|  | #include <GL/gl3w.h> | 
|  |  | 
|  | #ifdef _MSC_VER | 
|  | #pragma warning (disable: 4055) // warning C4055: 'type cast' : from data pointer 'void *' to function pointer | 
|  | #pragma warning (disable: 4152) // warning C4152: nonstandard extension, function/data pointer conversion in expression | 
|  | #endif | 
|  |  | 
|  | #ifdef _WIN32 | 
|  | #define WIN32_LEAN_AND_MEAN 1 | 
|  | #include <windows.h> | 
|  |  | 
|  | static HMODULE libgl; | 
|  |  | 
|  | static void open_libgl(void) | 
|  | { | 
|  | libgl = LoadLibraryA("opengl32.dll"); | 
|  | } | 
|  |  | 
|  | static void close_libgl(void) | 
|  | { | 
|  | FreeLibrary(libgl); | 
|  | } | 
|  |  | 
|  | static void *get_proc(const char *proc) | 
|  | { | 
|  | void *res; | 
|  |  | 
|  | res = wglGetProcAddress(proc); | 
|  | if (!res) | 
|  | res = GetProcAddress(libgl, proc); | 
|  | return res; | 
|  | } | 
|  | #elif defined(__APPLE__) || defined(__APPLE_CC__) | 
|  | #include <Carbon/Carbon.h> | 
|  |  | 
|  | CFBundleRef bundle; | 
|  | CFURLRef bundleURL; | 
|  |  | 
|  | static void open_libgl(void) | 
|  | { | 
|  | bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, | 
|  | CFSTR("/System/Library/Frameworks/OpenGL.framework"), | 
|  | kCFURLPOSIXPathStyle, true); | 
|  |  | 
|  | bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL); | 
|  | assert(bundle != NULL); | 
|  | } | 
|  |  | 
|  | static void close_libgl(void) | 
|  | { | 
|  | CFRelease(bundle); | 
|  | CFRelease(bundleURL); | 
|  | } | 
|  |  | 
|  | static void *get_proc(const char *proc) | 
|  | { | 
|  | void *res; | 
|  |  | 
|  | CFStringRef procname = CFStringCreateWithCString(kCFAllocatorDefault, proc, | 
|  | kCFStringEncodingASCII); | 
|  | res = CFBundleGetFunctionPointerForName(bundle, procname); | 
|  | CFRelease(procname); | 
|  | return res; | 
|  | } | 
|  | #else | 
|  | #include <dlfcn.h> | 
|  | #include <GL/glx.h> | 
|  |  | 
|  | static void *libgl; | 
|  |  | 
|  | static void open_libgl(void) | 
|  | { | 
|  | libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL); | 
|  | } | 
|  |  | 
|  | static void close_libgl(void) | 
|  | { | 
|  | dlclose(libgl); | 
|  | } | 
|  |  | 
|  | static void *get_proc(const char *proc) | 
|  | { | 
|  | void *res; | 
|  |  | 
|  | res = (void*)glXGetProcAddress((const GLubyte *) proc); | 
|  | if (!res) | 
|  | res = dlsym(libgl, proc); | 
|  | return res; | 
|  | } | 
|  | #endif | 
|  |  | 
|  | static struct { | 
|  | int major, minor; | 
|  | } version; | 
|  |  | 
|  | static int parse_version(void) | 
|  | { | 
|  | if (!glGetIntegerv) | 
|  | return -1; | 
|  |  | 
|  | glGetIntegerv(GL_MAJOR_VERSION, &version.major); | 
|  | glGetIntegerv(GL_MINOR_VERSION, &version.minor); | 
|  |  | 
|  | if (version.major < 3) | 
|  | return -1; | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static void load_procs(void); | 
|  |  | 
|  | int gl3wInit(void) | 
|  | { | 
|  | open_libgl(); | 
|  | load_procs(); | 
|  | close_libgl(); | 
|  | return parse_version(); | 
|  | } | 
|  |  | 
|  | int gl3wIsSupported(int major, int minor) | 
|  | { | 
|  | if (major < 3) | 
|  | return 0; | 
|  | if (version.major == major) | 
|  | return version.minor >= minor; | 
|  | return version.major >= major; | 
|  | } | 
|  |  | 
|  | void *gl3wGetProcAddress(const char *proc) | 
|  | { | 
|  | return get_proc(proc); | 
|  | } | 
|  |  | 
|  | PFNGLCULLFACEPROC gl3wCullFace; | 
|  | PFNGLFRONTFACEPROC gl3wFrontFace; | 
|  | PFNGLHINTPROC gl3wHint; | 
|  | PFNGLLINEWIDTHPROC gl3wLineWidth; | 
|  | PFNGLPOINTSIZEPROC gl3wPointSize; | 
|  | PFNGLPOLYGONMODEPROC gl3wPolygonMode; | 
|  | PFNGLSCISSORPROC gl3wScissor; | 
|  | PFNGLTEXPARAMETERFPROC gl3wTexParameterf; | 
|  | PFNGLTEXPARAMETERFVPROC gl3wTexParameterfv; | 
|  | PFNGLTEXPARAMETERIPROC gl3wTexParameteri; | 
|  | PFNGLTEXPARAMETERIVPROC gl3wTexParameteriv; | 
|  | PFNGLTEXIMAGE1DPROC gl3wTexImage1D; | 
|  | PFNGLTEXIMAGE2DPROC gl3wTexImage2D; | 
|  | PFNGLDRAWBUFFERPROC gl3wDrawBuffer; | 
|  | PFNGLCLEARPROC gl3wClear; | 
|  | PFNGLCLEARCOLORPROC gl3wClearColor; | 
|  | PFNGLCLEARSTENCILPROC gl3wClearStencil; | 
|  | PFNGLCLEARDEPTHPROC gl3wClearDepth; | 
|  | PFNGLSTENCILMASKPROC gl3wStencilMask; | 
|  | PFNGLCOLORMASKPROC gl3wColorMask; | 
|  | PFNGLDEPTHMASKPROC gl3wDepthMask; | 
|  | PFNGLDISABLEPROC gl3wDisable; | 
|  | PFNGLENABLEPROC gl3wEnable; | 
|  | PFNGLFINISHPROC gl3wFinish; | 
|  | PFNGLFLUSHPROC gl3wFlush; | 
|  | PFNGLBLENDFUNCPROC gl3wBlendFunc; | 
|  | PFNGLLOGICOPPROC gl3wLogicOp; | 
|  | PFNGLSTENCILFUNCPROC gl3wStencilFunc; | 
|  | PFNGLSTENCILOPPROC gl3wStencilOp; | 
|  | PFNGLDEPTHFUNCPROC gl3wDepthFunc; | 
|  | PFNGLPIXELSTOREFPROC gl3wPixelStoref; | 
|  | PFNGLPIXELSTOREIPROC gl3wPixelStorei; | 
|  | PFNGLREADBUFFERPROC gl3wReadBuffer; | 
|  | PFNGLREADPIXELSPROC gl3wReadPixels; | 
|  | PFNGLGETBOOLEANVPROC gl3wGetBooleanv; | 
|  | PFNGLGETDOUBLEVPROC gl3wGetDoublev; | 
|  | PFNGLGETERRORPROC gl3wGetError; | 
|  | PFNGLGETFLOATVPROC gl3wGetFloatv; | 
|  | PFNGLGETINTEGERVPROC gl3wGetIntegerv; | 
|  | PFNGLGETSTRINGPROC gl3wGetString; | 
|  | PFNGLGETTEXIMAGEPROC gl3wGetTexImage; | 
|  | PFNGLGETTEXPARAMETERFVPROC gl3wGetTexParameterfv; | 
|  | PFNGLGETTEXPARAMETERIVPROC gl3wGetTexParameteriv; | 
|  | PFNGLGETTEXLEVELPARAMETERFVPROC gl3wGetTexLevelParameterfv; | 
|  | PFNGLGETTEXLEVELPARAMETERIVPROC gl3wGetTexLevelParameteriv; | 
|  | PFNGLISENABLEDPROC gl3wIsEnabled; | 
|  | PFNGLDEPTHRANGEPROC gl3wDepthRange; | 
|  | PFNGLVIEWPORTPROC gl3wViewport; | 
|  | PFNGLDRAWARRAYSPROC gl3wDrawArrays; | 
|  | PFNGLDRAWELEMENTSPROC gl3wDrawElements; | 
|  | PFNGLGETPOINTERVPROC gl3wGetPointerv; | 
|  | PFNGLPOLYGONOFFSETPROC gl3wPolygonOffset; | 
|  | PFNGLCOPYTEXIMAGE1DPROC gl3wCopyTexImage1D; | 
|  | PFNGLCOPYTEXIMAGE2DPROC gl3wCopyTexImage2D; | 
|  | PFNGLCOPYTEXSUBIMAGE1DPROC gl3wCopyTexSubImage1D; | 
|  | PFNGLCOPYTEXSUBIMAGE2DPROC gl3wCopyTexSubImage2D; | 
|  | PFNGLTEXSUBIMAGE1DPROC gl3wTexSubImage1D; | 
|  | PFNGLTEXSUBIMAGE2DPROC gl3wTexSubImage2D; | 
|  | PFNGLBINDTEXTUREPROC gl3wBindTexture; | 
|  | PFNGLDELETETEXTURESPROC gl3wDeleteTextures; | 
|  | PFNGLGENTEXTURESPROC gl3wGenTextures; | 
|  | PFNGLISTEXTUREPROC gl3wIsTexture; | 
|  | PFNGLBLENDCOLORPROC gl3wBlendColor; | 
|  | PFNGLBLENDEQUATIONPROC gl3wBlendEquation; | 
|  | PFNGLDRAWRANGEELEMENTSPROC gl3wDrawRangeElements; | 
|  | PFNGLTEXIMAGE3DPROC gl3wTexImage3D; | 
|  | PFNGLTEXSUBIMAGE3DPROC gl3wTexSubImage3D; | 
|  | PFNGLCOPYTEXSUBIMAGE3DPROC gl3wCopyTexSubImage3D; | 
|  | PFNGLACTIVETEXTUREPROC gl3wActiveTexture; | 
|  | PFNGLSAMPLECOVERAGEPROC gl3wSampleCoverage; | 
|  | PFNGLCOMPRESSEDTEXIMAGE3DPROC gl3wCompressedTexImage3D; | 
|  | PFNGLCOMPRESSEDTEXIMAGE2DPROC gl3wCompressedTexImage2D; | 
|  | PFNGLCOMPRESSEDTEXIMAGE1DPROC gl3wCompressedTexImage1D; | 
|  | PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gl3wCompressedTexSubImage3D; | 
|  | PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gl3wCompressedTexSubImage2D; | 
|  | PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gl3wCompressedTexSubImage1D; | 
|  | PFNGLGETCOMPRESSEDTEXIMAGEPROC gl3wGetCompressedTexImage; | 
|  | PFNGLBLENDFUNCSEPARATEPROC gl3wBlendFuncSeparate; | 
|  | PFNGLMULTIDRAWARRAYSPROC gl3wMultiDrawArrays; | 
|  | PFNGLMULTIDRAWELEMENTSPROC gl3wMultiDrawElements; | 
|  | PFNGLPOINTPARAMETERFPROC gl3wPointParameterf; | 
|  | PFNGLPOINTPARAMETERFVPROC gl3wPointParameterfv; | 
|  | PFNGLPOINTPARAMETERIPROC gl3wPointParameteri; | 
|  | PFNGLPOINTPARAMETERIVPROC gl3wPointParameteriv; | 
|  | PFNGLGENQUERIESPROC gl3wGenQueries; | 
|  | PFNGLDELETEQUERIESPROC gl3wDeleteQueries; | 
|  | PFNGLISQUERYPROC gl3wIsQuery; | 
|  | PFNGLBEGINQUERYPROC gl3wBeginQuery; | 
|  | PFNGLENDQUERYPROC gl3wEndQuery; | 
|  | PFNGLGETQUERYIVPROC gl3wGetQueryiv; | 
|  | PFNGLGETQUERYOBJECTIVPROC gl3wGetQueryObjectiv; | 
|  | PFNGLGETQUERYOBJECTUIVPROC gl3wGetQueryObjectuiv; | 
|  | PFNGLBINDBUFFERPROC gl3wBindBuffer; | 
|  | PFNGLDELETEBUFFERSPROC gl3wDeleteBuffers; | 
|  | PFNGLGENBUFFERSPROC gl3wGenBuffers; | 
|  | PFNGLISBUFFERPROC gl3wIsBuffer; | 
|  | PFNGLBUFFERDATAPROC gl3wBufferData; | 
|  | PFNGLBUFFERSUBDATAPROC gl3wBufferSubData; | 
|  | PFNGLGETBUFFERSUBDATAPROC gl3wGetBufferSubData; | 
|  | PFNGLMAPBUFFERPROC gl3wMapBuffer; | 
|  | PFNGLUNMAPBUFFERPROC gl3wUnmapBuffer; | 
|  | PFNGLGETBUFFERPARAMETERIVPROC gl3wGetBufferParameteriv; | 
|  | PFNGLGETBUFFERPOINTERVPROC gl3wGetBufferPointerv; | 
|  | PFNGLBLENDEQUATIONSEPARATEPROC gl3wBlendEquationSeparate; | 
|  | PFNGLDRAWBUFFERSPROC gl3wDrawBuffers; | 
|  | PFNGLSTENCILOPSEPARATEPROC gl3wStencilOpSeparate; | 
|  | PFNGLSTENCILFUNCSEPARATEPROC gl3wStencilFuncSeparate; | 
|  | PFNGLSTENCILMASKSEPARATEPROC gl3wStencilMaskSeparate; | 
|  | PFNGLATTACHSHADERPROC gl3wAttachShader; | 
|  | PFNGLBINDATTRIBLOCATIONPROC gl3wBindAttribLocation; | 
|  | PFNGLCOMPILESHADERPROC gl3wCompileShader; | 
|  | PFNGLCREATEPROGRAMPROC gl3wCreateProgram; | 
|  | PFNGLCREATESHADERPROC gl3wCreateShader; | 
|  | PFNGLDELETEPROGRAMPROC gl3wDeleteProgram; | 
|  | PFNGLDELETESHADERPROC gl3wDeleteShader; | 
|  | PFNGLDETACHSHADERPROC gl3wDetachShader; | 
|  | PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray; | 
|  | PFNGLENABLEVERTEXATTRIBARRAYPROC gl3wEnableVertexAttribArray; | 
|  | PFNGLGETACTIVEATTRIBPROC gl3wGetActiveAttrib; | 
|  | PFNGLGETACTIVEUNIFORMPROC gl3wGetActiveUniform; | 
|  | PFNGLGETATTACHEDSHADERSPROC gl3wGetAttachedShaders; | 
|  | PFNGLGETATTRIBLOCATIONPROC gl3wGetAttribLocation; | 
|  | PFNGLGETPROGRAMIVPROC gl3wGetProgramiv; | 
|  | PFNGLGETPROGRAMINFOLOGPROC gl3wGetProgramInfoLog; | 
|  | PFNGLGETSHADERIVPROC gl3wGetShaderiv; | 
|  | PFNGLGETSHADERINFOLOGPROC gl3wGetShaderInfoLog; | 
|  | PFNGLGETSHADERSOURCEPROC gl3wGetShaderSource; | 
|  | PFNGLGETUNIFORMLOCATIONPROC gl3wGetUniformLocation; | 
|  | PFNGLGETUNIFORMFVPROC gl3wGetUniformfv; | 
|  | PFNGLGETUNIFORMIVPROC gl3wGetUniformiv; | 
|  | PFNGLGETVERTEXATTRIBDVPROC gl3wGetVertexAttribdv; | 
|  | PFNGLGETVERTEXATTRIBFVPROC gl3wGetVertexAttribfv; | 
|  | PFNGLGETVERTEXATTRIBIVPROC gl3wGetVertexAttribiv; | 
|  | PFNGLGETVERTEXATTRIBPOINTERVPROC gl3wGetVertexAttribPointerv; | 
|  | PFNGLISPROGRAMPROC gl3wIsProgram; | 
|  | PFNGLISSHADERPROC gl3wIsShader; | 
|  | PFNGLLINKPROGRAMPROC gl3wLinkProgram; | 
|  | PFNGLSHADERSOURCEPROC gl3wShaderSource; | 
|  | PFNGLUSEPROGRAMPROC gl3wUseProgram; | 
|  | PFNGLUNIFORM1FPROC gl3wUniform1f; | 
|  | PFNGLUNIFORM2FPROC gl3wUniform2f; | 
|  | PFNGLUNIFORM3FPROC gl3wUniform3f; | 
|  | PFNGLUNIFORM4FPROC gl3wUniform4f; | 
|  | PFNGLUNIFORM1IPROC gl3wUniform1i; | 
|  | PFNGLUNIFORM2IPROC gl3wUniform2i; | 
|  | PFNGLUNIFORM3IPROC gl3wUniform3i; | 
|  | PFNGLUNIFORM4IPROC gl3wUniform4i; | 
|  | PFNGLUNIFORM1FVPROC gl3wUniform1fv; | 
|  | PFNGLUNIFORM2FVPROC gl3wUniform2fv; | 
|  | PFNGLUNIFORM3FVPROC gl3wUniform3fv; | 
|  | PFNGLUNIFORM4FVPROC gl3wUniform4fv; | 
|  | PFNGLUNIFORM1IVPROC gl3wUniform1iv; | 
|  | PFNGLUNIFORM2IVPROC gl3wUniform2iv; | 
|  | PFNGLUNIFORM3IVPROC gl3wUniform3iv; | 
|  | PFNGLUNIFORM4IVPROC gl3wUniform4iv; | 
|  | PFNGLUNIFORMMATRIX2FVPROC gl3wUniformMatrix2fv; | 
|  | PFNGLUNIFORMMATRIX3FVPROC gl3wUniformMatrix3fv; | 
|  | PFNGLUNIFORMMATRIX4FVPROC gl3wUniformMatrix4fv; | 
|  | PFNGLVALIDATEPROGRAMPROC gl3wValidateProgram; | 
|  | PFNGLVERTEXATTRIB1DPROC gl3wVertexAttrib1d; | 
|  | PFNGLVERTEXATTRIB1DVPROC gl3wVertexAttrib1dv; | 
|  | PFNGLVERTEXATTRIB1FPROC gl3wVertexAttrib1f; | 
|  | PFNGLVERTEXATTRIB1FVPROC gl3wVertexAttrib1fv; | 
|  | PFNGLVERTEXATTRIB1SPROC gl3wVertexAttrib1s; | 
|  | PFNGLVERTEXATTRIB1SVPROC gl3wVertexAttrib1sv; | 
|  | PFNGLVERTEXATTRIB2DPROC gl3wVertexAttrib2d; | 
|  | PFNGLVERTEXATTRIB2DVPROC gl3wVertexAttrib2dv; | 
