blob: f9c10a16910c718f6348f60191ce3f3fae037e74 [file] [edit]
// dear imgui, v1.93.0 WIP
// (drawing and font code)
/*
Index of this file:
// [SECTION] STB libraries implementation
// [SECTION] Style functions
// [SECTION] ImDrawList
// [SECTION] ImTriangulator, ImDrawList concave polygon fill
// [SECTION] ImDrawListSplitter
// [SECTION] ImDrawData
// [SECTION] Helpers ShadeVertsXXX functions
// [SECTION] ImFontConfig
// [SECTION] ImFontAtlas, ImFontAtlasBuilder
// [SECTION] ImFontAtlas: backend for stb_truetype
// [SECTION] ImFontAtlas: glyph ranges helpers
// [SECTION] ImFontGlyphRangesBuilder
// [SECTION] ImFontBaked, ImFont
// [SECTION] ImGui Internal Render Helpers
// [SECTION] Decompression code
// [SECTION] Default font data (ProggyClean.ttf)
// [SECTION] Default font data (ProggyForever.ttf)
*/
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include "imgui.h"
#ifndef IMGUI_DISABLE
#include "imgui_internal.h"
#ifdef IMGUI_ENABLE_FREETYPE
#include "misc/freetype/imgui_freetype.h"
#endif
#include <stdio.h> // vsnprintf, sscanf, printf
#include <stdint.h> // intptr_t
// Visual Studio warnings
#ifdef _MSC_VER
#pragma warning (disable: 4127) // condition expression is constant
#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
#endif
// Clang/GCC warnings with -Weverything
#if defined(__clang__)
#if __has_warning("-Wunknown-warning-option")
#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
#endif
#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
#pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
#pragma clang diagnostic ignored "-Wnontrivial-memaccess" // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type
#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
#pragma clang diagnostic ignored "-Wswitch-default" // warning: 'switch' missing 'default' label
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
#pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
#pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when simplifying division / ..when changing X +- C1 cmp C2 to X cmp C2 -+ C1
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
#pragma GCC diagnostic ignored "-Wsign-conversion" // warning: conversion to 'xxxx' from 'xxxx' may change the sign of the result
#endif
//-------------------------------------------------------------------------
// [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
//-------------------------------------------------------------------------
// Compile time options:
//#define IMGUI_STB_NAMESPACE ImStb
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
#ifdef IMGUI_STB_NAMESPACE
namespace IMGUI_STB_NAMESPACE
{
#endif
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
#pragma warning (disable: 5262) // (stb_truetype) implicit fall-through occurs here; are you missing a break statement?
#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
#endif
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
#endif
#if defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough" // warning: this statement may fall through
#endif
#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
#define STBRP_STATIC
#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
#define STBRP_SORT ImQsort
#define STB_RECT_PACK_IMPLEMENTATION
#endif
#ifdef IMGUI_STB_RECT_PACK_FILENAME
#include IMGUI_STB_RECT_PACK_FILENAME
#else
#include "imstb_rectpack.h"
#endif
#endif
#ifdef IMGUI_ENABLE_STB_TRUETYPE
#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
#define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
#define STBTT_fmod(x,y) ImFmod(x,y)
#define STBTT_sqrt(x) ImSqrt(x)
#define STBTT_pow(x,y) ImPow(x,y)
#define STBTT_fabs(x) ImFabs(x)
#define STBTT_ifloor(x) ((int)ImFloor(x))
#define STBTT_iceil(x) ((int)ImCeil(x))
#define STBTT_strlen(x) ImStrlen(x)
#define STBTT_STATIC
#define STB_TRUETYPE_IMPLEMENTATION
#else
#define STBTT_DEF extern
#endif
#ifdef IMGUI_STB_TRUETYPE_FILENAME
#include IMGUI_STB_TRUETYPE_FILENAME
#else
#include "imstb_truetype.h"
#endif
#endif
#endif // IMGUI_ENABLE_STB_TRUETYPE
#if defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
#if defined(_MSC_VER)
#pragma warning (pop)
#endif
#ifdef IMGUI_STB_NAMESPACE
} // namespace ImStb
using namespace IMGUI_STB_NAMESPACE;
#endif
//-----------------------------------------------------------------------------
// [SECTION] Style functions
//-----------------------------------------------------------------------------
void ImGui::StyleColorsDark(ImGuiStyle* dst)
{
ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
ImVec4* colors = style->Colors;
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_CheckboxSelectedBg] = ImLerp(colors[ImGuiCol_FrameBg], colors[ImGuiCol_FrameBgHovered], 0.65f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
colors[ImGuiCol_InputTextCursor] = colors[ImGuiCol_Text];
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 0.00f);
colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here
colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_DragDropTargetBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_UnsavedMarker] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_NavCursor] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
}
void ImGui::StyleColorsClassic(ImGuiStyle* dst)
{
ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
ImVec4* colors = style->Colors;
colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
colors[ImGuiCol_CheckboxSelectedBg] = ImLerp(colors[ImGuiCol_FrameBg], colors[ImGuiCol_FrameBgActive], 0.65f);
colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
colors[ImGuiCol_InputTextCursor] = colors[ImGuiCol_Text];
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.53f, 0.53f, 0.87f, 0.00f);
colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here
colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_DragDropTargetBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_UnsavedMarker] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
}
// Those light colors are better suited with a thicker font than the default one + FrameBorder
void ImGui::StyleColorsLight(ImGuiStyle* dst)
{
ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
ImVec4* colors = style->Colors;
colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_CheckboxSelectedBg] = ImVec4(0.95f, 0.97f, 1.00f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
colors[ImGuiCol_InputTextCursor] = colors[ImGuiCol_Text];
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 0.00f);
colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
colors[ImGuiCol_DragDropTargetBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_UnsavedMarker] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
}
//-----------------------------------------------------------------------------
// [SECTION] ImDrawList
//-----------------------------------------------------------------------------
ImDrawListSharedData::ImDrawListSharedData()
{
memset((void*)this, 0, sizeof(*this));
for (int i = 0; i < IM_COUNTOF(ArcFastVtx); i++)
{
const float a = ((float)i * 2 * IM_PI) / (float)IM_COUNTOF(ArcFastVtx);
ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
}
}
ImDrawListSharedData::~ImDrawListSharedData()
{
IM_ASSERT(DrawLists.Size == 0);
}
void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
{
if (CircleTessellationMaxError == max_error)
return;
IM_ASSERT(max_error > 0.0f);
CircleTessellationMaxError = max_error;
for (int i = 0; i < IM_COUNTOF(CircleSegmentCounts); i++)
{
const float radius = (float)i;
CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleTessellationMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
}
ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleTessellationMaxError);
}
ImDrawList::ImDrawList(ImDrawListSharedData* shared_data)
{
memset((void*)this, 0, sizeof(*this));
_SetDrawListSharedData(shared_data);
}
ImDrawList::~ImDrawList()
{
_ClearFreeMemory();
_SetDrawListSharedData(NULL);
}
void ImDrawList::_SetDrawListSharedData(ImDrawListSharedData* data)
{
if (_Data != NULL)
_Data->DrawLists.find_erase_unsorted(this);
_Data = data;
if (_Data != NULL)
_Data->DrawLists.push_back(this);
}
// Initialize before use in a new frame. We always have a command ready in the buffer.
// In the majority of cases, you would want to call PushClipRect() and PushTexture() after this.
void ImDrawList::_ResetForNewFrame()
{
// Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory to match ImDrawCmdHeader.
IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
IM_STATIC_ASSERT(offsetof(ImDrawCmd, TexRef) == sizeof(ImVec4));
IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureRef));
IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == offsetof(ImDrawCmdHeader, ClipRect));
IM_STATIC_ASSERT(offsetof(ImDrawCmd, TexRef) == offsetof(ImDrawCmdHeader, TexRef));
IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == offsetof(ImDrawCmdHeader, VtxOffset));
if (_Splitter._Count > 1)
_Splitter.Merge(this);
CmdBuffer.resize(0);
IdxBuffer.resize(0);
VtxBuffer.resize(0);
Flags = _Data->InitialDrawFlags;
IM_ASSERT((Flags & ~ImDrawFlags_AllowInFrameScope_) == 0);
memset(&_CmdHeader, 0, sizeof(_CmdHeader));
_VtxCurrentIdx = 0;
_VtxWritePtr = NULL;
_IdxWritePtr = NULL;
_ClipRectStack.resize(0);
_TextureStack.resize(0);
_CallbacksDataBuf.resize(0);
_DrawFlagsStack.clear();
_Path.resize(0);
_Splitter.Clear();
CmdBuffer.push_back(ImDrawCmd());
// Caller needs to bet _SetPixelDensity() as well.
}
void ImDrawList::_ClearFreeMemory()
{
CmdBuffer.clear();
IdxBuffer.clear();
VtxBuffer.clear();
Flags = ImDrawFlags_None;
_VtxCurrentIdx = 0;
_VtxWritePtr = NULL;
_IdxWritePtr = NULL;
_ClipRectStack.clear();
_TextureStack.clear();
_CallbacksDataBuf.clear();
_DrawFlagsStack.clear();
_Path.clear();
_Splitter.ClearFreeMemory();
}
// Note: For multi-threaded rendering, consider using `imgui_threaded_rendering` from https://github.com/ocornut/imgui_club
ImDrawList* ImDrawList::CloneOutput() const
{
ImDrawList* dst = IM_NEW(ImDrawList(NULL));
dst->CmdBuffer = CmdBuffer;
dst->IdxBuffer = IdxBuffer;
dst->VtxBuffer = VtxBuffer;
dst->Flags = Flags;
return dst;
}
void ImDrawList::AddDrawCmd()
{
ImDrawCmd draw_cmd;
draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
draw_cmd.TexRef = _CmdHeader.TexRef;
draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
draw_cmd.IdxOffset = IdxBuffer.Size;
IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
CmdBuffer.push_back(draw_cmd);
}
// Pop trailing draw command (used before merging or presenting to user)
// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
void ImDrawList::_PopUnusedDrawCmd()
{
while (CmdBuffer.Size > 0)
{
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
return;// break;
CmdBuffer.pop_back();
}
}
void ImDrawList::AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size)
{
IM_ASSERT(callback != NULL);
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
if (callback == ImDrawCallback_ResetRenderState && _Data->Context != NULL && _Data->Context->PlatformIO.DrawCallback_ResetRenderState != NULL)
callback = _Data->Context->PlatformIO.DrawCallback_ResetRenderState; // == ImGui::GetPlatformIO().DrawCallback_ResetRenderState
#endif
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
IM_ASSERT(curr_cmd->UserCallback == NULL);
if (curr_cmd->ElemCount != 0)
{
AddDrawCmd();
curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
}
curr_cmd->UserCallback = callback;
if (userdata_size == 0)
{
// Store user data directly in command (no indirection)
curr_cmd->UserCallbackData = userdata;
curr_cmd->UserCallbackDataSize = 0;
curr_cmd->UserCallbackDataOffset = -1;
}
else
{
// Copy and store user data in a buffer
IM_ASSERT(userdata != NULL);
IM_ASSERT(userdata_size < (1u << 31));
curr_cmd->UserCallbackData = NULL; // Will be resolved during Render()
curr_cmd->UserCallbackDataSize = (int)userdata_size;
curr_cmd->UserCallbackDataOffset = _CallbacksDataBuf.Size;
_CallbacksDataBuf.resize(_CallbacksDataBuf.Size + (int)userdata_size);
memcpy(_CallbacksDataBuf.Data + (size_t)curr_cmd->UserCallbackDataOffset, userdata, userdata_size);
}
AddDrawCmd(); // Force a new command after us (see comment below)
}
// Compare ClipRect, TexRef and VtxOffset with a single memcmp()
#define ImDrawCmd_HeaderSize (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TexRef, VtxOffset
#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TexRef, VtxOffset
#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
// Try to merge two last draw commands
void ImDrawList::_TryMergeDrawCmds()
{
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
ImDrawCmd* prev_cmd = curr_cmd - 1;
if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
{
prev_cmd->ElemCount += curr_cmd->ElemCount;
CmdBuffer.pop_back();
}
}
// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
void ImDrawList::_OnChangedClipRect()
{
// If current command is used with different settings we need to add a new command
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
{
AddDrawCmd();
return;
}
IM_ASSERT(curr_cmd->UserCallback == NULL);
// Try to merge with previous command if it matches, else use current command
ImDrawCmd* prev_cmd = curr_cmd - 1;
if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
{
CmdBuffer.pop_back();
return;
}
curr_cmd->ClipRect = _CmdHeader.ClipRect;
}
void ImDrawList::_OnChangedTexture()
{
// If current command is used with different settings we need to add a new command
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
if (curr_cmd->ElemCount != 0 && curr_cmd->TexRef != _CmdHeader.TexRef)
{
AddDrawCmd();
return;
}
// Unlike other _OnChangedXXX functions this may be called by ImFontAtlasUpdateDrawListsTextures() in more locations so we need to handle this case.
if (curr_cmd->UserCallback != NULL)
return;
// Try to merge with previous command if it matches, else use current command
ImDrawCmd* prev_cmd = curr_cmd - 1;
if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
{
CmdBuffer.pop_back();
return;
}
curr_cmd->TexRef = _CmdHeader.TexRef;
}
void ImDrawList::_OnChangedVtxOffset()
{
// We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
_VtxCurrentIdx = 0;
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
//IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
if (curr_cmd->ElemCount != 0)
{
AddDrawCmd();
return;
}
IM_ASSERT(curr_cmd->UserCallback == NULL);
curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
}
int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
{
// Automatic segment count
radius *= _InvFringeScale;
const int radius_idx = (int)(radius + 0.999f); // ceil to never reduce accuracy
if (radius_idx >= 0 && radius_idx < IM_COUNTOF(_Data->CircleSegmentCounts))
return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
else
return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleTessellationMaxError);
}
// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
{
ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
if (intersect_with_current_clip_rect)
{
ImVec4 current = _CmdHeader.ClipRect;
if (cr.x < current.x) cr.x = current.x; // = ClipWith(). Note that passing inverted range wouldn't be fixed here.
if (cr.y < current.y) cr.y = current.y;
if (cr.z > current.z) cr.z = current.z;
if (cr.w > current.w) cr.w = current.w;
}
cr.z = ImMax(cr.x, cr.z);
cr.w = ImMax(cr.y, cr.w);
_ClipRectStack.push_back(cr);
_CmdHeader.ClipRect = cr;
_OnChangedClipRect();
}
void ImDrawList::PushClipRectFullScreen()
{
PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
}
void ImDrawList::PopClipRect()
{
_ClipRectStack.pop_back();
_CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
_OnChangedClipRect();
}
void ImDrawList::PushTexture(ImTextureRef tex_ref)
{
_TextureStack.push_back(tex_ref);
_CmdHeader.TexRef = tex_ref;
if (tex_ref._TexData != NULL)
IM_ASSERT(tex_ref._TexData->WantDestroyNextFrame == false);
_OnChangedTexture();
}
void ImDrawList::PopTexture()
{
_TextureStack.pop_back();
_CmdHeader.TexRef = (_TextureStack.Size == 0) ? ImTextureRef() : _TextureStack.Data[_TextureStack.Size - 1];
_OnChangedTexture();
}
// IMPORTANT: currently limited to 3 deep
void ImDrawList::PushDrawFlag(ImDrawFlags flags, bool enabled)
{
IM_ASSERT((flags & ~ImDrawFlags_AllowInPushScope_) == 0);
IM_ASSERT((flags & ImDrawFlags_StrokeMask_) == 0 || (flags & ImDrawFlags_StrokeMask_) == ImDrawFlags_StrokeLegacy);
IM_ASSERT_USER_ERROR_RET(_DrawFlagsStack.Size < _DrawFlagsStack.capacity(), "PushDrawFlag() has a depth limit. Contact us.");
_DrawFlagsStack.push_back(Flags);
if (enabled)
Flags |= flags;
else
Flags &= ~flags;
}
void ImDrawList::PopDrawFlag()
{
IM_ASSERT_USER_ERROR_RET(_DrawFlagsStack.Size > 0, "Calling PopDrawFlag() too many times!");
Flags = _DrawFlagsStack.back();
_DrawFlagsStack.pop_back();
}
// This is used by ImGui::PushFont()/PopFont(). It works because we never use _TextureIdStack[] elsewhere than in PushTexture()/PopTexture().
void ImDrawList::_SetTexture(ImTextureRef tex_ref)
{
if (_CmdHeader.TexRef == tex_ref)
return;
_CmdHeader.TexRef = tex_ref;
_TextureStack.back() = tex_ref;
_OnChangedTexture();
}
void ImDrawList::_SetPixelDensity(float pixel_density)
{
IM_ASSERT(pixel_density > 0.0f);
_FringeScale = 1.0f / pixel_density;
_InvFringeScale = pixel_density;
_FringeScaleIsInteger = ImIsTruncated(_InvFringeScale);
}
IM_MSVC_RUNTIME_CHECKS_OFF
// Reserve space for a number of vertices and indices.
// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
void ImDrawList::PrimReserve(int idx_count, int vtx_count)
{
// Large mesh support (when enabled)
IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawFlags_UseVtxOffset))
{
// FIXME: In theory we should be testing that vtx_count <64k here.
// In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
// to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
_CmdHeader.VtxOffset = VtxBuffer.Size;
_OnChangedVtxOffset();
}
ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
draw_cmd->ElemCount += idx_count;
int vtx_buffer_old_size = VtxBuffer.Size;
VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
_VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
int idx_buffer_old_size = IdxBuffer.Size;
IdxBuffer.resize(idx_buffer_old_size + idx_count);
_IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
}
// Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
{
IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
draw_cmd->ElemCount -= idx_count;
VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
IdxBuffer.shrink(IdxBuffer.Size - idx_count);
}
// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
// We avoid using the 'do { } while (false)` idiom in those macros as they typically have overhead in debug builds.
#define IM_APPEND_VTX(PX, PY, UV, COL) \
{ \
_VtxWritePtr->pos.x = PX; \
_VtxWritePtr->pos.y = PY; \
_VtxWritePtr->uv = UV; \
_VtxWritePtr->col = COL; \
_VtxWritePtr++; \
_VtxCurrentIdx++; \
} (void)0
#define IM_APPEND_TRI(a, b, c) \
{ \
_IdxWritePtr[0] = (ImDrawIdx)(a); \
_IdxWritePtr[1] = (ImDrawIdx)(b); \
_IdxWritePtr[2] = (ImDrawIdx)(c); \
_IdxWritePtr += 3; \
} (void)0
// Fully unrolled with inline call to keep our debug builds decently fast.
void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
{
ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
_VtxWritePtr += 4;
_VtxCurrentIdx += 4;
_IdxWritePtr += 6;
}
void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
{
ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
_VtxWritePtr += 4;
_VtxCurrentIdx += 4;
_IdxWritePtr += 6;
}
void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
{
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
_VtxWritePtr += 4;
_VtxCurrentIdx += 4;
_IdxWritePtr += 6;
}
float ImDrawList::_CalculateCenterBiasedOffset(float thickness)
{
// Old jumpy one.
// return IM_TRUNC(thickness * 0.5f / _FringeScale) * _FringeScale;
// Calculate outside offset for stroke position ImDrawFlags_StrokeCenterBiased
// so that one side the of the line is always at pixel boundary.
// On integer thickness both sides of the line are on pixel boundary.
const float screen_thickness = thickness * _InvFringeScale;
const int s_thickness = (int)screen_thickness;
return ((float)(s_thickness / 2) + (s_thickness & 1) * (screen_thickness - s_thickness)) * _FringeScale;
}
IM_MSVC_RUNTIME_CHECKS_RESTORE
// Check if R is considered to be worthy rounding. Can be only used within ImDrawList due to use of _FringeScale.
#define IM_HAS_ROUNDING(RAD) ((RAD) >= (0.25f * _FringeScale))
// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
// - Those macros expects l-values and need to be used as their own statement.
// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
// - The miter limit describes how much the miter cross section can be scaled before we turn it into a bevel instead.
// The minimum value of miter limit is 1.0, which translates to 180 (all corners are bevels), the higher the number,
// the closer to zero the angle is (never bevel a corner). The miter limit angle can be calculated as:
// miter_limit_angle = 2 * acos(1 / miter_limit)
// - We can use the miter limit angle to figure maximum number of beveled corners in a convex polygon,
// to prevent having allocate much extra memory (for a reasonable miter limit).
// (n - 2) * 360 > k * miter_limit_angle + (n - k) * 360
// Where, n = number of corners in a polygon, k = beveled corners. Solved for k, simplifies to:
// k < 360 / (180 - miter_limit_angle)
// To find value strictly less than:
// max_bevels = k = floor(360/(180-miter_limit_angle))
#define IM_POLYLINE_MITER_ANGLE_LIMIT (-0.9999619f) // Safeguard for miter corner calculation to avoid div by zero. cos(179.5)
#define IM_POLYLINE_MITER_LIMIT (4.0f) // (~29 deg corner)
#define IM_POLYLINE_CONVEX_POLY_MAX_BEVELS (2) // For miter value 4.0
// In debug builds the functions are likely not inlined, so inlined check is cheaper.
#if defined(DEBUG) || defined(_DEBUG)
#define IM_IS_TRUNCATED4(a, b, c, d) ((float)(int)(a) == (a)) && ((float)(int)(b) == (b)) && ((float)(int)(c) == (c)) && ((float)(int)(d) == (d))
#define IM_IS_TRUNCATED(a) ((float)(int)(a) == (a))
#else
#define IM_IS_TRUNCATED4(a, b, c, d) ImIsTruncated4(a, b, c, d)
#define IM_IS_TRUNCATED(a) ImIsTruncated(a)
#endif
IM_MSVC_RUNTIME_CHECKS_OFF
static ImU32 ImAlphaMultiply(ImU32 col, float alpha_mul)
{
IM_ASSERT_PARANOID(alpha_mul >= 0.0f && alpha_mul < 1.0f); // We don't clamp!
ImU32 a = (col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT;
a = (ImU32)(a * alpha_mul); // We don't need to clamp 0..255 because alpha is in 0..1 range.
return (col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT);
}
// Select texture and adjust fringe size for specified line thickness.
void ImDrawList::_SelectLineTexture(float screen_thickness, ImVec2* out_uv0, ImVec2* out_uv1, float* out_fringe, ImDrawFlags flags)
{
// We assume that the screen_thickness has been clamped to 1.0 by the caller.
