| // Dear ImGui: standalone example application for Glfw + Vulkan |
| |
| // Learn about Dear ImGui: |
| // - FAQ https://dearimgui.com/faq |
| // - Getting Started https://dearimgui.com/getting-started |
| // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
| // - Introduction, links and more at the top of imgui.cpp |
| |
| // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. |
| // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. |
| // You will use those if you want to use this rendering backend in your engine/app. |
| // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by |
| // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. |
| // Read comments in imgui_impl_vulkan.h. |
| |
| #include "imgui.h" |
| #include "imgui_impl_glfw.h" |
| #include "imgui_impl_vulkan.h" |
| #include <stdio.h> // printf, fprintf |
| #include <stdlib.h> // abort |
| #define GLFW_INCLUDE_NONE |
| #define GLFW_INCLUDE_VULKAN |
| #include <GLFW/glfw3.h> |
| |
| // Volk headers |
| #ifdef IMGUI_IMPL_VULKAN_USE_VOLK |
| #define VOLK_IMPLEMENTATION |
| #include <volk.h> |
| #endif |
| |
| // [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers. |
| // To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma. |
| // Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio. |
| #if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) |
| #pragma comment(lib, "legacy_stdio_definitions") |
| #endif |
| |
| //#define APP_USE_UNLIMITED_FRAME_RATE |
| #ifdef _DEBUG |
| #define APP_USE_VULKAN_DEBUG_REPORT |
| #endif |
| |
| // Data |
| static VkAllocationCallbacks* g_Allocator = nullptr; |
| static VkInstance g_Instance = VK_NULL_HANDLE; |
| static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE; |
| static VkDevice g_Device = VK_NULL_HANDLE; |
| static uint32_t g_QueueFamily = (uint32_t)-1; |
| static VkQueue g_Queue = VK_NULL_HANDLE; |
| static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE; |
| static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE; |
| static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE; |
| |
| static ImGui_ImplVulkanH_Window g_MainWindowData; |
| static int g_MinImageCount = 2; |
| static bool g_SwapChainRebuild = false; |
| |
| static void glfw_error_callback(int error, const char* description) |
| { |
| fprintf(stderr, "GLFW Error %d: %s\n", error, description); |
| } |
| static void check_vk_result(VkResult err) |
| { |
| if (err == 0) |
| return; |
| fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err); |
| if (err < 0) |
| abort(); |
| } |
| |
| #ifdef APP_USE_VULKAN_DEBUG_REPORT |
| static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData) |
| { |
| (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments |
| fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage); |
| return VK_FALSE; |
| } |
| #endif // APP_USE_VULKAN_DEBUG_REPORT |
| |
| static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properties, const char* extension) |
| { |
| for (const VkExtensionProperties& p : properties) |
| if (strcmp(p.extensionName, extension) == 0) |
| return true; |
| return false; |
| } |
| |
| static VkPhysicalDevice SetupVulkan_SelectPhysicalDevice() |
| { |
| uint32_t gpu_count; |
| VkResult err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, nullptr); |
| check_vk_result(err); |
| IM_ASSERT(gpu_count > 0); |
| |
| ImVector<VkPhysicalDevice> gpus; |
| gpus.resize(gpu_count); |
| err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus.Data); |
| check_vk_result(err); |
| |
| // If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers |
| // most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple |
| // dedicated GPUs) is out of scope of this sample. |
| for (VkPhysicalDevice& device : gpus) |
| { |
| VkPhysicalDeviceProperties properties; |
| vkGetPhysicalDeviceProperties(device, &properties); |
| if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) |
| return device; |
| } |
| |
| // Use first GPU (Integrated) is a Discrete one is not available. |
| if (gpu_count > 0) |
| return gpus[0]; |
| return VK_NULL_HANDLE; |
| } |
| |
| static void SetupVulkan(ImVector<const char*> instance_extensions) |
| { |
| VkResult err; |
| #ifdef IMGUI_IMPL_VULKAN_USE_VOLK |
| volkInitialize(); |
| #endif |
| |
| // Create Vulkan Instance |
| { |
| VkInstanceCreateInfo create_info = {}; |
| create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; |
| |
| // Enumerate available extensions |
| uint32_t properties_count; |
| ImVector<VkExtensionProperties> properties; |
| vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr); |
| properties.resize(properties_count); |
| err = vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data); |
| check_vk_result(err); |
| |
| // Enable required extensions |
| if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) |
| instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME); |
| #ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME |
| if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME)) |
| { |
| instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME); |
| create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR; |
| } |
| #endif |
| |
| // Enabling validation layers |
| #ifdef APP_USE_VULKAN_DEBUG_REPORT |
