line_width) | 
|  | text_size.x = line_width; | 
|  | text_size.y += line_height; | 
|  | line_width = 0.0f; | 
|  | word_wrap_eol = NULL; | 
|  |  | 
|  | // Wrapping skips upcoming blanks | 
|  | while (s < text_end) | 
|  | { | 
|  | const char c = *s; | 
|  | if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } | 
|  | } | 
|  | continue; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Decode and advance source | 
|  | const char* prev_s = s; | 
|  | unsigned int c = (unsigned int)*s; | 
|  | if (c < 0x80) | 
|  | { | 
|  | s += 1; | 
|  | } | 
|  | else | 
|  | { | 
|  | s += ImTextCharFromUtf8(&c, s, text_end); | 
|  | if (c == 0) // Malformed UTF-8? | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (c < 32) | 
|  | { | 
|  | if (c == '\n') | 
|  | { | 
|  | text_size.x = ImMax(text_size.x, line_width); | 
|  | text_size.y += line_height; | 
|  | line_width = 0.0f; | 
|  | continue; | 
|  | } | 
|  | if (c == '\r') | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale; | 
|  | if (line_width + char_width >= max_width) | 
|  | { | 
|  | s = prev_s; | 
|  | break; | 
|  | } | 
|  |  | 
|  | line_width += char_width; | 
|  | } | 
|  |  | 
|  | if (text_size.x < line_width) | 
|  | text_size.x = line_width; | 
|  |  | 
|  | if (line_width > 0 || text_size.y == 0.0f) | 
|  | text_size.y += line_height; | 
|  |  | 
|  | if (remaining) | 
|  | *remaining = s; | 
|  |  | 
|  | return text_size; | 
|  | } | 
|  |  | 
|  | void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const | 
|  | { | 
|  | const ImFontGlyph* glyph = FindGlyph(c); | 
|  | if (!glyph || !glyph->Visible) | 
|  | return; | 
|  | float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; | 
|  | pos.x = IM_FLOOR(pos.x); | 
|  | pos.y = IM_FLOOR(pos.y); | 
|  | draw_list->PrimReserve(6, 4); | 
|  | draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); | 
|  | } | 
|  |  | 
|  | void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const | 
|  | { | 
|  | if (!text_end) | 
|  | text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls. | 
|  |  | 
|  | // Align to be pixel perfect | 
|  | pos.x = IM_FLOOR(pos.x); | 
|  | pos.y = IM_FLOOR(pos.y); | 
|  | float x = pos.x; | 
|  | float y = pos.y; | 
|  | if (y > clip_rect.w) | 
|  | return; | 
|  |  | 
|  | const float scale = size / FontSize; | 
|  | const float line_height = FontSize * scale; | 
|  | const bool word_wrap_enabled = (wrap_width > 0.0f); | 
|  | const char* word_wrap_eol = NULL; | 
|  |  | 
|  | // Fast-forward to first visible line | 
|  | const char* s = text_begin; | 
|  | if (y + line_height < clip_rect.y && !word_wrap_enabled) | 
|  | while (y + line_height < clip_rect.y && s < text_end) | 
|  | { | 
|  | s = (const char*)memchr(s, '\n', text_end - s); | 
|  | s = s ? s + 1 : text_end; | 
|  | y += line_height; | 
|  | } | 
|  |  | 
|  | // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve() | 
|  | // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm) | 
|  | if (text_end - s > 10000 && !word_wrap_enabled) | 
|  | { | 
|  | const char* s_end = s; | 
|  | float y_end = y; | 
|  | while (y_end < clip_rect.w && s_end < text_end) | 
|  | { | 
|  | s_end = (const char*)memchr(s_end, '\n', text_end - s_end); | 
|  | s_end = s_end ? s_end + 1 : text_end; | 
|  | y_end += line_height; | 
|  | } | 
|  | text_end = s_end; | 
|  | } | 
|  | if (s == text_end) | 
|  | return; | 
|  |  | 
|  | // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) | 
|  | const int vtx_count_max = (int)(text_end - s) * 4; | 
|  | const int idx_count_max = (int)(text_end - s) * 6; | 
|  | const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max; | 
|  | draw_list->PrimReserve(idx_count_max, vtx_count_max); | 
|  |  | 
|  | ImDrawVert* vtx_write = draw_list->_VtxWritePtr; | 
|  | ImDrawIdx* idx_write = draw_list->_IdxWritePtr; | 
|  | unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; | 
|  |  | 
|  | while (s < text_end) | 
|  | { | 
|  | if (word_wrap_enabled) | 
|  | { | 
|  | // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. | 
|  | if (!word_wrap_eol) | 
|  | { | 
|  | word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x)); | 
|  | if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. | 
|  | word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below | 
|  | } | 
|  |  | 
|  | if (s >= word_wrap_eol) | 
|  | { | 
|  | x = pos.x; | 
|  | y += line_height; | 
|  | word_wrap_eol = NULL; | 
|  |  | 
|  | // Wrapping skips upcoming blanks | 
|  | while (s < text_end) | 
|  | { | 
|  | const char c = *s; | 
|  | if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } | 
|  | } | 
|  | continue; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Decode and advance source | 