IM_ASSERT_PARANOID(screen_thickness >= 1.0f);
if (flags & ImDrawFlags_AALines)
{
// Handle the thickness between 1.0 - IM_DRAWLIST_TEX_LINES_DETAILED_WIDTH].
// We use super sampled textures in this range to make texture changes less noticeable.
// There are IM_DRAWLIST_TEX_LINES_DETAILED_WIDTH_COUNT textures, where 0 maps to 1.0 and IM_DRAWLIST_TEX_LINES_DETAILED_WIDTH_COUNT-1 maps to IM_DRAWLIST_TEX_LINES_DETAILED_WIDTH (4.0).
int texture_idx;
if (screen_thickness <= IM_DRAWLIST_TEX_LINES_DETAILED_WIDTH) IM_LIKELY
texture_idx = (int)((screen_thickness - 1.0f) * IM_DRAWLIST_TEX_LINES_SAMPLE_COUNT + 0.5f) + (IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
else if (screen_thickness < (float)IM_DRAWLIST_TEX_LINES_WIDTH_MAX - 1.5f) IM_LIKELY
texture_idx = (int)(screen_thickness + 0.5f);
else
texture_idx = IM_DRAWLIST_TEX_LINES_WIDTH_MAX - 1; // Catches large values of screen_thickness (and +inf/NaN) that a ImMin() wouldn't.
// Scale the fringe so that the texture matches the line thickness.
ImVec4 tex_uvs = _Data->TexUvLines[texture_idx];
out_uv0->x = tex_uvs.x;
out_uv1->x = tex_uvs.y;
out_uv0->y = out_uv1->y = tex_uvs.z;
*out_fringe = _FringeScale * screen_thickness * tex_uvs.w; // tex_uvs.w = 1 / thickness
}
else
{
// For no anti-alias we use fully opaque texture, and no fringe expansion.
*out_uv0 = *out_uv1 = _Data->TexUvWhitePixel;
*out_fringe = 0.0f;
}
}
#define _GetStrokePos(_FLAGS, _DEFAULT_STROKE_POS) (((_FLAGS) & ImDrawFlags_StrokeMask_) ? ((_FLAGS) & ImDrawFlags_StrokeMask_) : _DEFAULT_STROKE_POS)
IM_MSVC_RUNTIME_CHECKS_RESTORE
void ImDrawList::_AddPolyline(const ImVec2* points, const int points_count, ImU32 col, float thickness, ImDrawFlags flags, float max_inner_offset)
{
if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
return;
float screen_thickness = thickness * _InvFringeScale;
if (screen_thickness < 1.0f) IM_UNLIKELY
{
if (screen_thickness < 1.0f / 255.0f) IM_UNLIKELY
return;
col = ImAlphaMultiply(col, screen_thickness);
screen_thickness = 1.0f;
thickness = _FringeScale;
}
// If this assert triggers on legacy code:
// - 1.92.8 (2025/05): swapped two last parameters order: flags, thickness --> thickness, flags. This should normally be caught by compile-time type-checking.
// - 1.92.8 (2025/05): changed value of ImDrawList_Closed which was previously guaranteed to be == 1. Hardcoded use of 1 or true should be replaced.
// Read more details near AddRect() + see "API BREAKING CHANGES" section for 1.82, 1.90 and 1.92.8.
flags |= Flags;
IM_ASSERT_USER_ERROR_RET((flags & ImDrawFlags_InvalidMask_) == 0, "Incorrect parameter. Did you swap 'thickness' and 'flags'?");
// Allocate data for temp buffers
_Data->TempBuffer.reserve_discard(points_count * 2);
ImVec2* normals = _Data->TempBuffer.Data;
float* sqr_lengths = (float*)(normals + points_count);
// Calculate normals for each line segment
for (int i = 0; i < points_count - 1; i++)
{
float dx = points[i + 1].x - points[i].x;
float dy = points[i + 1].y - points[i].y;
const float d2 = dx * dx + dy * dy;
const float inv_len = (d2 > 0.0f) ? ImRsqrtPrecise(d2) : 0.0f;
normals[i].x = -dy * inv_len;
normals[i].y = dx * inv_len;
sqr_lengths[i] = d2;
}
if ((flags & ImDrawFlags_Closed) != 0)
{
const float dx = points[0].x - points[points_count - 1].x;
const float dy = points[0].y - points[points_count - 1].y;
const float d2 = dx * dx + dy * dy;
const float inv_len = (d2 > 0.0f) ? ImRsqrtPrecise(d2) : 0.0f;
normals[points_count - 1].x = -dy * inv_len;
normals[points_count - 1].y = dx * inv_len;
sqr_lengths[points_count - 1] = d2;
}
else
{
normals[points_count - 1] = normals[points_count - 2];
sqr_lengths[points_count - 1] = 0.0f;
}
ImVec2 uv0, uv1;
float fringe;
_SelectLineTexture(screen_thickness, &uv0, &uv1, &fringe, flags);
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
const ImDrawFlags stroke_pos = _GetStrokePos(flags, ImDrawFlags_StrokeCenter);
if (stroke_pos == ImDrawFlags_StrokeLegacy)
flags = (flags | ImDrawFlags_JoinMiter) & ~ImDrawFlags_AALineEnds;
const bool closed = (flags & ImDrawFlags_Closed) != 0;
const bool miters_only = (flags & ImDrawFlags_JoinMiter) != 0;
const float miter_distance_limit_sqr = IM_POLYLINE_MITER_LIMIT * IM_POLYLINE_MITER_LIMIT;
float thickness0 = (thickness + fringe) * 0.5f; // Center (or legacy)
if (stroke_pos == ImDrawFlags_StrokeOutside)
thickness0 = thickness + fringe * 0.5f;
else if (stroke_pos == ImDrawFlags_StrokeCenterBiased)
thickness0 = _CalculateCenterBiasedOffset(thickness) + fringe * 0.5f;
else if (stroke_pos == ImDrawFlags_StrokeInside)
thickness0 = fringe * 0.5f;
float thickness1 = (thickness + fringe) - thickness0;
int idx_count = 0;
int vtx_count = 0;
const int max_verts_per_point = miters_only ? 2 : 4;
const int max_tris_per_point = miters_only ? 2 : 5;
if (closed)
{
vtx_count = /*body*/points_count * max_verts_per_point + /*closing*/2;
idx_count = (/*body*/points_count * max_tris_per_point + /*closing*/2) * 3;
}
else
{
vtx_count = /*body*/(points_count - 2) * max_verts_per_point + /*caps*/(4 * 2);
idx_count = (/*body*/(points_count - 2) * max_tris_per_point + /*last seg*/2 + /*caps*/(2 * 2)) * 3;
}
PrimReserve(idx_count, vtx_count);
const float ratio = thickness0 / (thickness0 + thickness1); // The points that use uv2 are placed directly on the path (offset = 0), calculate the texture position from stroke offsets.
const ImVec2 uv2(uv0.x + (uv1.x - uv0.x) * ratio, uv0.y);
// Clamp inner offset and adjust texture coordinates to match the change.
// This is used by some of the convex shape rendering to avoid rendering artifacts when thickness is about to fill the whole shape.
if (thickness1 > max_inner_offset)
{
thickness1 = max_inner_offset;
const float s = (thickness0 + thickness1) / (thickness + fringe);
const float du = uv1.x - uv0.x;
uv1.x = uv0.x + du * s;
}
const float half_aa = _FringeScale * 0.5f; // Used for end caps, does not use "fringe" since end cap AA is not using the texture.
const bool use_aa_ends = (flags & (ImDrawFlags_AALines | ImDrawFlags_AALineEnds)) == (ImDrawFlags_AALines | ImDrawFlags_AALineEnds);
const int first_vtx_offset = (int)(_VtxWritePtr - VtxBuffer.Data);
int base_idx = (int)_VtxCurrentIdx;
ImVec2 pa, pb, dir;
ImVec2 p1;
ImVec2 n1;
float len_sqr1;
int point_idx = 0;
int point_end = points_count;
if (!closed)
{
// Start cap
point_idx++;
point_end--;
p1 = points[0];
n1 = normals[0];
len_sqr1 = sqr_lengths[0];
dir.x = n1.y;
dir.y = -n1.x;
if (flags & ImDrawFlags_CapSquare)
{
p1.x -= dir.x * thickness * 0.5f;
p1.y -= dir.y * thickness * 0.5f;
}
if (!use_aa_ends)
{
base_idx = (int)_VtxCurrentIdx;
IM_APPEND_VTX(p1.x - n1.x * thickness0, p1.y - n1.y * thickness0, uv0, col);
IM_APPEND_VTX(p1.x + n1.x * thickness1, p1.y + n1.y * thickness1, uv1, col);
}
else
{
pa.x = p1.x - dir.x * half_aa;
pa.y = p1.y - dir.y * half_aa;
pb.x = p1.x + dir.x * half_aa;
pb.y = p1.y + dir.y * half_aa;
base_idx = (int)_VtxCurrentIdx;
IM_APPEND_VTX(pa.x - n1.x * thickness0, pa.y - n1.y * thickness0, uv0, col_trans);
IM_APPEND_VTX(pa.x + n1.x * thickness1, pa.y + n1.y * thickness1, uv1, col_trans);
int next_base_idx = (int)_VtxCurrentIdx;
IM_APPEND_VTX(pb.x - n1.x * thickness0, pb.y - n1.y * thickness0, uv0, col);
IM_APPEND_VTX(pb.x + n1.x * thickness1, pb.y + n1.y * thickness1, uv1, col);
// AA cap
IM_APPEND_TRI(base_idx + 0, base_idx + 2, base_idx + 3);
IM_APPEND_TRI(base_idx + 0, base_idx + 3, base_idx + 1);
base_idx = next_base_idx;
}
}
else
{
// Wrap around segment
p1 = points[points_count - 1];
n1 = normals[points_count - 1];
len_sqr1 = sqr_lengths[points_count - 1];
// This will be filled later, allocate space.
base_idx = (int)_VtxCurrentIdx;
IM_APPEND_VTX(0, 0, uv0, col);
IM_APPEND_VTX(0, 0, uv1, col);
}
if (miters_only)
{
while (point_idx < point_end)
{
ImVec2 n0 = n1;
p1 = points[point_idx];
n1 = normals[point_idx];
// theta is the angle between two segments
const float cos_theta = n0.x * n1.x + n0.y * n1.y;
// miter offset formula is derived here: https://www.angusj.com/clipper2/Docs/Trigonometry.htm
const float cos_theta_clamped = ImMax(IM_POLYLINE_MITER_ANGLE_LIMIT, cos_theta); // Avoid div by 0.
const float miter_scale_factor = ImMin(1000.0f, 1.0f / (1.0f + cos_theta_clamped));
const float miter_offset_x = (n0.x + n1.x) * miter_scale_factor;
const float miter_offset_y = (n0.y + n1.y) * miter_scale_factor;
// Miter
const int next_base_idx = (ImDrawIdx)_VtxCurrentIdx;
IM_APPEND_VTX(p1.x - miter_offset_x * thickness0, p1.y - miter_offset_y * thickness0, uv0, col); // 2
IM_APPEND_VTX(p1.x + miter_offset_x * thickness1, p1.y + miter_offset_y * thickness1, uv1, col); // 3
// Connect prev to next
IM_APPEND_TRI(base_idx + 0, base_idx + 2, base_idx + 3);
IM_APPEND_TRI(base_idx + 0, base_idx + 3, base_idx + 1);
base_idx = next_base_idx;
point_idx++;
}
}
else
{
while (point_idx < point_end)
{
ImVec2 n0 = n1;
float len_sqr0 = len_sqr1;
p1 = points[point_idx];
n1 = normals[point_idx];
len_sqr1 = sqr_lengths[point_idx];
// theta is the angle between two segments
const float cos_theta = n0.x * n1.x + n0.y * n1.y;
const float sin_theta = n0.y * n1.x - n0.x * n1.y;
// miter offset formula is derived here: https://www.angusj.com/clipper2/Docs/Trigonometry.htm
const float cos_theta_clamped = ImMax(IM_POLYLINE_MITER_ANGLE_LIMIT, cos_theta); // Avoid div by 0.
const float miter_scale_factor = ImMin(1000.0f, 1.0f / (1.0f + cos_theta_clamped));
float miter_offset_x = (n0.x + n1.x) * miter_scale_factor;
float miter_offset_y = (n0.y + n1.y) * miter_scale_factor;
const float miter_distance_sqr = miter_offset_x * miter_offset_x + miter_offset_y * miter_offset_y;
if (miter_distance_sqr > miter_distance_limit_sqr)
{
// Clipped bevel
// Limit the inner miter offset to avoid overshooting.
const float ref_thickness = (sin_theta < 0.0f) ? thickness1 : thickness0;
const float ref_thickness_sqr = ref_thickness * ref_thickness;
const float limit_sqr = ImMax(ImMax(len_sqr0, len_sqr1), ref_thickness_sqr);
const float ref_miter_dist_sqr = miter_distance_sqr * ref_thickness_sqr;
if (ref_miter_dist_sqr > limit_sqr)
{
const float scale = ImSqrt(limit_sqr / ref_miter_dist_sqr);
miter_offset_x *= scale;
miter_offset_y *= scale;
}
float bn_x = n0.x + n1.x;
float bn_y = n0.y + n1.y;
IM_NORMALIZE2F_OVER_ZERO(bn_x, bn_y);
const float side_offset = ((n0.x * bn_x + n0.y * bn_y) - 1.0f) / (n0.y * bn_x - n0.x * bn_y);
const float sd_x = bn_y * side_offset;
const float sd_y = -bn_x * side_offset;
// Bevel
if (sin_theta < 0.0f)
{
IM_APPEND_VTX(p1.x - (bn_x + sd_x) * thickness0, p1.y - (bn_y + sd_y) * thickness0, uv0, col); // 2
IM_APPEND_VTX(p1.x, p1.y, uv2, col); // 3
const int next_base_idx = (ImDrawIdx)_VtxCurrentIdx;
IM_APPEND_VTX(p1.x - (bn_x - sd_x) * thickness0, p1.y - (bn_y - sd_y) * thickness0, uv0, col); // 4
IM_APPEND_VTX(p1.x + miter_offset_x * thickness1, p1.y + miter_offset_y * thickness1, uv1, col); // 5
// Connect prev to next
IM_APPEND_TRI(base_idx + 0, base_idx + 2, base_idx + 5);
IM_APPEND_TRI(base_idx + 0, base_idx + 5, base_idx + 1);
// Bevel
IM_APPEND_TRI(base_idx + 3, base_idx + 5, base_idx + 2);
IM_APPEND_TRI(base_idx + 3, base_idx + 2, base_idx + 4);
IM_APPEND_TRI(base_idx + 3, base_idx + 4, base_idx + 5);
base_idx = next_base_idx;
}
else
{
IM_APPEND_VTX(p1.x + (bn_x + sd_x) * thickness1, p1.y + (bn_y + sd_y) * thickness1, uv1, col); // 2
IM_APPEND_VTX(p1.x, p1.y, uv2, col); // 3
const int next_base_idx = (ImDrawIdx)_VtxCurrentIdx;
IM_APPEND_VTX(p1.x - miter_offset_x * thickness0, p1.y - miter_offset_y * thickness0, uv0, col); // 4
IM_APPEND_VTX(p1.x + (bn_x - sd_x) * thickness1, p1.y + (bn_y - sd_y) * thickness1, uv1, col); // 5
// Connect prev to next
IM_APPEND_TRI(base_idx + 0, base_idx + 4, base_idx + 2);
IM_APPEND_TRI(base_idx + 0, base_idx + 2, base_idx + 1);
// Bevel
IM_APPEND_TRI(base_idx + 3, base_idx + 2, base_idx + 4);
IM_APPEND_TRI(base_idx + 3, base_idx + 4, base_idx + 5);
IM_APPEND_TRI(base_idx + 3, base_idx + 5, base_idx + 2);
base_idx = next_base_idx;
}
}
else
{
// Miter
const int next_base_idx = (ImDrawIdx)_VtxCurrentIdx;
IM_APPEND_VTX(p1.x - miter_offset_x * thickness0, p1.y - miter_offset_y * thickness0, uv0, col); // 2
IM_APPEND_VTX(p1.x + miter_offset_x * thickness1, p1.y + miter_offset_y * thickness1, uv1, col); // 3
// Connect prev to next
IM_APPEND_TRI(base_idx + 0, base_idx + 2, base_idx + 3);
IM_APPEND_TRI(base_idx + 0, base_idx + 3, base_idx + 1);
base_idx = next_base_idx;
}
point_idx++;
}
}
// End cap
if (!closed)
{
p1 = points[points_count - 1];
n1 = normals[points_count - 1];
// End cap
dir.x = n1.y;
dir.y = -n1.x;
if (flags & ImDrawFlags_CapSquare)
{
p1.x += dir.x * thickness * 0.5f;
p1.y += dir.y * thickness * 0.5f;
}
if (!use_aa_ends)
{
IM_APPEND_VTX(p1.x - n1.x * thickness0, p1.y - n1.y * thickness0, uv0, col);
IM_APPEND_VTX(p1.x + n1.x * thickness1, p1.y + n1.y * thickness1, uv1, col);
// Connect
IM_APPEND_TRI(base_idx + 0, base_idx + 2, base_idx + 3);
IM_APPEND_TRI(base_idx + 0, base_idx + 3, base_idx + 1);
}
else
{
pa.x = p1.x - dir.x * half_aa;
pa.y = p1.y - dir.y * half_aa;
pb.x = p1.x + dir.x * half_aa;
pb.y = p1.y + dir.y * half_aa;
int next_base_idx = (int)_VtxCurrentIdx;
IM_APPEND_VTX(pa.x - n1.x * thickness0, pa.y - n1.y * thickness0, uv0, col);
IM_APPEND_VTX(pa.x + n1.x * thickness1, pa.y + n1.y * thickness1, uv1, col);
IM_APPEND_VTX(pb.x - n1.x * thickness0, pb.y - n1.y * thickness0, uv0, col_trans);
IM_APPEND_VTX(pb.x + n1.x * thickness1, pb.y + n1.y * thickness1, uv1, col_trans);
// Connect
IM_APPEND_TRI(base_idx + 0, base_idx + 2, base_idx + 3);
IM_APPEND_TRI(base_idx + 0, base_idx + 3, base_idx + 1);
base_idx = next_base_idx;
// AA cap
IM_APPEND_TRI(base_idx + 0, base_idx + 2, base_idx + 3);
IM_APPEND_TRI(base_idx + 0, base_idx + 3, base_idx + 1);
}
}
else
{
// Connect the path.
VtxBuffer.Data[first_vtx_offset + 0] = VtxBuffer.Data[_CmdHeader.VtxOffset + base_idx + 0];
VtxBuffer.Data[first_vtx_offset + 1] = VtxBuffer.Data[_CmdHeader.VtxOffset + base_idx + 1];
}
// Restore unused memory
const int cur_idx_offset = (int)(_IdxWritePtr - IdxBuffer.Data);
const int cur_vtx_offset = (int)(_VtxWritePtr - VtxBuffer.Data);
const int remaining_idx_count = IdxBuffer.Size - cur_idx_offset;
const int remaining_vtx_count = VtxBuffer.Size - cur_vtx_offset;
IM_ASSERT_PARANOID(remaining_idx_count >= 0 && remaining_vtx_count >= 0);
PrimUnreserve(remaining_idx_count, remaining_vtx_count);
}
// - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags)
{
if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
return;
const ImVec2 uv = _Data->TexUvWhitePixel;
flags |= Flags;
if (flags & ImDrawFlags_AAFill)
{
const float half_aa = _FringeScale * 0.5f;
ImU32 col_trans = col & ~IM_COL32_A_MASK;
const bool miters_only = (flags & ImDrawFlags_JoinMiter) != 0;
const float miter_distance_limit_sqr = IM_POLYLINE_MITER_LIMIT * IM_POLYLINE_MITER_LIMIT;
const int idx_count = ((points_count - 2) + points_count * 2 + IM_POLYLINE_CONVEX_POLY_MAX_BEVELS) * 3;
const int vtx_count = points_count * 2 + IM_POLYLINE_CONVEX_POLY_MAX_BEVELS;
PrimReserve(idx_count, vtx_count);
ImDrawVert* start_vtx_ptr = _VtxWritePtr;
ImDrawIdx* start_idx_ptr = _IdxWritePtr;
// Compute normals and segment lengths
_Data->TempBuffer.reserve_discard(points_count * 2);
ImVec2* temp_normals = _Data->TempBuffer.Data;
float* temp_sqr_lengths = (float*)(_Data->TempBuffer.Data + points_count);
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
{
const ImVec2& p0 = points[i0];
const ImVec2& p1 = points[i1];
float dx = p1.x - p0.x;
float dy = p1.y - p0.y;
float d2 = dx * dx + dy * dy;
if (d2 > 0.0f)
{
const float inv_len = ImRsqrtPrecise(d2);
dx *= inv_len;
dy *= inv_len;
}
temp_normals[i0].x = dy;
temp_normals[i0].y = -dx;
temp_sqr_lengths[i0] = d2;
}
unsigned int vtx_inner_idx = _VtxCurrentIdx;
ImDrawVert* inner_vtx_ptr = _VtxWritePtr;
_VtxWritePtr += points_count;
_VtxCurrentIdx += points_count;
unsigned int prev_outer_idx = 0; // This should be the index of the last vertex, but we don't know it yet. Will need to patch once we're done.
if (miters_only)
{
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
{
const ImVec2 p1 = points[i1];
const ImVec2 n0 = temp_normals[i0];
const ImVec2 n1 = temp_normals[i1];
// theta is the angle between two segments
const float cos_theta = n0.x * n1.x + n0.y * n1.y;
// miter offset formula is derived here: https://www.angusj.com/clipper2/Docs/Trigonometry.htm
const float cos_theta_clamped = ImMax(IM_POLYLINE_MITER_ANGLE_LIMIT, cos_theta); // Avoid div by 0.
const float miter_scale_factor = ImMin(1000.0f, 1.0f / (1.0f + cos_theta_clamped));
const float miter_offset_x = (n0.x + n1.x) * miter_scale_factor * half_aa;
const float miter_offset_y = (n0.y + n1.y) * miter_scale_factor * half_aa;
// Inner
inner_vtx_ptr->pos.x = p1.x - miter_offset_x;
inner_vtx_ptr->pos.y = p1.y - miter_offset_y;
inner_vtx_ptr->uv = uv; inner_vtx_ptr->col = col;
inner_vtx_ptr++;
const unsigned int prev_inner_idx = vtx_inner_idx + i0;
const unsigned int inner_idx = vtx_inner_idx + i1;
const unsigned int outer_idx = _VtxCurrentIdx;
// Outer
IM_APPEND_VTX(p1.x + miter_offset_x, p1.y + miter_offset_y, uv, col_trans);
// Connect with previous
IM_APPEND_TRI(prev_outer_idx, outer_idx, inner_idx);
IM_APPEND_TRI(prev_outer_idx, inner_idx, prev_inner_idx);
prev_outer_idx = outer_idx;
}
}
else
{
int bevel_count = 0;
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
{
const ImVec2 p1 = points[i1];
const ImVec2 n0 = temp_normals[i0];
const ImVec2 n1 = temp_normals[i1];
// theta is the angle between two segments
const float cos_theta = n0.x * n1.x + n0.y * n1.y;
// miter offset formula is derived here: https://www.angusj.com/clipper2/Docs/Trigonometry.htm
const float cos_theta_clamped = ImMax(IM_POLYLINE_MITER_ANGLE_LIMIT, cos_theta); // Avoid div by 0.
const float miter_scale_factor = ImMin(1000.0f, 1.0f / (1.0f + cos_theta_clamped));
float miter_offset_x = (n0.x + n1.x) * miter_scale_factor;
float miter_offset_y = (n0.y + n1.y) * miter_scale_factor;
const float miter_distance_sqr = miter_offset_x * miter_offset_x + miter_offset_y * miter_offset_y;
const bool bevel = miter_distance_sqr > miter_distance_limit_sqr;
if (bevel)
{
// Limit inner bevel so that it is does not shoot out outside the polygon.