|  | PFNGLVERTEXATTRIB2FPROC gl3wVertexAttrib2f; | 
|  | PFNGLVERTEXATTRIB2FVPROC gl3wVertexAttrib2fv; | 
|  | PFNGLVERTEXATTRIB2SPROC gl3wVertexAttrib2s; | 
|  | PFNGLVERTEXATTRIB2SVPROC gl3wVertexAttrib2sv; | 
|  | PFNGLVERTEXATTRIB3DPROC gl3wVertexAttrib3d; | 
|  | PFNGLVERTEXATTRIB3DVPROC gl3wVertexAttrib3dv; | 
|  | PFNGLVERTEXATTRIB3FPROC gl3wVertexAttrib3f; | 
|  | PFNGLVERTEXATTRIB3FVPROC gl3wVertexAttrib3fv; | 
|  | PFNGLVERTEXATTRIB3SPROC gl3wVertexAttrib3s; | 
|  | PFNGLVERTEXATTRIB3SVPROC gl3wVertexAttrib3sv; | 
|  | PFNGLVERTEXATTRIB4NBVPROC gl3wVertexAttrib4Nbv; | 
|  | PFNGLVERTEXATTRIB4NIVPROC gl3wVertexAttrib4Niv; | 
|  | PFNGLVERTEXATTRIB4NSVPROC gl3wVertexAttrib4Nsv; | 
|  | PFNGLVERTEXATTRIB4NUBPROC gl3wVertexAttrib4Nub; | 
|  | PFNGLVERTEXATTRIB4NUBVPROC gl3wVertexAttrib4Nubv; | 
|  | PFNGLVERTEXATTRIB4NUIVPROC gl3wVertexAttrib4Nuiv; | 
|  | PFNGLVERTEXATTRIB4NUSVPROC gl3wVertexAttrib4Nusv; | 
|  | PFNGLVERTEXATTRIB4BVPROC gl3wVertexAttrib4bv; | 
|  | PFNGLVERTEXATTRIB4DPROC gl3wVertexAttrib4d; | 
|  | PFNGLVERTEXATTRIB4DVPROC gl3wVertexAttrib4dv; | 
|  | PFNGLVERTEXATTRIB4FPROC gl3wVertexAttrib4f; | 
|  | PFNGLVERTEXATTRIB4FVPROC gl3wVertexAttrib4fv; | 
|  | PFNGLVERTEXATTRIB4IVPROC gl3wVertexAttrib4iv; | 
|  | PFNGLVERTEXATTRIB4SPROC gl3wVertexAttrib4s; | 
|  | PFNGLVERTEXATTRIB4SVPROC gl3wVertexAttrib4sv; | 
|  | PFNGLVERTEXATTRIB4UBVPROC gl3wVertexAttrib4ubv; | 
|  | PFNGLVERTEXATTRIB4UIVPROC gl3wVertexAttrib4uiv; | 
|  | PFNGLVERTEXATTRIB4USVPROC gl3wVertexAttrib4usv; | 
|  | PFNGLVERTEXATTRIBPOINTERPROC gl3wVertexAttribPointer; | 
|  | PFNGLUNIFORMMATRIX2X3FVPROC gl3wUniformMatrix2x3fv; | 
|  | PFNGLUNIFORMMATRIX3X2FVPROC gl3wUniformMatrix3x2fv; | 
|  | PFNGLUNIFORMMATRIX2X4FVPROC gl3wUniformMatrix2x4fv; | 
|  | PFNGLUNIFORMMATRIX4X2FVPROC gl3wUniformMatrix4x2fv; | 
|  | PFNGLUNIFORMMATRIX3X4FVPROC gl3wUniformMatrix3x4fv; | 
|  | PFNGLUNIFORMMATRIX4X3FVPROC gl3wUniformMatrix4x3fv; | 
|  | PFNGLCOLORMASKIPROC gl3wColorMaski; | 
|  | PFNGLGETBOOLEANI_VPROC gl3wGetBooleani_v; | 
|  | PFNGLGETINTEGERI_VPROC gl3wGetIntegeri_v; | 
|  | PFNGLENABLEIPROC gl3wEnablei; | 
|  | PFNGLDISABLEIPROC gl3wDisablei; | 
|  | PFNGLISENABLEDIPROC gl3wIsEnabledi; | 
|  | PFNGLBEGINTRANSFORMFEEDBACKPROC gl3wBeginTransformFeedback; | 
|  | PFNGLENDTRANSFORMFEEDBACKPROC gl3wEndTransformFeedback; | 
|  | PFNGLBINDBUFFERRANGEPROC gl3wBindBufferRange; | 
|  | PFNGLBINDBUFFERBASEPROC gl3wBindBufferBase; | 
|  | PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings; | 
|  | PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying; | 
|  | PFNGLCLAMPCOLORPROC gl3wClampColor; | 
|  | PFNGLBEGINCONDITIONALRENDERPROC gl3wBeginConditionalRender; | 
|  | PFNGLENDCONDITIONALRENDERPROC gl3wEndConditionalRender; | 
|  | PFNGLVERTEXATTRIBIPOINTERPROC gl3wVertexAttribIPointer; | 
|  | PFNGLGETVERTEXATTRIBIIVPROC gl3wGetVertexAttribIiv; | 
|  | PFNGLGETVERTEXATTRIBIUIVPROC gl3wGetVertexAttribIuiv; | 
|  | PFNGLVERTEXATTRIBI1IPROC gl3wVertexAttribI1i; | 
|  | PFNGLVERTEXATTRIBI2IPROC gl3wVertexAttribI2i; | 
|  | PFNGLVERTEXATTRIBI3IPROC gl3wVertexAttribI3i; | 
|  | PFNGLVERTEXATTRIBI4IPROC gl3wVertexAttribI4i; | 
|  | PFNGLVERTEXATTRIBI1UIPROC gl3wVertexAttribI1ui; | 
|  | PFNGLVERTEXATTRIBI2UIPROC gl3wVertexAttribI2ui; | 
|  | PFNGLVERTEXATTRIBI3UIPROC gl3wVertexAttribI3ui; | 
|  | PFNGLVERTEXATTRIBI4UIPROC gl3wVertexAttribI4ui; | 
|  | PFNGLVERTEXATTRIBI1IVPROC gl3wVertexAttribI1iv; | 
|  | PFNGLVERTEXATTRIBI2IVPROC gl3wVertexAttribI2iv; | 
|  | PFNGLVERTEXATTRIBI3IVPROC gl3wVertexAttribI3iv; | 
|  | PFNGLVERTEXATTRIBI4IVPROC gl3wVertexAttribI4iv; | 
|  | PFNGLVERTEXATTRIBI1UIVPROC gl3wVertexAttribI1uiv; | 
|  | PFNGLVERTEXATTRIBI2UIVPROC gl3wVertexAttribI2uiv; | 
|  | PFNGLVERTEXATTRIBI3UIVPROC gl3wVertexAttribI3uiv; | 
|  | PFNGLVERTEXATTRIBI4UIVPROC gl3wVertexAttribI4uiv; | 
|  | PFNGLVERTEXATTRIBI4BVPROC gl3wVertexAttribI4bv; | 
|  | PFNGLVERTEXATTRIBI4SVPROC gl3wVertexAttribI4sv; | 
|  | PFNGLVERTEXATTRIBI4UBVPROC gl3wVertexAttribI4ubv; | 
|  | PFNGLVERTEXATTRIBI4USVPROC gl3wVertexAttribI4usv; | 
|  | PFNGLGETUNIFORMUIVPROC gl3wGetUniformuiv; | 
|  | PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation; | 
|  | PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation; | 
|  | PFNGLUNIFORM1UIPROC gl3wUniform1ui; | 
|  | PFNGLUNIFORM2UIPROC gl3wUniform2ui; | 
|  | PFNGLUNIFORM3UIPROC gl3wUniform3ui; | 
|  | PFNGLUNIFORM4UIPROC gl3wUniform4ui; | 
|  | PFNGLUNIFORM1UIVPROC gl3wUniform1uiv; | 
|  | PFNGLUNIFORM2UIVPROC gl3wUniform2uiv; | 
|  | PFNGLUNIFORM3UIVPROC gl3wUniform3uiv; | 
|  | PFNGLUNIFORM4UIVPROC gl3wUniform4uiv; | 
|  | PFNGLTEXPARAMETERIIVPROC gl3wTexParameterIiv; | 
|  | PFNGLTEXPARAMETERIUIVPROC gl3wTexParameterIuiv; | 
|  | PFNGLGETTEXPARAMETERIIVPROC gl3wGetTexParameterIiv; | 
|  | PFNGLGETTEXPARAMETERIUIVPROC gl3wGetTexParameterIuiv; | 
|  | PFNGLCLEARBUFFERIVPROC gl3wClearBufferiv; | 
|  | PFNGLCLEARBUFFERUIVPROC gl3wClearBufferuiv; | 
|  | PFNGLCLEARBUFFERFVPROC gl3wClearBufferfv; | 
|  | PFNGLCLEARBUFFERFIPROC gl3wClearBufferfi; | 
|  | PFNGLGETSTRINGIPROC gl3wGetStringi; | 
|  | PFNGLDRAWARRAYSINSTANCEDPROC gl3wDrawArraysInstanced; | 
|  | PFNGLDRAWELEMENTSINSTANCEDPROC gl3wDrawElementsInstanced; | 
|  | PFNGLTEXBUFFERPROC gl3wTexBuffer; | 
|  | PFNGLPRIMITIVERESTARTINDEXPROC gl3wPrimitiveRestartIndex; | 
|  | PFNGLGETINTEGER64I_VPROC gl3wGetInteger64i_v; | 
|  | PFNGLGETBUFFERPARAMETERI64VPROC gl3wGetBufferParameteri64v; | 
|  | PFNGLFRAMEBUFFERTEXTUREPROC gl3wFramebufferTexture; | 
|  | PFNGLVERTEXATTRIBDIVISORPROC gl3wVertexAttribDivisor; | 
|  | PFNGLMINSAMPLESHADINGPROC gl3wMinSampleShading; | 
|  | PFNGLBLENDEQUATIONIPROC gl3wBlendEquationi; | 
|  | PFNGLBLENDEQUATIONSEPARATEIPROC gl3wBlendEquationSeparatei; | 
|  | PFNGLBLENDFUNCIPROC gl3wBlendFunci; | 
|  | PFNGLBLENDFUNCSEPARATEIPROC gl3wBlendFuncSeparatei; | 
|  | PFNGLISRENDERBUFFERPROC gl3wIsRenderbuffer; | 
|  | PFNGLBINDRENDERBUFFERPROC gl3wBindRenderbuffer; | 
|  | PFNGLDELETERENDERBUFFERSPROC gl3wDeleteRenderbuffers; | 
|  | PFNGLGENRENDERBUFFERSPROC gl3wGenRenderbuffers; | 
|  | PFNGLRENDERBUFFERSTORAGEPROC gl3wRenderbufferStorage; | 
|  | PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv; | 
|  | PFNGLISFRAMEBUFFERPROC gl3wIsFramebuffer; | 
|  | PFNGLBINDFRAMEBUFFERPROC gl3wBindFramebuffer; | 
|  | PFNGLDELETEFRAMEBUFFERSPROC gl3wDeleteFramebuffers; | 
|  | PFNGLGENFRAMEBUFFERSPROC gl3wGenFramebuffers; | 
|  | PFNGLCHECKFRAMEBUFFERSTATUSPROC gl3wCheckFramebufferStatus; | 
|  | PFNGLFRAMEBUFFERTEXTURE1DPROC gl3wFramebufferTexture1D; | 
|  | PFNGLFRAMEBUFFERTEXTURE2DPROC gl3wFramebufferTexture2D; | 
|  | PFNGLFRAMEBUFFERTEXTURE3DPROC gl3wFramebufferTexture3D; | 
|  | PFNGLFRAMEBUFFERRENDERBUFFERPROC gl3wFramebufferRenderbuffer; | 
|  | PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv; | 
|  | PFNGLGENERATEMIPMAPPROC gl3wGenerateMipmap; | 
|  | PFNGLBLITFRAMEBUFFERPROC gl3wBlitFramebuffer; | 
|  | PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample; | 
|  | PFNGLFRAMEBUFFERTEXTURELAYERPROC gl3wFramebufferTextureLayer; | 
|  | PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange; | 
|  | PFNGLFLUSHMAPPEDBUFFERRANGEPROC gl3wFlushMappedBufferRange; | 
|  | PFNGLBINDVERTEXARRAYPROC gl3wBindVertexArray; | 
|  | PFNGLDELETEVERTEXARRAYSPROC gl3wDeleteVertexArrays; | 
|  | PFNGLGENVERTEXARRAYSPROC gl3wGenVertexArrays; | 
|  | PFNGLISVERTEXARRAYPROC gl3wIsVertexArray; | 
|  | PFNGLGETUNIFORMINDICESPROC gl3wGetUniformIndices; | 
|  | PFNGLGETACTIVEUNIFORMSIVPROC gl3wGetActiveUniformsiv; | 
|  | PFNGLGETACTIVEUNIFORMNAMEPROC gl3wGetActiveUniformName; | 
|  | PFNGLGETUNIFORMBLOCKINDEXPROC gl3wGetUniformBlockIndex; | 
|  | PFNGLGETACTIVEUNIFORMBLOCKIVPROC gl3wGetActiveUniformBlockiv; | 
|  | PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName; | 
|  | PFNGLUNIFORMBLOCKBINDINGPROC gl3wUniformBlockBinding; | 
|  | PFNGLCOPYBUFFERSUBDATAPROC gl3wCopyBufferSubData; | 
|  | PFNGLDRAWELEMENTSBASEVERTEXPROC gl3wDrawElementsBaseVertex; | 
|  | PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex; | 
|  | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex; | 
|  | PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex; | 
|  | PFNGLPROVOKINGVERTEXPROC gl3wProvokingVertex; | 
|  | PFNGLFENCESYNCPROC gl3wFenceSync; | 
|  | PFNGLISSYNCPROC gl3wIsSync; | 
|  | PFNGLDELETESYNCPROC gl3wDeleteSync; | 
|  | PFNGLCLIENTWAITSYNCPROC gl3wClientWaitSync; | 
|  | PFNGLWAITSYNCPROC gl3wWaitSync; | 
|  | PFNGLGETINTEGER64VPROC gl3wGetInteger64v; | 
|  | PFNGLGETSYNCIVPROC gl3wGetSynciv; | 
|  | PFNGLTEXIMAGE2DMULTISAMPLEPROC gl3wTexImage2DMultisample; | 
|  | PFNGLTEXIMAGE3DMULTISAMPLEPROC gl3wTexImage3DMultisample; | 
|  | PFNGLGETMULTISAMPLEFVPROC gl3wGetMultisamplefv; | 
|  | PFNGLSAMPLEMASKIPROC gl3wSampleMaski; | 
|  | PFNGLBLENDEQUATIONIARBPROC gl3wBlendEquationiARB; | 
|  | PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB; | 
|  | PFNGLBLENDFUNCIARBPROC gl3wBlendFunciARB; | 
|  | PFNGLBLENDFUNCSEPARATEIARBPROC gl3wBlendFuncSeparateiARB; | 
|  | PFNGLMINSAMPLESHADINGARBPROC gl3wMinSampleShadingARB; | 
|  | PFNGLNAMEDSTRINGARBPROC gl3wNamedStringARB; | 
|  | PFNGLDELETENAMEDSTRINGARBPROC gl3wDeleteNamedStringARB; | 
|  | PFNGLCOMPILESHADERINCLUDEARBPROC gl3wCompileShaderIncludeARB; | 
|  | PFNGLISNAMEDSTRINGARBPROC gl3wIsNamedStringARB; | 
|  | PFNGLGETNAMEDSTRINGARBPROC gl3wGetNamedStringARB; | 
|  | PFNGLGETNAMEDSTRINGIVARBPROC gl3wGetNamedStringivARB; | 
|  | PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed; | 
|  | PFNGLGETFRAGDATAINDEXPROC gl3wGetFragDataIndex; | 
|  | PFNGLGENSAMPLERSPROC gl3wGenSamplers; | 
|  | PFNGLDELETESAMPLERSPROC gl3wDeleteSamplers; | 
|  | PFNGLISSAMPLERPROC gl3wIsSampler; | 
|  | PFNGLBINDSAMPLERPROC gl3wBindSampler; | 
|  | PFNGLSAMPLERPARAMETERIPROC gl3wSamplerParameteri; | 
|  | PFNGLSAMPLERPARAMETERIVPROC gl3wSamplerParameteriv; | 
|  | PFNGLSAMPLERPARAMETERFPROC gl3wSamplerParameterf; | 
|  | PFNGLSAMPLERPARAMETERFVPROC gl3wSamplerParameterfv; | 
|  | PFNGLSAMPLERPARAMETERIIVPROC gl3wSamplerParameterIiv; | 
|  | PFNGLSAMPLERPARAMETERIUIVPROC gl3wSamplerParameterIuiv; | 
|  | PFNGLGETSAMPLERPARAMETERIVPROC gl3wGetSamplerParameteriv; | 
|  | PFNGLGETSAMPLERPARAMETERIIVPROC gl3wGetSamplerParameterIiv; | 
|  | PFNGLGETSAMPLERPARAMETERFVPROC gl3wGetSamplerParameterfv; | 
|  | PFNGLGETSAMPLERPARAMETERIUIVPROC gl3wGetSamplerParameterIuiv; | 
|  | PFNGLQUERYCOUNTERPROC gl3wQueryCounter; | 
|  | PFNGLGETQUERYOBJECTI64VPROC gl3wGetQueryObjecti64v; | 
|  | PFNGLGETQUERYOBJECTUI64VPROC gl3wGetQueryObjectui64v; | 
|  | PFNGLVERTEXP2UIPROC gl3wVertexP2ui; | 
|  | PFNGLVERTEXP2UIVPROC gl3wVertexP2uiv; | 
|  | PFNGLVERTEXP3UIPROC gl3wVertexP3ui; | 
|  | PFNGLVERTEXP3UIVPROC gl3wVertexP3uiv; | 
|  | PFNGLVERTEXP4UIPROC gl3wVertexP4ui; | 
|  | PFNGLVERTEXP4UIVPROC gl3wVertexP4uiv; | 
|  | PFNGLTEXCOORDP1UIPROC gl3wTexCoordP1ui; | 
|  | PFNGLTEXCOORDP1UIVPROC gl3wTexCoordP1uiv; | 
|  | PFNGLTEXCOORDP2UIPROC gl3wTexCoordP2ui; | 
|  | PFNGLTEXCOORDP2UIVPROC gl3wTexCoordP2uiv; | 
|  | PFNGLTEXCOORDP3UIPROC gl3wTexCoordP3ui; | 
|  | PFNGLTEXCOORDP3UIVPROC gl3wTexCoordP3uiv; | 
|  | PFNGLTEXCOORDP4UIPROC gl3wTexCoordP4ui; | 
|  | PFNGLTEXCOORDP4UIVPROC gl3wTexCoordP4uiv; | 
|  | PFNGLMULTITEXCOORDP1UIPROC gl3wMultiTexCoordP1ui; | 
|  | PFNGLMULTITEXCOORDP1UIVPROC gl3wMultiTexCoordP1uiv; | 
|  | PFNGLMULTITEXCOORDP2UIPROC gl3wMultiTexCoordP2ui; | 
|  | PFNGLMULTITEXCOORDP2UIVPROC gl3wMultiTexCoordP2uiv; | 
|  | PFNGLMULTITEXCOORDP3UIPROC gl3wMultiTexCoordP3ui; | 
|  | PFNGLMULTITEXCOORDP3UIVPROC gl3wMultiTexCoordP3uiv; | 
|  | PFNGLMULTITEXCOORDP4UIPROC gl3wMultiTexCoordP4ui; | 
|  | PFNGLMULTITEXCOORDP4UIVPROC gl3wMultiTexCoordP4uiv; | 
|  | PFNGLNORMALP3UIPROC gl3wNormalP3ui; | 
|  | PFNGLNORMALP3UIVPROC gl3wNormalP3uiv; | 