|  | unsigned int c = (unsigned int)*s; | 
|  | if (c < 0x80) | 
|  | { | 
|  | s += 1; | 
|  | } | 
|  | else | 
|  | { | 
|  | s += ImTextCharFromUtf8(&c, s, text_end); | 
|  | if (c == 0) // Malformed UTF-8? | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (c < 32) | 
|  | { | 
|  | if (c == '\n') | 
|  | { | 
|  | x = pos.x; | 
|  | y += line_height; | 
|  | if (y > clip_rect.w) | 
|  | break; // break out of main loop | 
|  | continue; | 
|  | } | 
|  | if (c == '\r') | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const ImFontGlyph* glyph = FindGlyph((ImWchar)c); | 
|  | if (glyph == NULL) | 
|  | continue; | 
|  |  | 
|  | float char_width = glyph->AdvanceX * scale; | 
|  | if (glyph->Visible) | 
|  | { | 
|  | // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w | 
|  | float x1 = x + glyph->X0 * scale; | 
|  | float x2 = x + glyph->X1 * scale; | 
|  | float y1 = y + glyph->Y0 * scale; | 
|  | float y2 = y + glyph->Y1 * scale; | 
|  | if (x1 <= clip_rect.z && x2 >= clip_rect.x) | 
|  | { | 
|  | // Render a character | 
|  | float u1 = glyph->U0; | 
|  | float v1 = glyph->V0; | 
|  | float u2 = glyph->U1; | 
|  | float v2 = glyph->V1; | 
|  |  | 
|  | // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. | 
|  | if (cpu_fine_clip) | 
|  | { | 
|  | if (x1 < clip_rect.x) | 
|  | { | 
|  | u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); | 
|  | x1 = clip_rect.x; | 
|  | } | 
|  | if (y1 < clip_rect.y) | 
|  | { | 
|  | v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); | 
|  | y1 = clip_rect.y; | 
|  | } | 
|  | if (x2 > clip_rect.z) | 
|  | { | 
|  | u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); | 
|  | x2 = clip_rect.z; | 
|  | } | 
|  | if (y2 > clip_rect.w) | 
|  | { | 
|  | v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); | 
|  | y2 = clip_rect.w; | 
|  | } | 
|  | if (y1 >= y2) | 
|  | { | 
|  | x += char_width; | 
|  | continue; | 
|  | } | 
|  | } | 
|  |  | 
|  | // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here: | 
|  | { | 
|  | idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); | 
|  | idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); | 
|  | vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; | 
|  | vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; | 
|  | vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; | 
|  | vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; | 
|  | vtx_write += 4; | 
|  | vtx_current_idx += 4; | 
|  | idx_write += 6; | 
|  | } | 
|  | } | 
|  | } | 
|  | x += char_width; | 
|  | } | 
|  |  | 
|  | // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action. | 
|  | draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink() | 
|  | draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data); | 
|  | draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); | 
|  | draw_list->_VtxWritePtr = vtx_write; | 
|  | draw_list->_IdxWritePtr = idx_write; | 
|  | draw_list->_VtxCurrentIdx = vtx_current_idx; | 
|  | } | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // [SECTION] ImGui Internal Render Helpers | 
|  | //----------------------------------------------------------------------------- | 
|  | // Vaguely redesigned to stop accessing ImGui global state: | 
|  | // - RenderArrow() | 
|  | // - RenderBullet() | 
|  | // - RenderCheckMark() | 
|  | // - RenderMouseCursor() | 
|  | // - RenderArrowPointingAt() | 
|  | // - RenderRectFilledRangeH() | 
|  | //----------------------------------------------------------------------------- | 
|  | // Function in need of a redesign (legacy mess) | 
|  | // - RenderColorRectWithAlphaCheckerboard() | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state | 
|  | void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale) | 
|  | { | 
|  | const float h = draw_list->_Data->FontSize * 1.00f; | 
|  | float r = h * 0.40f * scale; | 
|  | ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale); | 
|  |  | 
|  | ImVec2 a, b, c; | 
|  | switch (dir) | 
|  | { | 
|  | case ImGuiDir_Up: | 
|  | case ImGuiDir_Down: | 
|  | if (dir == ImGuiDir_Up) r = -r; | 
|  | a = ImVec2(+0.000f, +0.750f) * r; | 
|  | b = ImVec2(-0.866f, -0.750f) * r; | 
|  | c = ImVec2(+0.866f, -0.750f) * r; | 
|  | break; | 
|  | case ImGuiDir_Left: | 
|  | case ImGuiDir_Right: | 
|  | if (dir == ImGuiDir_Left) r = -r; | 
|  | a = ImVec2(+0.750f, +0.000f) * r; | 
|  | b = ImVec2(-0.750f, +0.866f) * r; | 
|  | c = ImVec2(-0.750f, -0.866f) * r; | 
|  | break; | 
|  | case ImGuiDir_None: | 
|  | case ImGuiDir_COUNT: | 
|  | IM_ASSERT(0); | 
|  | break; | 
|  | } | 
|  | draw_list->AddTriangleFilled(center + a, center + b, center + c, col); | 
|  | } | 
|  |  | 
|  | void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col) | 