// (using ImMax is intentional: using min limited too much in Mikko's tests when you have short edge next to long one.
// The idea of that check is to keep that worst case overshoot no bigger than the polygon)
const float ref_thickness_sqr = half_aa * half_aa;
const float limit_sqr = ImMax(temp_sqr_lengths[i0], temp_sqr_lengths[i1]);
const float ref_miter_dist_sqr = miter_distance_sqr * ref_thickness_sqr;
if (ref_miter_dist_sqr > limit_sqr)
{
const float scale = ImSqrt(limit_sqr / ref_miter_dist_sqr);
miter_offset_x *= scale;
miter_offset_y *= scale;
}
}
miter_offset_x *= half_aa;
miter_offset_y *= half_aa;
// Inner
inner_vtx_ptr->pos.x = p1.x - miter_offset_x;
inner_vtx_ptr->pos.y = p1.y - miter_offset_y;
inner_vtx_ptr->uv = uv; inner_vtx_ptr->col = col;
inner_vtx_ptr++;
const unsigned int prev_inner_idx = vtx_inner_idx + i0;
const unsigned int inner_idx = vtx_inner_idx + i1;
unsigned int outer_idx = _VtxCurrentIdx;
// Outer
if (bevel && bevel_count < IM_POLYLINE_CONVEX_POLY_MAX_BEVELS) IM_UNLIKELY
{
// Because the polygon is convex, we know the maximum number of bevel corners we can hit (which is very small number).
// We keep track of them just in case the calculations disagree.
bevel_count++;
IM_APPEND_VTX(p1.x + n0.x * half_aa, p1.y + n0.y * half_aa, uv, col_trans);
IM_APPEND_VTX(p1.x + n1.x * half_aa, p1.y + n1.y * half_aa, uv, col_trans);
// Connect with previous
IM_APPEND_TRI(prev_outer_idx, outer_idx, inner_idx);
IM_APPEND_TRI(prev_outer_idx, inner_idx, prev_inner_idx);
// Fill bevel
IM_APPEND_TRI(outer_idx, outer_idx + 1, inner_idx);
outer_idx++;
}
else
{
IM_APPEND_VTX(p1.x + miter_offset_x, p1.y + miter_offset_y, uv, col_trans);
// Connect with previous
IM_APPEND_TRI(prev_outer_idx, outer_idx, inner_idx);
IM_APPEND_TRI(prev_outer_idx, inner_idx, prev_inner_idx);
}
prev_outer_idx = outer_idx;
}
}
// Patch first segment to wrap around
start_idx_ptr[0] = (ImDrawIdx)prev_outer_idx;
start_idx_ptr[3] = (ImDrawIdx)prev_outer_idx;
// Add indices for fill
for (int i = 2; i < points_count; i++)
IM_APPEND_TRI(vtx_inner_idx, vtx_inner_idx + i - 1, vtx_inner_idx + i);
const int idx_used = (int)(_IdxWritePtr - start_idx_ptr);
const int vtx_used = (int)(_VtxWritePtr - start_vtx_ptr);
IM_ASSERT(idx_used <= idx_count && vtx_used <= vtx_count);
if (idx_used < idx_count || vtx_used < vtx_count)
PrimUnreserve(idx_count - idx_used, vtx_count - vtx_used);
}
else
{
// Non Anti-aliased Fill
const int idx_count = (points_count - 2) * 3;
const int vtx_count = points_count;
PrimReserve(idx_count, vtx_count);
int base_idx = _VtxCurrentIdx;
for (int i = 0; i < vtx_count; i++)
IM_APPEND_VTX(points[i].x, points[i].y, uv, col);
for (int i = 2; i < points_count; i++)
IM_APPEND_TRI(base_idx, base_idx + i - 1, base_idx + i);
}
}
// Calculates arc step and step count for 90 degree arc. The calculated arc step will complete a 90 degree arc when stepped arc_step_count times.
IM_MSVC_RUNTIME_CHECKS_OFF
static void CalcCornerArcStepAndCount(int segment_count, int& arc_step, int& arc_step_count)
{
arc_step = ImClamp(IM_DRAWLIST_ARCFAST_SAMPLE_MAX / segment_count, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
arc_step_count = (IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4) / arc_step;
if ((arc_step * arc_step_count) != (IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4)) // Make sure that the arc step can iterate 90 degree arc.
arc_step = (IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4) / arc_step_count;
}
IM_MSVC_RUNTIME_CHECKS_RESTORE
void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
{
if (!IM_HAS_ROUNDING(radius))
{
_Path.push_back(center);
return;
}
// Calculate arc auto segment step size
if (a_step <= 0)
{
// Calculate step size using the common function. No need to clamp, the step is already in range.
const int auto_seg_count = _CalcCircleAutoSegmentCount(radius);
int arc_step_count;
CalcCornerArcStepAndCount(auto_seg_count, a_step, arc_step_count);
}
else
{
// Make sure we never do steps larger than one quarter of the circle
a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
}
const int sample_range = ImAbs(a_max_sample - a_min_sample);
const int a_next_step = a_step;
int samples = sample_range + 1;
bool extra_max_sample = false;
if (a_step > 1)
{
samples = sample_range / a_step + 1;
const int overstep = sample_range % a_step;
if (overstep > 0)
{
extra_max_sample = true;
samples++;
// When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
// distribute first step range evenly between them by reducing first step size.
if (sample_range > 0)
a_step -= (a_step - overstep) / 2;
}
}
_Path.resize(_Path.Size + samples);
ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
int sample_index = a_min_sample;
if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
{
sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
if (sample_index < 0)
sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
}
if (a_max_sample >= a_min_sample)
{
for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
{
// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
const ImVec2 s = _Data->ArcFastVtx[sample_index];
out_ptr->x = center.x + s.x * radius;
out_ptr->y = center.y + s.y * radius;
out_ptr++;
}
}
else
{
for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
{
// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
if (sample_index < 0)
sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
const ImVec2 s = _Data->ArcFastVtx[sample_index];
out_ptr->x = center.x + s.x * radius;
out_ptr->y = center.y + s.y * radius;
out_ptr++;
}
}
if (extra_max_sample)
{
int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
if (normalized_max_sample < 0)
normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
out_ptr->x = center.x + s.x * radius;
out_ptr->y = center.y + s.y * radius;
out_ptr++;
}
IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
}
void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
{
if (!IM_HAS_ROUNDING(radius))
{
_Path.push_back(center);
return;
}
// Note that we are adding a point at both a_min and a_max.
// If you are trying to draw a full closed circle you don't want the overlapping points!
_Path.reserve(_Path.Size + (num_segments + 1));
for (int i = 0; i <= num_segments; i++)
{
const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
_Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
}
}
// 0: East, 3: South, 6: West, 9: North, 12: East
void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
{
if (!IM_HAS_ROUNDING(radius))
{
_Path.push_back(center);
return;
}
_PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
}
void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
{
if (!IM_HAS_ROUNDING(radius))
{
_Path.push_back(center);
return;
}
if (num_segments > 0)
{
_PathArcToN(center, radius, a_min, a_max, num_segments);
return;
}
// Automatic segment count
if (radius <= _Data->ArcFastRadiusCutoff)
{
const bool a_is_reverse = a_max < a_min;
// Calculate number of segments per circle.
// First we calculate the step count as usual, then match to the precomputed directions.
// This will give us the spacing between the samples (step), and how many segments to use in total for a full circle.
const int auto_seg_count = _CalcCircleAutoSegmentCount(radius);
int arc_step, arc_step_count;
CalcCornerArcStepAndCount(auto_seg_count, arc_step, arc_step_count);
const int arc_seg_count = arc_step_count * 4; // Seg count for full circle.
// We are going to use precomputed values for mid samples.
// Determine first and last sample in lookup table that belong to the arc.
// In first step we use the coarser segment count, and after rounding, convert back to the precomputed array index.
const float a_min_sample_f = arc_seg_count * a_min / (IM_PI * 2.0f);
const float a_max_sample_f = arc_seg_count * a_max / (IM_PI * 2.0f);
const int a_min_sample = (a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f)) * arc_step;
const int a_max_sample = (a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f)) * arc_step;
const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f;
const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f;
_Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
if (a_emit_start)
_Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
if (a_mid_samples > 0)
_PathArcToFastEx(center, radius, a_min_sample, a_max_sample, arc_step);
if (a_emit_end)
_Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
}
else
{
const float arc_length = ImAbs(a_max - a_min);
const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), 1);
_PathArcToN(center, radius, a_min, a_max, arc_segment_count);
}
}
void ImDrawList::PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments)
{
if (num_segments <= 0)
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
_Path.reserve(_Path.Size + (num_segments + 1));
const float cos_rot = ImCos(rot);
const float sin_rot = ImSin(rot);
for (int i = 0; i <= num_segments; i++)
{
const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
ImVec2 point(ImCos(a) * radius.x, ImSin(a) * radius.y);
const ImVec2 rel((point.x * cos_rot) - (point.y * sin_rot), (point.x * sin_rot) + (point.y * cos_rot));
point.x = rel.x + center.x;
point.y = rel.y + center.y;
_Path.push_back(point);
}
}
ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
{
float u = 1.0f - t;
float w1 = u * u * u;
float w2 = 3 * u * u * t;
float w3 = 3 * u * t * t;
float w4 = t * t * t;
return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
}
ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
{
float u = 1.0f - t;
float w1 = u * u;
float w2 = 2 * u * t;
float w3 = t * t;
return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
}
// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float max_error_sqr, int level)
{
float dx = x4 - x1;
float dy = y4 - y1;
float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
d2 = (d2 >= 0) ? d2 : -d2;
d3 = (d3 >= 0) ? d3 : -d3;
if ((d2 + d3) * (d2 + d3) < max_error_sqr * (dx * dx + dy * dy))
{
path->push_back(ImVec2(x4, y4));
}
else if (level < 10)
{
float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, max_error_sqr, level + 1);
PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, max_error_sqr, level + 1);
}
}
static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float max_error_sqr, int level)
{
float dx = x3 - x1, dy = y3 - y1;
float det = (x2 - x3) * dy - (y2 - y3) * dx;
if (det * det * 4.0f < max_error_sqr * (dx * dx + dy * dy))
{
path->push_back(ImVec2(x3, y3));
}
else if (level < 10)
{
float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, max_error_sqr, level + 1);
PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, max_error_sqr, level + 1);
}
}
void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
{
ImVec2 p1 = _Path.back();
if (num_segments == 0)
{
IM_ASSERT(_Data->CurveTessellationMaxError > 0.0f);
float max_error_sqr = (_Data->CurveTessellationMaxError * _FringeScale) * (_Data->CurveTessellationMaxError * _FringeScale);
PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, max_error_sqr, 0); // Auto-tessellated
}
else
{
float t_step = 1.0f / (float)num_segments;
for (int i_step = 1; i_step <= num_segments; i_step++)
_Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
}
}
void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
{
ImVec2 p1 = _Path.back();
if (num_segments == 0)
{
IM_ASSERT(_Data->CurveTessellationMaxError > 0.0f);
float max_error_sqr = (_Data->CurveTessellationMaxError * _FringeScale) * (_Data->CurveTessellationMaxError * _FringeScale);
PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, max_error_sqr, 0);// Auto-tessellated
}
else
{
float t_step = 1.0f / (float)num_segments;
for (int i_step = 1; i_step <= num_segments; i_step++)
_Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
}
}
void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
{
const bool has_rounding = IM_HAS_ROUNDING(rounding);
if (has_rounding)
{
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
flags |= ImDrawFlags_RoundCornersAll;
rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
}
if (!has_rounding || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
{
PathLineTo(a);
PathLineTo(ImVec2(b.x, a.y));
PathLineTo(b);
PathLineTo(ImVec2(a.x, b.y));
}
else
{
const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f;
const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f;
const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f;
PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
}
}
void ImDrawList::_AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness, ImDrawFlags flags)
{
if ((col & IM_COL32_A_MASK) == 0) IM_UNLIKELY
return;
float screen_thickness = thickness * _InvFringeScale;
if (screen_thickness < 1.0f) IM_UNLIKELY
{
if (screen_thickness < 1.0f / 255.0f) IM_UNLIKELY
return;
col = ImAlphaMultiply(col, screen_thickness);
screen_thickness = 1.0f;
thickness = _FringeScale;
}
flags |= Flags;
ImVec2 uv0, uv1;
float fringe;
_SelectLineTexture(screen_thickness, &uv0, &uv1, &fringe, flags);
float dir_x = p2.x - p1.x;
float dir_y = p2.y - p1.y;
const float d2 = dir_x * dir_x + dir_y * dir_y;
const float inv_len = (d2 > 0.0f) ? ImRsqrtPrecise(d2) : 0.0f;
dir_x *= inv_len;
dir_y *= inv_len;
const float norm_x = -dir_y;
const float norm_y = dir_x;
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
const ImDrawFlags stroke_pos = _GetStrokePos(flags, ImDrawFlags_StrokeCenter);
if (stroke_pos == ImDrawFlags_StrokeLegacy)
flags = (flags | ImDrawFlags_JoinMiter) & ~ImDrawFlags_AALineEnds;
float thickness0 = (thickness + fringe) * 0.5f; // Center (or legacy)
if (stroke_pos == ImDrawFlags_StrokeOutside)
thickness0 = thickness + fringe * 0.5f;
else if (stroke_pos == ImDrawFlags_StrokeCenterBiased)
thickness0 = _CalculateCenterBiasedOffset(thickness) + fringe * 0.5f;
else if (stroke_pos == ImDrawFlags_StrokeInside)
thickness0 = fringe * 0.5f;
const float thickness1 = (thickness + fringe) - thickness0;
const float ratio = thickness0 / (thickness0 + thickness1); // The points using uv2 are placed on the path, calculate the position from stroke offsets.
const ImVec2 uv2(uv0.x + (uv1.x - uv0.x) * ratio, uv0.y);
const float half_aa = _FringeScale * 0.5f; // Used for end caps, does not use "fringe" since end cap AA is not using the texture.
const bool use_aa_ends = (flags & (ImDrawFlags_AALines | ImDrawFlags_AALineEnds)) == (ImDrawFlags_AALines | ImDrawFlags_AALineEnds);
if (!use_aa_ends)
PrimReserve(2*3, 4);
else
PrimReserve(6*3, 8);
int base_idx = (int)_VtxCurrentIdx;
float p1_x = p1.x;
float p1_y = p1.y;
float p2_x = p2.x;
float p2_y = p2.y;
if (flags & ImDrawFlags_CapSquare)
{
const float half_thickness = thickness * 0.5f;
p1_x -= dir_x * half_thickness;
p1_y -= dir_y * half_thickness;
p2_x += dir_x * half_thickness;
p2_y += dir_y * half_thickness;
}
// Start cap
if (!use_aa_ends)
{
base_idx = (int)_VtxCurrentIdx;
IM_APPEND_VTX(p1_x - norm_x * thickness0, p1_y - norm_y * thickness0, uv0, col);
IM_APPEND_VTX(p1_x + norm_x * thickness1, p1_y + norm_y * thickness1, uv1, col);
IM_APPEND_VTX(p2_x - norm_x * thickness0, p2_y - norm_y * thickness0, uv0, col);
IM_APPEND_VTX(p2_x + norm_x * thickness1, p2_y + norm_y * thickness1, uv1, col);
// Connect
IM_APPEND_TRI(base_idx + 0, base_idx + 2, base_idx + 3);
IM_APPEND_TRI(base_idx + 0, base_idx + 3, base_idx + 1);
}
else
{
// Start
float pa_x = p1_x - dir_x * half_aa;
float pa_y = p1_y - dir_y * half_aa;
float pb_x = p1_x + dir_x * half_aa;
float pb_y = p1_y + dir_y * half_aa;
base_idx = (int)_VtxCurrentIdx;
IM_APPEND_VTX(pa_x - norm_x * thickness0, pa_y - norm_y * thickness0, uv0, col_trans);
IM_APPEND_VTX(pa_x + norm_x * thickness1, pa_y + norm_y * thickness1, uv1, col_trans);
int next_base_idx = (int)_VtxCurrentIdx;
IM_APPEND_VTX(pb_x - norm_x * thickness0, pb_y - norm_y * thickness0, uv0, col);
IM_APPEND_VTX(pb_x + norm_x * thickness1, pb_y + norm_y * thickness1, uv1, col);
// AA cap
IM_APPEND_TRI(base_idx + 0, base_idx + 2, base_idx + 3);
IM_APPEND_TRI(base_idx + 0, base_idx + 3, base_idx + 1);
base_idx = next_base_idx;
// End
pa_x = p2_x - dir_x * half_aa;
pa_y = p2_y - dir_y * half_aa;
pb_x = p2_x + dir_x * half_aa;
pb_y = p2_y + dir_y * half_aa;
next_base_idx = (int)_VtxCurrentIdx;
IM_APPEND_VTX(pa_x - norm_x * thickness0, pa_y - norm_y * thickness0, uv0, col);
IM_APPEND_VTX(pa_x + norm_x * thickness1, pa_y + norm_y * thickness1, uv1, col);
IM_APPEND_VTX(pb_x - norm_x * thickness0, pb_y - norm_y * thickness0, uv0, col_trans);
IM_APPEND_VTX(pb_x + norm_x * thickness1, pb_y + norm_y * thickness1, uv1, col_trans);
// Connect
IM_APPEND_TRI(base_idx + 0, base_idx + 2, base_idx + 3);
IM_APPEND_TRI(base_idx + 0, base_idx + 3, base_idx + 1);
base_idx = next_base_idx;
// AA cap
IM_APPEND_TRI(base_idx + 0, base_idx + 2, base_idx + 3);
IM_APPEND_TRI(base_idx + 0, base_idx + 3, base_idx + 1);
}
}
void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness, ImDrawFlags flags)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
flags |= Flags;
ImDrawFlags stroke_pos = _GetStrokePos(flags, ImDrawFlags_StrokeCenter);
if (stroke_pos == ImDrawFlags_StrokeLegacy)
{
_AddLine(ImVec2(p1.x + 0.5f, p1.y + 0.5f), ImVec2(p2.x + 0.5f, p2.y + 0.5f), col, thickness, flags);
return;
}
_AddLine(p1, p2, col, thickness, flags);
}
void ImDrawList::AddLineH(float min_x, float max_x, float y, ImU32 col, float thickness, ImDrawFlags flags)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
flags |= Flags;
ImDrawFlags stroke_pos = _GetStrokePos(flags, ImDrawFlags_StrokeInside);
if (stroke_pos == ImDrawFlags_StrokeLegacy)
{
_AddLine(ImVec2(min_x + 0.5f, y + 0.5f), ImVec2(max_x + 0.5f, y + 0.5f), col, thickness, flags);
return;
}
float top_y = y; // Inside
if (stroke_pos == ImDrawFlags_StrokeCenter)
top_y -= thickness * 0.5f;
else if (stroke_pos == ImDrawFlags_StrokeCenterBiased)
top_y -= _CalculateCenterBiasedOffset(thickness);
else if (stroke_pos == ImDrawFlags_StrokeOutside)
top_y -= thickness;
const bool is_truncated = IM_IS_TRUNCATED4(min_x, max_x, top_y, thickness);
if (_FringeScaleIsInteger && is_truncated && (flags & ImDrawFlags_CapSquare) == 0)
{
if (thickness < _FringeScale) IM_UNLIKELY
{
if (thickness < (1.0f / 255.0f) * _FringeScale)
return;
col = ImAlphaMultiply(col, thickness * _InvFringeScale);
thickness = _FringeScale;
}
// For pixel aligned case, use simple rectangle.
PrimReserve(6, 4);
PrimRect(ImVec2(min_x, top_y), ImVec2(max_x, top_y + thickness), col);
}
else
{
// Replace stroke pos with the already calculated one, as AddPolyline() default is different.
flags = (flags & ~ImDrawFlags_StrokeMask_) | stroke_pos;
// For generic case use line, since it needs less triangles than AA rectangle.
_AddLine(ImVec2(min_x, y), ImVec2(max_x, y), col, thickness, flags);
}
}
void ImDrawList::AddLineV(float x, float min_y, float max_y, ImU32 col, float thickness, ImDrawFlags flags)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
flags |= Flags;
ImDrawFlags stroke_pos = _GetStrokePos(flags, ImDrawFlags_StrokeInside);
if (stroke_pos == ImDrawFlags_StrokeLegacy)
{
_AddLine(ImVec2(x + 0.5f, min_y + 0.5f), ImVec2(x + 0.5f, max_y + 0.5f), col, thickness, flags);
return;
}
float left_x = x; // Inside
if (stroke_pos == ImDrawFlags_StrokeCenter)
left_x -= thickness * 0.5f;
else if (stroke_pos == ImDrawFlags_StrokeCenterBiased)
left_x -= _CalculateCenterBiasedOffset(thickness);
else if (stroke_pos == ImDrawFlags_StrokeOutside)
left_x -= thickness;
const bool is_truncated = IM_IS_TRUNCATED4(left_x, min_y, max_y, thickness);
if (_FringeScaleIsInteger && is_truncated && (flags & ImDrawFlags_CapSquare) == 0)
{
if (thickness < _FringeScale) IM_UNLIKELY
{
if (thickness < (1.0f / 255.0f) * _FringeScale)
return;
col = ImAlphaMultiply(col, thickness * _InvFringeScale);
thickness = _FringeScale;
}
// For pixel aligned case, use simple rectangle.