|  | PFNGLCOLORP3UIPROC gl3wColorP3ui; | 
|  | PFNGLCOLORP3UIVPROC gl3wColorP3uiv; | 
|  | PFNGLCOLORP4UIPROC gl3wColorP4ui; | 
|  | PFNGLCOLORP4UIVPROC gl3wColorP4uiv; | 
|  | PFNGLSECONDARYCOLORP3UIPROC gl3wSecondaryColorP3ui; | 
|  | PFNGLSECONDARYCOLORP3UIVPROC gl3wSecondaryColorP3uiv; | 
|  | PFNGLVERTEXATTRIBP1UIPROC gl3wVertexAttribP1ui; | 
|  | PFNGLVERTEXATTRIBP1UIVPROC gl3wVertexAttribP1uiv; | 
|  | PFNGLVERTEXATTRIBP2UIPROC gl3wVertexAttribP2ui; | 
|  | PFNGLVERTEXATTRIBP2UIVPROC gl3wVertexAttribP2uiv; | 
|  | PFNGLVERTEXATTRIBP3UIPROC gl3wVertexAttribP3ui; | 
|  | PFNGLVERTEXATTRIBP3UIVPROC gl3wVertexAttribP3uiv; | 
|  | PFNGLVERTEXATTRIBP4UIPROC gl3wVertexAttribP4ui; | 
|  | PFNGLVERTEXATTRIBP4UIVPROC gl3wVertexAttribP4uiv; | 
|  | PFNGLDRAWARRAYSINDIRECTPROC gl3wDrawArraysIndirect; | 
|  | PFNGLDRAWELEMENTSINDIRECTPROC gl3wDrawElementsIndirect; | 
|  | PFNGLUNIFORM1DPROC gl3wUniform1d; | 
|  | PFNGLUNIFORM2DPROC gl3wUniform2d; | 
|  | PFNGLUNIFORM3DPROC gl3wUniform3d; | 
|  | PFNGLUNIFORM4DPROC gl3wUniform4d; | 
|  | PFNGLUNIFORM1DVPROC gl3wUniform1dv; | 
|  | PFNGLUNIFORM2DVPROC gl3wUniform2dv; | 
|  | PFNGLUNIFORM3DVPROC gl3wUniform3dv; | 
|  | PFNGLUNIFORM4DVPROC gl3wUniform4dv; | 
|  | PFNGLUNIFORMMATRIX2DVPROC gl3wUniformMatrix2dv; | 
|  | PFNGLUNIFORMMATRIX3DVPROC gl3wUniformMatrix3dv; | 
|  | PFNGLUNIFORMMATRIX4DVPROC gl3wUniformMatrix4dv; | 
|  | PFNGLUNIFORMMATRIX2X3DVPROC gl3wUniformMatrix2x3dv; | 
|  | PFNGLUNIFORMMATRIX2X4DVPROC gl3wUniformMatrix2x4dv; | 
|  | PFNGLUNIFORMMATRIX3X2DVPROC gl3wUniformMatrix3x2dv; | 
|  | PFNGLUNIFORMMATRIX3X4DVPROC gl3wUniformMatrix3x4dv; | 
|  | PFNGLUNIFORMMATRIX4X2DVPROC gl3wUniformMatrix4x2dv; | 
|  | PFNGLUNIFORMMATRIX4X3DVPROC gl3wUniformMatrix4x3dv; | 
|  | PFNGLGETUNIFORMDVPROC gl3wGetUniformdv; | 
|  | PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation; | 
|  | PFNGLGETSUBROUTINEINDEXPROC gl3wGetSubroutineIndex; | 
|  | PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv; | 
|  | PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName; | 
|  | PFNGLGETACTIVESUBROUTINENAMEPROC gl3wGetActiveSubroutineName; | 
|  | PFNGLUNIFORMSUBROUTINESUIVPROC gl3wUniformSubroutinesuiv; | 
|  | PFNGLGETUNIFORMSUBROUTINEUIVPROC gl3wGetUniformSubroutineuiv; | 
|  | PFNGLGETPROGRAMSTAGEIVPROC gl3wGetProgramStageiv; | 
|  | PFNGLPATCHPARAMETERIPROC gl3wPatchParameteri; | 
|  | PFNGLPATCHPARAMETERFVPROC gl3wPatchParameterfv; | 
|  | PFNGLBINDTRANSFORMFEEDBACKPROC gl3wBindTransformFeedback; | 
|  | PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks; | 
|  | PFNGLGENTRANSFORMFEEDBACKSPROC gl3wGenTransformFeedbacks; | 
|  | PFNGLISTRANSFORMFEEDBACKPROC gl3wIsTransformFeedback; | 
|  | PFNGLPAUSETRANSFORMFEEDBACKPROC gl3wPauseTransformFeedback; | 
|  | PFNGLRESUMETRANSFORMFEEDBACKPROC gl3wResumeTransformFeedback; | 
|  | PFNGLDRAWTRANSFORMFEEDBACKPROC gl3wDrawTransformFeedback; | 
|  | PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream; | 
|  | PFNGLBEGINQUERYINDEXEDPROC gl3wBeginQueryIndexed; | 
|  | PFNGLENDQUERYINDEXEDPROC gl3wEndQueryIndexed; | 
|  | PFNGLGETQUERYINDEXEDIVPROC gl3wGetQueryIndexediv; | 
|  | PFNGLRELEASESHADERCOMPILERPROC gl3wReleaseShaderCompiler; | 
|  | PFNGLSHADERBINARYPROC gl3wShaderBinary; | 
|  | PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat; | 
|  | PFNGLDEPTHRANGEFPROC gl3wDepthRangef; | 
|  | PFNGLCLEARDEPTHFPROC gl3wClearDepthf; | 
|  | PFNGLGETPROGRAMBINARYPROC gl3wGetProgramBinary; | 
|  | PFNGLPROGRAMBINARYPROC gl3wProgramBinary; | 
|  | PFNGLPROGRAMPARAMETERIPROC gl3wProgramParameteri; | 
|  | PFNGLUSEPROGRAMSTAGESPROC gl3wUseProgramStages; | 
|  | PFNGLACTIVESHADERPROGRAMPROC gl3wActiveShaderProgram; | 
|  | PFNGLCREATESHADERPROGRAMVPROC gl3wCreateShaderProgramv; | 
|  | PFNGLBINDPROGRAMPIPELINEPROC gl3wBindProgramPipeline; | 
|  | PFNGLDELETEPROGRAMPIPELINESPROC gl3wDeleteProgramPipelines; | 
|  | PFNGLGENPROGRAMPIPELINESPROC gl3wGenProgramPipelines; | 
|  | PFNGLISPROGRAMPIPELINEPROC gl3wIsProgramPipeline; | 
|  | PFNGLGETPROGRAMPIPELINEIVPROC gl3wGetProgramPipelineiv; | 
|  | PFNGLPROGRAMUNIFORM1IPROC gl3wProgramUniform1i; | 
|  | PFNGLPROGRAMUNIFORM1IVPROC gl3wProgramUniform1iv; | 
|  | PFNGLPROGRAMUNIFORM1FPROC gl3wProgramUniform1f; | 
|  | PFNGLPROGRAMUNIFORM1FVPROC gl3wProgramUniform1fv; | 
|  | PFNGLPROGRAMUNIFORM1DPROC gl3wProgramUniform1d; | 
|  | PFNGLPROGRAMUNIFORM1DVPROC gl3wProgramUniform1dv; | 
|  | PFNGLPROGRAMUNIFORM1UIPROC gl3wProgramUniform1ui; | 
|  | PFNGLPROGRAMUNIFORM1UIVPROC gl3wProgramUniform1uiv; | 
|  | PFNGLPROGRAMUNIFORM2IPROC gl3wProgramUniform2i; | 
|  | PFNGLPROGRAMUNIFORM2IVPROC gl3wProgramUniform2iv; | 
|  | PFNGLPROGRAMUNIFORM2FPROC gl3wProgramUniform2f; | 
|  | PFNGLPROGRAMUNIFORM2FVPROC gl3wProgramUniform2fv; | 
|  | PFNGLPROGRAMUNIFORM2DPROC gl3wProgramUniform2d; | 
|  | PFNGLPROGRAMUNIFORM2DVPROC gl3wProgramUniform2dv; | 
|  | PFNGLPROGRAMUNIFORM2UIPROC gl3wProgramUniform2ui; | 
|  | PFNGLPROGRAMUNIFORM2UIVPROC gl3wProgramUniform2uiv; | 
|  | PFNGLPROGRAMUNIFORM3IPROC gl3wProgramUniform3i; | 
|  | PFNGLPROGRAMUNIFORM3IVPROC gl3wProgramUniform3iv; | 
|  | PFNGLPROGRAMUNIFORM3FPROC gl3wProgramUniform3f; | 
|  | PFNGLPROGRAMUNIFORM3FVPROC gl3wProgramUniform3fv; | 
|  | PFNGLPROGRAMUNIFORM3DPROC gl3wProgramUniform3d; | 
|  | PFNGLPROGRAMUNIFORM3DVPROC gl3wProgramUniform3dv; | 
|  | PFNGLPROGRAMUNIFORM3UIPROC gl3wProgramUniform3ui; | 
|  | PFNGLPROGRAMUNIFORM3UIVPROC gl3wProgramUniform3uiv; | 
|  | PFNGLPROGRAMUNIFORM4IPROC gl3wProgramUniform4i; | 
|  | PFNGLPROGRAMUNIFORM4IVPROC gl3wProgramUniform4iv; | 
|  | PFNGLPROGRAMUNIFORM4FPROC gl3wProgramUniform4f; | 
|  | PFNGLPROGRAMUNIFORM4FVPROC gl3wProgramUniform4fv; | 
|  | PFNGLPROGRAMUNIFORM4DPROC gl3wProgramUniform4d; | 
|  | PFNGLPROGRAMUNIFORM4DVPROC gl3wProgramUniform4dv; | 
|  | PFNGLPROGRAMUNIFORM4UIPROC gl3wProgramUniform4ui; | 
|  | PFNGLPROGRAMUNIFORM4UIVPROC gl3wProgramUniform4uiv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX2FVPROC gl3wProgramUniformMatrix2fv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX3FVPROC gl3wProgramUniformMatrix3fv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX4FVPROC gl3wProgramUniformMatrix4fv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX2DVPROC gl3wProgramUniformMatrix2dv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX3DVPROC gl3wProgramUniformMatrix3dv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX4DVPROC gl3wProgramUniformMatrix4dv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv; | 
|  | PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv; | 
|  | PFNGLVALIDATEPROGRAMPIPELINEPROC gl3wValidateProgramPipeline; | 
|  | PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog; | 
|  | PFNGLVERTEXATTRIBL1DPROC gl3wVertexAttribL1d; | 
|  | PFNGLVERTEXATTRIBL2DPROC gl3wVertexAttribL2d; | 
|  | PFNGLVERTEXATTRIBL3DPROC gl3wVertexAttribL3d; | 
|  | PFNGLVERTEXATTRIBL4DPROC gl3wVertexAttribL4d; | 
|  | PFNGLVERTEXATTRIBL1DVPROC gl3wVertexAttribL1dv; | 
|  | PFNGLVERTEXATTRIBL2DVPROC gl3wVertexAttribL2dv; | 
|  | PFNGLVERTEXATTRIBL3DVPROC gl3wVertexAttribL3dv; | 
|  | PFNGLVERTEXATTRIBL4DVPROC gl3wVertexAttribL4dv; | 
|  | PFNGLVERTEXATTRIBLPOINTERPROC gl3wVertexAttribLPointer; | 
|  | PFNGLGETVERTEXATTRIBLDVPROC gl3wGetVertexAttribLdv; | 
|  | PFNGLVIEWPORTARRAYVPROC gl3wViewportArrayv; | 
|  | PFNGLVIEWPORTINDEXEDFPROC gl3wViewportIndexedf; | 
|  | PFNGLVIEWPORTINDEXEDFVPROC gl3wViewportIndexedfv; | 
|  | PFNGLSCISSORARRAYVPROC gl3wScissorArrayv; | 
|  | PFNGLSCISSORINDEXEDPROC gl3wScissorIndexed; | 
|  | PFNGLSCISSORINDEXEDVPROC gl3wScissorIndexedv; | 
|  | PFNGLDEPTHRANGEARRAYVPROC gl3wDepthRangeArrayv; | 
|  | PFNGLDEPTHRANGEINDEXEDPROC gl3wDepthRangeIndexed; | 
|  | PFNGLGETFLOATI_VPROC gl3wGetFloati_v; | 
|  | PFNGLGETDOUBLEI_VPROC gl3wGetDoublei_v; | 
|  | PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB; | 
|  | PFNGLDEBUGMESSAGECONTROLARBPROC gl3wDebugMessageControlARB; | 
|  | PFNGLDEBUGMESSAGEINSERTARBPROC gl3wDebugMessageInsertARB; | 
|  | PFNGLDEBUGMESSAGECALLBACKARBPROC gl3wDebugMessageCallbackARB; | 
|  | PFNGLGETDEBUGMESSAGELOGARBPROC gl3wGetDebugMessageLogARB; | 
|  | PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB; | 
|  | PFNGLGETNTEXIMAGEARBPROC gl3wGetnTexImageARB; | 
|  | PFNGLREADNPIXELSARBPROC gl3wReadnPixelsARB; | 
|  | PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB; | 
|  | PFNGLGETNUNIFORMFVARBPROC gl3wGetnUniformfvARB; | 
|  | PFNGLGETNUNIFORMIVARBPROC gl3wGetnUniformivARB; | 
|  | PFNGLGETNUNIFORMUIVARBPROC gl3wGetnUniformuivARB; | 
|  | PFNGLGETNUNIFORMDVARBPROC gl3wGetnUniformdvARB; | 
|  | PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance; | 
|  | PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance; | 
|  | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance; | 
|  | PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced; | 
|  | PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced; | 
|  | PFNGLGETINTERNALFORMATIVPROC gl3wGetInternalformativ; | 
|  | PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv; | 
|  | PFNGLBINDIMAGETEXTUREPROC gl3wBindImageTexture; | 
|  | PFNGLMEMORYBARRIERPROC gl3wMemoryBarrier; | 
|  | PFNGLTEXSTORAGE1DPROC gl3wTexStorage1D; | 
|  | PFNGLTEXSTORAGE2DPROC gl3wTexStorage2D; | 
|  | PFNGLTEXSTORAGE3DPROC gl3wTexStorage3D; | 
|  | PFNGLTEXTURESTORAGE1DEXTPROC gl3wTextureStorage1DEXT; | 
|  | PFNGLTEXTURESTORAGE2DEXTPROC gl3wTextureStorage2DEXT; | 
|  | PFNGLTEXTURESTORAGE3DEXTPROC gl3wTextureStorage3DEXT; | 
|  | PFNGLDEBUGMESSAGECONTROLPROC gl3wDebugMessageControl; | 
|  | PFNGLDEBUGMESSAGEINSERTPROC gl3wDebugMessageInsert; | 
|  | PFNGLDEBUGMESSAGECALLBACKPROC gl3wDebugMessageCallback; | 
|  | PFNGLGETDEBUGMESSAGELOGPROC gl3wGetDebugMessageLog; | 
|  | PFNGLPUSHDEBUGGROUPPROC gl3wPushDebugGroup; | 
|  | PFNGLPOPDEBUGGROUPPROC gl3wPopDebugGroup; | 
|  | PFNGLOBJECTLABELPROC gl3wObjectLabel; | 
|  | PFNGLGETOBJECTLABELPROC gl3wGetObjectLabel; | 
|  | PFNGLOBJECTPTRLABELPROC gl3wObjectPtrLabel; | 
|  | PFNGLGETOBJECTPTRLABELPROC gl3wGetObjectPtrLabel; | 
|  | PFNGLCLEARBUFFERDATAPROC gl3wClearBufferData; | 
|  | PFNGLCLEARBUFFERSUBDATAPROC gl3wClearBufferSubData; | 
|  | PFNGLCLEARNAMEDBUFFERDATAEXTPROC gl3wClearNamedBufferDataEXT; | 
|  | PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC gl3wClearNamedBufferSubDataEXT; | 
|  | PFNGLDISPATCHCOMPUTEPROC gl3wDispatchCompute; | 
|  | PFNGLDISPATCHCOMPUTEINDIRECTPROC gl3wDispatchComputeIndirect; | 
|  | PFNGLCOPYIMAGESUBDATAPROC gl3wCopyImageSubData; | 
|  | PFNGLTEXTUREVIEWPROC gl3wTextureView; | 
|  | PFNGLBINDVERTEXBUFFERPROC gl3wBindVertexBuffer; | 
|  | PFNGLVERTEXATTRIBFORMATPROC gl3wVertexAttribFormat; | 
|  | PFNGLVERTEXATTRIBIFORMATPROC gl3wVertexAttribIFormat; | 
|  | PFNGLVERTEXATTRIBLFORMATPROC gl3wVertexAttribLFormat; | 
|  | PFNGLVERTEXATTRIBBINDINGPROC gl3wVertexAttribBinding; | 
|  | PFNGLVERTEXBINDINGDIVISORPROC gl3wVertexBindingDivisor; | 
|  | PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC gl3wVertexArrayBindVertexBufferEXT; | 
|  | PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC gl3wVertexArrayVertexAttribFormatEXT; | 
|  | PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC gl3wVertexArrayVertexAttribIFormatEXT; | 
|  | PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC gl3wVertexArrayVertexAttribLFormatEXT; | 
|  | PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC gl3wVertexArrayVertexAttribBindingEXT; | 
|  | PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC gl3wVertexArrayVertexBindingDivisorEXT; | 
|  | PFNGLFRAMEBUFFERPARAMETERIPROC gl3wFramebufferParameteri; | 
|  | PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv; | 
|  | PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC gl3wNamedFramebufferParameteriEXT; | 