|  | { | 
|  | draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8); | 
|  | } | 
|  |  | 
|  | void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz) | 
|  | { | 
|  | float thickness = ImMax(sz / 5.0f, 1.0f); | 
|  | sz -= thickness * 0.5f; | 
|  | pos += ImVec2(thickness * 0.25f, thickness * 0.25f); | 
|  |  | 
|  | float third = sz / 3.0f; | 
|  | float bx = pos.x + third; | 
|  | float by = pos.y + sz - third * 0.5f; | 
|  | draw_list->PathLineTo(ImVec2(bx - third, by - third)); | 
|  | draw_list->PathLineTo(ImVec2(bx, by)); | 
|  | draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f)); | 
|  | draw_list->PathStroke(col, false, thickness); | 
|  | } | 
|  |  | 
|  | void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow) | 
|  | { | 
|  | if (mouse_cursor == ImGuiMouseCursor_None) | 
|  | return; | 
|  | IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT); | 
|  |  | 
|  | ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas; | 
|  | ImVec2 offset, size, uv[4]; | 
|  | if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2])) | 
|  | { | 
|  | pos -= offset; | 
|  | const ImTextureID tex_id = font_atlas->TexID; | 
|  | draw_list->PushTextureID(tex_id); | 
|  | draw_list->AddImage(tex_id, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale,    uv[2], uv[3], col_shadow); | 
|  | draw_list->AddImage(tex_id, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale,    uv[2], uv[3], col_shadow); | 
|  | draw_list->AddImage(tex_id, pos,                        pos + size * scale,                     uv[2], uv[3], col_border); | 
|  | draw_list->AddImage(tex_id, pos,                        pos + size * scale,                     uv[0], uv[1], col_fill); | 
|  | draw_list->PopTextureID(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side. | 
|  | void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col) | 
|  | { | 
|  | switch (direction) | 
|  | { | 
|  | case ImGuiDir_Left:  draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return; | 
|  | case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return; | 
|  | case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return; | 
|  | case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return; | 
|  | case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings | 
|  | } | 
|  | } | 
|  |  | 
|  | static inline float ImAcos01(float x) | 
|  | { | 
|  | if (x <= 0.0f) return IM_PI * 0.5f; | 
|  | if (x >= 1.0f) return 0.0f; | 
|  | return ImAcos(x); | 
|  | //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do. | 
|  | } | 
|  |  | 
|  | // FIXME: Cleanup and move code to ImDrawList. | 
|  | void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding) | 
|  | { | 
|  | if (x_end_norm == x_start_norm) | 
|  | return; | 
|  | if (x_start_norm > x_end_norm) | 
|  | ImSwap(x_start_norm, x_end_norm); | 
|  |  | 
|  | ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y); | 
|  | ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y); | 
|  | if (rounding == 0.0f) | 
|  | { | 
|  | draw_list->AddRectFilled(p0, p1, col, 0.0f); | 
|  | return; | 
|  | } | 
|  |  | 
|  | rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding); | 
|  | const float inv_rounding = 1.0f / rounding; | 
|  | const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding); | 
|  | const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding); | 
|  | const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return. | 
|  | const float x0 = ImMax(p0.x, rect.Min.x + rounding); | 
|  | if (arc0_b == arc0_e) | 
|  | { | 
|  | draw_list->PathLineTo(ImVec2(x0, p1.y)); | 
|  | draw_list->PathLineTo(ImVec2(x0, p0.y)); | 
|  | } | 
|  | else if (arc0_b == 0.0f && arc0_e == half_pi) | 
|  | { | 
|  | draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL | 
|  | draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR | 
|  | } | 
|  | else | 
|  | { | 
|  | draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL | 
|  | draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR | 
|  | } | 
|  | if (p1.x > rect.Min.x + rounding) | 
|  | { | 
|  | const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding); | 
|  | const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding); | 
|  | const float x1 = ImMin(p1.x, rect.Max.x - rounding); | 
|  | if (arc1_b == arc1_e) | 
|  | { | 
|  | draw_list->PathLineTo(ImVec2(x1, p0.y)); | 
|  | draw_list->PathLineTo(ImVec2(x1, p1.y)); | 
|  | } | 
|  | else if (arc1_b == 0.0f && arc1_e == half_pi) | 
|  | { | 
|  | draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR | 
|  | draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR | 
|  | } | 
|  | else | 
|  | { | 
|  | draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR | 