PrimReserve(6, 4);
PrimRect(ImVec2(left_x, min_y), ImVec2(left_x + thickness, max_y), col);
}
else
{
// Replace stroke pos with the already calculated one, as AddPolyline() default is different.
flags = (flags & ~ImDrawFlags_StrokeMask_) | stroke_pos;
// For generic case use line, since it needs less triangles than AA rectangle.
// Drawing for bottom to top, so that the inside stroke pos expands to right.
_AddLine(ImVec2(x, max_y), ImVec2(x, min_y), col, thickness, flags);
}
}
void ImDrawList::_AddRectBaked(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float r, float t, const ImVec4& tex_uvs, ImDrawFlags flags)
{
const ImVec2 uv_tl(tex_uvs.x, tex_uvs.y);
const ImVec2 uv_tr(tex_uvs.z, tex_uvs.y);
const ImVec2 uv_br(tex_uvs.z, tex_uvs.w);
const ImVec2 uv_bl(tex_uvs.x, tex_uvs.w);
const int idx_allocated = 8 * 2 * 3;
const int vtx_allocated = 8 * 4;
PrimReserve(idx_allocated, vtx_allocated);
ImDrawVert* start_vtx_ptr = _VtxWritePtr;
ImDrawIdx* start_idx_ptr = _IdxWritePtr;
if (flags & ImDrawFlags_RoundCornersTopLeft)
{
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
IM_APPEND_VTX(p_min.x, p_min.y, uv_tl, col);
IM_APPEND_VTX(p_min.x + r, p_min.y, uv_tr, col);
IM_APPEND_VTX(p_min.x + r, p_min.y + r, uv_br, col);
IM_APPEND_VTX(p_min.x, p_min.y + r, uv_bl, col);
IM_APPEND_TRI(idx + 0, idx + 1, idx + 2);
IM_APPEND_TRI(idx + 0, idx + 2, idx + 3);
}
if (flags & ImDrawFlags_RoundCornersTopRight)
{
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
IM_APPEND_VTX(p_max.x - r, p_min.y, uv_tr, col);
IM_APPEND_VTX(p_max.x, p_min.y, uv_tl, col);
IM_APPEND_VTX(p_max.x, p_min.y + r, uv_bl, col);
IM_APPEND_VTX(p_max.x - r, p_min.y + r, uv_br, col);
IM_APPEND_TRI(idx + 0, idx + 1, idx + 2);
IM_APPEND_TRI(idx + 0, idx + 2, idx + 3);
}
if (flags & ImDrawFlags_RoundCornersBottomRight)
{
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
IM_APPEND_VTX(p_max.x - r, p_max.y - r, uv_br, col);
IM_APPEND_VTX(p_max.x, p_max.y - r, uv_bl, col);
IM_APPEND_VTX(p_max.x, p_max.y, uv_tl, col);
IM_APPEND_VTX(p_max.x - r, p_max.y, uv_tr, col);
IM_APPEND_TRI(idx + 0, idx + 1, idx + 2);
IM_APPEND_TRI(idx + 0, idx + 2, idx + 3);
}
if (flags & ImDrawFlags_RoundCornersBottomLeft)
{
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
IM_APPEND_VTX(p_min.x, p_max.y - r, uv_bl, col);
IM_APPEND_VTX(p_min.x + r, p_max.y - r, uv_br, col);
IM_APPEND_VTX(p_min.x + r, p_max.y, uv_tr, col);
IM_APPEND_VTX(p_min.x, p_max.y, uv_tl, col);
IM_APPEND_TRI(idx + 0, idx + 1, idx + 2);
IM_APPEND_TRI(idx + 0, idx + 2, idx + 3);
}
const float r_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? r : 0;
const float r_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? r : 0;
const float r_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? r : 0;
const float r_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? r : 0;
const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
{
// Top
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
const float x0 = p_min.x + r_tl;
const float x1 = p_max.x - r_tr;
IM_APPEND_VTX(x0, p_min.y, opaque_uv, col);
IM_APPEND_VTX(x1, p_min.y, opaque_uv, col);
IM_APPEND_VTX(x1, p_min.y + t, opaque_uv, col);
IM_APPEND_VTX(x0, p_min.y + t, opaque_uv, col);
IM_APPEND_TRI(idx + 0, idx + 1, idx + 2);
IM_APPEND_TRI(idx + 0, idx + 2, idx + 3);
}
{
// Left
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
const float y0 = p_min.y + ImMax(r_tl, t);
const float y1 = p_max.y - ImMax(r_bl, t);
IM_APPEND_VTX(p_min.x, y0, opaque_uv, col);
IM_APPEND_VTX(p_min.x + t, y0, opaque_uv, col);
IM_APPEND_VTX(p_min.x + t, y1, opaque_uv, col);
IM_APPEND_VTX(p_min.x, y1, opaque_uv, col);
IM_APPEND_TRI(idx + 0, idx + 1, idx + 2);
IM_APPEND_TRI(idx + 0, idx + 2, idx + 3);
}
{
// Right
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
const float y0 = p_min.y + ImMax(r_tr, t);
const float y1 = p_max.y - ImMax(r_br, t);
IM_APPEND_VTX(p_max.x - t, y0, opaque_uv, col);
IM_APPEND_VTX(p_max.x, y0, opaque_uv, col);
IM_APPEND_VTX(p_max.x, y1, opaque_uv, col);
IM_APPEND_VTX(p_max.x - t, y1, opaque_uv, col);
IM_APPEND_TRI(idx + 0, idx + 1, idx + 2);
IM_APPEND_TRI(idx + 0, idx + 2, idx + 3);
}
{
// Bottom
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
const float x0 = p_min.x + r_bl;
const float x1 = p_max.x - r_br;
IM_APPEND_VTX(x0, p_max.y - t, opaque_uv, col);
IM_APPEND_VTX(x1, p_max.y - t, opaque_uv, col);
IM_APPEND_VTX(x1, p_max.y, opaque_uv, col);
IM_APPEND_VTX(x0, p_max.y, opaque_uv, col);
IM_APPEND_TRI(idx + 0, idx + 1, idx + 2);
IM_APPEND_TRI(idx + 0, idx + 2, idx + 3);
}
const int idx_used = (int)(_IdxWritePtr - start_idx_ptr);
const int vtx_used = (int)(_VtxWritePtr - start_vtx_ptr);
IM_ASSERT_PARANOID(idx_used <= idx_allocated && vtx_used <= vtx_allocated);
if (idx_used < idx_allocated || vtx_used < vtx_allocated)
PrimUnreserve(idx_allocated - idx_used, vtx_allocated - vtx_used);
}
// Draws rounded rectangle where thickness > rounding. If rendered using the regular polyline, the stroke will fold and leave artifacts on the corners if rendered with transparency.
// The stroke is positioned inside the rectangle.
void ImDrawList::_AddRectTinyRounding(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, float thickness, ImDrawFlags flags)
{
float screen_thickness = thickness * _InvFringeScale;
if (screen_thickness < 1.0f) IM_UNLIKELY
{
if (screen_thickness < 1.0f / 255.0f) IM_UNLIKELY
return;
col = ImAlphaMultiply(col, screen_thickness);
screen_thickness = 1.0f;
thickness = _FringeScale;
}
flags |= Flags;
ImVec2 outer_uv, inner_uv;
float fringe;
_SelectLineTexture(screen_thickness, &outer_uv, &inner_uv, &fringe, flags);
const int auto_seg_count = _CalcCircleAutoSegmentCount(rounding);
int arc_step, arc_step_count;
CalcCornerArcStepAndCount(auto_seg_count, arc_step, arc_step_count);
const int arc_point_count = arc_step_count + 1;
int vtx_count = (2 + arc_point_count) * 4 + 3;
int idx_count = (4 + arc_point_count - 1) * 4 * 3;
PrimReserve(idx_count, vtx_count);
ImDrawVert* start_vtx_ptr = _VtxWritePtr;
ImDrawIdx* start_idx_ptr = _IdxWritePtr;
static const ImVec2 corner_offset[4] = { {1,1}, {-1,1}, {-1,-1}, {1,-1} };
static const ImDrawFlags corner_flags[4] = { ImDrawFlags_RoundCornersTopLeft, ImDrawFlags_RoundCornersTopRight, ImDrawFlags_RoundCornersBottomRight, ImDrawFlags_RoundCornersBottomLeft };
const float half_fringe = fringe * 0.5f;
const ImVec2 corner_pos[4] =
{
ImVec2(p_min.x - half_fringe, p_min.y - half_fringe),
ImVec2(p_max.x + half_fringe, p_min.y - half_fringe),
ImVec2(p_max.x + half_fringe, p_max.y + half_fringe),
ImVec2(p_min.x - half_fringe, p_max.y + half_fringe)
};
thickness += fringe;
rounding += half_fringe;
const float stem_offset = ImMin(rounding, thickness); // The function might get called with rounding slightly bigger than thickness, which is ok, but we should keep the stem inside the shape.
const float ratio = stem_offset / thickness;
const ImVec2 stem_uv(outer_uv.x + (inner_uv.x - outer_uv.x) * ratio, outer_uv.y);
// Previous vertices, copied from the last vertices.
int base_idx = (int)_VtxCurrentIdx;
IM_APPEND_VTX(0, 0, inner_uv, col);
IM_APPEND_VTX(0, 0, stem_uv, col);
IM_APPEND_VTX(0, 0, outer_uv, col);
for (int corner = 0; corner < 4; corner++)
{
const float outer_x = corner_pos[corner].x;
const float outer_y = corner_pos[corner].y;
const float stem_x = outer_x + corner_offset[corner].x * stem_offset;
const float stem_y = outer_y + corner_offset[corner].y * stem_offset;
const float inner_x = outer_x + corner_offset[corner].x * thickness;
const float inner_y = outer_y + corner_offset[corner].y * thickness;
const bool is_rounded = (flags & corner_flags[corner]);
const int arc_idx = (int)_VtxCurrentIdx;
if (is_rounded)
{
const float center_x = outer_x + corner_offset[corner].x * rounding;
const float center_y = outer_y + corner_offset[corner].y * rounding;
int a = (IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4) * corner;
for (int i = 0; i < arc_point_count; i++)
{
IM_APPEND_VTX(center_x - _Data->ArcFastVtx[a].x * rounding, center_y - _Data->ArcFastVtx[a].y * rounding, outer_uv, col);
a = (a + arc_step) % IM_DRAWLIST_ARCFAST_TABLE_SIZE;
}
}
else
{
IM_APPEND_VTX(outer_x, outer_y, outer_uv, col);
}
const int stem_idx = (int)_VtxCurrentIdx;
IM_APPEND_VTX(stem_x, stem_y, stem_uv, col);
const int inner_idx = (int)_VtxCurrentIdx;
IM_APPEND_VTX(inner_x, inner_y, inner_uv, col);
// Arc
if (is_rounded)
for (int i = 0; i < arc_point_count - 1; i++)
IM_APPEND_TRI(stem_idx, arc_idx + i, arc_idx + i + 1);
// Connect with previous
IM_APPEND_TRI(base_idx + 0, arc_idx, stem_idx);
IM_APPEND_TRI(base_idx + 0, stem_idx, base_idx + 1);
IM_APPEND_TRI(base_idx + 1, stem_idx, inner_idx);
IM_APPEND_TRI(base_idx + 1, inner_idx, base_idx + 2);
base_idx = stem_idx - 1;
}
// Close
start_vtx_ptr[0] = VtxBuffer.Data[_CmdHeader.VtxOffset + base_idx + 0];
start_vtx_ptr[1] = VtxBuffer.Data[_CmdHeader.VtxOffset + base_idx + 1];
start_vtx_ptr[2] = VtxBuffer.Data[_CmdHeader.VtxOffset + base_idx + 2];
const int idx_used = (int)(_IdxWritePtr - start_idx_ptr);
const int vtx_used = (int)(_VtxWritePtr - start_vtx_ptr);
IM_ASSERT_PARANOID(idx_used <= idx_count && vtx_used <= vtx_count);
if (idx_used < idx_count || vtx_used < vtx_count)
PrimUnreserve(idx_count - idx_used, vtx_count - vtx_used);
}
// p_min = upper-left, p_max = lower-right
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, float thickness, ImDrawFlags flags)
{
// If this assert triggers on legacy code:
// - 1.92.8 (2025/05): swapped two last parameters order: flags, thickness --> thickness, flags. This should normally be caught by compile-time type-checking.
// - 1.92.8 (2025/05): changed value of ImDrawList_Closed which was previously guaranteed to be == 1. Hardcoded use of 1 or true should be replaced.
// - 1.82.0 (2021/03): changed ImDrawCornerFlags to ImDrawFlags_RoundCornersXXX values.
// If you used hard-coded 1 to 15 or ~0 in flags to configure corner rounding use the new flags!
// - Hard coded support for ~0 == ImDrawFlags_RoundCornersAll.
// - Hard coded support for values 0x01 to 0x0F (matching 15 out of 16 old flags combinations) --> see FixRectCornerFlags() in <1.90 code.
// - Hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'.
// See "API BREAKING CHANGES" section for 1.82, 1.90 and 1.92.8.
IM_ASSERT_USER_ERROR_RET((flags & ImDrawFlags_InvalidMask_) == 0, "Incorrect parameter. Did you swap 'thickness' and 'flags'?"); // Or misuse of legacy hard-coded ImDrawCornerFlags values
if ((col & IM_COL32_A_MASK) == 0)
return;
flags |= Flags;
ImDrawFlags stroke_pos = _GetStrokePos(flags, ImDrawFlags_StrokeInside);
if (stroke_pos == ImDrawFlags_StrokeLegacy) IM_UNLIKELY
{
if (flags & ImDrawFlags_AALines)
PathRect(ImVec2(p_min.x + 0.50f, p_min.y + 0.50f), ImVec2(p_max.x - 0.50f, p_max.y - 0.50f), rounding, flags);
else
PathRect(ImVec2(p_min.x + 0.50f, p_min.y + 0.50f), ImVec2(p_max.x - 0.49f, p_max.y - 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
PathStroke(col, thickness, ImDrawFlags_Closed | ImDrawFlags_JoinMiter | ImDrawFlags_StrokeCenter | (flags & ~ImDrawFlags_StrokeMask_));
return;
}
const bool has_rounding = IM_HAS_ROUNDING(rounding);
// Calculate the outer boundary of the rectangle based on the stroke position.
ImVec2 outer_min = p_min;
ImVec2 outer_max = p_max;
float outer_rounding = rounding;
float offset = 0.0f; // Inside
if (stroke_pos == ImDrawFlags_StrokeCenter)
offset = thickness * 0.5f;
else if (stroke_pos == ImDrawFlags_StrokeCenterBiased)
offset = _CalculateCenterBiasedOffset(thickness);
else if (stroke_pos == ImDrawFlags_StrokeOutside)
offset = thickness;
outer_min.x -= offset;
outer_min.y -= offset;
outer_max.x += offset;
outer_max.y += offset;
outer_rounding += has_rounding ? offset : 0.0f;
const float width = outer_max.x - outer_min.x;
const float height = outer_max.y - outer_min.y;
const float half_min_dim = ImMin(width, height) * 0.5f;
if (half_min_dim <= thickness) IM_UNLIKELY
{
// Rectangle has collapsed into filled rectangle.
AddRectFilled(outer_min, outer_max, col, outer_rounding, flags);
return;
}
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
flags |= ImDrawFlags_RoundCornersAll;
if (has_rounding)
{
// Constrain rounding to rect dimensions
outer_rounding = ImMin(outer_rounding, ImFabs(width) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
outer_rounding = ImMin(outer_rounding, ImFabs(height) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
}
const bool is_truncated = IM_IS_TRUNCATED4(outer_min.x, outer_min.y, outer_max.x, outer_max.y) && IM_IS_TRUNCATED4(outer_rounding, thickness, 0.0f, 0.0f); //-V501
if (_FringeScaleIsInteger && is_truncated)
{
int s_rounding = (int)(outer_rounding * _InvFringeScale);
int s_thickness = (int)(thickness * _InvFringeScale);
if (s_thickness <= 0)
return;
if (s_rounding <= 0 || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
{
// Pixel aligned non-rounded rect.
const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
const float t = (float)s_thickness * _FringeScale;
PrimReserve(8*3, 8);
const ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
IM_APPEND_VTX(outer_min.x, outer_min.y, opaque_uv, col);
IM_APPEND_VTX(outer_min.x + t, outer_min.y + t, opaque_uv, col);
IM_APPEND_VTX(outer_max.x, outer_min.y, opaque_uv, col);
IM_APPEND_VTX(outer_max.x - t, outer_min.y + t, opaque_uv, col);
IM_APPEND_VTX(outer_max.x, outer_max.y, opaque_uv, col);
IM_APPEND_VTX(outer_max.x - t, outer_max.y - t, opaque_uv, col);
IM_APPEND_VTX(outer_min.x, outer_max.y, opaque_uv, col);
IM_APPEND_VTX(outer_min.x + t, outer_max.y - t, opaque_uv, col);
IM_APPEND_TRI(idx + 0, idx + 3, idx + 1);
IM_APPEND_TRI(idx + 0, idx + 2, idx + 3);
IM_APPEND_TRI(idx + 2, idx + 5, idx + 3);
IM_APPEND_TRI(idx + 2, idx + 4, idx + 5);
IM_APPEND_TRI(idx + 4, idx + 7, idx + 5);
IM_APPEND_TRI(idx + 4, idx + 6, idx + 7);
IM_APPEND_TRI(idx + 6, idx + 1, idx + 7);
IM_APPEND_TRI(idx + 6, idx + 0, idx + 1);
return;
}
// Textured corners are baked with AA, do not use them if no-AA is requested.
const bool allow_tex_corners = (flags & (ImDrawFlags_AALines | ImDrawFlags_UseTexForRoundCorners | ImDrawFlags_AllowTexForRoundCorners_)) == (ImDrawFlags_AALines | ImDrawFlags_UseTexForRoundCorners | ImDrawFlags_AllowTexForRoundCorners_);
if (allow_tex_corners && s_thickness < IM_DRAWLIST_TEX_CORNERS_THICKNESS_MAX && s_rounding <= IM_DRAWLIST_TEX_CORNERS_ROUNDING_MAX)
{
// Pixel aligned rect with round corners rendered using baked textures.
IM_ASSERT_PARANOID(s_thickness > 0 && s_rounding > 0);
const int size = ImMax(s_rounding, s_thickness); // This is matching the baking calculations.
const int idx = (s_thickness * IM_DRAWLIST_TEX_CORNERS_ROUNDING_MAX) + s_rounding - 1;
IM_ASSERT_PARANOID((_Data->Font->OwnerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners) == 0);
IM_ASSERT_PARANOID(idx >= 0 && idx < IM_DRAWLIST_TEX_CORNERS_ROUNDING_MAX * IM_DRAWLIST_TEX_CORNERS_THICKNESS_MAX);
_AddRectBaked(outer_min, outer_max, col, (float)size * _FringeScale, (float)thickness, _Data->TexUvCorners[idx], flags);
return;
}
}
if (!has_rounding || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
{
const ImVec2 points[4] = { outer_min, ImVec2(outer_max.x, outer_min.y), outer_max, ImVec2(outer_min.x, outer_max.y) };
_AddPolyline(points, 4, col, thickness, ImDrawFlags_Closed | ImDrawFlags_JoinMiter | ImDrawFlags_StrokeInside, half_min_dim);
_Path.Size = 0;
}
else
{
// Switch to specialized rendering a bit early to avoid overdraw visible in transparent shapes.
if (thickness + (0.75f * _FringeScale) > outer_rounding)
{
// Special case rendering to avoid rendering artifacts at the corners.
// If rendered using the regular polyline, the stroke will fold and leave artifacts on the corners if rendered with transparency.