|  | PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC gl3wGetNamedFramebufferParameterivEXT; | 
|  | PFNGLGETINTERNALFORMATI64VPROC gl3wGetInternalformati64v; | 
|  | PFNGLINVALIDATETEXSUBIMAGEPROC gl3wInvalidateTexSubImage; | 
|  | PFNGLINVALIDATETEXIMAGEPROC gl3wInvalidateTexImage; | 
|  | PFNGLINVALIDATEBUFFERSUBDATAPROC gl3wInvalidateBufferSubData; | 
|  | PFNGLINVALIDATEBUFFERDATAPROC gl3wInvalidateBufferData; | 
|  | PFNGLINVALIDATEFRAMEBUFFERPROC gl3wInvalidateFramebuffer; | 
|  | PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer; | 
|  | PFNGLMULTIDRAWARRAYSINDIRECTPROC gl3wMultiDrawArraysIndirect; | 
|  | PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect; | 
|  | PFNGLGETPROGRAMINTERFACEIVPROC gl3wGetProgramInterfaceiv; | 
|  | PFNGLGETPROGRAMRESOURCEINDEXPROC gl3wGetProgramResourceIndex; | 
|  | PFNGLGETPROGRAMRESOURCENAMEPROC gl3wGetProgramResourceName; | 
|  | PFNGLGETPROGRAMRESOURCEIVPROC gl3wGetProgramResourceiv; | 
|  | PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation; | 
|  | PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex; | 
|  | PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding; | 
|  | PFNGLTEXBUFFERRANGEPROC gl3wTexBufferRange; | 
|  | PFNGLTEXTUREBUFFERRANGEEXTPROC gl3wTextureBufferRangeEXT; | 
|  | PFNGLTEXSTORAGE2DMULTISAMPLEPROC gl3wTexStorage2DMultisample; | 
|  | PFNGLTEXSTORAGE3DMULTISAMPLEPROC gl3wTexStorage3DMultisample; | 
|  | PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC gl3wTextureStorage2DMultisampleEXT; | 
|  | PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC gl3wTextureStorage3DMultisampleEXT; | 
|  |  | 
|  | static void load_procs(void) | 
|  | { | 
|  | gl3wCullFace = (PFNGLCULLFACEPROC) get_proc("glCullFace"); | 
|  | gl3wFrontFace = (PFNGLFRONTFACEPROC) get_proc("glFrontFace"); | 
|  | gl3wHint = (PFNGLHINTPROC) get_proc("glHint"); | 
|  | gl3wLineWidth = (PFNGLLINEWIDTHPROC) get_proc("glLineWidth"); | 
|  | gl3wPointSize = (PFNGLPOINTSIZEPROC) get_proc("glPointSize"); | 
|  | gl3wPolygonMode = (PFNGLPOLYGONMODEPROC) get_proc("glPolygonMode"); | 
|  | gl3wScissor = (PFNGLSCISSORPROC) get_proc("glScissor"); | 
|  | gl3wTexParameterf = (PFNGLTEXPARAMETERFPROC) get_proc("glTexParameterf"); | 
|  | gl3wTexParameterfv = (PFNGLTEXPARAMETERFVPROC) get_proc("glTexParameterfv"); | 
|  | gl3wTexParameteri = (PFNGLTEXPARAMETERIPROC) get_proc("glTexParameteri"); | 
|  | gl3wTexParameteriv = (PFNGLTEXPARAMETERIVPROC) get_proc("glTexParameteriv"); | 
|  | gl3wTexImage1D = (PFNGLTEXIMAGE1DPROC) get_proc("glTexImage1D"); | 
|  | gl3wTexImage2D = (PFNGLTEXIMAGE2DPROC) get_proc("glTexImage2D"); | 
|  | gl3wDrawBuffer = (PFNGLDRAWBUFFERPROC) get_proc("glDrawBuffer"); | 
|  | gl3wClear = (PFNGLCLEARPROC) get_proc("glClear"); | 
|  | gl3wClearColor = (PFNGLCLEARCOLORPROC) get_proc("glClearColor"); | 
|  | gl3wClearStencil = (PFNGLCLEARSTENCILPROC) get_proc("glClearStencil"); | 
|  | gl3wClearDepth = (PFNGLCLEARDEPTHPROC) get_proc("glClearDepth"); | 
|  | gl3wStencilMask = (PFNGLSTENCILMASKPROC) get_proc("glStencilMask"); | 
|  | gl3wColorMask = (PFNGLCOLORMASKPROC) get_proc("glColorMask"); | 
|  | gl3wDepthMask = (PFNGLDEPTHMASKPROC) get_proc("glDepthMask"); | 
|  | gl3wDisable = (PFNGLDISABLEPROC) get_proc("glDisable"); | 
|  | gl3wEnable = (PFNGLENABLEPROC) get_proc("glEnable"); | 
|  | gl3wFinish = (PFNGLFINISHPROC) get_proc("glFinish"); | 
|  | gl3wFlush = (PFNGLFLUSHPROC) get_proc("glFlush"); | 
|  | gl3wBlendFunc = (PFNGLBLENDFUNCPROC) get_proc("glBlendFunc"); | 
|  | gl3wLogicOp = (PFNGLLOGICOPPROC) get_proc("glLogicOp"); | 
|  | gl3wStencilFunc = (PFNGLSTENCILFUNCPROC) get_proc("glStencilFunc"); | 
|  | gl3wStencilOp = (PFNGLSTENCILOPPROC) get_proc("glStencilOp"); | 
|  | gl3wDepthFunc = (PFNGLDEPTHFUNCPROC) get_proc("glDepthFunc"); | 
|  | gl3wPixelStoref = (PFNGLPIXELSTOREFPROC) get_proc("glPixelStoref"); | 
|  | gl3wPixelStorei = (PFNGLPIXELSTOREIPROC) get_proc("glPixelStorei"); | 
|  | gl3wReadBuffer = (PFNGLREADBUFFERPROC) get_proc("glReadBuffer"); | 
|  | gl3wReadPixels = (PFNGLREADPIXELSPROC) get_proc("glReadPixels"); | 
|  | gl3wGetBooleanv = (PFNGLGETBOOLEANVPROC) get_proc("glGetBooleanv"); | 
|  | gl3wGetDoublev = (PFNGLGETDOUBLEVPROC) get_proc("glGetDoublev"); | 
|  | gl3wGetError = (PFNGLGETERRORPROC) get_proc("glGetError"); | 
|  | gl3wGetFloatv = (PFNGLGETFLOATVPROC) get_proc("glGetFloatv"); | 
|  | gl3wGetIntegerv = (PFNGLGETINTEGERVPROC) get_proc("glGetIntegerv"); | 
|  | gl3wGetString = (PFNGLGETSTRINGPROC) get_proc("glGetString"); | 
|  | gl3wGetTexImage = (PFNGLGETTEXIMAGEPROC) get_proc("glGetTexImage"); | 
|  | gl3wGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) get_proc("glGetTexParameterfv"); | 
|  | gl3wGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) get_proc("glGetTexParameteriv"); | 
|  | gl3wGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) get_proc("glGetTexLevelParameterfv"); | 
|  | gl3wGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) get_proc("glGetTexLevelParameteriv"); | 
|  | gl3wIsEnabled = (PFNGLISENABLEDPROC) get_proc("glIsEnabled"); | 
|  | gl3wDepthRange = (PFNGLDEPTHRANGEPROC) get_proc("glDepthRange"); | 
|  | gl3wViewport = (PFNGLVIEWPORTPROC) get_proc("glViewport"); | 
|  | gl3wDrawArrays = (PFNGLDRAWARRAYSPROC) get_proc("glDrawArrays"); | 
|  | gl3wDrawElements = (PFNGLDRAWELEMENTSPROC) get_proc("glDrawElements"); | 
|  | gl3wGetPointerv = (PFNGLGETPOINTERVPROC) get_proc("glGetPointerv"); | 
|  | gl3wPolygonOffset = (PFNGLPOLYGONOFFSETPROC) get_proc("glPolygonOffset"); | 
|  | gl3wCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) get_proc("glCopyTexImage1D"); | 
|  | gl3wCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) get_proc("glCopyTexImage2D"); | 
|  | gl3wCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) get_proc("glCopyTexSubImage1D"); | 
|  | gl3wCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) get_proc("glCopyTexSubImage2D"); | 
|  | gl3wTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) get_proc("glTexSubImage1D"); | 
|  | gl3wTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) get_proc("glTexSubImage2D"); | 
|  | gl3wBindTexture = (PFNGLBINDTEXTUREPROC) get_proc("glBindTexture"); | 
|  | gl3wDeleteTextures = (PFNGLDELETETEXTURESPROC) get_proc("glDeleteTextures"); | 
|  | gl3wGenTextures = (PFNGLGENTEXTURESPROC) get_proc("glGenTextures"); | 
|  | gl3wIsTexture = (PFNGLISTEXTUREPROC) get_proc("glIsTexture"); | 
|  | gl3wBlendColor = (PFNGLBLENDCOLORPROC) get_proc("glBlendColor"); | 
|  | gl3wBlendEquation = (PFNGLBLENDEQUATIONPROC) get_proc("glBlendEquation"); | 
|  | gl3wDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) get_proc("glDrawRangeElements"); | 
|  | gl3wTexImage3D = (PFNGLTEXIMAGE3DPROC) get_proc("glTexImage3D"); | 
|  | gl3wTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) get_proc("glTexSubImage3D"); | 
|  | gl3wCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) get_proc("glCopyTexSubImage3D"); | 
|  | gl3wActiveTexture = (PFNGLACTIVETEXTUREPROC) get_proc("glActiveTexture"); | 
|  | gl3wSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) get_proc("glSampleCoverage"); | 
|  | gl3wCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) get_proc("glCompressedTexImage3D"); | 
|  | gl3wCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) get_proc("glCompressedTexImage2D"); | 
|  | gl3wCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) get_proc("glCompressedTexImage1D"); | 
|  | gl3wCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) get_proc("glCompressedTexSubImage3D"); | 
|  | gl3wCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) get_proc("glCompressedTexSubImage2D"); | 
|  | gl3wCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) get_proc("glCompressedTexSubImage1D"); | 
|  | gl3wGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) get_proc("glGetCompressedTexImage"); | 
|  | gl3wBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) get_proc("glBlendFuncSeparate"); | 
|  | gl3wMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) get_proc("glMultiDrawArrays"); | 
|  | gl3wMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) get_proc("glMultiDrawElements"); | 
|  | gl3wPointParameterf = (PFNGLPOINTPARAMETERFPROC) get_proc("glPointParameterf"); | 
|  | gl3wPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) get_proc("glPointParameterfv"); | 
|  | gl3wPointParameteri = (PFNGLPOINTPARAMETERIPROC) get_proc("glPointParameteri"); | 
|  | gl3wPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) get_proc("glPointParameteriv"); | 
|  | gl3wGenQueries = (PFNGLGENQUERIESPROC) get_proc("glGenQueries"); | 
|  | gl3wDeleteQueries = (PFNGLDELETEQUERIESPROC) get_proc("glDeleteQueries"); | 
|  | gl3wIsQuery = (PFNGLISQUERYPROC) get_proc("glIsQuery"); | 
|  | gl3wBeginQuery = (PFNGLBEGINQUERYPROC) get_proc("glBeginQuery"); | 
|  | gl3wEndQuery = (PFNGLENDQUERYPROC) get_proc("glEndQuery"); | 
|  | gl3wGetQueryiv = (PFNGLGETQUERYIVPROC) get_proc("glGetQueryiv"); | 
|  | gl3wGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) get_proc("glGetQueryObjectiv"); | 
|  | gl3wGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) get_proc("glGetQueryObjectuiv"); | 
|  | gl3wBindBuffer = (PFNGLBINDBUFFERPROC) get_proc("glBindBuffer"); | 
|  | gl3wDeleteBuffers = (PFNGLDELETEBUFFERSPROC) get_proc("glDeleteBuffers"); | 
|  | gl3wGenBuffers = (PFNGLGENBUFFERSPROC) get_proc("glGenBuffers"); | 
|  | gl3wIsBuffer = (PFNGLISBUFFERPROC) get_proc("glIsBuffer"); | 
|  | gl3wBufferData = (PFNGLBUFFERDATAPROC) get_proc("glBufferData"); | 
|  | gl3wBufferSubData = (PFNGLBUFFERSUBDATAPROC) get_proc("glBufferSubData"); | 
|  | gl3wGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) get_proc("glGetBufferSubData"); | 
|  | gl3wMapBuffer = (PFNGLMAPBUFFERPROC) get_proc("glMapBuffer"); | 
|  | gl3wUnmapBuffer = (PFNGLUNMAPBUFFERPROC) get_proc("glUnmapBuffer"); | 
|  | gl3wGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) get_proc("glGetBufferParameteriv"); | 
|  | gl3wGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) get_proc("glGetBufferPointerv"); | 
|  | gl3wBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) get_proc("glBlendEquationSeparate"); | 
|  | gl3wDrawBuffers = (PFNGLDRAWBUFFERSPROC) get_proc("glDrawBuffers"); | 
|  | gl3wStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) get_proc("glStencilOpSeparate"); | 
|  | gl3wStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) get_proc("glStencilFuncSeparate"); | 
|  | gl3wStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) get_proc("glStencilMaskSeparate"); | 
|  | gl3wAttachShader = (PFNGLATTACHSHADERPROC) get_proc("glAttachShader"); | 
|  | gl3wBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) get_proc("glBindAttribLocation"); | 
|  | gl3wCompileShader = (PFNGLCOMPILESHADERPROC) get_proc("glCompileShader"); | 
|  | gl3wCreateProgram = (PFNGLCREATEPROGRAMPROC) get_proc("glCreateProgram"); | 
|  | gl3wCreateShader = (PFNGLCREATESHADERPROC) get_proc("glCreateShader"); | 
|  | gl3wDeleteProgram = (PFNGLDELETEPROGRAMPROC) get_proc("glDeleteProgram"); | 
|  | gl3wDeleteShader = (PFNGLDELETESHADERPROC) get_proc("glDeleteShader"); | 
|  | gl3wDetachShader = (PFNGLDETACHSHADERPROC) get_proc("glDetachShader"); | 
|  | gl3wDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) get_proc("glDisableVertexAttribArray"); | 
|  | gl3wEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) get_proc("glEnableVertexAttribArray"); | 
|  | gl3wGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) get_proc("glGetActiveAttrib"); | 
|  | gl3wGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) get_proc("glGetActiveUniform"); | 
|  | gl3wGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) get_proc("glGetAttachedShaders"); | 
