| // Dear ImGui: standalone example application for OSX + OpenGL3 | |
| // Learn about Dear ImGui: | |
| // - FAQ https://dearimgui.com/faq | |
| // - Getting Started https://dearimgui.com/getting-started | |
| // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). | |
| // - Introduction, links and more at the top of imgui.cpp | |
| // FIXME: Multi-viewports is not yet functional in this example: backend and render code would set to set current context. | |
| #define GL_SILENCE_DEPRECATION | |
| #import <Cocoa/Cocoa.h> | |
| #import <OpenGL/gl3.h> | |
| #include "imgui.h" | |
| #include "imgui_impl_opengl3.h" | |
| #include "imgui_impl_osx.h" | |
| //----------------------------------------------------------------------------------- | |
| // AppView | |
| //----------------------------------------------------------------------------------- | |
| @interface AppView : NSOpenGLView | |
| { | |
| NSTimer* animationTimer; | |
| } | |
| @end | |
| @implementation AppView | |
| -(void)prepareOpenGL | |
| { | |
| [super prepareOpenGL]; | |
| #ifndef DEBUG | |
| GLint swapInterval = 1; | |
| [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLContextParameterSwapInterval]; | |
| if (swapInterval == 0) | |
| NSLog(@"Error: Cannot set swap interval."); | |
| #endif | |
| } | |
| -(void)initialize | |
| { | |
| // Setup Dear ImGui context | |
| // FIXME: This example doesn't have proper cleanup... | |
| IMGUI_CHECKVERSION(); | |
| ImGui::CreateContext(); | |
| ImGuiIO& io = ImGui::GetIO(); (void)io; | |
| io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls | |
| io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls | |
| io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking | |
| io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows | |
| // Setup Dear ImGui style | |
| ImGuiStyle& style = ImGui::GetStyle(); | |
| ImGui::StyleColorsDark(); | |
| //ImGui::StyleColorsLight(); | |
| //style.FontSizeBase = 16.0f; // Default to 13.0f when unspecified, which allows crisp legacy font for non-4K screens. | |
| style.FrameRounding = 3.0f; | |
| style.GrabRounding = 3.0f; | |
| // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones. | |
| if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | |
| { | |
| style.WindowRounding = 0.0f; | |
| style.Colors[ImGuiCol_WindowBg].w = 1.0f; | |
| } | |
| // Setup Platform/Renderer backends | |
| [[self openGLContext] makeCurrentContext]; // ImGui_ImplOpenGL3_Init() requires a current GL context. | |
| ImGui_ImplOSX_Init(self); | |
| ImGui_ImplOpenGL3_Init(); | |
| // Load Fonts | |
| // - If fonts are not explicitly loaded, Dear ImGui will select an embedded font: either AddFontDefaultVector() or AddFontDefaultBitmap(). | |
| // This selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDpi) reaching a threshold. | |
| // - You can load multiple fonts and use ImGui::PushFont()/PopFont() to select them. | |
| // - If a file cannot be loaded, AddFont functions will return a nullptr. Please handle those errors in your code (e.g. use an assertion, display an error and quit). | |
| // - Read 'docs/FONTS.md' for more instructions and details. | |
| // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use FreeType for higher quality font rendering. | |
| // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! | |
| //io.Fonts->AddFontDefaultVector(); | |
| //io.Fonts->AddFontDefaultBitmap(); | |
| //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf"); | |
| //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf"); | |
| //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf"); | |
| //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf"); | |
| //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf"); | |
| //IM_ASSERT(font != nullptr); | |
| } | |
| -(void)updateAndDrawDemoView | |
| { | |
| // Start the Dear ImGui frame | |
| ImGuiIO& io = ImGui::GetIO(); | |
| ImGui_ImplOpenGL3_NewFrame(); | |
| ImGui_ImplOSX_NewFrame(self); | |
| ImGui::NewFrame(); | |
| // Our state (make them static = more or less global) as a convenience to keep the example terse. | |
| static bool show_demo_window = true; | |
| static bool show_another_window = false; | |
| static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); | |
| // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). | |
| if (show_demo_window) | |
| ImGui::ShowDemoWindow(&show_demo_window); | |
| // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window. | |
| { | |
| static float f = 0.0f; | |
| static int counter = 0; | |
| ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. | |
| ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) | |
| ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state | |
| ImGui::Checkbox("Another Window", &show_another_window); | |
| ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f | |
| ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color | |
| if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) | |
| counter++; | |
| ImGui::SameLine(); | |
| ImGui::Text("counter = %d", counter); | |
| ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | |
| ImGui::End(); | |
| } | |
| // 3. Show another simple window. | |
| if (show_another_window) | |
| { | |
| ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) | |
| ImGui::Text("Hello from another window!"); | |
| if (ImGui::Button("Close Me")) | |
| show_another_window = false; | |
| ImGui::End(); | |
| } | |
| // Rendering | |
| ImGui::Render(); | |
| ImDrawData* draw_data = ImGui::GetDrawData(); | |
| [[self openGLContext] makeCurrentContext]; | |
| GLsizei width = (GLsizei)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x + 0.5f); | |
| GLsizei height = (GLsizei)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y + 0.5f); | |
| glViewport(0, 0, width, height); | |
| glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| ImGui_ImplOpenGL3_RenderDrawData(draw_data); | |
| // Update and Render additional Platform Windows | |
| if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | |
| { | |
| ImGui::UpdatePlatformWindows(); | |
| ImGui::RenderPlatformWindowsDefault(); | |
| } | |
| // Present | |
| [[self openGLContext] flushBuffer]; | |
| if (!animationTimer) | |
| animationTimer = [NSTimer scheduledTimerWithTimeInterval:0.017 target:self selector:@selector(animationTimerFired:) userInfo:nil repeats:YES]; | |
| } | |
| -(void)reshape { [super reshape]; [[self openGLContext] update]; [self updateAndDrawDemoView]; } | |
| -(void)drawRect:(NSRect)bounds { [self updateAndDrawDemoView]; } | |
| -(void)animationTimerFired:(NSTimer*)timer { [self setNeedsDisplay:YES]; } | |
| -(void)dealloc { animationTimer = nil; } | |
| @end | |
| //----------------------------------------------------------------------------------- | |
| // AppDelegate | |
| //----------------------------------------------------------------------------------- | |
| @interface AppDelegate : NSObject <NSApplicationDelegate> | |
| @property (nonatomic, readonly) NSWindow* window; | |
| @end | |
| @implementation AppDelegate | |
| @synthesize window = _window; | |
| -(BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)theApplication | |
| { | |
| return YES; | |
| } | |
| -(NSWindow*)window | |
| { | |
| if (_window != nil) | |
| return _window; | |
| NSRect viewRect = NSMakeRect(100.0, 100.0, 100.0 + 1280.0, 100 + 800.0); | |
| _window = [[NSWindow alloc] initWithContentRect:viewRect styleMask:NSWindowStyleMaskTitled|NSWindowStyleMaskMiniaturizable|NSWindowStyleMaskResizable|NSWindowStyleMaskClosable backing:NSBackingStoreBuffered defer:YES]; | |
| [_window setTitle:@"Dear ImGui OSX+OpenGL3 Example"]; | |
| [_window setAcceptsMouseMovedEvents:YES]; | |
| [_window setOpaque:YES]; | |
| [_window makeKeyAndOrderFront:NSApp]; | |
| return _window; | |
| } | |
| -(void)setupMenu | |
| { | |
| NSMenu* mainMenuBar = [[NSMenu alloc] init]; | |
| NSMenu* appMenu; | |
| NSMenuItem* menuItem; | |
| appMenu = [[NSMenu alloc] initWithTitle:@"Dear ImGui OSX+OpenGL3 Example"]; | |
| menuItem = [appMenu addItemWithTitle:@"Quit Dear ImGui OSX+OpenGL3 Example" action:@selector(terminate:) keyEquivalent:@"q"]; | |
| [menuItem setKeyEquivalentModifierMask:NSEventModifierFlagCommand]; | |
| menuItem = [[NSMenuItem alloc] init]; | |
| [menuItem setSubmenu:appMenu]; | |
| [mainMenuBar addItem:menuItem]; | |
| appMenu = nil; | |
| [NSApp setMainMenu:mainMenuBar]; | |
| } | |
| -(void)dealloc | |
| { | |
| _window = nil; | |
| } | |
| -(void)applicationDidFinishLaunching:(NSNotification *)aNotification | |
| { | |
| // Make the application a foreground application (else it won't receive keyboard events) | |
| ProcessSerialNumber psn = {0, kCurrentProcess}; | |
| TransformProcessType(&psn, kProcessTransformToForegroundApplication); | |
| // Menu | |
| [self setupMenu]; | |
| NSOpenGLPixelFormatAttribute attrs[] = | |
| { | |
| NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, | |
| NSOpenGLPFADoubleBuffer, | |
| NSOpenGLPFADepthSize, 32, | |
| 0 | |
| }; | |
| NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; | |
| AppView* view = [[AppView alloc] initWithFrame:self.window.frame pixelFormat:format]; | |
| format = nil; | |
| #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 | |
| if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) | |
| [view setWantsBestResolutionOpenGLSurface:YES]; | |
| #endif // MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 | |
| [self.window setContentView:view]; | |
| if ([view openGLContext] == nil) | |
| NSLog(@"No OpenGL Context!"); | |
| [view initialize]; | |
| } | |
| @end | |
| //----------------------------------------------------------------------------------- | |
| // Application main() function | |
| //----------------------------------------------------------------------------------- | |
| int main(int argc, const char* argv[]) | |
| { | |
| @autoreleasepool | |
| { | |
| NSApp = [NSApplication sharedApplication]; | |
| AppDelegate* delegate = [[AppDelegate alloc] init]; | |
| [[NSApplication sharedApplication] setDelegate:delegate]; | |
| [NSApp run]; | |
| } | |
| return NSApplicationMain(argc, argv); | |
| } |