_AddRectTinyRounding(outer_min, outer_max, col, outer_rounding, thickness, flags);
return;
}
const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? outer_rounding : 0.0f;
const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? outer_rounding : 0.0f;
const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? outer_rounding : 0.0f;
const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? outer_rounding : 0.0f;
PathArcToFast(ImVec2(outer_min.x + rounding_tl, outer_min.y + rounding_tl), rounding_tl, 6, 9);
PathArcToFast(ImVec2(outer_max.x - rounding_tr, outer_min.y + rounding_tr), rounding_tr, 9, 12);
PathArcToFast(ImVec2(outer_max.x - rounding_br, outer_max.y - rounding_br), rounding_br, 0, 3);
PathArcToFast(ImVec2(outer_min.x + rounding_bl, outer_max.y - rounding_bl), rounding_bl, 3, 6);
_AddPolyline(_Path.Data, _Path.Size, col, thickness, ImDrawFlags_Closed | ImDrawFlags_JoinMiter | ImDrawFlags_StrokeInside | (flags & ~ImDrawFlags_StrokeMask_), half_min_dim);
_Path.Size = 0;
}
}
void ImDrawList::_AddRectFilledBaked(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float r, const ImVec4& tex_uvs, ImDrawFlags flags)
{
// 9-slice with corner mirroring
const ImVec2 uv_tl(tex_uvs.x, tex_uvs.y);
const ImVec2 uv_tr(tex_uvs.z, tex_uvs.y);
const ImVec2 uv_br(tex_uvs.z, tex_uvs.w);
const ImVec2 uv_bl(tex_uvs.x, tex_uvs.w);
PrimReserve(9 * 2 * 3, 4 * 4);
const float r_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? r : 0.0f;
const float r_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? r : 0.0f;
const float r_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? r : 0.0f;
const float r_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? r : 0.0f;
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
IM_APPEND_VTX(p_min.x, p_min.y, uv_tl, col);
IM_APPEND_VTX(p_min.x + r_tl, p_min.y, uv_tr, col);
IM_APPEND_VTX(p_max.x - r_tr, p_min.y, uv_tr, col);
IM_APPEND_VTX(p_max.x, p_min.y, uv_tl, col);
IM_APPEND_VTX(p_min.x, p_min.y + r_tl, uv_bl, col);
IM_APPEND_VTX(p_min.x + r_tl, p_min.y + r_tl, uv_br, col);
IM_APPEND_VTX(p_max.x - r_tr, p_min.y + r_tr, uv_br, col);
IM_APPEND_VTX(p_max.x, p_min.y + r_tr, uv_bl, col);
IM_APPEND_VTX(p_min.x, p_max.y - r_bl, uv_bl, col);
IM_APPEND_VTX(p_min.x + r_bl, p_max.y - r_bl, uv_br, col);
IM_APPEND_VTX(p_max.x - r_br, p_max.y - r_br, uv_br, col);
IM_APPEND_VTX(p_max.x, p_max.y - r_br, uv_bl, col);
IM_APPEND_VTX(p_min.x, p_max.y, uv_tl, col);
IM_APPEND_VTX(p_min.x + r_bl, p_max.y, uv_tr, col);
IM_APPEND_VTX(p_max.x - r_br, p_max.y, uv_tr, col);
IM_APPEND_VTX(p_max.x, p_max.y, uv_tl, col);
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
IM_APPEND_TRI(idx + 4, idx + 0, idx + 1);
IM_APPEND_TRI(idx + 4, idx + 1, idx + 5);
idx++;
}
idx++;
}
}
void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
float width = p_max.x - p_min.x;
float height = p_max.y - p_min.y;
const float min_dim = ImMin(width, height);
flags |= Flags;
// The rect is smaller than pixel in one dimension.
if (min_dim < _FringeScale) IM_UNLIKELY
{
if (min_dim < (1.0f / 255.0f) * _FringeScale) IM_UNLIKELY
return;
if (width < _FringeScale)
{
col = ImAlphaMultiply(col, width * _InvFringeScale);
width = _FringeScale;
}
if (height < _FringeScale)
{
col = ImAlphaMultiply(col, height * _InvFringeScale);
height = _FringeScale;
}
const ImVec2 points[4] = { p_min, ImVec2(p_min.x + width, p_min.y), ImVec2(p_min.x + width, p_min.y + height), ImVec2(p_min.x, p_min.y + height) };
AddConvexPolyFilled(points, 4, col, ImDrawFlags_JoinMiter);
return;
}
// When rounding non-integer and under threshold, has_rounding may be false but still affect is_truncated. Likely not worth catering for.
const bool has_rounding = (flags & ImDrawFlags_RoundCornersMask_) != ImDrawFlags_RoundCornersNone && IM_HAS_ROUNDING(rounding);
const bool is_truncated = IM_IS_TRUNCATED4(p_min.x, p_min.y, p_max.x, p_max.y) && IM_IS_TRUNCATED(rounding);
if (_FringeScaleIsInteger && is_truncated)
{
// Fast path for the non-AA non-rounded rect.
if (!has_rounding)
{
PrimReserve(6, 4);
PrimRect(p_min, p_max, col);
return;
}
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
flags |= ImDrawFlags_RoundCornersAll;
rounding = ImMin(rounding, ImFabs(width) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
rounding = ImMin(rounding, ImFabs(height) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
const int s_rounding = (int)(rounding * _InvFringeScale);
if (s_rounding <= 0)
{
PrimReserve(6, 4);
PrimRect(p_min, p_max, col);
return;
}
// Textured corners are baked with AA, do not use them if no-AA is requested.
const bool allow_tex_corners = (flags & (ImDrawFlags_AAFill | ImDrawFlags_UseTexForRoundCorners | ImDrawFlags_AllowTexForRoundCorners_)) == (ImDrawFlags_AAFill | ImDrawFlags_UseTexForRoundCorners | ImDrawFlags_AllowTexForRoundCorners_);
if (allow_tex_corners && s_rounding <= IM_DRAWLIST_TEX_CORNERS_ROUNDING_MAX)
{
IM_ASSERT_PARANOID(!(_Data->Font->OwnerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners));
// This is matching the baking calculations. The rounding clamping above makes sure that there's enough space for the extra pixel.
const int corner_size = s_rounding + 1;
// Check that the baked corners do not overlap (this could be made more accurate if tested for x and y separately).
if ((float)corner_size * 2.0f * _FringeScale < min_dim)
{
const int idx = (s_rounding - 1);
IM_ASSERT_PARANOID(idx >= 0 && idx < IM_DRAWLIST_TEX_CORNERS_ROUNDING_MAX);
_AddRectFilledBaked(p_min, p_max, col, (float)corner_size * _FringeScale, _Data->TexUvCorners[idx], flags);
return;
}
}
}
if (!has_rounding)
{
const ImVec2 points[4] = { p_min, ImVec2(p_max.x, p_min.y), p_max, ImVec2(p_min.x, p_max.y) };
AddConvexPolyFilled(points, 4, col, ImDrawFlags_JoinMiter);
}
else
{
PathRect(p_min, p_max, rounding, flags);
PathFillConvex(col, ImDrawFlags_JoinMiter);
}
}
// p_min = upper-left, p_max = lower-right
// Note: this does not support anti-aliasing when provided non-integer vertices.
void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
{
if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
return;
const ImVec2 uv = _Data->TexUvWhitePixel;
PrimReserve(6, 4);
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
PrimWriteVtx(p_min, uv, col_upr_left);
PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
PrimWriteVtx(p_max, uv, col_bot_right);
PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
}
void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, ImDrawFlags flags)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
//flags |= Flags; // Not needed.
ImDrawFlags stroke_pos = _GetStrokePos(flags, ImDrawFlags_StrokeInside);
flags = (flags & ~ImDrawFlags_StrokeMask_) | stroke_pos; // As AddPolyline() default is different
const ImVec2 points[4] = { p1, p2, p3, p4 };
_AddPolyline(points, 4, col, thickness, flags | ImDrawFlags_Closed, FLT_MAX);
}
void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
const ImVec2 points[4] = { p1, p2, p3, p4 };
AddConvexPolyFilled(points, 4, col);
}
void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, ImDrawFlags flags)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
//flags |= Flags; // Not needed.
ImDrawFlags stroke_pos = _GetStrokePos(flags, ImDrawFlags_StrokeInside);
flags = (flags & ~ImDrawFlags_StrokeMask_) | stroke_pos; // As AddPolyline() default is different
const ImVec2 points[3] = { p1, p2, p3 };
_AddPolyline(points, 3, col, thickness, flags | ImDrawFlags_Closed, FLT_MAX);
}
void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
const ImVec2 points[3] = { p1, p2, p3 };
AddConvexPolyFilled(points, 3, col);
}
static float ApproxApothem(int num_segments)
{
// Calculates approximation (within 0.001%) distance from the center of the circumscribed circle to the edge of the polygon, cos(pi / n)
IM_ASSERT_PARANOID(num_segments >= 3);
const float u = 1.0f / num_segments;
return ((4.058712f * u * u) - 4.934802f) * u * u + 1.0f;
}
void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness, ImDrawFlags flags)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
flags |= Flags;
ImDrawFlags stroke_pos = _GetStrokePos(flags, ImDrawFlags_StrokeInside);
if (stroke_pos == ImDrawFlags_StrokeLegacy) IM_UNLIKELY
{
radius -= 0.5f;
stroke_pos = ImDrawFlags_StrokeCenter;
}
radius = ImMax(0.01f, radius);
float outer_radius = radius;
if (stroke_pos == ImDrawFlags_StrokeCenter)
outer_radius = radius + thickness * 0.5f;
else if (stroke_pos == ImDrawFlags_StrokeCenterBiased)
outer_radius = radius + _CalculateCenterBiasedOffset(thickness);
else if (stroke_pos == ImDrawFlags_StrokeInside)
outer_radius = radius;
else if (stroke_pos == ImDrawFlags_StrokeOutside)
outer_radius = radius + thickness;
if (outer_radius <= thickness) IM_UNLIKELY
{
// The circle has collapsed into a filled circle.
AddCircleFilled(center, outer_radius, col, num_segments);
return;
}
if (num_segments <= 0 && outer_radius <= _Data->ArcFastRadiusCutoff)
{
// Use arc with automatic segment count
const int a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(outer_radius); // Use outer_radius for segment count to be consistent with rounded rect.
_PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, a_step);
_Path.Size--;
}
else
{
// Explicit segment count or above fast arc cutoff (still clamp to avoid drawing insanely tessellated shapes)
if (num_segments <= 0)
num_segments = _CalcCircleAutoSegmentCount(outer_radius);
num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
}
if (_Path.Size < 3)
return;
// Calculate distance to the edge of the polygon describing the circle.
// This will be used by _AddPolyline() to clamp the inner stroke expansion, to avoid creating rendering artifacts.
const float unit_apothem = ApproxApothem(_Path.Size);
const float edge_dist = radius * unit_apothem;
_AddPolyline(_Path.Data, _Path.Size, col, thickness, ImDrawFlags_Closed | ImDrawFlags_JoinMiter | stroke_pos, edge_dist);
_Path.Size = 0;
}
void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
const float diameter = radius * 2.0f;
if (diameter < _FringeScale) IM_UNLIKELY
{
if (diameter < (1.0f / 255.0f) * _FringeScale)
return;
col = ImAlphaMultiply(col, diameter * _InvFringeScale);
radius = _FringeScale * 0.5f;
}
if (num_segments <= 0 && radius <= _Data->ArcFastRadiusCutoff)
{
// Use arc with automatic segment count
_PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
_Path.Size--;
}
else
{
// Explicit segment count or above cutoff (still clamp to avoid drawing insanely tessellated shapes)
if (num_segments <= 0)
num_segments = _CalcCircleAutoSegmentCount(radius);
num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
}
PathFillConvex(col, ImDrawFlags_JoinMiter);
}
// Guaranteed to honor 'num_segments'
void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness, ImDrawFlags flags)
{
if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
return;
flags |= Flags;
ImDrawFlags stroke_pos = _GetStrokePos(flags, ImDrawFlags_StrokeInside);
if (stroke_pos == ImDrawFlags_StrokeLegacy) IM_UNLIKELY
{
radius -= 0.5f;
stroke_pos = ImDrawFlags_StrokeCenter;
}
radius = ImMax(0.01f, radius);
// Calculate distance to the edge of the polygon describing the circle.
// This will be used by _AddPolyline() to clamp the inner stroke expansion, to avoid creating rendering artifacts.
const float unit_apothem = ApproxApothem(num_segments);
const float edge_dist = radius * unit_apothem;
// Check overestimate first before testing details.
if (radius < thickness * 2.0f)
{
float outer_radius = radius;
if (stroke_pos == ImDrawFlags_StrokeCenter)
outer_radius = radius + thickness * 0.5f;
else if (stroke_pos == ImDrawFlags_StrokeCenterBiased)
outer_radius = radius + _CalculateCenterBiasedOffset(thickness);
else if (stroke_pos == ImDrawFlags_StrokeInside)
outer_radius = radius;
else if (stroke_pos == ImDrawFlags_StrokeOutside)
outer_radius = radius + thickness;
if (outer_radius * unit_apothem <= thickness) IM_UNLIKELY
{
// The polygon has collapsed into a filled polygon.
AddNgonFilled(center, outer_radius, col, num_segments);
return;
}
}
// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
_AddPolyline(_Path.Data, _Path.Size, col, thickness, ImDrawFlags_Closed | ImDrawFlags_JoinMiter | stroke_pos, edge_dist);
_Path.Size = 0;
}
// Guaranteed to honor 'num_segments'
void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
{
if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
return;
const float diameter = radius * 2.0f;
if (diameter < _FringeScale) IM_UNLIKELY
{
if (diameter < (1.0f / 255.0f) * _FringeScale) IM_UNLIKELY
return;
col = ImAlphaMultiply(col, diameter * _InvFringeScale);
radius = _FringeScale * 0.5f;
}
// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
PathFillConvex(col, ImDrawFlags_JoinMiter);
}
// Ellipse
void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness, ImDrawFlags flags)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
ImDrawFlags stroke_pos = _GetStrokePos(flags, ImDrawFlags_StrokeInside);
if (stroke_pos == ImDrawFlags_StrokeLegacy)
stroke_pos = ImDrawFlags_StrokeCenter;
ImVec2 rad = radius;
rad.x = ImMax(0.01f, rad.x);
rad.y = ImMax(0.01f, rad.y);
if (num_segments <= 0)
num_segments = _CalcCircleAutoSegmentCount(ImMax(rad.x, rad.y)); // A bit pessimistic, maybe there's a better computation to do here.
_Path.reserve(_Path.Size + (num_segments + 1));
// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
PathEllipticalArcTo(center, rad, rot, 0.0f, a_max, num_segments - 1);
// Prevent the inside part of the stroke to be expanded too much to prevent some rendering artifacts.
const float max_inner_offset = ImMin(rad.x, rad.y);
_AddPolyline(_Path.Data, _Path.Size, col, thickness, ImDrawFlags_Closed | ImDrawFlags_JoinMiter | stroke_pos, max_inner_offset);
_Path.Size = 0;
}
void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
ImVec2 rad = radius;
float diameter_x = rad.x * 2.0f;
float diameter_y = rad.y * 2.0f;
const float min_dim = ImMin(diameter_x, diameter_y);
// The ellipse is smaller than pixel in one dimension.
if (min_dim < _FringeScale) IM_UNLIKELY
{
if (min_dim < (1.0f / 255.0f) * _FringeScale) IM_UNLIKELY
return;
if (diameter_x < _FringeScale)
{
col = ImAlphaMultiply(col, diameter_x * _InvFringeScale);
rad.x = _FringeScale * 0.5f;
}
if (diameter_y < _FringeScale)
{
col = ImAlphaMultiply(col, diameter_y * _InvFringeScale);
rad.y = _FringeScale * 0.5f;
}
}
if (num_segments <= 0)
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
PathFillConvex(col);
}
// Cubic Bezier takes 4 controls points
void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments, ImDrawFlags flags)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
PathLineTo(p1);
PathBezierCubicCurveTo(p2, p3, p4, num_segments);
PathStroke(col, thickness, flags);
}
// Quadratic Bezier takes 3 controls points
void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments, ImDrawFlags flags)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
PathLineTo(p1);
PathBezierQuadraticCurveTo(p2, p3, num_segments);
PathStroke(col, thickness, flags);
}
void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
// Accept null ranges
if (text_begin == text_end || text_begin[0] == 0)
return;
// No need to strlen() here: font->RenderText() will do it and may early out.
// Pull default font/size from the shared ImDrawListSharedData instance
if (font == NULL)
font = _Data->Font;
if (font_size == 0.0f)
font_size = _Data->FontSize;
ImVec4 clip_rect = _CmdHeader.ClipRect;
if (cpu_fine_clip_rect)
{
clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
}
font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, (cpu_fine_clip_rect != NULL) ? ImDrawTextFlags_CpuFineClip : ImDrawTextFlags_None);
}
void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
{
AddText(_Data->Font, _Data->FontSize, pos, col, text_begin, text_end);
}
void ImDrawList::AddImage(ImTextureRef tex_ref, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
const bool push_texture_id = tex_ref != _CmdHeader.TexRef;
if (push_texture_id)
PushTexture(tex_ref);
PrimReserve(6, 4);
PrimRectUV(p_min, p_max, uv_min, uv_max, col);
if (push_texture_id)
PopTexture();
}
void ImDrawList::AddImageQuad(ImTextureRef tex_ref, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
const bool push_texture_id = tex_ref != _CmdHeader.TexRef;
if (push_texture_id)
PushTexture(tex_ref);
PrimReserve(6, 4);
PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
if (push_texture_id)
PopTexture();
}
void ImDrawList::AddImageRounded(ImTextureRef tex_ref, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!"); // If this assert triggers on legacy code: see comments in ImDrawList::PathRect().
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
flags |= ImDrawFlags_RoundCornersAll;
if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
{
AddImage(tex_ref, p_min, p_max, uv_min, uv_max, col);
return;
}
const bool push_texture_id = tex_ref != _CmdHeader.TexRef;
if (push_texture_id)
PushTexture(tex_ref);
int vert_start_idx = VtxBuffer.Size;
PathRect(p_min, p_max, rounding, flags);
PathFillConvex(col, ImDrawFlags_JoinMiter);
int vert_end_idx = VtxBuffer.Size;
ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
if (push_texture_id)
PopTexture();
}
//-----------------------------------------------------------------------------
// [SECTION] ImTriangulator, ImDrawList concave polygon fill
//-----------------------------------------------------------------------------
// Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
// Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
// Provided as a convenience for user but not used by main library.
//-----------------------------------------------------------------------------
// - ImTriangulator [Internal]
// - AddConcavePolyFilled()
//-----------------------------------------------------------------------------
enum ImTriangulatorNodeType
{
ImTriangulatorNodeType_Convex,
ImTriangulatorNodeType_Ear,
ImTriangulatorNodeType_Reflex
};
struct ImTriangulatorNode
{
ImTriangulatorNodeType Type;
int Index;
ImVec2 Pos;
ImTriangulatorNode* Next;
ImTriangulatorNode* Prev;
void Unlink() { Next->Prev = Prev; Prev->Next = Next; }
};
struct ImTriangulatorNodeSpan
{
ImTriangulatorNode** Data = NULL;
int Size = 0;
void push_back(ImTriangulatorNode* node) { Data[Size++] = node; }
void find_erase_unsorted(int idx) { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } }
};
struct ImTriangulator
{
static int EstimateTriangleCount(int points_count) { return (points_count < 3) ? 0 : points_count - 2; }
static int EstimateScratchBufferSize(int points_count) { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; }
void Init(const ImVec2* points, int points_count, void* scratch_buffer);
void GetNextTriangle(unsigned int out_triangle[3]); // Return relative indexes for next triangle
// Internal functions
void BuildNodes(const ImVec2* points, int points_count);
void BuildReflexes();
void BuildEars();
void FlipNodeList();
bool IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const;
void ReclassifyNode(ImTriangulatorNode* node);
// Internal members
int _TrianglesLeft = 0;
ImTriangulatorNode* _Nodes = NULL;
ImTriangulatorNodeSpan _Ears;
ImTriangulatorNodeSpan _Reflexes;
};
// Distribute storage for nodes, ears and reflexes.
// FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
// (this would require first building reflexes to bail to convex if empty, without even building nodes)
void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer)
{
IM_ASSERT(scratch_buffer != NULL && points_count >= 3);
_TrianglesLeft = EstimateTriangleCount(points_count);
_Nodes = (ImTriangulatorNode*)scratch_buffer; // points_count x Node
_Ears.Data = (ImTriangulatorNode**)(_Nodes + points_count); // points_count x Node*
_Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node*
BuildNodes(points, points_count);
BuildReflexes();
BuildEars();
}
void ImTriangulator::BuildNodes(const ImVec2* points, int points_count)
{
for (int i = 0; i < points_count; i++)
{
_Nodes[i].Type = ImTriangulatorNodeType_Convex;
_Nodes[i].Index = i;
_Nodes[i].Pos = points[i];
_Nodes[i].Next = _Nodes + i + 1;
_Nodes[i].Prev = _Nodes + i - 1;
}
_Nodes[0].Prev = _Nodes + points_count - 1;
_Nodes[points_count - 1].Next = _Nodes;
}
void ImTriangulator::BuildReflexes()
{
ImTriangulatorNode* n1 = _Nodes;
for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
{
if (ImTriangleIsClockwise(n1->Prev->Pos, n1->Pos, n1->Next->Pos))
continue;
n1->Type = ImTriangulatorNodeType_Reflex;
_Reflexes.push_back(n1);
}
}
void ImTriangulator::BuildEars()
{
ImTriangulatorNode* n1 = _Nodes;
for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
{
if (n1->Type != ImTriangulatorNodeType_Convex)
continue;
if (!IsEar(n1->Prev->Index, n1->Index, n1->Next->Index, n1->Prev->Pos, n1->Pos, n1->Next->Pos))
continue;
n1->Type = ImTriangulatorNodeType_Ear;
_Ears.push_back(n1);
}
}
void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3])
{
if (_Ears.Size == 0)
{
FlipNodeList();
ImTriangulatorNode* node = _Nodes;
for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next)
node->Type = ImTriangulatorNodeType_Convex;
_Reflexes.Size = 0;
BuildReflexes();
BuildEars();
// If we still don't have ears, it means geometry is degenerated.
if (_Ears.Size == 0)
{
// Return first triangle available, mimicking the behavior of convex fill.
IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated
_Ears.Data[0] = _Nodes;
_Ears.Size = 1;
}
}
ImTriangulatorNode* ear = _Ears.Data[--_Ears.Size];
out_triangle[0] = ear->Prev->Index;
out_triangle[1] = ear->Index;
out_triangle[2] = ear->Next->Index;
ear->Unlink();
if (ear == _Nodes)
_Nodes = ear->Next;
ReclassifyNode(ear->Prev);
ReclassifyNode(ear->Next);
_TrianglesLeft--;
}
void ImTriangulator::FlipNodeList()
{
ImTriangulatorNode* prev = _Nodes;
ImTriangulatorNode* temp = _Nodes;
ImTriangulatorNode* current = _Nodes->Next;
prev->Next = prev;
prev->Prev = prev;
while (current != _Nodes)
{
temp = current->Next;
current->Next = prev;
prev->Prev = current;
_Nodes->Next = current;
current->Prev = _Nodes;
prev = current;
current = temp;
}
_Nodes = prev;
}
// A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const
{
ImTriangulatorNode** p_end = _Reflexes.Data + _Reflexes.Size;
for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++)
{
ImTriangulatorNode* reflex = *p;
if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2)
if (ImTriangleContainsPoint(v0, v1, v2, reflex->Pos))
return false;
}
return true;
}
void ImTriangulator::ReclassifyNode(ImTriangulatorNode* n1)
{
// Classify node
ImTriangulatorNodeType type;
const ImTriangulatorNode* n0 = n1->Prev;
const ImTriangulatorNode* n2 = n1->Next;
if (!ImTriangleIsClockwise(n0->Pos, n1->Pos, n2->Pos))
type = ImTriangulatorNodeType_Reflex;
else if (IsEar(n0->Index, n1->Index, n2->Index, n0->Pos, n1->Pos, n2->Pos))
type = ImTriangulatorNodeType_Ear;
else
type = ImTriangulatorNodeType_Convex;
// Update lists when a type changes
if (type == n1->Type)
return;
if (n1->Type == ImTriangulatorNodeType_Reflex)
_Reflexes.find_erase_unsorted(n1->Index);
else if (n1->Type == ImTriangulatorNodeType_Ear)
_Ears.find_erase_unsorted(n1->Index);
if (type == ImTriangulatorNodeType_Reflex)
_Reflexes.push_back(n1);
else if (type == ImTriangulatorNodeType_Ear)
_Ears.push_back(n1);
n1->Type = type;
}
// Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
// (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
// It is up to caller to ensure not making costly calls that will be outside of visible area.