|  | gl3wGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) get_proc("glGetAttribLocation"); | 
|  | gl3wGetProgramiv = (PFNGLGETPROGRAMIVPROC) get_proc("glGetProgramiv"); | 
|  | gl3wGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) get_proc("glGetProgramInfoLog"); | 
|  | gl3wGetShaderiv = (PFNGLGETSHADERIVPROC) get_proc("glGetShaderiv"); | 
|  | gl3wGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) get_proc("glGetShaderInfoLog"); | 
|  | gl3wGetShaderSource = (PFNGLGETSHADERSOURCEPROC) get_proc("glGetShaderSource"); | 
|  | gl3wGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) get_proc("glGetUniformLocation"); | 
|  | gl3wGetUniformfv = (PFNGLGETUNIFORMFVPROC) get_proc("glGetUniformfv"); | 
|  | gl3wGetUniformiv = (PFNGLGETUNIFORMIVPROC) get_proc("glGetUniformiv"); | 
|  | gl3wGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) get_proc("glGetVertexAttribdv"); | 
|  | gl3wGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) get_proc("glGetVertexAttribfv"); | 
|  | gl3wGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) get_proc("glGetVertexAttribiv"); | 
|  | gl3wGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) get_proc("glGetVertexAttribPointerv"); | 
|  | gl3wIsProgram = (PFNGLISPROGRAMPROC) get_proc("glIsProgram"); | 
|  | gl3wIsShader = (PFNGLISSHADERPROC) get_proc("glIsShader"); | 
|  | gl3wLinkProgram = (PFNGLLINKPROGRAMPROC) get_proc("glLinkProgram"); | 
|  | gl3wShaderSource = (PFNGLSHADERSOURCEPROC) get_proc("glShaderSource"); | 
|  | gl3wUseProgram = (PFNGLUSEPROGRAMPROC) get_proc("glUseProgram"); | 
|  | gl3wUniform1f = (PFNGLUNIFORM1FPROC) get_proc("glUniform1f"); | 
|  | gl3wUniform2f = (PFNGLUNIFORM2FPROC) get_proc("glUniform2f"); | 
|  | gl3wUniform3f = (PFNGLUNIFORM3FPROC) get_proc("glUniform3f"); | 
|  | gl3wUniform4f = (PFNGLUNIFORM4FPROC) get_proc("glUniform4f"); | 
|  | gl3wUniform1i = (PFNGLUNIFORM1IPROC) get_proc("glUniform1i"); | 
|  | gl3wUniform2i = (PFNGLUNIFORM2IPROC) get_proc("glUniform2i"); | 
|  | gl3wUniform3i = (PFNGLUNIFORM3IPROC) get_proc("glUniform3i"); | 
|  | gl3wUniform4i = (PFNGLUNIFORM4IPROC) get_proc("glUniform4i"); | 
|  | gl3wUniform1fv = (PFNGLUNIFORM1FVPROC) get_proc("glUniform1fv"); | 
|  | gl3wUniform2fv = (PFNGLUNIFORM2FVPROC) get_proc("glUniform2fv"); | 
|  | gl3wUniform3fv = (PFNGLUNIFORM3FVPROC) get_proc("glUniform3fv"); | 
|  | gl3wUniform4fv = (PFNGLUNIFORM4FVPROC) get_proc("glUniform4fv"); | 
|  | gl3wUniform1iv = (PFNGLUNIFORM1IVPROC) get_proc("glUniform1iv"); | 
|  | gl3wUniform2iv = (PFNGLUNIFORM2IVPROC) get_proc("glUniform2iv"); | 
|  | gl3wUniform3iv = (PFNGLUNIFORM3IVPROC) get_proc("glUniform3iv"); | 
|  | gl3wUniform4iv = (PFNGLUNIFORM4IVPROC) get_proc("glUniform4iv"); | 
|  | gl3wUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) get_proc("glUniformMatrix2fv"); | 
|  | gl3wUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) get_proc("glUniformMatrix3fv"); | 
|  | gl3wUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) get_proc("glUniformMatrix4fv"); | 
|  | gl3wValidateProgram = (PFNGLVALIDATEPROGRAMPROC) get_proc("glValidateProgram"); | 
|  | gl3wVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) get_proc("glVertexAttrib1d"); | 
|  | gl3wVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) get_proc("glVertexAttrib1dv"); | 
|  | gl3wVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) get_proc("glVertexAttrib1f"); | 
|  | gl3wVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) get_proc("glVertexAttrib1fv"); | 
|  | gl3wVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) get_proc("glVertexAttrib1s"); | 
|  | gl3wVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) get_proc("glVertexAttrib1sv"); | 
|  | gl3wVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) get_proc("glVertexAttrib2d"); | 
|  | gl3wVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) get_proc("glVertexAttrib2dv"); | 
|  | gl3wVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) get_proc("glVertexAttrib2f"); | 
|  | gl3wVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) get_proc("glVertexAttrib2fv"); | 
|  | gl3wVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) get_proc("glVertexAttrib2s"); | 
|  | gl3wVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) get_proc("glVertexAttrib2sv"); | 
|  | gl3wVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) get_proc("glVertexAttrib3d"); | 
|  | gl3wVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) get_proc("glVertexAttrib3dv"); | 
|  | gl3wVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) get_proc("glVertexAttrib3f"); | 
|  | gl3wVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) get_proc("glVertexAttrib3fv"); | 
|  | gl3wVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) get_proc("glVertexAttrib3s"); | 
|  | gl3wVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) get_proc("glVertexAttrib3sv"); | 
|  | gl3wVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) get_proc("glVertexAttrib4Nbv"); | 
|  | gl3wVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) get_proc("glVertexAttrib4Niv"); | 
|  | gl3wVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) get_proc("glVertexAttrib4Nsv"); | 
|  | gl3wVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) get_proc("glVertexAttrib4Nub"); | 
|  | gl3wVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) get_proc("glVertexAttrib4Nubv"); | 
|  | gl3wVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) get_proc("glVertexAttrib4Nuiv"); | 
|  | gl3wVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) get_proc("glVertexAttrib4Nusv"); | 
|  | gl3wVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) get_proc("glVertexAttrib4bv"); | 
|  | gl3wVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) get_proc("glVertexAttrib4d"); | 
|  | gl3wVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) get_proc("glVertexAttrib4dv"); | 
|  | gl3wVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) get_proc("glVertexAttrib4f"); | 
|  | gl3wVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) get_proc("glVertexAttrib4fv"); | 
|  | gl3wVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) get_proc("glVertexAttrib4iv"); | 
|  | gl3wVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) get_proc("glVertexAttrib4s"); | 
|  | gl3wVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) get_proc("glVertexAttrib4sv"); | 
|  | gl3wVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) get_proc("glVertexAttrib4ubv"); | 
|  | gl3wVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) get_proc("glVertexAttrib4uiv"); | 
|  | gl3wVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) get_proc("glVertexAttrib4usv"); | 
|  | gl3wVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) get_proc("glVertexAttribPointer"); | 
|  | gl3wUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) get_proc("glUniformMatrix2x3fv"); | 
|  | gl3wUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) get_proc("glUniformMatrix3x2fv"); | 
|  | gl3wUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) get_proc("glUniformMatrix2x4fv"); | 
|  | gl3wUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) get_proc("glUniformMatrix4x2fv"); | 
|  | gl3wUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) get_proc("glUniformMatrix3x4fv"); | 
|  | gl3wUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) get_proc("glUniformMatrix4x3fv"); | 
|  | gl3wColorMaski = (PFNGLCOLORMASKIPROC) get_proc("glColorMaski"); | 
|  | gl3wGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) get_proc("glGetBooleani_v"); | 
|  | gl3wGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) get_proc("glGetIntegeri_v"); | 
|  | gl3wEnablei = (PFNGLENABLEIPROC) get_proc("glEnablei"); | 
|  | gl3wDisablei = (PFNGLDISABLEIPROC) get_proc("glDisablei"); | 
|  | gl3wIsEnabledi = (PFNGLISENABLEDIPROC) get_proc("glIsEnabledi"); | 
|  | gl3wBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) get_proc("glBeginTransformFeedback"); | 
|  | gl3wEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) get_proc("glEndTransformFeedback"); | 
|  | gl3wBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) get_proc("glBindBufferRange"); | 
|  | gl3wBindBufferBase = (PFNGLBINDBUFFERBASEPROC) get_proc("glBindBufferBase"); | 
|  | gl3wTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) get_proc("glTransformFeedbackVaryings"); | 
|  | gl3wGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) get_proc("glGetTransformFeedbackVarying"); | 
|  | gl3wClampColor = (PFNGLCLAMPCOLORPROC) get_proc("glClampColor"); | 
|  | gl3wBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) get_proc("glBeginConditionalRender"); | 
|  | gl3wEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) get_proc("glEndConditionalRender"); | 
|  | gl3wVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) get_proc("glVertexAttribIPointer"); | 
|  | gl3wGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) get_proc("glGetVertexAttribIiv"); | 
|  | gl3wGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) get_proc("glGetVertexAttribIuiv"); | 
|  | gl3wVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) get_proc("glVertexAttribI1i"); | 
|  | gl3wVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) get_proc("glVertexAttribI2i"); | 
|  | gl3wVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) get_proc("glVertexAttribI3i"); | 
|  | gl3wVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) get_proc("glVertexAttribI4i"); | 
|  | gl3wVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) get_proc("glVertexAttribI1ui"); | 
|  | gl3wVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) get_proc("glVertexAttribI2ui"); | 
|  | gl3wVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) get_proc("glVertexAttribI3ui"); | 
|  | gl3wVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) get_proc("glVertexAttribI4ui"); | 
|  | gl3wVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) get_proc("glVertexAttribI1iv"); | 
|  | gl3wVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) get_proc("glVertexAttribI2iv"); | 
|  | gl3wVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) get_proc("glVertexAttribI3iv"); | 
|  | gl3wVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) get_proc("glVertexAttribI4iv"); | 
|  | gl3wVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) get_proc("glVertexAttribI1uiv"); | 
|  | gl3wVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) get_proc("glVertexAttribI2uiv"); | 
|  | gl3wVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) get_proc("glVertexAttribI3uiv"); | 
|  | gl3wVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) get_proc("glVertexAttribI4uiv"); | 
|  | gl3wVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) get_proc("glVertexAttribI4bv"); | 
|  | gl3wVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) get_proc("glVertexAttribI4sv"); | 
|  | gl3wVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) get_proc("glVertexAttribI4ubv"); | 
|  | gl3wVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) get_proc("glVertexAttribI4usv"); | 
|  | gl3wGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) get_proc("glGetUniformuiv"); | 
|  | gl3wBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) get_proc("glBindFragDataLocation"); | 
|  | gl3wGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) get_proc("glGetFragDataLocation"); | 
|  | gl3wUniform1ui = (PFNGLUNIFORM1UIPROC) get_proc("glUniform1ui"); | 
|  | gl3wUniform2ui = (PFNGLUNIFORM2UIPROC) get_proc("glUniform2ui"); | 
|  | gl3wUniform3ui = (PFNGLUNIFORM3UIPROC) get_proc("glUniform3ui"); | 
|  | gl3wUniform4ui = (PFNGLUNIFORM4UIPROC) get_proc("glUniform4ui"); | 
|  | gl3wUniform1uiv = (PFNGLUNIFORM1UIVPROC) get_proc("glUniform1uiv"); | 
|  | gl3wUniform2uiv = (PFNGLUNIFORM2UIVPROC) get_proc("glUniform2uiv"); | 