|  | draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR | 
|  | } | 
|  | } | 
|  | draw_list->PathFillConvex(col); | 
|  | } | 
|  |  | 
|  | void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding) | 
|  | { | 
|  | const bool fill_L = (inner.Min.x > outer.Min.x); | 
|  | const bool fill_R = (inner.Max.x < outer.Max.x); | 
|  | const bool fill_U = (inner.Min.y > outer.Min.y); | 
|  | const bool fill_D = (inner.Max.y < outer.Max.y); | 
|  | if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopLeft) | (fill_D ? 0 : ImDrawCornerFlags_BotLeft)); | 
|  | if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopRight) | (fill_D ? 0 : ImDrawCornerFlags_BotRight)); | 
|  | if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_TopLeft) | (fill_R ? 0 : ImDrawCornerFlags_TopRight)); | 
|  | if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_BotLeft) | (fill_R ? 0 : ImDrawCornerFlags_BotRight)); | 
|  | if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopLeft); | 
|  | if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopRight); | 
|  | if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotLeft); | 
|  | if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotRight); | 
|  | } | 
|  |  | 
|  | // Helper for ColorPicker4() | 
|  | // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that. | 
|  | // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether. | 
|  | // FIXME: uses ImGui::GetColorU32 | 
|  | void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags) | 
|  | { | 
|  | if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF) | 
|  | { | 
|  | ImU32 col_bg1 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col)); | 
|  | ImU32 col_bg2 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col)); | 
|  | draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags); | 
|  |  | 
|  | int yi = 0; | 
|  | for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++) | 
|  | { | 
|  | float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y); | 
|  | if (y2 <= y1) | 
|  | continue; | 
|  | for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f) | 
|  | { | 
|  | float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x); | 
|  | if (x2 <= x1) | 
|  | continue; | 
|  | int rounding_corners_flags_cell = 0; | 
|  | if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; } | 
|  | if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; } | 
|  | rounding_corners_flags_cell &= rounding_corners_flags; | 
|  | draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell); | 
|  | } | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | draw_list->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags); | 
|  | } | 
|  | } | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // [SECTION] Decompression code | 
|  | //----------------------------------------------------------------------------- | 
|  | // Compressed with stb_compress() then converted to a C array and encoded as base85. | 
|  | // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. | 
|  | // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. | 
|  | // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | static unsigned int stb_decompress_length(const unsigned char *input) | 
|  | { | 
|  | return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; | 
|  | } | 
|  |  | 
|  | static unsigned char *stb__barrier_out_e, *stb__barrier_out_b; | 
|  | static const unsigned char *stb__barrier_in_b; | 
|  | static unsigned char *stb__dout; | 
|  | static void stb__match(const unsigned char *data, unsigned int length) | 
|  | { | 
|  | // INVERSE of memmove... write each byte before copying the next... | 
|  | IM_ASSERT(stb__dout + length <= stb__barrier_out_e); | 
|  | if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } | 
|  | if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; } | 
|  | while (length--) *stb__dout++ = *data++; | 
|  | } | 
|  |  | 
|  | static void stb__lit(const unsigned char *data, unsigned int length) | 
|  | { | 
|  | IM_ASSERT(stb__dout + length <= stb__barrier_out_e); | 
|  | if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } | 
|  | if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; } | 
|  | memcpy(stb__dout, data, length); | 
|  | stb__dout += length; | 
|  | } | 
|  |  | 
|  | #define stb__in2(x)   ((i[x] << 8) + i[(x)+1]) | 
|  | #define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1)) | 
|  | #define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1)) | 
|  |  | 
|  | static const unsigned char *stb_decompress_token(const unsigned char *i) | 
|  | { | 
|  | if (*i >= 0x20) { // use fewer if's for cases that expand small | 
|  | if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2; | 