| const char* layers[] = { "VK_LAYER_KHRONOS_validation" }; |
| create_info.enabledLayerCount = 1; |
| create_info.ppEnabledLayerNames = layers; |
| instance_extensions.push_back("VK_EXT_debug_report"); |
| #endif |
| |
| // Create Vulkan Instance |
| create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size; |
| create_info.ppEnabledExtensionNames = instance_extensions.Data; |
| err = vkCreateInstance(&create_info, g_Allocator, &g_Instance); |
| check_vk_result(err); |
| #ifdef IMGUI_IMPL_VULKAN_USE_VOLK |
| volkLoadInstance(g_Instance); |
| #endif |
| |
| // Setup the debug report callback |
| #ifdef APP_USE_VULKAN_DEBUG_REPORT |
| auto f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT"); |
| IM_ASSERT(f_vkCreateDebugReportCallbackEXT != nullptr); |
| VkDebugReportCallbackCreateInfoEXT debug_report_ci = {}; |
| debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT; |
| debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT; |
| debug_report_ci.pfnCallback = debug_report; |
| debug_report_ci.pUserData = nullptr; |
| err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport); |
| check_vk_result(err); |
| #endif |
| } |
| |
| // Select Physical Device (GPU) |
| g_PhysicalDevice = SetupVulkan_SelectPhysicalDevice(); |
| |
| // Select graphics queue family |
| { |
| uint32_t count; |
| vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, nullptr); |
| VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count); |
| vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues); |
| for (uint32_t i = 0; i < count; i++) |
| if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) |
| { |
| g_QueueFamily = i; |
| break; |
| } |
| free(queues); |
| IM_ASSERT(g_QueueFamily != (uint32_t)-1); |
| } |
| |
| // Create Logical Device (with 1 queue) |
| { |
| ImVector<const char*> device_extensions; |
| device_extensions.push_back("VK_KHR_swapchain"); |
| |
| // Enumerate physical device extension |
| uint32_t properties_count; |
| ImVector<VkExtensionProperties> properties; |
| vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr); |
| properties.resize(properties_count); |
| vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data); |
| #ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME |
| if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME)) |
| device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME); |
| #endif |
| |
| const float queue_priority[] = { 1.0f }; |
| VkDeviceQueueCreateInfo queue_info[1] = {}; |
| queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; |
| queue_info[0].queueFamilyIndex = g_QueueFamily; |
| queue_info[0].queueCount = 1; |
| queue_info[0].pQueuePriorities = queue_priority; |
| VkDeviceCreateInfo create_info = {}; |
| create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; |
| create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]); |
| create_info.pQueueCreateInfos = queue_info; |
| create_info.enabledExtensionCount = (uint32_t)device_extensions.Size; |
| create_info.ppEnabledExtensionNames = device_extensions.Data; |
| err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device); |
| check_vk_result(err); |
| vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue); |
| } |
| |
| // Create Descriptor Pool |
| // The example only requires a single combined image sampler descriptor for the font image and only uses one descriptor set (for that) |
| // If you wish to load e.g. additional textures you may need to alter pools sizes. |
| { |
| VkDescriptorPoolSize pool_sizes[] = |
| { |
| { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1 }, |
| }; |
| VkDescriptorPoolCreateInfo pool_info = {}; |
| pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; |
| pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; |
| pool_info.maxSets = 1; |
| pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes); |
| pool_info.pPoolSizes = pool_sizes; |
| err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool); |
| check_vk_result(err); |
| } |
| } |
| |
| // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo. |
| // Your real engine/app may not use them. |
| static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height) |
| { |
| wd->Surface = surface; |
| |
| // Check for WSI support |
| VkBool32 res; |
| vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res); |
| if (res != VK_TRUE) |
| { |
| fprintf(stderr, "Error no WSI support on physical device 0\n"); |
| exit(-1); |
| } |
| |
| // Select Surface Format |
| const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM }; |
| const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; |
| wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace); |
| |
| // Select Present Mode |
| #ifdef APP_USE_UNLIMITED_FRAME_RATE |
| VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR }; |
| #else |
| VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR }; |
| #endif |
| wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes)); |
| //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode); |
| |
| // Create SwapChain, RenderPass, Framebuffer, etc. |
| IM_ASSERT(g_MinImageCount >= 2); |
| ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount); |
| } |
| |
| static void CleanupVulkan() |
| { |
| vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator); |