|  | gl3wUniform3uiv = (PFNGLUNIFORM3UIVPROC) get_proc("glUniform3uiv"); | 
|  | gl3wUniform4uiv = (PFNGLUNIFORM4UIVPROC) get_proc("glUniform4uiv"); | 
|  | gl3wTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) get_proc("glTexParameterIiv"); | 
|  | gl3wTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) get_proc("glTexParameterIuiv"); | 
|  | gl3wGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) get_proc("glGetTexParameterIiv"); | 
|  | gl3wGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) get_proc("glGetTexParameterIuiv"); | 
|  | gl3wClearBufferiv = (PFNGLCLEARBUFFERIVPROC) get_proc("glClearBufferiv"); | 
|  | gl3wClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) get_proc("glClearBufferuiv"); | 
|  | gl3wClearBufferfv = (PFNGLCLEARBUFFERFVPROC) get_proc("glClearBufferfv"); | 
|  | gl3wClearBufferfi = (PFNGLCLEARBUFFERFIPROC) get_proc("glClearBufferfi"); | 
|  | gl3wGetStringi = (PFNGLGETSTRINGIPROC) get_proc("glGetStringi"); | 
|  | gl3wDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) get_proc("glDrawArraysInstanced"); | 
|  | gl3wDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) get_proc("glDrawElementsInstanced"); | 
|  | gl3wTexBuffer = (PFNGLTEXBUFFERPROC) get_proc("glTexBuffer"); | 
|  | gl3wPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) get_proc("glPrimitiveRestartIndex"); | 
|  | gl3wGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) get_proc("glGetInteger64i_v"); | 
|  | gl3wGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) get_proc("glGetBufferParameteri64v"); | 
|  | gl3wFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) get_proc("glFramebufferTexture"); | 
|  | gl3wVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) get_proc("glVertexAttribDivisor"); | 
|  | gl3wMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) get_proc("glMinSampleShading"); | 
|  | gl3wBlendEquationi = (PFNGLBLENDEQUATIONIPROC) get_proc("glBlendEquationi"); | 
|  | gl3wBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) get_proc("glBlendEquationSeparatei"); | 
|  | gl3wBlendFunci = (PFNGLBLENDFUNCIPROC) get_proc("glBlendFunci"); | 
|  | gl3wBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) get_proc("glBlendFuncSeparatei"); | 
|  | gl3wIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) get_proc("glIsRenderbuffer"); | 
|  | gl3wBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) get_proc("glBindRenderbuffer"); | 
|  | gl3wDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) get_proc("glDeleteRenderbuffers"); | 
|  | gl3wGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) get_proc("glGenRenderbuffers"); | 
|  | gl3wRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) get_proc("glRenderbufferStorage"); | 
|  | gl3wGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) get_proc("glGetRenderbufferParameteriv"); | 
|  | gl3wIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) get_proc("glIsFramebuffer"); | 
|  | gl3wBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) get_proc("glBindFramebuffer"); | 
|  | gl3wDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) get_proc("glDeleteFramebuffers"); | 
|  | gl3wGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) get_proc("glGenFramebuffers"); | 
|  | gl3wCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) get_proc("glCheckFramebufferStatus"); | 
|  | gl3wFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) get_proc("glFramebufferTexture1D"); | 
|  | gl3wFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) get_proc("glFramebufferTexture2D"); | 
|  | gl3wFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) get_proc("glFramebufferTexture3D"); | 
|  | gl3wFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) get_proc("glFramebufferRenderbuffer"); | 
|  | gl3wGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) get_proc("glGetFramebufferAttachmentParameteriv"); | 
|  | gl3wGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) get_proc("glGenerateMipmap"); | 
|  | gl3wBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) get_proc("glBlitFramebuffer"); | 
|  | gl3wRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) get_proc("glRenderbufferStorageMultisample"); | 
|  | gl3wFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) get_proc("glFramebufferTextureLayer"); | 
|  | gl3wMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) get_proc("glMapBufferRange"); | 
|  | gl3wFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) get_proc("glFlushMappedBufferRange"); | 
|  | gl3wBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) get_proc("glBindVertexArray"); | 
|  | gl3wDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) get_proc("glDeleteVertexArrays"); | 
|  | gl3wGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) get_proc("glGenVertexArrays"); | 
|  | gl3wIsVertexArray = (PFNGLISVERTEXARRAYPROC) get_proc("glIsVertexArray"); | 
|  | gl3wGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) get_proc("glGetUniformIndices"); | 
|  | gl3wGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) get_proc("glGetActiveUniformsiv"); | 
|  | gl3wGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) get_proc("glGetActiveUniformName"); | 
|  | gl3wGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) get_proc("glGetUniformBlockIndex"); | 
|  | gl3wGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) get_proc("glGetActiveUniformBlockiv"); | 
|  | gl3wGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) get_proc("glGetActiveUniformBlockName"); | 
|  | gl3wUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) get_proc("glUniformBlockBinding"); | 
|  | gl3wCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) get_proc("glCopyBufferSubData"); | 
|  | gl3wDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) get_proc("glDrawElementsBaseVertex"); | 
|  | gl3wDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) get_proc("glDrawRangeElementsBaseVertex"); | 
|  | gl3wDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) get_proc("glDrawElementsInstancedBaseVertex"); | 
|  | gl3wMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) get_proc("glMultiDrawElementsBaseVertex"); | 
|  | gl3wProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) get_proc("glProvokingVertex"); | 
|  | gl3wFenceSync = (PFNGLFENCESYNCPROC) get_proc("glFenceSync"); | 
|  | gl3wIsSync = (PFNGLISSYNCPROC) get_proc("glIsSync"); | 
|  | gl3wDeleteSync = (PFNGLDELETESYNCPROC) get_proc("glDeleteSync"); | 
|  | gl3wClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) get_proc("glClientWaitSync"); | 
|  | gl3wWaitSync = (PFNGLWAITSYNCPROC) get_proc("glWaitSync"); | 
|  | gl3wGetInteger64v = (PFNGLGETINTEGER64VPROC) get_proc("glGetInteger64v"); | 
|  | gl3wGetSynciv = (PFNGLGETSYNCIVPROC) get_proc("glGetSynciv"); | 
|  | gl3wTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) get_proc("glTexImage2DMultisample"); | 
|  | gl3wTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) get_proc("glTexImage3DMultisample"); | 
|  | gl3wGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) get_proc("glGetMultisamplefv"); | 
|  | gl3wSampleMaski = (PFNGLSAMPLEMASKIPROC) get_proc("glSampleMaski"); | 
|  | gl3wBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) get_proc("glBlendEquationiARB"); | 
|  | gl3wBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) get_proc("glBlendEquationSeparateiARB"); | 
|  | gl3wBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) get_proc("glBlendFunciARB"); | 
|  | gl3wBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) get_proc("glBlendFuncSeparateiARB"); | 
|  | gl3wMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) get_proc("glMinSampleShadingARB"); | 
|  | gl3wNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) get_proc("glNamedStringARB"); | 
|  | gl3wDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) get_proc("glDeleteNamedStringARB"); | 
|  | gl3wCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) get_proc("glCompileShaderIncludeARB"); | 
|  | gl3wIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) get_proc("glIsNamedStringARB"); | 
|  | gl3wGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) get_proc("glGetNamedStringARB"); | 
|  | gl3wGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) get_proc("glGetNamedStringivARB"); | 
|  | gl3wBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) get_proc("glBindFragDataLocationIndexed"); | 
|  | gl3wGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) get_proc("glGetFragDataIndex"); | 
|  | gl3wGenSamplers = (PFNGLGENSAMPLERSPROC) get_proc("glGenSamplers"); | 
|  | gl3wDeleteSamplers = (PFNGLDELETESAMPLERSPROC) get_proc("glDeleteSamplers"); | 
|  | gl3wIsSampler = (PFNGLISSAMPLERPROC) get_proc("glIsSampler"); | 
|  | gl3wBindSampler = (PFNGLBINDSAMPLERPROC) get_proc("glBindSampler"); | 
|  | gl3wSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) get_proc("glSamplerParameteri"); | 
|  | gl3wSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) get_proc("glSamplerParameteriv"); | 
|  | gl3wSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) get_proc("glSamplerParameterf"); | 
|  | gl3wSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) get_proc("glSamplerParameterfv"); | 
|  | gl3wSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) get_proc("glSamplerParameterIiv"); | 
|  | gl3wSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) get_proc("glSamplerParameterIuiv"); | 
|  | gl3wGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) get_proc("glGetSamplerParameteriv"); | 
|  | gl3wGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) get_proc("glGetSamplerParameterIiv"); | 
|  | gl3wGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) get_proc("glGetSamplerParameterfv"); | 
|  | gl3wGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) get_proc("glGetSamplerParameterIuiv"); | 
|  | gl3wQueryCounter = (PFNGLQUERYCOUNTERPROC) get_proc("glQueryCounter"); | 
|  | gl3wGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) get_proc("glGetQueryObjecti64v"); | 
|  | gl3wGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) get_proc("glGetQueryObjectui64v"); | 
|  | gl3wVertexP2ui = (PFNGLVERTEXP2UIPROC) get_proc("glVertexP2ui"); | 
|  | gl3wVertexP2uiv = (PFNGLVERTEXP2UIVPROC) get_proc("glVertexP2uiv"); | 
|  | gl3wVertexP3ui = (PFNGLVERTEXP3UIPROC) get_proc("glVertexP3ui"); | 
|  | gl3wVertexP3uiv = (PFNGLVERTEXP3UIVPROC) get_proc("glVertexP3uiv"); | 
|  | gl3wVertexP4ui = (PFNGLVERTEXP4UIPROC) get_proc("glVertexP4ui"); | 
|  | gl3wVertexP4uiv = (PFNGLVERTEXP4UIVPROC) get_proc("glVertexP4uiv"); | 
|  | gl3wTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) get_proc("glTexCoordP1ui"); | 
|  | gl3wTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) get_proc("glTexCoordP1uiv"); | 
|  | gl3wTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) get_proc("glTexCoordP2ui"); | 
|  | gl3wTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) get_proc("glTexCoordP2uiv"); | 
|  | gl3wTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) get_proc("glTexCoordP3ui"); | 
|  | gl3wTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) get_proc("glTexCoordP3uiv"); | 
|  | gl3wTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) get_proc("glTexCoordP4ui"); | 
|  | gl3wTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) get_proc("glTexCoordP4uiv"); | 
|  | gl3wMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) get_proc("glMultiTexCoordP1ui"); | 
|  | gl3wMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) get_proc("glMultiTexCoordP1uiv"); | 
|  | gl3wMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) get_proc("glMultiTexCoordP2ui"); | 
|  | gl3wMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) get_proc("glMultiTexCoordP2uiv"); | 
