Docs: minor Changelog amends.
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 196c260..53d69e1 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -205,15 +205,16 @@
   - Fixed an issue where the implicit "Debug" window would erroneously be targetted for
     mouse inputs while hidden if (1) the implicit "Debug" window was used in a previous
     session  and moved to a secondary viewport and (2) the Platform Backend does not
-    support the ImGuiBackendFlags_HasMouseHoveredViewport feature. (#9254)
+    support the `ImGuiBackendFlags_HasMouseHoveredViewport` feature. (#9254)
   - Backends: SDL2, SDL3: fixed an issue dated 2025/04/09 (1.92 WIP) where a refactor
-    and a merge caused ImGuiBackendFlags_HasMouseHoveredViewport to never be set, causing
+    and a merge caused `ImGuiBackendFlags_HasMouseHoveredViewport` to never be set, causing
     foreign windows to be ignored when deciding of hovered viewport. (#9284) [@ravencgg]
-  - Backends: SDL3: use SDL_HAS_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED (SDL 3.4.0+) when
+  - Backends: SDL3: use `SDL_HAS_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED` (SDL 3.4.0+) when
     available to avoid refreshing monitor work area every frame on Windows. (#8415)
   - Backends: Win32: fixed setting/getting correct size when viewports have OS decorations
     enabled (e.g. io.ConfigViewportsNoDecoration = false) and process is running in
-    Per-Monitor V2 DPI mode. (#8897) [@lailoken]
+    Per-Monitor V2 DPI mode. May be related to incorrect mouse offset when using
+    decorated OS windows. (#8897) [@lailoken]
 
 
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