|  | else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3; | 
|  | else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); | 
|  | } else { // more ifs for cases that expand large, since overhead is amortized | 
|  | if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4; | 
|  | else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; | 
|  | else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); | 
|  | else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); | 
|  | else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5; | 
|  | else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; | 
|  | } | 
|  | return i; | 
|  | } | 
|  |  | 
|  | static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) | 
|  | { | 
|  | const unsigned long ADLER_MOD = 65521; | 
|  | unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; | 
|  | unsigned long blocklen = buflen % 5552; | 
|  |  | 
|  | unsigned long i; | 
|  | while (buflen) { | 
|  | for (i=0; i + 7 < blocklen; i += 8) { | 
|  | s1 += buffer[0], s2 += s1; | 
|  | s1 += buffer[1], s2 += s1; | 
|  | s1 += buffer[2], s2 += s1; | 
|  | s1 += buffer[3], s2 += s1; | 
|  | s1 += buffer[4], s2 += s1; | 
|  | s1 += buffer[5], s2 += s1; | 
|  | s1 += buffer[6], s2 += s1; | 
|  | s1 += buffer[7], s2 += s1; | 
|  |  | 
|  | buffer += 8; | 
|  | } | 
|  |  | 
|  | for (; i < blocklen; ++i) | 
|  | s1 += *buffer++, s2 += s1; | 
|  |  | 
|  | s1 %= ADLER_MOD, s2 %= ADLER_MOD; | 
|  | buflen -= blocklen; | 
|  | blocklen = 5552; | 
|  | } | 
|  | return (unsigned int)(s2 << 16) + (unsigned int)s1; | 
|  | } | 
|  |  | 
|  | static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/) | 
|  | { | 
|  | if (stb__in4(0) != 0x57bC0000) return 0; | 
|  | if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB | 
|  | const unsigned int olen = stb_decompress_length(i); | 
|  | stb__barrier_in_b = i; | 
|  | stb__barrier_out_e = output + olen; | 
|  | stb__barrier_out_b = output; | 
|  | i += 16; | 
|  |  | 
|  | stb__dout = output; | 
|  | for (;;) { | 
|  | const unsigned char *old_i = i; | 
|  | i = stb_decompress_token(i); | 
|  | if (i == old_i) { | 
|  | if (*i == 0x05 && i[1] == 0xfa) { | 
|  | IM_ASSERT(stb__dout == output + olen); | 
|  | if (stb__dout != output + olen) return 0; | 
|  | if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2)) | 
|  | return 0; | 
|  | return olen; | 
|  | } else { | 
|  | IM_ASSERT(0); /* NOTREACHED */ | 
|  | return 0; | 
|  | } | 
|  | } | 
|  | IM_ASSERT(stb__dout <= output + olen); | 
|  | if (stb__dout > output + olen) | 
|  | return 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // [SECTION] Default font data (ProggyClean.ttf) | 
|  | //----------------------------------------------------------------------------- | 
|  | // ProggyClean.ttf | 
|  | // Copyright (c) 2004, 2005 Tristan Grimmer | 
|  | // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) | 
|  | // Download and more information at http://upperbounds.net | 
|  | //----------------------------------------------------------------------------- | 
|  | // File: 'ProggyClean.ttf' (41208 bytes) | 
|  | // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding). | 
|  | // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. | 
|  | //----------------------------------------------------------------------------- | 
|  | static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] = | 
|  | "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/" | 
|  | "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#" | 
|  | "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL" | 
|  | "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N" | 
|  | "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`�j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N" | 
|  | "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cXm#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)" | 
|  | "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX" | 
|  | "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc." | 
|  | "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G" | 
|  | "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)" | 
|  | "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#" | 
|  | "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM" | 
|  | "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu" | 
|  | "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/" | 
|  | "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L" | 
|  | "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#" | 
|  | "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)(" | 
|  | "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h" | 