// As concave fill is noticeably more expensive than other primitives, be mindful of this...
// Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col)
{
if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
return;
const ImVec2 uv = _Data->TexUvWhitePixel;
ImTriangulator triangulator;
unsigned int triangle[3];
if (Flags & ImDrawFlags_AAFill)
{
// Anti-aliased Fill
const float AA_SIZE = _FringeScale;
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
const int idx_count = (points_count - 2) * 3 + points_count * 6;
const int vtx_count = (points_count * 2);
PrimReserve(idx_count, vtx_count);
// Add indexes for fill
unsigned int vtx_inner_idx = _VtxCurrentIdx;
unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
_Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
triangulator.Init(points, points_count, _Data->TempBuffer.Data);
while (triangulator._TrianglesLeft > 0)
{
triangulator.GetNextTriangle(triangle);
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1));
_IdxWritePtr += 3;
}
// Compute normals
_Data->TempBuffer.reserve_discard(points_count);
ImVec2* temp_normals = _Data->TempBuffer.Data;
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
{
const ImVec2& p0 = points[i0];
const ImVec2& p1 = points[i1];
float dx = p1.x - p0.x;
float dy = p1.y - p0.y;
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
temp_normals[i0].x = dy;
temp_normals[i0].y = -dx;
}
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
{
// Average normals
const ImVec2& n0 = temp_normals[i0];
const ImVec2& n1 = temp_normals[i1];
float dm_x = (n0.x + n1.x) * 0.5f;
float dm_y = (n0.y + n1.y) * 0.5f;
IM_FIXNORMAL2F(dm_x, dm_y);
dm_x *= AA_SIZE * 0.5f;
dm_y *= AA_SIZE * 0.5f;
// Add vertices
_VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
_VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
_VtxWritePtr += 2;
// Add indexes for fringes
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
_IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
_IdxWritePtr += 6;
}
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
}
else
{
// Non Anti-aliased Fill
const int idx_count = (points_count - 2) * 3;
const int vtx_count = points_count;
PrimReserve(idx_count, vtx_count);
for (int i = 0; i < vtx_count; i++)
{
_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
_VtxWritePtr++;
}
_Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
triangulator.Init(points, points_count, _Data->TempBuffer.Data);
while (triangulator._TrianglesLeft > 0)
{
triangulator.GetNextTriangle(triangle);
_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]);
_IdxWritePtr += 3;
}
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
}
}
//-----------------------------------------------------------------------------
// [SECTION] ImDrawListSplitter
//-----------------------------------------------------------------------------
// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
//-----------------------------------------------------------------------------
void ImDrawListSplitter::ClearFreeMemory()
{
for (int i = 0; i < _Channels.Size; i++)
{
if (i == _Current)
memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
_Channels[i]._CmdBuffer.clear();
_Channels[i]._IdxBuffer.clear();
}
_Current = 0;
_Count = 1;
_Channels.clear();
}
void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
{
IM_UNUSED(draw_list);
IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
int old_channels_count = _Channels.Size;
if (old_channels_count < channels_count)
{
_Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
_Channels.resize(channels_count);
}
_Count = channels_count;
// Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
// The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
// When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
memset(&_Channels[0], 0, sizeof(ImDrawChannel));
for (int i = 1; i < channels_count; i++)
{
if (i >= old_channels_count)
{
IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
}
else
{
_Channels[i]._CmdBuffer.resize(0);
_Channels[i]._IdxBuffer.resize(0);
}
}
}
void ImDrawListSplitter::Merge(ImDrawList* draw_list)
{
// Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
if (_Count <= 1)
return;
SetCurrentChannel(draw_list, 0);
draw_list->_PopUnusedDrawCmd();
// Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
int new_cmd_buffer_count = 0;
int new_idx_buffer_count = 0;
ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
for (int i = 1; i < _Count; i++)
{
ImDrawChannel& ch = _Channels[i];
if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
ch._CmdBuffer.pop_back();
if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
{
// Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
// Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
{
// Merge previous channel last draw command with current channel first draw command if matching.
last_cmd->ElemCount += next_cmd->ElemCount;
idx_offset += next_cmd->ElemCount;
ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
}
}
if (ch._CmdBuffer.Size > 0)
last_cmd = &ch._CmdBuffer.back();
new_cmd_buffer_count += ch._CmdBuffer.Size;
new_idx_buffer_count += ch._IdxBuffer.Size;
for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
{
ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
}
}
draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
// Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
for (int i = 1; i < _Count; i++)
{
ImDrawChannel& ch = _Channels[i];
if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
}
draw_list->_IdxWritePtr = idx_write;
// Ensure there's always a non-callback draw command trailing the command-buffer
if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
draw_list->AddDrawCmd();
// If current command is used with different settings we need to add a new command
ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
if (curr_cmd->ElemCount == 0)
ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TexRef, VtxOffset
else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
draw_list->AddDrawCmd();
_Count = 1;
}
void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
{
IM_ASSERT(idx >= 0 && idx < _Count);
if (_Current == idx)
return;
// Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
_Current = idx;
memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
// If current command is used with different settings we need to add a new command
ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
if (curr_cmd == NULL)
draw_list->AddDrawCmd();
else if (curr_cmd->ElemCount == 0)
ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TexRef, VtxOffset
else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
draw_list->AddDrawCmd();
}
//-----------------------------------------------------------------------------
// [SECTION] ImDrawData
//-----------------------------------------------------------------------------
void ImDrawData::Clear()
{
Valid = false;
FrameCount = TotalIdxCount = TotalVtxCount = 0;
CmdLists.resize(0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f);
OwnerViewport = NULL;
Textures = NULL;
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
CmdListsCount = 0;
#endif
}
// Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
// as long at it is expected that the result will be later merged into draw_data->CmdLists[].
void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
{
if (draw_list->CmdBuffer.Size == 0)
return;
if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
return;
// Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
// May trigger for you if you are using PrimXXX functions incorrectly.
IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
if (!(draw_list->Flags & ImDrawFlags_UseVtxOffset))
IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
// Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
// If this assert triggers because you are drawing lots of stuff manually:
// - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
// Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
// - If you want large meshes with more than 64K vertices, you can either:
// (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
// Most example backends already support this from 1.71. Pre-1.71 backends won't.
// Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
// (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
// Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
// glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
// Your own engine or render API may use different parameters or function calls to specify index sizes.
// 2 and 4 bytes indices are generally supported by most graphics API.
// - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
// the 64K limit to split your draw commands in multiple draw lists.
if (sizeof(ImDrawIdx) == 2)
IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
// Resolve callback data pointers
if (draw_list->_CallbacksDataBuf.Size > 0)
for (ImDrawCmd& cmd : draw_list->CmdBuffer)
if (cmd.UserCallback != NULL && cmd.UserCallbackDataOffset != -1 && cmd.UserCallbackDataSize > 0)
cmd.UserCallbackData = draw_list->_CallbacksDataBuf.Data + cmd.UserCallbackDataOffset;
// Add to output list + records state in ImDrawData
out_list->push_back(draw_list);
draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
}
void ImDrawData::AddDrawList(ImDrawList* draw_list)
{
draw_list->_PopUnusedDrawCmd();
ImGui::AddDrawListToDrawDataEx(this, &CmdLists, draw_list);
}
// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
void ImDrawData::DeIndexAllBuffers()
{
ImVector<ImDrawVert> new_vtx_buffer;
TotalVtxCount = TotalIdxCount = 0;
for (ImDrawList* draw_list : CmdLists)
{
if (draw_list->IdxBuffer.empty())
continue;
new_vtx_buffer.resize(draw_list->IdxBuffer.Size);
for (int j = 0; j < draw_list->IdxBuffer.Size; j++)
new_vtx_buffer[j] = draw_list->VtxBuffer[draw_list->IdxBuffer[j]];
draw_list->VtxBuffer.swap(new_vtx_buffer);
draw_list->IdxBuffer.resize(0);
TotalVtxCount += draw_list->VtxBuffer.Size;
}
}
// Helper to scale the ClipRect field of each ImDrawCmd.
// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
// or if there is a difference between your window resolution and framebuffer resolution.
void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
{
for (ImDrawList* draw_list : CmdLists)
for (ImDrawCmd& cmd : draw_list->CmdBuffer)
cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
}
//-----------------------------------------------------------------------------
// [SECTION] Helpers ShadeVertsXXX functions
//-----------------------------------------------------------------------------
// Generic linear color gradient, write to RGB fields, leave A untouched.
void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
{
ImVec2 gradient_extent = gradient_p1 - gradient_p0;
float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
{
float d = ImDot(vert->pos - gradient_p0, gradient_extent);
float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
int r = (int)(col0_r + col_delta_r * t);
int g = (int)(col0_g + col_delta_g * t);
int b = (int)(col0_b + col_delta_b * t);
vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
}
}
// Distribute UV over (a, b) rectangle
void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
{
const ImVec2 size = b - a;
const ImVec2 uv_size = uv_b - uv_a;
const ImVec2 scale = ImVec2(
size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
if (clamp)
{
const ImVec2 min = ImMin(uv_a, uv_b);
const ImVec2 max = ImMax(uv_a, uv_b);
for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
}
else
{
for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
}
}
void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
{
ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
vertex->pos = ImRotate(vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
}
//-----------------------------------------------------------------------------
// [SECTION] ImFontConfig
//-----------------------------------------------------------------------------
// FIXME-NEWATLAS: Oversample specification could be more dynamic. For now, favoring automatic selection.
ImFontConfig::ImFontConfig()
{
memset((void*)this, 0, sizeof(*this));
FontDataOwnedByAtlas = true;
OversampleH = 0; // Auto == 1 or 2 depending on size
OversampleV = 0; // Auto == 1
ExtraSizeScale = 1.0f;
GlyphMaxAdvanceX = FLT_MAX;
RasterizerMultiply = 1.0f;
RasterizerDensity = 1.0f;
EllipsisChar = 0;
}
//-----------------------------------------------------------------------------
// [SECTION] ImTextureData
//-----------------------------------------------------------------------------
// - ImTextureData::Create()
// - ImTextureData::DestroyPixels()
//-----------------------------------------------------------------------------
int ImTextureDataGetFormatBytesPerPixel(ImTextureFormat format)
{
switch (format)
{
case ImTextureFormat_Alpha8: return 1;
case ImTextureFormat_RGBA32: return 4;
}
IM_ASSERT(0);
return 0;
}
const char* ImTextureDataGetStatusName(ImTextureStatus status)
{
switch (status)
{
case ImTextureStatus_OK: return "OK";
case ImTextureStatus_Destroyed: return "Destroyed";
case ImTextureStatus_WantCreate: return "WantCreate";
case ImTextureStatus_WantUpdates: return "WantUpdates";
case ImTextureStatus_WantDestroy: return "WantDestroy";
}
return "N/A";
}
const char* ImTextureDataGetFormatName(ImTextureFormat format)
{
switch (format)
{
case ImTextureFormat_Alpha8: return "Alpha8";
case ImTextureFormat_RGBA32: return "RGBA32";
}
return "N/A";
}
void ImTextureData::Create(ImTextureFormat format, int w, int h)
{
IM_ASSERT(Status == ImTextureStatus_Destroyed);
DestroyPixels();
Format = format;
Status = ImTextureStatus_WantCreate;
Width = w;
Height = h;
BytesPerPixel = ImTextureDataGetFormatBytesPerPixel(format);
UseColors = false;
Pixels = (unsigned char*)IM_ALLOC(Width * Height * BytesPerPixel);
IM_ASSERT(Pixels != NULL);
memset(Pixels, 0, Width * Height * BytesPerPixel);
UsedRect.x = UsedRect.y = UsedRect.w = UsedRect.h = 0;
UpdateRect.x = UpdateRect.y = (unsigned short)~0;
UpdateRect.w = UpdateRect.h = 0;
}
void ImTextureData::DestroyPixels()
{
if (Pixels)
IM_FREE(Pixels);
Pixels = NULL;
UseColors = false;
}
//-----------------------------------------------------------------------------
// [SECTION] ImFontAtlas, ImFontAtlasBuilder
//-----------------------------------------------------------------------------
// - Default texture data encoded in ASCII
// - ImFontAtlas()
// - ImFontAtlas::Clear()
// - ImFontAtlas::ClearFonts()
// - ImFontAtlas::ClearInputData()
// - ImFontAtlas::ClearTexData()
// - ImFontAtlas::CompactCache()
// - ImFontAtlas::SetFontLoader()
//-----------------------------------------------------------------------------
// - ImFontAtlasUpdateNewFrame()
// - ImFontAtlasTextureBlockConvert()
// - ImFontAtlasTextureBlockPostProcess()
// - ImFontAtlasTextureBlockPostProcessMultiply()
// - ImFontAtlasTextureBlockFill()
// - ImFontAtlasTextureBlockCopy()
// - ImFontAtlasTextureBlockQueueUpload()
//-----------------------------------------------------------------------------
// - ImFontAtlas::GetTexDataAsAlpha8() [legacy]
// - ImFontAtlas::GetTexDataAsRGBA32() [legacy]
// - ImFontAtlas::Build() [legacy]
//-----------------------------------------------------------------------------
// - ImFontAtlas::AddFont()
// - ImFontAtlas::AddFontDefault()
// - ImFontAtlas::AddFontDefaultBitmap()
// - ImFontAtlas::AddFontDefaultVector()
// - ImFontAtlas::AddFontFromFileTTF()
// - ImFontAtlas::AddFontFromMemoryTTF()
// - ImFontAtlas::AddFontFromMemoryCompressedTTF()
// - ImFontAtlas::AddFontFromMemoryCompressedBase85TTF()
// - ImFontAtlas::RemoveFont()
// - ImFontAtlasBuildNotifySetFont()
//-----------------------------------------------------------------------------
// - ImFontAtlas::AddCustomRect()
// - ImFontAtlas::RemoveCustomRect()
// - ImFontAtlas::GetCustomRect()
// - ImFontAtlas::AddCustomRectFontGlyph() [legacy]
// - ImFontAtlas::AddCustomRectFontGlyphForSize() [legacy]
// - ImFontAtlasGetMouseCursorTexData()
//-----------------------------------------------------------------------------
// - ImFontAtlasBuildMain()
// - ImFontAtlasBuildSetupFontLoader()
// - ImFontAtlasBuildPreloadAllGlyphRanges()
// - ImFontAtlasBuildUpdatePointers()
// - ImFontAtlasBuildRenderBitmapFromString()
// - ImFontAtlasBuildAddFont()
// - ImFontAtlasBuildSetupFontBakedEllipsis()
// - ImFontAtlasBuildSetupFontBakedBlanks()
// - ImFontAtlasBuildSetupFontBakedFallback()
// - ImFontAtlasBuildSetupFontSpecialGlyphs()
// - ImFontAtlasBuildDiscardBakes()
// - ImFontAtlasBuildDiscardFontBakedGlyph()
// - ImFontAtlasBuildDiscardFontBaked()
// - ImFontAtlasBuildDiscardFontBakes()
//-----------------------------------------------------------------------------
// - ImFontAtlasAddDrawListSharedData()
// - ImFontAtlasRemoveDrawListSharedData()
// - ImFontAtlasUpdateDrawListsTextures()
// - ImFontAtlasUpdateDrawListsSharedData()
//-----------------------------------------------------------------------------
// - ImFontAtlasBuildSetTexture()
// - ImFontAtlasBuildUpdateTexData()
// - ImFontAtlasTextureAdd()
// - ImFontAtlasTextureRepack()
// - ImFontAtlasTextureGrow()
// - ImFontAtlasTextureMakeSpace()
// - ImFontAtlasTextureGetSizeEstimate()
// - ImFontAtlasBuildClear()
// - ImFontAtlasTextureCompact()
// - ImFontAtlasBuildInit()
// - ImFontAtlasBuildDestroy()
//-----------------------------------------------------------------------------
// - ImFontAtlasPackInit()
// - ImFontAtlasPackAllocRectEntry()
// - ImFontAtlasPackReuseRectEntry()
// - ImFontAtlasPackDiscardRect()
// - ImFontAtlasPackAddRect()
// - ImFontAtlasPackGetRect()
//-----------------------------------------------------------------------------
// - ImFontBaked_BuildGrowIndex()
// - ImFontBaked_BuildLoadGlyph()
// - ImFontBaked_BuildLoadGlyphAdvanceX()
// - ImFontAtlasDebugLogTextureRequests()
//-----------------------------------------------------------------------------
// - ImFontAtlasGetFontLoaderForStbTruetype()
//-----------------------------------------------------------------------------
// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
// (This is used when io.MouseDrawCursor = true)
const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
{
"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX "
"..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X"
"--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X"
"X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X "
"XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X "
"X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X "
"X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X "
"X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X "
"X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X "
"X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X "
"X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X "
"X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X "
"X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X"
"X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X"
"X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX "
"X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------"
"X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - "
"X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - "
"X.X X..X - -X.......X- X.......X - XX XX - - X..........X - "
"XX X..X - - X.....X - X.....X - X.X X.X - - X........X - "
" X..X - - X...X - X...X - X..X X..X - - X........X - "
" XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - "
"------------- - X - X -X.....................X- ------------------- "
" ----------------------------------- X...XXXXXXXXXXXXX...X - "
" - X..X X..X - "
" - X.X X.X - "
" - XX XX - "
};
static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
{
// Pos ........ Size ......... Offset ......
{ ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
{ ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
{ ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
{ ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
{ ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
{ ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
{ ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
{ ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
{ ImVec2(0,3), ImVec2(12,19), ImVec2(0, 0) }, // ImGuiMouseCursor_Wait // Arrow + custom code in ImGui::RenderMouseCursor()
{ ImVec2(0,3), ImVec2(12,19), ImVec2(0, 0) }, // ImGuiMouseCursor_Progress // Arrow + custom code in ImGui::RenderMouseCursor()
{ ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
};
#define IM_FONTGLYPH_INDEX_UNUSED ((ImU16)-1) // 0xFFFF
#define IM_FONTGLYPH_INDEX_NOT_FOUND ((ImU16)-2) // 0xFFFE
ImFontAtlas::ImFontAtlas()
{
memset((void*)this, 0, sizeof(*this));
TexDesiredFormat = ImTextureFormat_RGBA32;
TexGlyphPadding = 1;
TexMinWidth = 512;
TexMinHeight = 128;
TexMaxWidth = 8192;
TexMaxHeight = 8192;
TexRef._TexID = ImTextureID_Invalid;
RendererHasTextures = false; // Assumed false by default, as apps can call e.g Atlas::Build() after backend init and before ImGui can update.
TexNextUniqueID = 1;
FontNextUniqueID = 1;
Builder = NULL;
}
ImFontAtlas::~ImFontAtlas()
{
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
RendererHasTextures = false; // Full Clear() is supported, but ClearTexData() only isn't.
ClearFonts();
ClearTexData();
TexList.clear_delete();
TexData = NULL;
}
// You probably should not call this directly. It is not well specified.
// If you want to replace all your fonts mid-frame, most likely you should instead call ClearFonts() then load the new fonts.
// Calling this mid-frame will discard the CPU-side copy of the texture data which is generally unreliable as you may have textures queued for creation or updates.
void ImFontAtlas::Clear()
{
IMGUI_DEBUG_LOG_FONT("[font] ImFontAtlas::Clear()\n");
bool backup_renderer_has_textures = RendererHasTextures;
RendererHasTextures = false; // Full Clear() is supported, but ClearTexData() only isn't.
ClearFonts();
ClearTexData();
RendererHasTextures = backup_renderer_has_textures;
}
void ImFontAtlas::ClearFonts()
{
// FIXME-NEWATLAS: Illegal to remove currently bound font.
IMGUI_DEBUG_LOG_FONT("[font] ImFontAtlas::ClearFonts()\n");
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
for (ImFont* font : Fonts)
ImFontAtlasBuildNotifySetFont(this, font, NULL);
ImFontAtlasBuildDestroy(this);
ClearInputData();
Fonts.clear_delete();
TexIsBuilt = false;
for (ImDrawListSharedData* shared_data : DrawListSharedDatas)
if (shared_data->FontAtlas == this)
{
shared_data->Font = NULL;
shared_data->FontScale = shared_data->FontSize = 0.0f;
}
}
void ImFontAtlas::ClearInputData()
{
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
for (ImFont* font : Fonts)
ImFontAtlasFontDestroyOutput(this, font);
for (ImFontConfig& font_cfg : Sources)
ImFontAtlasFontDestroySourceData(this, &font_cfg);
for (ImFont* font : Fonts)
{
// When clearing this we lose access to the font name and other information used to build the font.
font->Sources.clear();
font->Flags |= ImFontFlags_NoLoadGlyphs;
}
Sources.clear();
}
// Clear CPU-side copy of the texture data.
void ImFontAtlas::ClearTexData()
{
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
IM_ASSERT(RendererHasTextures == false && "Not supported for dynamic atlases, but you may call Clear().");
for (ImTextureData* tex : TexList)
tex->DestroyPixels();
//Locked = true; // Hoped to be able to lock this down but some reload patterns may not be happy with it.
}
void ImFontAtlas::CompactCache()
{
ImFontAtlasTextureCompact(this);
}
void ImFontAtlas::SetFontLoader(const ImFontLoader* font_loader)
{
ImFontAtlasBuildSetupFontLoader(this, font_loader);
}
static void ImFontAtlasBuildUpdateRendererHasTexturesFromContext(ImFontAtlas* atlas)
{
// [LEGACY] Copy back the ImGuiBackendFlags_RendererHasTextures flag from ImGui context.
// - This is the 1% exceptional case where that dependency if useful, to bypass an issue where otherwise at the
// time of an early call to Build(), it would be impossible for us to tell if the backend supports texture update.
// - Without this hack, we would have quite a pitfall as many legacy codebases have an early call to Build().
