Docs: minor Changelog amends.
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 196c260..53d69e1 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt
@@ -205,15 +205,16 @@ - Fixed an issue where the implicit "Debug" window would erroneously be targetted for mouse inputs while hidden if (1) the implicit "Debug" window was used in a previous session and moved to a secondary viewport and (2) the Platform Backend does not - support the ImGuiBackendFlags_HasMouseHoveredViewport feature. (#9254) + support the `ImGuiBackendFlags_HasMouseHoveredViewport` feature. (#9254) - Backends: SDL2, SDL3: fixed an issue dated 2025/04/09 (1.92 WIP) where a refactor - and a merge caused ImGuiBackendFlags_HasMouseHoveredViewport to never be set, causing + and a merge caused `ImGuiBackendFlags_HasMouseHoveredViewport` to never be set, causing foreign windows to be ignored when deciding of hovered viewport. (#9284) [@ravencgg] - - Backends: SDL3: use SDL_HAS_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED (SDL 3.4.0+) when + - Backends: SDL3: use `SDL_HAS_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED` (SDL 3.4.0+) when available to avoid refreshing monitor work area every frame on Windows. (#8415) - Backends: Win32: fixed setting/getting correct size when viewports have OS decorations enabled (e.g. io.ConfigViewportsNoDecoration = false) and process is running in - Per-Monitor V2 DPI mode. (#8897) [@lailoken] + Per-Monitor V2 DPI mode. May be related to incorrect mouse offset when using + decorated OS windows. (#8897) [@lailoken] -----------------------------------------------------------------------