| |
| #ifdef APP_USE_VULKAN_DEBUG_REPORT |
| // Remove the debug report callback |
| auto f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT"); |
| f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator); |
| #endif // APP_USE_VULKAN_DEBUG_REPORT |
| |
| vkDestroyDevice(g_Device, g_Allocator); |
| vkDestroyInstance(g_Instance, g_Allocator); |
| } |
| |
| static void CleanupVulkanWindow() |
| { |
| ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator); |
| } |
| |
| static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data) |
| { |
| VkResult err; |
| |
| VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore; |
| VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore; |
| err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex); |
| if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR) |
| { |
| g_SwapChainRebuild = true; |
| return; |
| } |
| check_vk_result(err); |
| |
| ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex]; |
| { |
| err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking |
| check_vk_result(err); |
| |
| err = vkResetFences(g_Device, 1, &fd->Fence); |
| check_vk_result(err); |
| } |
| { |
| err = vkResetCommandPool(g_Device, fd->CommandPool, 0); |
| check_vk_result(err); |
| VkCommandBufferBeginInfo info = {}; |
| info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; |
| info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; |
| err = vkBeginCommandBuffer(fd->CommandBuffer, &info); |
| check_vk_result(err); |
| } |
| { |
| VkRenderPassBeginInfo info = {}; |
| info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; |
| info.renderPass = wd->RenderPass; |
| info.framebuffer = fd->Framebuffer; |
| info.renderArea.extent.width = wd->Width; |
| info.renderArea.extent.height = wd->Height; |
| info.clearValueCount = 1; |
| info.pClearValues = &wd->ClearValue; |
| vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE); |
| } |
| |
| // Record dear imgui primitives into command buffer |
| ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer); |
| |
| // Submit command buffer |
| vkCmdEndRenderPass(fd->CommandBuffer); |
| { |
| VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; |
| VkSubmitInfo info = {}; |
| info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; |
| info.waitSemaphoreCount = 1; |
| info.pWaitSemaphores = &image_acquired_semaphore; |
| info.pWaitDstStageMask = &wait_stage; |
| info.commandBufferCount = 1; |
| info.pCommandBuffers = &fd->CommandBuffer; |
| info.signalSemaphoreCount = 1; |
| info.pSignalSemaphores = &render_complete_semaphore; |
| |
| err = vkEndCommandBuffer(fd->CommandBuffer); |
| check_vk_result(err); |
| err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence); |
| check_vk_result(err); |
| } |
| } |
| |
| static void FramePresent(ImGui_ImplVulkanH_Window* wd) |
| { |
| if (g_SwapChainRebuild) |
| return; |
| VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore; |
| VkPresentInfoKHR info = {}; |
| info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; |
| info.waitSemaphoreCount = 1; |
| info.pWaitSemaphores = &render_complete_semaphore; |
| info.swapchainCount = 1; |
| info.pSwapchains = &wd->Swapchain; |
| info.pImageIndices = &wd->FrameIndex; |
| VkResult err = vkQueuePresentKHR(g_Queue, &info); |
| if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR) |
| { |
| g_SwapChainRebuild = true; |
| return; |
| } |
| check_vk_result(err); |
| wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores |
| } |
| |
| // Main code |
| int main(int, char**) |
| { |
| glfwSetErrorCallback(glfw_error_callback); |
| if (!glfwInit()) |
| return 1; |
| |
| // Create window with Vulkan context |
| glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); |
| GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+Vulkan example", nullptr, nullptr); |
| if (!glfwVulkanSupported()) |
| { |
| printf("GLFW: Vulkan Not Supported\n"); |
| return 1; |
| } |
| |
| ImVector<const char*> extensions; |
| uint32_t extensions_count = 0; |
| const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&extensions_count); |
| for (uint32_t i = 0; i < extensions_count; i++) |
| extensions.push_back(glfw_extensions[i]); |
| SetupVulkan(extensions); |
| |
| // Create Window Surface |
| VkSurfaceKHR surface; |
| VkResult err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &surface); |
| check_vk_result(err); |
| |
| // Create Framebuffers |
| int w, h; |
| glfwGetFramebufferSize(window, &w, &h); |
| ImGui_ImplVulkanH_Window* wd = &g_MainWindowData; |
| SetupVulkanWindow(wd, surface, w, h); |
| |
| // Setup Dear ImGui context |
| IMGUI_CHECKVERSION(); |
| ImGui::CreateContext(); |
| ImGuiIO& io = ImGui::GetIO(); (void)io; |
| io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls |
| io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls |
| io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking |
| io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows |
| //io.ConfigViewportsNoAutoMerge = true; |
| //io.ConfigViewportsNoTaskBarIcon = true; |
| |
| // Setup Dear ImGui style |
| ImGui::StyleColorsDark(); |
| //ImGui::StyleColorsLight(); |
| |
| // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones. |
| ImGuiStyle& style = ImGui::GetStyle(); |