// Whereas conversely, the portion of people using ImDrawList without ImGui is expected to be pathologically rare.
for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
if (ImGuiContext* imgui_ctx = shared_data->Context)
{
atlas->RendererHasTextures = (imgui_ctx->IO.BackendFlags & ImGuiBackendFlags_RendererHasTextures) != 0;
break;
}
}
// Called by NewFrame() for atlases owned by a context.
// If you manually manage font atlases, you'll need to call this yourself.
// - 'frame_count' needs to be provided because we can gc/prioritize baked fonts based on their age.
// - 'frame_count' may not match those of all imgui contexts using this atlas, as contexts may be updated as different frequencies. But generally you can use ImGui::GetFrameCount() on one of your context.
void ImFontAtlasUpdateNewFrame(ImFontAtlas* atlas, int frame_count, bool renderer_has_textures)
{
IM_ASSERT(atlas->Builder == NULL || atlas->Builder->FrameCount < frame_count); // Protection against being called twice.
atlas->RendererHasTextures = renderer_has_textures;
// Update texture status and discard old textures.
// (we do this first thing to handle an edge case: if user mistakenly calls ClearFonts()+SetStatus(OK) during
// rendering, it would ImFontAtlasBuildMain() rebuilding before tex->Updates[] gets a chance to be cleared)
// (if somehow we need to move this back lower in the function, we could manually call the code to clear Updates[]).
for (int tex_n = 0; tex_n < atlas->TexList.Size; tex_n++)
{
// Update and remove if requested
ImTextureData* tex = atlas->TexList[tex_n];
if (tex->Status == ImTextureStatus_WantCreate && atlas->RendererHasTextures)
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && "Backend set texture's TexID/BackendUserData but did not update Status to OK.");
bool remove_from_list = ImTextureDataUpdateNewFrame(tex);
if (remove_from_list)
{
IM_ASSERT(atlas->TexData != tex);
tex->DestroyPixels();
IM_DELETE(tex);
atlas->TexList.erase(atlas->TexList.begin() + tex_n);
tex_n--;
}
}
// Check that font atlas was built or backend support texture reload in which case we can build now
if (atlas->RendererHasTextures)
{
atlas->TexIsBuilt = true;
if (atlas->Builder == NULL) // This will only happen if fonts were not already loaded.
ImFontAtlasBuildMain(atlas);
}
// Legacy backend
if (!atlas->RendererHasTextures)
IM_ASSERT_USER_ERROR(atlas->TexIsBuilt, "Backend does not support ImGuiBackendFlags_RendererHasTextures, and font atlas is not built! Update backend OR make sure you called ImGui_ImplXXXX_NewFrame() function for renderer backend, which should call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8().");
if (atlas->TexIsBuilt && atlas->Builder->PreloadedAllGlyphsRanges)
IM_ASSERT_USER_ERROR(atlas->RendererHasTextures == false, "Called ImFontAtlas::Build() before ImGuiBackendFlags_RendererHasTextures got set! With new backends: you don't need to call Build().");
// Clear BakedCurrent cache, this is important because it ensure the uncached path gets taken once.
// We also rely on ImFontBaked* pointers never crossing frames.
ImFontAtlasBuilder* builder = atlas->Builder;
builder->FrameCount = frame_count;
for (ImFont* font : atlas->Fonts)
font->LastBaked = NULL;
// Garbage collect BakedPool
if (builder->BakedDiscardedCount > 0)
{
int dst_n = 0, src_n = 0;
for (; src_n < builder->BakedPool.Size; src_n++)
{
ImFontBaked* p_src = &builder->BakedPool[src_n];
if (p_src->WantDestroy)
continue;
ImFontBaked* p_dst = &builder->BakedPool[dst_n++];
if (p_dst == p_src)
continue;
memcpy(p_dst, p_src, sizeof(ImFontBaked));
builder->BakedMap.SetVoidPtr(p_dst->BakedId, p_dst);
}
IM_ASSERT(dst_n + builder->BakedDiscardedCount == src_n);
builder->BakedPool.Size -= builder->BakedDiscardedCount;
builder->BakedDiscardedCount = 0;
}
}
bool ImTextureDataUpdateNewFrame(ImTextureData* tex)
{
bool remove_from_list = false;
if (tex->Status == ImTextureStatus_OK)
{
tex->Updates.resize(0);
tex->UpdateRect.x = tex->UpdateRect.y = (unsigned short)~0;
tex->UpdateRect.w = tex->UpdateRect.h = 0;
}
// Request destroy
// - Keep bool to true in order to differentiate a planned destroy vs a destroy decided by the backend.
// - We don't destroy pixels right away, as backend may have an in-flight copy from RAM.
if (tex->WantDestroyNextFrame && tex->Status != ImTextureStatus_Destroyed && tex->Status != ImTextureStatus_WantDestroy)
{
IM_ASSERT(tex->Status == ImTextureStatus_OK || tex->Status == ImTextureStatus_WantCreate || tex->Status == ImTextureStatus_WantUpdates);
tex->Status = ImTextureStatus_WantDestroy;
}
// If a texture has never reached the backend, they don't need to know about it.
// (note: backends between 1.92.0 and 1.92.4 could set an already destroyed texture to ImTextureStatus_WantDestroy
// when invalidating graphics objects twice, which would previously remove it from the list and crash.)
if (tex->Status == ImTextureStatus_WantDestroy && tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && tex->QueueUserData == NULL)
tex->Status = ImTextureStatus_Destroyed;
// Process texture being destroyed
if (tex->Status == ImTextureStatus_Destroyed)
{
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && "Backend set texture Status to Destroyed but did not clear TexID/BackendUserData!");
IM_ASSERT(tex->QueueUserData == NULL && "Texture queue set Status to Destroyed but did not clear QueueUserData!");
if (tex->WantDestroyNextFrame)
remove_from_list = true; // Destroy was scheduled by us
else
tex->Status = ImTextureStatus_WantCreate; // Destroy was done was backend: recreate it (e.g. freed resources mid-run)
}
// The backend may need defer destroying by a few frames, to handle texture used by previous in-flight rendering.
// We allow the texture staying in _WantDestroy state and increment a counter which the backend can use to take its decision.
if (tex->Status == ImTextureStatus_WantDestroy)
tex->UnusedFrames++;
return remove_from_list;
}
void ImFontAtlasTextureBlockConvert(const unsigned char* src_pixels, ImTextureFormat src_fmt, int src_pitch, unsigned char* dst_pixels, ImTextureFormat dst_fmt, int dst_pitch, int w, int h)
{
IM_ASSERT(src_pixels != NULL && dst_pixels != NULL);
if (src_fmt == dst_fmt)
{
int line_sz = w * ImTextureDataGetFormatBytesPerPixel(src_fmt);
for (int ny = h; ny > 0; ny--, src_pixels += src_pitch, dst_pixels += dst_pitch)
memcpy(dst_pixels, src_pixels, line_sz);
}
else if (src_fmt == ImTextureFormat_Alpha8 && dst_fmt == ImTextureFormat_RGBA32)
{
for (int ny = h; ny > 0; ny--, src_pixels += src_pitch, dst_pixels += dst_pitch)
{
const ImU8* src_p = (const ImU8*)src_pixels;
ImU32* dst_p = (ImU32*)(void*)dst_pixels;
for (int nx = w; nx > 0; nx--)
*dst_p++ = IM_COL32(255, 255, 255, (unsigned int)(*src_p++));
}
}
else if (src_fmt == ImTextureFormat_RGBA32 && dst_fmt == ImTextureFormat_Alpha8)
{
for (int ny = h; ny > 0; ny--, src_pixels += src_pitch, dst_pixels += dst_pitch)
{
const ImU32* src_p = (const ImU32*)(void*)src_pixels;
ImU8* dst_p = (ImU8*)dst_pixels;
for (int nx = w; nx > 0; nx--)
*dst_p++ = ((*src_p++) >> IM_COL32_A_SHIFT) & 0xFF;
}
}
else
{
IM_ASSERT(0);
}
}
// Source buffer may be written to (used for in-place mods).
// Post-process hooks may eventually be added here.
void ImFontAtlasTextureBlockPostProcess(ImFontAtlasPostProcessData* data)
{
// Multiply operator (legacy)
if (data->FontSrc->RasterizerMultiply != 1.0f)
ImFontAtlasTextureBlockPostProcessMultiply(data, data->FontSrc->RasterizerMultiply);
}
void ImFontAtlasTextureBlockPostProcessMultiply(ImFontAtlasPostProcessData* data, float multiply_factor)
{
unsigned char* pixels = (unsigned char*)data->Pixels;
int pitch = data->Pitch;
if (data->Format == ImTextureFormat_Alpha8)
{
for (int ny = data->Height; ny > 0; ny--, pixels += pitch)
{
ImU8* p = (ImU8*)pixels;
for (int nx = data->Width; nx > 0; nx--, p++)
{
unsigned int v = ImMin((unsigned int)(*p * multiply_factor), (unsigned int)255);
*p = (unsigned char)v;
}
}
}
else if (data->Format == ImTextureFormat_RGBA32) //-V547
{
for (int ny = data->Height; ny > 0; ny--, pixels += pitch)
{
ImU32* p = (ImU32*)(void*)pixels;
for (int nx = data->Width; nx > 0; nx--, p++)
{
unsigned int a = ImMin((unsigned int)(((*p >> IM_COL32_A_SHIFT) & 0xFF) * multiply_factor), (unsigned int)255);
*p = IM_COL32((*p >> IM_COL32_R_SHIFT) & 0xFF, (*p >> IM_COL32_G_SHIFT) & 0xFF, (*p >> IM_COL32_B_SHIFT) & 0xFF, a);
}
}
}
else
{
IM_ASSERT(0);
}
}
// Fill with single color. We don't use this directly but it is convenient for anyone working on uploading custom rects.
void ImFontAtlasTextureBlockFill(ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h, ImU32 col)
{
if (dst_tex->Format == ImTextureFormat_Alpha8)
{
ImU8 col_a = (col >> IM_COL32_A_SHIFT) & 0xFF;
for (int y = 0; y < h; y++)
memset((ImU8*)dst_tex->GetPixelsAt(dst_x, dst_y + y), col_a, w);
}
else
{
for (int y = 0; y < h; y++)
{
ImU32* p = (ImU32*)(void*)dst_tex->GetPixelsAt(dst_x, dst_y + y);
for (int x = w; x > 0; x--, p++)
*p = col;
}
}
}
// Copy block from one texture to another
void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h)
{
IM_ASSERT(src_tex->Pixels != NULL && dst_tex->Pixels != NULL);
IM_ASSERT(src_tex->Format == dst_tex->Format);
IM_ASSERT(src_x >= 0 && src_x + w <= src_tex->Width);
IM_ASSERT(src_y >= 0 && src_y + h <= src_tex->Height);
IM_ASSERT(dst_x >= 0 && dst_x + w <= dst_tex->Width);
IM_ASSERT(dst_y >= 0 && dst_y + h <= dst_tex->Height);
for (int y = 0; y < h; y++)
memcpy(dst_tex->GetPixelsAt(dst_x, dst_y + y), src_tex->GetPixelsAt(src_x, src_y + y), w * dst_tex->BytesPerPixel);
}
void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h)
{
ImTextureDataQueueUpload(tex, x, y, w, h);
atlas->TexIsBuilt = false;
}
// Queue texture block update for renderer backend
void ImTextureDataQueueUpload(ImTextureData* tex, int x, int y, int w, int h)
{
IM_ASSERT(tex->Status != ImTextureStatus_WantDestroy && tex->Status != ImTextureStatus_Destroyed);
IM_ASSERT(x >= 0 && x <= 0xFFFF && y >= 0 && y <= 0xFFFF && w >= 0 && x + w <= 0x10000 && h >= 0 && y + h <= 0x10000);
ImTextureRect req = { (unsigned short)x, (unsigned short)y, (unsigned short)w, (unsigned short)h };
int new_x1 = ImMax(tex->UpdateRect.w == 0 ? 0 : tex->UpdateRect.x + tex->UpdateRect.w, req.x + req.w);
int new_y1 = ImMax(tex->UpdateRect.h == 0 ? 0 : tex->UpdateRect.y + tex->UpdateRect.h, req.y + req.h);
tex->UpdateRect.x = ImMin(tex->UpdateRect.x, req.x);
tex->UpdateRect.y = ImMin(tex->UpdateRect.y, req.y);
tex->UpdateRect.w = (unsigned short)(new_x1 - tex->UpdateRect.x);
tex->UpdateRect.h = (unsigned short)(new_y1 - tex->UpdateRect.y);
tex->UsedRect.x = ImMin(tex->UsedRect.x, req.x);
tex->UsedRect.y = ImMin(tex->UsedRect.y, req.y);
tex->UsedRect.w = (unsigned short)(ImMax(tex->UsedRect.x + tex->UsedRect.w, req.x + req.w) - tex->UsedRect.x);
tex->UsedRect.h = (unsigned short)(ImMax(tex->UsedRect.y + tex->UsedRect.h, req.y + req.h) - tex->UsedRect.y);
// No need to queue if status is == ImTextureStatus_WantCreate
if (tex->Status == ImTextureStatus_OK || tex->Status == ImTextureStatus_WantUpdates)
{
tex->Status = ImTextureStatus_WantUpdates;
tex->Updates.push_back(req);
}
}
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
static void GetTexDataAsFormat(ImFontAtlas* atlas, ImTextureFormat format, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
{
ImTextureData* tex = atlas->TexData;
if (!atlas->TexIsBuilt || tex == NULL || tex->Pixels == NULL || atlas->TexDesiredFormat != format)
{
atlas->TexDesiredFormat = format;
atlas->Build();
tex = atlas->TexData;
}
if (out_pixels) { *out_pixels = (unsigned char*)tex->Pixels; };
if (out_width) { *out_width = tex->Width; };
if (out_height) { *out_height = tex->Height; };
if (out_bytes_per_pixel) { *out_bytes_per_pixel = tex->BytesPerPixel; }
}
void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
{
GetTexDataAsFormat(this, ImTextureFormat_Alpha8, out_pixels, out_width, out_height, out_bytes_per_pixel);
}
void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
{
GetTexDataAsFormat(this, ImTextureFormat_RGBA32, out_pixels, out_width, out_height, out_bytes_per_pixel);
}
bool ImFontAtlas::Build()
{
ImFontAtlasBuildMain(this);
return true;
}
#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg_in)
{
// Sanity Checks
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
IM_ASSERT((font_cfg_in->FontData != NULL && font_cfg_in->FontDataSize > 0) || (font_cfg_in->FontLoader != NULL));
//IM_ASSERT(font_cfg_in->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?");
IM_ASSERT(font_cfg_in->RasterizerDensity > 0.0f && "Is ImFontConfig struct correctly initialized?");
if (font_cfg_in->GlyphOffset.x != 0.0f || font_cfg_in->GlyphOffset.y != 0.0f || font_cfg_in->GlyphMinAdvanceX != 0.0f || font_cfg_in->GlyphMaxAdvanceX != FLT_MAX)
IM_ASSERT(font_cfg_in->SizePixels != 0.0f && "Specifying glyph offset/advances requires a reference size to base it on.");
// Lazily create builder on the first call to AddFont
if (Builder == NULL)
ImFontAtlasBuildInit(this);
// Create new font
const bool is_first_font = (Fonts.Size == 0);
ImFont* font;
if (!font_cfg_in->MergeMode)
{
font = IM_NEW(ImFont)();
font->FontId = FontNextUniqueID++;
font->Flags = font_cfg_in->Flags;
font->LegacySize = font_cfg_in->SizePixels;
font->CurrentRasterizerDensity = font_cfg_in->RasterizerDensity;
Fonts.push_back(font);
}
else
{
IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font!"); // When using MergeMode make sure that a font has already been added before.
font = font_cfg_in->DstFont ? font_cfg_in->DstFont : Fonts.back();
ImFontAtlasFontDiscardBakes(this, font, 0); // Need to discard bakes if the font was already used, because baked->FontLoaderDatas[] will change size. (#9162)
}
// Add to list
Sources.push_back(*font_cfg_in);
ImFontConfig* font_cfg = &Sources.back();
if (font_cfg->DstFont == NULL)
font_cfg->DstFont = font;
font->Sources.push_back(font_cfg);
ImFontAtlasBuildUpdatePointers(this); // Pointers to Sources are otherwise dangling after we called Sources.push_back().
// Sanity check
// We don't round cfg.SizePixels yet as relative size of merged fonts are used afterwards.
if (font_cfg->GlyphExcludeRanges != NULL)
{
int size = 0;
for (const ImWchar* p = font_cfg->GlyphExcludeRanges; p[0] != 0; p++, size++) {}
IM_ASSERT((size & 1) == 0 && "GlyphExcludeRanges[] size must be multiple of two!");
IM_ASSERT((size <= 64) && "GlyphExcludeRanges[] size must be small!");
font_cfg->GlyphExcludeRanges = (ImWchar*)ImMemdup(font_cfg->GlyphExcludeRanges, sizeof(font_cfg->GlyphExcludeRanges[0]) * (size + 1));
}
if (font_cfg->FontLoader != NULL)
{
IM_ASSERT(font_cfg->FontLoader->FontBakedLoadGlyph != NULL);
IM_ASSERT(font_cfg->FontLoader->LoaderInit == NULL && font_cfg->FontLoader->LoaderShutdown == NULL); // FIXME-NEWATLAS: Unsupported yet.
}
// | Target w/ Implicit RefSize | Target w/ Explicit RefSize |
// Adding w/ Implicit RefSize: | OK (same scale) | OK (same scale) |
// Adding w/ Explicit RefSize: | KO | OK (custom scale) |
if (font_cfg_in->MergeMode && font_cfg_in->SizePixels > 0)
IM_ASSERT((font->Flags & ImFontFlags_ImplicitRefSize) == 0 && "Cannot use MergeMode with an explicit reference size when the destination font used an implicit reference size!");
IM_ASSERT(font_cfg->FontLoaderData == NULL);
if (!ImFontAtlasFontSourceInit(this, font_cfg))
{
// Rollback (this is a fragile/rarely exercised code-path. TestSuite's "misc_atlas_add_invalid_font" aim to test this)
ImFontAtlasFontDestroySourceData(this, font_cfg);
Sources.pop_back();
font->Sources.pop_back();
if (!font_cfg->MergeMode)
{
IM_DELETE(font);
Fonts.pop_back();
}
return NULL;
}
ImFontAtlasFontSourceAddToFont(this, font, font_cfg);
if (is_first_font)
ImFontAtlasBuildNotifySetFont(this, NULL, font);
return font;
}
// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
static unsigned int stb_decompress_length(const unsigned char* input);
static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
static void Decode85(const unsigned char* src, unsigned char* dst)
{
while (*src)
{
unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
src += 5;
dst += 4;
}
}
#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_BITMAP)
const char* ImGui_GetDefaultCompressedFontDataProggyClean(int* out_size);
#endif
#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_VECTOR)
const char* ImGui_GetDefaultCompressedFontDataProggyForever(int* out_size);
#endif
// This duplicates some of the logic in UpdateFontsNewFrame() which is a bit chicken-and-eggy/tricky to extract due to variety of codepaths and possible initialization ordering.
static float GetExpectedContextFontSize(ImGuiContext* ctx)
{
float fb_scale = (ctx->IO.DisplayFramebufferScale.x != 0.0f) ? ctx->IO.DisplayFramebufferScale.x : 1.0f;
if (ctx->IO.DisplayFramebufferScale.x == 1.0f && ctx->IO.DisplaySize.x <= 0.0f && ctx->IO.ConfigMacOSXBehaviors)
fb_scale = 2.0f; // If called before backend had a chance to init DisplayFramebufferScale. default to expecting Retina.
float scale = ctx->Style.FontScaleMain * ctx->Style.FontScaleDpi * fb_scale;
return ((ctx->Style.FontSizeBase > 0.0f) ? ctx->Style.FontSizeBase : 13.0f) * scale;
}
// Legacy function with heuristic to select Pixel or Vector font.
// The selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDpi * io.DisplayFramebufferScale) reaching a small threshold at the time of adding the default font.
// Prefer calling AddFontDefaultVector() or AddFontDefaultBitmap() based on your own logic.
ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg)
{
if (OwnerContext == NULL || GetExpectedContextFontSize(OwnerContext) >= 15.0f)
return AddFontDefaultVector(font_cfg);
else
return AddFontDefaultBitmap(font_cfg);
}
// Load embedded ProggyClean.ttf. Default size 13, disable oversampling.
// If you want a similar font which may be better scaled, consider using AddFontDefaultVector().
ImFont* ImFontAtlas::AddFontDefaultBitmap(const ImFontConfig* font_cfg_template)
{
#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_BITMAP)
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
if (!font_cfg_template)
font_cfg.PixelSnapH = true; // Prevents sub-integer scaling factors at lower-level layers.
if (font_cfg.SizePixels <= 0.0f)
{
font_cfg.SizePixels = 13.0f; // This only serves (1) as a reference for GlyphOffset.y setting and (2) as a default for pre-1.92 backend.
font_cfg.Flags |= ImFontFlags_ImplicitRefSize;
}
if (font_cfg.Name[0] == '\0')
ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "ProggyClean.ttf");
font_cfg.EllipsisChar = (ImWchar)0x0085;
font_cfg.GlyphOffset.y += 1.0f * (font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
int ttf_compressed_size = 0;
const char* ttf_compressed = ImGui_GetDefaultCompressedFontDataProggyClean(&ttf_compressed_size);
return AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, font_cfg.SizePixels, &font_cfg);
#else
IM_ASSERT(0 && "Function is disabled in this build.");
IM_UNUSED(font_cfg_template);
return NULL;
#endif
}
// Load a minimal version of ProggyForever, designed to match our good old ProggyClean, but nicely scalable.