|  | gl3wMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) get_proc("glMultiTexCoordP3ui"); | 
|  | gl3wMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) get_proc("glMultiTexCoordP3uiv"); | 
|  | gl3wMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) get_proc("glMultiTexCoordP4ui"); | 
|  | gl3wMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) get_proc("glMultiTexCoordP4uiv"); | 
|  | gl3wNormalP3ui = (PFNGLNORMALP3UIPROC) get_proc("glNormalP3ui"); | 
|  | gl3wNormalP3uiv = (PFNGLNORMALP3UIVPROC) get_proc("glNormalP3uiv"); | 
|  | gl3wColorP3ui = (PFNGLCOLORP3UIPROC) get_proc("glColorP3ui"); | 
|  | gl3wColorP3uiv = (PFNGLCOLORP3UIVPROC) get_proc("glColorP3uiv"); | 
|  | gl3wColorP4ui = (PFNGLCOLORP4UIPROC) get_proc("glColorP4ui"); | 
|  | gl3wColorP4uiv = (PFNGLCOLORP4UIVPROC) get_proc("glColorP4uiv"); | 
|  | gl3wSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) get_proc("glSecondaryColorP3ui"); | 
|  | gl3wSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) get_proc("glSecondaryColorP3uiv"); | 
|  | gl3wVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) get_proc("glVertexAttribP1ui"); | 
|  | gl3wVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) get_proc("glVertexAttribP1uiv"); | 
|  | gl3wVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) get_proc("glVertexAttribP2ui"); | 
|  | gl3wVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) get_proc("glVertexAttribP2uiv"); | 
|  | gl3wVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) get_proc("glVertexAttribP3ui"); | 
|  | gl3wVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) get_proc("glVertexAttribP3uiv"); | 
|  | gl3wVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) get_proc("glVertexAttribP4ui"); | 
|  | gl3wVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) get_proc("glVertexAttribP4uiv"); | 
|  | gl3wDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) get_proc("glDrawArraysIndirect"); | 
|  | gl3wDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) get_proc("glDrawElementsIndirect"); | 
|  | gl3wUniform1d = (PFNGLUNIFORM1DPROC) get_proc("glUniform1d"); | 
|  | gl3wUniform2d = (PFNGLUNIFORM2DPROC) get_proc("glUniform2d"); | 
|  | gl3wUniform3d = (PFNGLUNIFORM3DPROC) get_proc("glUniform3d"); | 
|  | gl3wUniform4d = (PFNGLUNIFORM4DPROC) get_proc("glUniform4d"); | 
|  | gl3wUniform1dv = (PFNGLUNIFORM1DVPROC) get_proc("glUniform1dv"); | 
|  | gl3wUniform2dv = (PFNGLUNIFORM2DVPROC) get_proc("glUniform2dv"); | 
|  | gl3wUniform3dv = (PFNGLUNIFORM3DVPROC) get_proc("glUniform3dv"); | 
|  | gl3wUniform4dv = (PFNGLUNIFORM4DVPROC) get_proc("glUniform4dv"); | 
|  | gl3wUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) get_proc("glUniformMatrix2dv"); | 
|  | gl3wUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) get_proc("glUniformMatrix3dv"); | 
|  | gl3wUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) get_proc("glUniformMatrix4dv"); | 
|  | gl3wUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) get_proc("glUniformMatrix2x3dv"); | 
|  | gl3wUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) get_proc("glUniformMatrix2x4dv"); | 
|  | gl3wUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) get_proc("glUniformMatrix3x2dv"); | 
|  | gl3wUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) get_proc("glUniformMatrix3x4dv"); | 
|  | gl3wUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) get_proc("glUniformMatrix4x2dv"); | 
|  | gl3wUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) get_proc("glUniformMatrix4x3dv"); | 
|  | gl3wGetUniformdv = (PFNGLGETUNIFORMDVPROC) get_proc("glGetUniformdv"); | 
|  | gl3wGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) get_proc("glGetSubroutineUniformLocation"); | 
|  | gl3wGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) get_proc("glGetSubroutineIndex"); | 
|  | gl3wGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) get_proc("glGetActiveSubroutineUniformiv"); | 
|  | gl3wGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) get_proc("glGetActiveSubroutineUniformName"); | 
|  | gl3wGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) get_proc("glGetActiveSubroutineName"); | 
|  | gl3wUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) get_proc("glUniformSubroutinesuiv"); | 
|  | gl3wGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) get_proc("glGetUniformSubroutineuiv"); | 
|  | gl3wGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) get_proc("glGetProgramStageiv"); | 
|  | gl3wPatchParameteri = (PFNGLPATCHPARAMETERIPROC) get_proc("glPatchParameteri"); | 
|  | gl3wPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) get_proc("glPatchParameterfv"); | 
|  | gl3wBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) get_proc("glBindTransformFeedback"); | 
|  | gl3wDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) get_proc("glDeleteTransformFeedbacks"); | 
|  | gl3wGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) get_proc("glGenTransformFeedbacks"); | 
|  | gl3wIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) get_proc("glIsTransformFeedback"); | 
|  | gl3wPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) get_proc("glPauseTransformFeedback"); | 
|  | gl3wResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) get_proc("glResumeTransformFeedback"); | 
|  | gl3wDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) get_proc("glDrawTransformFeedback"); | 
|  | gl3wDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) get_proc("glDrawTransformFeedbackStream"); | 
|  | gl3wBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) get_proc("glBeginQueryIndexed"); | 
|  | gl3wEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) get_proc("glEndQueryIndexed"); | 
|  | gl3wGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) get_proc("glGetQueryIndexediv"); | 
|  | gl3wReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) get_proc("glReleaseShaderCompiler"); | 
|  | gl3wShaderBinary = (PFNGLSHADERBINARYPROC) get_proc("glShaderBinary"); | 
|  | gl3wGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) get_proc("glGetShaderPrecisionFormat"); | 
|  | gl3wDepthRangef = (PFNGLDEPTHRANGEFPROC) get_proc("glDepthRangef"); | 
|  | gl3wClearDepthf = (PFNGLCLEARDEPTHFPROC) get_proc("glClearDepthf"); | 
|  | gl3wGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) get_proc("glGetProgramBinary"); | 
|  | gl3wProgramBinary = (PFNGLPROGRAMBINARYPROC) get_proc("glProgramBinary"); | 
|  | gl3wProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) get_proc("glProgramParameteri"); | 
|  | gl3wUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) get_proc("glUseProgramStages"); | 
|  | gl3wActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) get_proc("glActiveShaderProgram"); | 
|  | gl3wCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) get_proc("glCreateShaderProgramv"); | 
|  | gl3wBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) get_proc("glBindProgramPipeline"); | 
|  | gl3wDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) get_proc("glDeleteProgramPipelines"); | 
|  | gl3wGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) get_proc("glGenProgramPipelines"); | 
|  | gl3wIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) get_proc("glIsProgramPipeline"); | 
|  | gl3wGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) get_proc("glGetProgramPipelineiv"); | 
|  | gl3wProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) get_proc("glProgramUniform1i"); | 
|  | gl3wProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) get_proc("glProgramUniform1iv"); | 
|  | gl3wProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) get_proc("glProgramUniform1f"); | 
|  | gl3wProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) get_proc("glProgramUniform1fv"); | 
|  | gl3wProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) get_proc("glProgramUniform1d"); | 
|  | gl3wProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) get_proc("glProgramUniform1dv"); | 
|  | gl3wProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) get_proc("glProgramUniform1ui"); | 
|  | gl3wProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) get_proc("glProgramUniform1uiv"); | 
|  | gl3wProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) get_proc("glProgramUniform2i"); | 
|  | gl3wProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) get_proc("glProgramUniform2iv"); | 
|  | gl3wProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) get_proc("glProgramUniform2f"); | 
|  | gl3wProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) get_proc("glProgramUniform2fv"); | 
|  | gl3wProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) get_proc("glProgramUniform2d"); | 
|  | gl3wProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) get_proc("glProgramUniform2dv"); | 
|  | gl3wProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) get_proc("glProgramUniform2ui"); | 
|  | gl3wProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) get_proc("glProgramUniform2uiv"); | 
|  | gl3wProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) get_proc("glProgramUniform3i"); | 
|  | gl3wProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) get_proc("glProgramUniform3iv"); | 
|  | gl3wProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) get_proc("glProgramUniform3f"); | 
|  | gl3wProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) get_proc("glProgramUniform3fv"); | 
|  | gl3wProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) get_proc("glProgramUniform3d"); | 
|  | gl3wProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) get_proc("glProgramUniform3dv"); | 
|  | gl3wProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) get_proc("glProgramUniform3ui"); | 
|  | gl3wProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) get_proc("glProgramUniform3uiv"); | 
|  | gl3wProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) get_proc("glProgramUniform4i"); | 
|  | gl3wProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) get_proc("glProgramUniform4iv"); | 
|  | gl3wProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) get_proc("glProgramUniform4f"); | 
|  | gl3wProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) get_proc("glProgramUniform4fv"); | 
|  | gl3wProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) get_proc("glProgramUniform4d"); | 
|  | gl3wProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) get_proc("glProgramUniform4dv"); | 
|  | gl3wProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) get_proc("glProgramUniform4ui"); | 
|  | gl3wProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) get_proc("glProgramUniform4uiv"); | 
|  | gl3wProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) get_proc("glProgramUniformMatrix2fv"); | 
|  | gl3wProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) get_proc("glProgramUniformMatrix3fv"); | 
|  | gl3wProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) get_proc("glProgramUniformMatrix4fv"); | 
|  | gl3wProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) get_proc("glProgramUniformMatrix2dv"); | 
|  | gl3wProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) get_proc("glProgramUniformMatrix3dv"); | 
|  | gl3wProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) get_proc("glProgramUniformMatrix4dv"); | 
|  | gl3wProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) get_proc("glProgramUniformMatrix2x3fv"); | 
|  | gl3wProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) get_proc("glProgramUniformMatrix3x2fv"); | 
|  | gl3wProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) get_proc("glProgramUniformMatrix2x4fv"); | 
|  | gl3wProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) get_proc("glProgramUniformMatrix4x2fv"); | 