|  | "o;#2:;%d	v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO" | 
|  | "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-" | 
|  | "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-" | 
|  | "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO" | 
|  | "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%" | 
|  | "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]" | 
|  | "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et" | 
|  | "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:" | 
|  | "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL(" | 
|  | "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<" | 
|  | "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?" | 
|  | "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;" | 
|  | ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M" | 
|  | "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX(" | 
|  | "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs" | 
|  | "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTGT5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q" | 
|  | "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-" | 
|  | "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i" | 
|  | "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P	r+$%CE=68>K8r0=dSC%%(@p7" | 
|  | ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@" | 
|  | "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*" | 
|  | "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u" | 
|  | "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#" | 
|  | "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#" | 
|  | "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0" | 
|  | "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoFDoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8" | 
|  | "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#" | 
|  | "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD" | 
|  | ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+" | 
|  | "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*" | 
|  | "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7" | 
|  | ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A" | 
|  | "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7" | 
|  | "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT" | 
|  | "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M" | 
|  | ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>" | 
|  | "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%" | 
|  | "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;" | 
|  | "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:" | 
|  | "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%" | 
|  | "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-" | 
|  | "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*" | 
|  | "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY" | 
|  | "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-" | 
|  | "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`" | 
|  | "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/" | 
|  | "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj" | 
|  | "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V" | 
|  | "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK" | 
|  | "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa" | 
|  | ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>" | 
|  | "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I" | 
|  | "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#" | 
|  | "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$" | 
|  | "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)" | 
|  | "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo" | 
|  | "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P" | 
|  | "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO" | 
|  | "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#" | 
|  | ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>" | 
|  | "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#" | 
|  | "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4" | 
|  | "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#" | 
|  | "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#" | 
|  | "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#" | 
|  | "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP" | 
|  | "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp" | 
|  | "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#"; | 
|  |  | 
|  | static const char* GetDefaultCompressedFontDataTTFBase85() | 
|  | { | 
|  | return proggy_clean_ttf_compressed_data_base85; | 
|  | } | 
|  |  | 
|  | #endif // #ifndef IMGUI_DISABLE |