| if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) |
| { |
| style.WindowRounding = 0.0f; |
| style.Colors[ImGuiCol_WindowBg].w = 1.0f; |
| } |
| |
| // Setup Platform/Renderer backends |
| ImGui_ImplGlfw_InitForVulkan(window, true); |
| ImGui_ImplVulkan_InitInfo init_info = {}; |
| init_info.Instance = g_Instance; |
| init_info.PhysicalDevice = g_PhysicalDevice; |
| init_info.Device = g_Device; |
| init_info.QueueFamily = g_QueueFamily; |
| init_info.Queue = g_Queue; |
| init_info.PipelineCache = g_PipelineCache; |
| init_info.DescriptorPool = g_DescriptorPool; |
| init_info.RenderPass = wd->RenderPass; |
| init_info.Subpass = 0; |
| init_info.MinImageCount = g_MinImageCount; |
| init_info.ImageCount = wd->ImageCount; |
| init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT; |
| init_info.Allocator = g_Allocator; |
| init_info.CheckVkResultFn = check_vk_result; |
| ImGui_ImplVulkan_Init(&init_info); |
| |
| // Load Fonts |
| // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. |
| // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. |
| // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). |
| // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. |
| // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. |
| // - Read 'docs/FONTS.md' for more instructions and details. |
| // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! |
| //io.Fonts->AddFontDefault(); |
| //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f); |
| //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); |
| //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); |
| //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); |
| //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese()); |
| //IM_ASSERT(font != nullptr); |
| |
| // Our state |
| bool show_demo_window = true; |
| bool show_another_window = false; |
| ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); |
| |
| // Main loop |
| while (!glfwWindowShouldClose(window)) |
| { |
| // Poll and handle events (inputs, window resize, etc.) |
| // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. |
| // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. |
| // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. |
| // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. |
| glfwPollEvents(); |
| |
| // Resize swap chain? |
| int fb_width, fb_height; |
| glfwGetFramebufferSize(window, &fb_width, &fb_height); |
| if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height)) |
| { |
| ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount); |
| ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount); |
| g_MainWindowData.FrameIndex = 0; |
| g_SwapChainRebuild = false; |
| } |
| if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0) |
| { |
| ImGui_ImplGlfw_Sleep(10); |
| continue; |
| } |
| |
| // Start the Dear ImGui frame |
| ImGui_ImplVulkan_NewFrame(); |
| ImGui_ImplGlfw_NewFrame(); |
| ImGui::NewFrame(); |
| |
| // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). |
| if (show_demo_window) |
| ImGui::ShowDemoWindow(&show_demo_window); |
| |
| // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window. |
| { |
| static float f = 0.0f; |
| static int counter = 0; |
| |
| ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. |
| |
| ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) |
| ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state |
| ImGui::Checkbox("Another Window", &show_another_window); |
| |
| ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f |
| ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color |
| |
| if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) |
| counter++; |
| ImGui::SameLine(); |
| ImGui::Text("counter = %d", counter); |
| |
| ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); |
| ImGui::End(); |
| } |
| |
| // 3. Show another simple window. |
| if (show_another_window) |
| { |
| ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) |
| ImGui::Text("Hello from another window!"); |
| if (ImGui::Button("Close Me")) |
| show_another_window = false; |
| ImGui::End(); |
| } |
| |
| // Rendering |
| ImGui::Render(); |
| ImDrawData* main_draw_data = ImGui::GetDrawData(); |
| const bool main_is_minimized = (main_draw_data->DisplaySize.x <= 0.0f || main_draw_data->DisplaySize.y <= 0.0f); |
| wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w; |
| wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w; |
| wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w; |
| wd->ClearValue.color.float32[3] = clear_color.w; |
| if (!main_is_minimized) |
| FrameRender(wd, main_draw_data); |
| |
| // Update and Render additional Platform Windows |
| if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) |
| { |
| ImGui::UpdatePlatformWindows(); |
| ImGui::RenderPlatformWindowsDefault(); |
| } |
| |
| // Present Main Platform Window |
| if (!main_is_minimized) |
| FramePresent(wd); |
| } |
| |
| // Cleanup |
| err = vkDeviceWaitIdle(g_Device); |
| check_vk_result(err); |
| ImGui_ImplVulkan_Shutdown(); |
| ImGui_ImplGlfw_Shutdown(); |
| ImGui::DestroyContext(); |
| |
| CleanupVulkanWindow(); |
| CleanupVulkan(); |
| |
| glfwDestroyWindow(window); |
| glfwTerminate(); |
| |
| return 0; |
| } |