|  | gl3wProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) get_proc("glProgramUniformMatrix3x4fv"); | 
|  | gl3wProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) get_proc("glProgramUniformMatrix4x3fv"); | 
|  | gl3wProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) get_proc("glProgramUniformMatrix2x3dv"); | 
|  | gl3wProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) get_proc("glProgramUniformMatrix3x2dv"); | 
|  | gl3wProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) get_proc("glProgramUniformMatrix2x4dv"); | 
|  | gl3wProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) get_proc("glProgramUniformMatrix4x2dv"); | 
|  | gl3wProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) get_proc("glProgramUniformMatrix3x4dv"); | 
|  | gl3wProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) get_proc("glProgramUniformMatrix4x3dv"); | 
|  | gl3wValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) get_proc("glValidateProgramPipeline"); | 
|  | gl3wGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) get_proc("glGetProgramPipelineInfoLog"); | 
|  | gl3wVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) get_proc("glVertexAttribL1d"); | 
|  | gl3wVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) get_proc("glVertexAttribL2d"); | 
|  | gl3wVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) get_proc("glVertexAttribL3d"); | 
|  | gl3wVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) get_proc("glVertexAttribL4d"); | 
|  | gl3wVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) get_proc("glVertexAttribL1dv"); | 
|  | gl3wVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) get_proc("glVertexAttribL2dv"); | 
|  | gl3wVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) get_proc("glVertexAttribL3dv"); | 
|  | gl3wVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) get_proc("glVertexAttribL4dv"); | 
|  | gl3wVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) get_proc("glVertexAttribLPointer"); | 
|  | gl3wGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) get_proc("glGetVertexAttribLdv"); | 
|  | gl3wViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) get_proc("glViewportArrayv"); | 
|  | gl3wViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) get_proc("glViewportIndexedf"); | 
|  | gl3wViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) get_proc("glViewportIndexedfv"); | 
|  | gl3wScissorArrayv = (PFNGLSCISSORARRAYVPROC) get_proc("glScissorArrayv"); | 
|  | gl3wScissorIndexed = (PFNGLSCISSORINDEXEDPROC) get_proc("glScissorIndexed"); | 
|  | gl3wScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) get_proc("glScissorIndexedv"); | 
|  | gl3wDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) get_proc("glDepthRangeArrayv"); | 
|  | gl3wDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) get_proc("glDepthRangeIndexed"); | 
|  | gl3wGetFloati_v = (PFNGLGETFLOATI_VPROC) get_proc("glGetFloati_v"); | 
|  | gl3wGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) get_proc("glGetDoublei_v"); | 
|  | gl3wCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC) get_proc("glCreateSyncFromCLeventARB"); | 
|  | gl3wDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) get_proc("glDebugMessageControlARB"); | 
|  | gl3wDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) get_proc("glDebugMessageInsertARB"); | 
|  | gl3wDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) get_proc("glDebugMessageCallbackARB"); | 
|  | gl3wGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) get_proc("glGetDebugMessageLogARB"); | 
|  | gl3wGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) get_proc("glGetGraphicsResetStatusARB"); | 
|  | gl3wGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) get_proc("glGetnTexImageARB"); | 
|  | gl3wReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) get_proc("glReadnPixelsARB"); | 
|  | gl3wGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) get_proc("glGetnCompressedTexImageARB"); | 
|  | gl3wGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) get_proc("glGetnUniformfvARB"); | 
|  | gl3wGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) get_proc("glGetnUniformivARB"); | 
|  | gl3wGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) get_proc("glGetnUniformuivARB"); | 
|  | gl3wGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) get_proc("glGetnUniformdvARB"); | 
|  | gl3wDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawArraysInstancedBaseInstance"); | 
|  | gl3wDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseInstance"); | 
|  | gl3wDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseVertexBaseInstance"); | 
|  | gl3wDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) get_proc("glDrawTransformFeedbackInstanced"); | 
|  | gl3wDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) get_proc("glDrawTransformFeedbackStreamInstanced"); | 
|  | gl3wGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) get_proc("glGetInternalformativ"); | 
|  | gl3wGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) get_proc("glGetActiveAtomicCounterBufferiv"); | 
|  | gl3wBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) get_proc("glBindImageTexture"); | 
|  | gl3wMemoryBarrier = (PFNGLMEMORYBARRIERPROC) get_proc("glMemoryBarrier"); | 
|  | gl3wTexStorage1D = (PFNGLTEXSTORAGE1DPROC) get_proc("glTexStorage1D"); | 
|  | gl3wTexStorage2D = (PFNGLTEXSTORAGE2DPROC) get_proc("glTexStorage2D"); | 
|  | gl3wTexStorage3D = (PFNGLTEXSTORAGE3DPROC) get_proc("glTexStorage3D"); | 
|  | gl3wTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) get_proc("glTextureStorage1DEXT"); | 
|  | gl3wTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) get_proc("glTextureStorage2DEXT"); | 
|  | gl3wTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) get_proc("glTextureStorage3DEXT"); | 
|  | gl3wDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) get_proc("glDebugMessageControl"); | 
|  | gl3wDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) get_proc("glDebugMessageInsert"); | 
|  | gl3wDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) get_proc("glDebugMessageCallback"); | 
|  | gl3wGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) get_proc("glGetDebugMessageLog"); | 
|  | gl3wPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) get_proc("glPushDebugGroup"); | 
|  | gl3wPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) get_proc("glPopDebugGroup"); | 
|  | gl3wObjectLabel = (PFNGLOBJECTLABELPROC) get_proc("glObjectLabel"); | 
|  | gl3wGetObjectLabel = (PFNGLGETOBJECTLABELPROC) get_proc("glGetObjectLabel"); | 
|  | gl3wObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) get_proc("glObjectPtrLabel"); | 
|  | gl3wGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) get_proc("glGetObjectPtrLabel"); | 
|  | gl3wClearBufferData = (PFNGLCLEARBUFFERDATAPROC) get_proc("glClearBufferData"); | 
|  | gl3wClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) get_proc("glClearBufferSubData"); | 
|  | gl3wClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) get_proc("glClearNamedBufferDataEXT"); | 
|  | gl3wClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) get_proc("glClearNamedBufferSubDataEXT"); | 
|  | gl3wDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) get_proc("glDispatchCompute"); | 
|  | gl3wDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) get_proc("glDispatchComputeIndirect"); | 
|  | gl3wCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) get_proc("glCopyImageSubData"); | 
|  | gl3wTextureView = (PFNGLTEXTUREVIEWPROC) get_proc("glTextureView"); | 
|  | gl3wBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) get_proc("glBindVertexBuffer"); | 
|  | gl3wVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) get_proc("glVertexAttribFormat"); | 
|  | gl3wVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) get_proc("glVertexAttribIFormat"); | 
|  | gl3wVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) get_proc("glVertexAttribLFormat"); | 
|  | gl3wVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) get_proc("glVertexAttribBinding"); | 
|  | gl3wVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) get_proc("glVertexBindingDivisor"); | 
|  | gl3wVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) get_proc("glVertexArrayBindVertexBufferEXT"); | 
|  | gl3wVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) get_proc("glVertexArrayVertexAttribFormatEXT"); | 
|  | gl3wVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) get_proc("glVertexArrayVertexAttribIFormatEXT"); | 
|  | gl3wVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) get_proc("glVertexArrayVertexAttribLFormatEXT"); | 
|  | gl3wVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) get_proc("glVertexArrayVertexAttribBindingEXT"); | 
|  | gl3wVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) get_proc("glVertexArrayVertexBindingDivisorEXT"); | 
|  | gl3wFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) get_proc("glFramebufferParameteri"); | 
|  | gl3wGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) get_proc("glGetFramebufferParameteriv"); | 
|  | gl3wNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) get_proc("glNamedFramebufferParameteriEXT"); | 
|  | gl3wGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) get_proc("glGetNamedFramebufferParameterivEXT"); | 
|  | gl3wGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) get_proc("glGetInternalformati64v"); | 
|  | gl3wInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) get_proc("glInvalidateTexSubImage"); | 
|  | gl3wInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) get_proc("glInvalidateTexImage"); | 
|  | gl3wInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) get_proc("glInvalidateBufferSubData"); | 
|  | gl3wInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) get_proc("glInvalidateBufferData"); | 
|  | gl3wInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) get_proc("glInvalidateFramebuffer"); | 
|  | gl3wInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) get_proc("glInvalidateSubFramebuffer"); | 
|  | gl3wMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) get_proc("glMultiDrawArraysIndirect"); | 
|  | gl3wMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) get_proc("glMultiDrawElementsIndirect"); | 
|  | gl3wGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) get_proc("glGetProgramInterfaceiv"); | 
|  | gl3wGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) get_proc("glGetProgramResourceIndex"); | 
|  | gl3wGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) get_proc("glGetProgramResourceName"); | 
|  | gl3wGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) get_proc("glGetProgramResourceiv"); | 
|  | gl3wGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) get_proc("glGetProgramResourceLocation"); | 
|  | gl3wGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) get_proc("glGetProgramResourceLocationIndex"); | 
|  | gl3wShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) get_proc("glShaderStorageBlockBinding"); | 
|  | gl3wTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) get_proc("glTexBufferRange"); | 
|  | gl3wTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) get_proc("glTextureBufferRangeEXT"); | 
|  | gl3wTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) get_proc("glTexStorage2DMultisample"); | 
|  | gl3wTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) get_proc("glTexStorage3DMultisample"); | 
|  | gl3wTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) get_proc("glTextureStorage2DMultisampleEXT"); | 
|  | gl3wTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) get_proc("glTextureStorage3DMultisampleEXT"); | 
|  | } |