// (See build script in https://github.com/ocornut/proggyforever for details)
ImFont* ImFontAtlas::AddFontDefaultVector(const ImFontConfig* font_cfg_template)
{
#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_VECTOR)
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
if (!font_cfg_template)
font_cfg.PixelSnapH = true; // Precisely match ProggyClean, but prevents sub-integer scaling factors at lower-level layers.
if (font_cfg.SizePixels <= 0.0f)
{
font_cfg.SizePixels = 13.0f;
font_cfg.Flags |= ImFontFlags_ImplicitRefSize;
}
if (font_cfg.Name[0] == '\0')
ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "ProggyForever.ttf");
font_cfg.ExtraSizeScale *= 1.015f; // Match ProggyClean
font_cfg.GlyphOffset.y += 0.5f * (font_cfg.SizePixels / 16.0f); // Closer match ProggyClean + avoid descenders going too high (with current code).
int ttf_compressed_size = 0;
const char* ttf_compressed = ImGui_GetDefaultCompressedFontDataProggyForever(&ttf_compressed_size);
return AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, font_cfg.SizePixels, &font_cfg);
#else
IM_ASSERT(0 && "Function is disabled in this build.");
IM_UNUSED(font_cfg_template);
return NULL;
#endif
}
ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
{
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
size_t data_size = 0;
void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
if (!data)
{
if (font_cfg_template == NULL || (font_cfg_template->Flags & ImFontFlags_NoLoadError) == 0)
{
IMGUI_DEBUG_LOG("While loading '%s'\n", filename);
IM_ASSERT_USER_ERROR(0, "Could not load font file!");
}
return NULL;
}
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
if (font_cfg.Name[0] == '\0')
{
// Store a short copy of filename into the font name for convenience
const char* p;
for (p = filename + ImStrlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "%s", p);
}
return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
}
// NB: Transfer ownership of 'font_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
{
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
IM_ASSERT(font_cfg.FontData == NULL);
IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
font_cfg.FontData = font_data;
font_cfg.FontDataSize = font_data_size;
font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
if (glyph_ranges)
font_cfg.GlyphRanges = glyph_ranges;
return AddFont(&font_cfg);
}
ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
{
const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
IM_ASSERT(font_cfg.FontData == NULL);
font_cfg.FontDataOwnedByAtlas = true;
return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
}
ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
{
int compressed_ttf_size = (((int)ImStrlen(compressed_ttf_data_base85) + 4) / 5) * 4;
void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
IM_FREE(compressed_ttf);
return font;
}
// On font removal we need to remove references (otherwise we could queue removal?)
// We allow old_font == new_font which forces updating all values (e.g. sizes)
void ImFontAtlasBuildNotifySetFont(ImFontAtlas* atlas, ImFont* old_font, ImFont* new_font)
{
for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
{
if (shared_data->Font == old_font)
shared_data->Font = new_font;
if (ImGuiContext* ctx = shared_data->Context)
{
// While this should work either way, we save ourselves the bother / debugging confusion of running ImGui code so early when it is not needed.
// Also fixes erroneously rewriting style.FontSizeBase during init if adding default fonts.
if (old_font == NULL && ctx->Font == NULL && ctx->FontSizeBase == 0.0f)
continue;
if (ctx->IO.FontDefault == old_font)
ctx->IO.FontDefault = new_font;
if (ctx->Font == old_font)
{
ImGuiContext* curr_ctx = ImGui::GetCurrentContext();
bool need_bind_ctx = ctx != curr_ctx;
if (need_bind_ctx)
ImGui::SetCurrentContext(ctx);
ImGui::SetCurrentFont(new_font, ctx->FontSizeBase, ctx->FontSize);
if (need_bind_ctx)
ImGui::SetCurrentContext(curr_ctx);
}
for (ImFontStackData& font_stack_data : ctx->FontStack)
if (font_stack_data.Font == old_font)
font_stack_data.Font = new_font;
}
}
}
void ImFontAtlas::RemoveFont(ImFont* font)
{
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
ImFontAtlasFontDestroyOutput(this, font);
for (ImFontConfig* src : font->Sources)
ImFontAtlasFontDestroySourceData(this, src);
for (int src_n = 0; src_n < Sources.Size; src_n++)
if (Sources[src_n].DstFont == font)
Sources.erase(&Sources[src_n--]);
bool removed = Fonts.find_erase(font);
IM_ASSERT(removed);
IM_UNUSED(removed);
ImFontAtlasBuildUpdatePointers(this);
font->OwnerAtlas = NULL;
IM_DELETE(font);
// Notify external systems
ImFont* new_current_font = Fonts.empty() ? NULL : Fonts[0];
ImFontAtlasBuildNotifySetFont(this, font, new_current_font);
}
// At it is common to do an AddCustomRect() followed by a GetCustomRect(), we provide an optional 'ImFontAtlasRect* out_r = NULL' argument to retrieve the info straight away.
ImFontAtlasRectId ImFontAtlas::AddCustomRect(int width, int height, ImFontAtlasRect* out_r)
{
IM_ASSERT(width > 0 && width <= 0xFFFF);
IM_ASSERT(height > 0 && height <= 0xFFFF);
if (Builder == NULL)
ImFontAtlasBuildInit(this);
ImFontAtlasRectId r_id = ImFontAtlasPackAddRect(this, width, height);
if (r_id == ImFontAtlasRectId_Invalid)
return ImFontAtlasRectId_Invalid;
if (out_r != NULL)
GetCustomRect(r_id, out_r);
if (RendererHasTextures)
{
ImTextureRect* r = ImFontAtlasPackGetRect(this, r_id);
ImFontAtlasTextureBlockQueueUpload(this, TexData, r->x, r->y, r->w, r->h);
}
return r_id;
}
void ImFontAtlas::RemoveCustomRect(ImFontAtlasRectId id)
{
if (ImFontAtlasPackGetRectSafe(this, id) == NULL)
return;
ImFontAtlasPackDiscardRect(this, id);
}
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
// This API does not make sense anymore with scalable fonts.
// - Prefer adding a font source (ImFontConfig) using a custom/procedural loader.
// - You may use ImFontFlags_LockBakedSizes to limit an existing font to known baked sizes:
// ImFont* myfont = io.Fonts->AddFontFromFileTTF(....);
// myfont->GetFontBaked(16.0f);
// myfont->Flags |= ImFontFlags_LockBakedSizes;
ImFontAtlasRectId ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar codepoint, int width, int height, float advance_x, const ImVec2& offset)
{
float font_size = font->LegacySize;
return AddCustomRectFontGlyphForSize(font, font_size, codepoint, width, height, advance_x, offset);
}
// FIXME: we automatically set glyph.Colored=true by default.
// If you need to alter this, you can write 'font->Glyphs.back()->Colored' after calling AddCustomRectFontGlyph().
ImFontAtlasRectId ImFontAtlas::AddCustomRectFontGlyphForSize(ImFont* font, float font_size, ImWchar codepoint, int width, int height, float advance_x, const ImVec2& offset)
{
#ifdef IMGUI_USE_WCHAR32
IM_ASSERT(codepoint <= IM_UNICODE_CODEPOINT_MAX);
#endif
IM_ASSERT(font != NULL);
IM_ASSERT(width > 0 && width <= 0xFFFF);
IM_ASSERT(height > 0 && height <= 0xFFFF);
ImFontBaked* baked = font->GetFontBaked(font_size);
ImFontAtlasRectId r_id = ImFontAtlasPackAddRect(this, width, height);
if (r_id == ImFontAtlasRectId_Invalid)
return ImFontAtlasRectId_Invalid;
ImTextureRect* r = ImFontAtlasPackGetRect(this, r_id);
if (RendererHasTextures)
ImFontAtlasTextureBlockQueueUpload(this, TexData, r->x, r->y, r->w, r->h);
if (baked->IsGlyphLoaded(codepoint))
ImFontAtlasBakedDiscardFontGlyph(this, font, baked, baked->FindGlyph(codepoint));
ImFontGlyph glyph;
glyph.Codepoint = codepoint;
glyph.AdvanceX = advance_x;
glyph.X0 = offset.x;
glyph.Y0 = offset.y;
glyph.X1 = offset.x + r->w;
glyph.Y1 = offset.y + r->h;
glyph.Visible = true;
glyph.Colored = true; // FIXME: Arbitrary
glyph.PackId = r_id;
ImFontAtlasBakedAddFontGlyph(this, baked, font->Sources[0], &glyph);
return r_id;
}
#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
bool ImFontAtlas::GetCustomRect(ImFontAtlasRectId id, ImFontAtlasRect* out_r) const
{
ImTextureRect* r = ImFontAtlasPackGetRectSafe((ImFontAtlas*)this, id);
if (r == NULL)
return false;
IM_ASSERT(TexData->Width > 0 && TexData->Height > 0); // Font atlas needs to be built before we can calculate UV coordinates
if (out_r == NULL)
return true;
out_r->x = r->x;
out_r->y = r->y;
out_r->w = r->w;
out_r->h = r->h;
out_r->uv0 = ImVec2((float)(r->x), (float)(r->y)) * TexUvScale;
out_r->uv1 = ImVec2((float)(r->x + r->w), (float)(r->y + r->h)) * TexUvScale;
return true;
}
bool ImFontAtlasGetMouseCursorTexData(ImFontAtlas* atlas, ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
{
if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
return false;
if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
return false;
ImTextureRect* r = ImFontAtlasPackGetRect(atlas, atlas->Builder->PackIdMouseCursors);
ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->x, (float)r->y);
ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
*out_size = size;
*out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
out_uv_border[0] = (pos) * atlas->TexUvScale;
out_uv_border[1] = (pos + size) * atlas->TexUvScale;
pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
out_uv_fill[0] = (pos) * atlas->TexUvScale;
out_uv_fill[1] = (pos + size) * atlas->TexUvScale;
return true;
}
// When atlas->RendererHasTextures = true, this is only called if no font were loaded.
void ImFontAtlasBuildMain(ImFontAtlas* atlas)
{
IM_ASSERT(!atlas->Locked && "Cannot modify a locked ImFontAtlas!");
if (atlas->TexData && atlas->TexData->Format != atlas->TexDesiredFormat)
ImFontAtlasBuildClear(atlas);
if (atlas->Builder == NULL)
ImFontAtlasBuildInit(atlas);
// Default font is none are specified
if (atlas->Sources.Size == 0)
atlas->AddFontDefault();
// [LEGACY] For backends not supporting RendererHasTextures: preload all glyphs
ImFontAtlasBuildUpdateRendererHasTexturesFromContext(atlas);
if (atlas->RendererHasTextures == false) // ~ImGuiBackendFlags_RendererHasTextures
ImFontAtlasBuildLegacyPreloadAllGlyphRanges(atlas);
atlas->TexIsBuilt = true;
}
void ImFontAtlasBuildGetOversampleFactors(ImFontConfig* src, ImFontBaked* baked, int* out_oversample_h, int* out_oversample_v)
{
// (Only used by stb_truetype builder)
// Automatically disable horizontal oversampling over size 36
const float raster_size = baked->Size * baked->RasterizerDensity * src->RasterizerDensity;
*out_oversample_h = (src->OversampleH != 0) ? src->OversampleH : (raster_size > 36.0f || src->PixelSnapH) ? 1 : 2;
*out_oversample_v = (src->OversampleV != 0) ? src->OversampleV : 1;
}
// Setup main font loader for the atlas
// Every font source (ImFontConfig) will use this unless ImFontConfig::FontLoader specify a custom loader.
void ImFontAtlasBuildSetupFontLoader(ImFontAtlas* atlas, const ImFontLoader* font_loader)
{
if (atlas->FontLoader == font_loader)
return;
IM_ASSERT(!atlas->Locked && "Cannot modify a locked ImFontAtlas!");
for (ImFont* font : atlas->Fonts)
ImFontAtlasFontDestroyOutput(atlas, font);
if (atlas->Builder && atlas->FontLoader && atlas->FontLoader->LoaderShutdown)
atlas->FontLoader->LoaderShutdown(atlas);
atlas->FontLoader = font_loader;
atlas->FontLoaderName = font_loader ? font_loader->Name : "NULL";
IM_ASSERT(atlas->FontLoaderData == NULL);
if (atlas->Builder && atlas->FontLoader && atlas->FontLoader->LoaderInit)
atlas->FontLoader->LoaderInit(atlas);
for (ImFont* font : atlas->Fonts)
ImFontAtlasFontInitOutput(atlas, font);
for (ImFont* font : atlas->Fonts)
for (ImFontConfig* src : font->Sources)
ImFontAtlasFontSourceAddToFont(atlas, font, src);
}
// Preload all glyph ranges for legacy backends.
// This may lead to multiple texture creation which might be a little slower than before.
void ImFontAtlasBuildLegacyPreloadAllGlyphRanges(ImFontAtlas* atlas)
{
atlas->Builder->PreloadedAllGlyphsRanges = true;
for (ImFont* font : atlas->Fonts)
{
ImFontBaked* baked = font->GetFontBaked(font->LegacySize);
if (font->FallbackChar != 0)
baked->FindGlyph(font->FallbackChar);
if (font->EllipsisChar != 0)
baked->FindGlyph(font->EllipsisChar);
for (ImFontConfig* src : font->Sources)
{
const ImWchar* ranges = src->GlyphRanges ? src->GlyphRanges : atlas->GetGlyphRangesDefault();
for (; ranges[0]; ranges += 2)
for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
baked->FindGlyph((ImWchar)c);
}
}
}
// FIXME: May make ImFont::Sources a ImSpan<> and move ownership to ImFontAtlas
void ImFontAtlasBuildUpdatePointers(ImFontAtlas* atlas)
{
for (ImFont* font : atlas->Fonts)
font->Sources.resize(0);
for (ImFontConfig& src : atlas->Sources)
src.DstFont->Sources.push_back(&src);
}
// Render a white-colored bitmap encoded in a string
void ImFontAtlasBuildRenderBitmapFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char)
{
ImTextureData* tex = atlas->TexData;
IM_ASSERT(x >= 0 && x + w <= tex->Width);
IM_ASSERT(y >= 0 && y + h <= tex->Height);
switch (tex->Format)
{
case ImTextureFormat_Alpha8:
{
ImU8* out_p = (ImU8*)tex->GetPixelsAt(x, y);
for (int off_y = 0; off_y < h; off_y++, out_p += tex->Width, in_str += w)
for (int off_x = 0; off_x < w; off_x++)
out_p[off_x] = (in_str[off_x] == in_marker_char) ? 0xFF : 0x00;
break;
}
case ImTextureFormat_RGBA32:
{
ImU32* out_p = (ImU32*)tex->GetPixelsAt(x, y);
for (int off_y = 0; off_y < h; off_y++, out_p += tex->Width, in_str += w)
for (int off_x = 0; off_x < w; off_x++)
out_p[off_x] = (in_str[off_x] == in_marker_char) ? IM_COL32_WHITE : IM_COL32_BLACK_TRANS;
break;
}
}
}
static void ImFontAtlasBuildUpdateTexDataBasic(ImFontAtlas* atlas)
{
// Pack and store identifier so we can refresh UV coordinates on texture resize.
// FIXME-NEWATLAS: User/custom rects where user code wants to store UV coordinates will need to do the same thing.
ImFontAtlasBuilder* builder = atlas->Builder;
ImVec2i pack_size = (atlas->Flags & ImFontAtlasFlags_NoMouseCursors) ? ImVec2i(2, 2) : ImVec2i(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
ImFontAtlasRect r;
bool add_and_draw = (atlas->GetCustomRect(builder->PackIdMouseCursors, &r) == false);
if (add_and_draw)
{
builder->PackIdMouseCursors = atlas->AddCustomRect(pack_size.x, pack_size.y, &r);
IM_ASSERT(builder->PackIdMouseCursors != ImFontAtlasRectId_Invalid);
// Draw to texture
if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
{
// 2x2 white pixels
ImFontAtlasBuildRenderBitmapFromString(atlas, r.x, r.y, 2, 2, "XX" "XX", 'X');
}
else
{
// 2x2 white pixels + mouse cursors
const int x_for_white = r.x;
const int x_for_black = r.x + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_white, r.y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.');
ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_black, r.y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X');
}
}
// Refresh UV coordinates
atlas->TexUvWhitePixel = ImVec2((r.x + 0.5f) * atlas->TexUvScale.x, (r.y + 0.5f) * atlas->TexUvScale.y);
}
#define IM_DRAWLIST_CORNER_POINTS_MAX (IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4 + 3) // Max number of points in corner profiles
static int InitCornerGeometry(float cx, float cy, float rounding, float circle_segment_max_error, ImVec2* line_normals, float* line_distances)
{
// This tries to quite faithfully replicate how we render the corners using tessellation.
// Older code sampled a circle SDF directly, but it had clearly visible discrepancy between the baked corners
// and tessellated corners due to circle_segment_max_error.
const int auto_seg_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(rounding, circle_segment_max_error);
int arc_step, arc_step_count;
CalcCornerArcStepAndCount(auto_seg_count, arc_step, arc_step_count);
const int arc_point_count = arc_step_count + 1;
// Build arc of points, with straight segments at each end.
// . [n-2]..[n-1]
// .`
// .
// [1] x (cx,cy)
// :
// [0]
ImVec2 points[IM_DRAWLIST_CORNER_POINTS_MAX];
int num_points = 0;
points[num_points++] = ImVec2(cx - rounding, cy + 1.0f);
float da = ((float)arc_step / (float)IM_DRAWLIST_ARCFAST_TABLE_SIZE) * IM_PI * 2.0f;
float a = IM_PI;
for (int i = 0; i < arc_point_count; i++)
{
float dx = cosf(a);
float dy = sinf(a);
points[num_points++] = ImVec2(cx + dx * rounding, cy + dy * rounding);
a += da;
}
points[num_points++] = ImVec2(cx + 1.0f, cy - rounding);
// Turn segments to half spaces.
for (int i = 0; i < num_points - 1; i++)
{
const ImVec2 diff = points[i + 1] - points[i];
const float d2 = diff.x * diff.x + diff.y * diff.y;
const float inv_d = ImRsqrtPrecise(d2);
line_normals[i].x = diff.y * inv_d; // Normal points outwards
line_normals[i].y = -diff.x * inv_d;
line_distances[i] = -ImDot(points[i], line_normals[i]);
}
return num_points - 1;
}
// Returns distance to convex shape limited by lines.
static float SampleConvex(float x, float y, const ImVec2* line_normals, const float* line_distances, int num_lines)
{
float result = -FLT_MAX;
for (int i = 0; i < num_lines; i++)
{
const float d = line_normals[i].x * x + line_normals[i].y * y + line_distances[i];
if (d > result)
result = d;
}
return result;
}
static ImU8 SampleCornerFillOrStroke(float x, float y, float thickness, const ImVec2* line_normals, const float* line_distances, int num_lines)
{
const float d = SampleConvex(x, y, line_normals, line_distances, num_lines);
const float aa_width = 1.0f;
if (thickness == 0.0f)
{
// Fill
return (ImU8)(ImClamp(1.0f - (d + aa_width * 0.5f) / aa_width, 0.0f, 1.0f) * 255.0f);
}
else
{
// Stroke
const float outer = 1.0f - (d + aa_width * 0.5f) / aa_width;
const float inner = (d + thickness + aa_width * 0.5f) / aa_width;
return (ImU8)(ImClamp(ImMin(inner, outer), 0.0f, 1.0f) * 255.0f);
}
}
#if 0 // Set to 1 to visualize coverage of textured corners
#define DEBUG_TEX_CORNER_U8(_LX, _H) ((_LX & 1) ? 255 : 0)
#define DEBUG_TEX_CORNER_U32(_LX, _H) IM_COL32((_LX & 1) ? 255: 0, 0, 0, (_LX & 1) ? 200 : 0)
#else
#define DEBUG_TEX_CORNER_U8(_LX, _H) 0xFF
#define DEBUG_TEX_CORNER_U32(_LX, _H) 0xFFFFFFFF
#endif
static void ImFontAtlasBuildUpdateTexDataCorners(ImFontAtlas* atlas)
{
if (atlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners)
return;
// Pack and store identifier so we can refresh UV coordinates on texture resize.
ImTextureData* tex = atlas->TexData;
ImFontAtlasBuilder* builder = atlas->Builder;
// FIXME-TEXCORNERS: Ideally we should pick up the max error from the styles, but it does not seem be to set by the time we build the data the first time.
float circle_segment_max_error = 0.30f; // Default matching ImGuiStyle::CircleTessellationMaxError.
// if (atlas->OwnerContext)
// circle_segment_max_error = atlas->OwnerContext->DrawListSharedData.CircleSegmentMaxError;
// Calculate size and pack
ImFontAtlasRect r;
bool add_and_draw = atlas->GetCustomRect(builder->PackIdCornersTexData, &r) == false;
if (add_and_draw)
{
// (thickness 0 for filled, thickness >0 for strokes)
ImVec2i pack_size(0, 0);
for (int thickness = 0; thickness < IM_DRAWLIST_TEX_CORNERS_THICKNESS_MAX; thickness++)
{
const bool is_filled = (thickness == 0);
int row_width = 0;
int row_height = 0;
for (int n = 0; n < IM_DRAWLIST_TEX_CORNERS_ROUNDING_MAX; n++)
{
const int rounding = n + 1;
const int size = (is_filled ? (rounding + 1) : ImMax(rounding, thickness));
row_width += size + 2;
row_height = ImMax(row_height, size + 2);
}
pack_size.x = ImMax(pack_size.x, row_width);
pack_size.y += row_height;
}
builder->PackIdCornersTexData = atlas->AddCustomRect(pack_size.x, pack_size.y, &r);
IM_ASSERT(builder->PackIdCornersTexData != ImFontAtlasRectId_Invalid);
}
// Render
int y = r.y;
ImVec2 line_normals[IM_DRAWLIST_CORNER_POINTS_MAX];
float line_distances[IM_DRAWLIST_CORNER_POINTS_MAX];
for (int thickness = 0; thickness < IM_DRAWLIST_TEX_CORNERS_THICKNESS_MAX; thickness++)
{
const bool is_filled = (thickness == 0);
int x = r.x;
int row_height = 0;
for (int n = 0; n < IM_DRAWLIST_TEX_CORNERS_ROUNDING_MAX; n++)
{
// Filled: Always add 1px to the fill side of the rounded corner to prevent the corner AA to bleed into the rectangle edges.
const int rounding = n + 1;
const int size = (is_filled ? (rounding + 1) : ImMax(rounding, thickness));
const int w = size + 2;
const int h = size + 2;
// Corner circle
const float cx = 1.0f + (float)(n + 1);
const float cy = 1.0f + (float)(n + 1);
IM_ASSERT((x + w) <= (r.x + r.w) && (y + h) <= (r.y + r.h)); // Make sure we're inside the texture bounds
const int num_lines = InitCornerGeometry(cx, cy, (float)rounding, circle_segment_max_error, line_normals, line_distances);
// Write each slice
if (add_and_draw && tex->Format == ImTextureFormat_Alpha8)
{
ImU8* write_ptr = (ImU8*)tex->GetPixelsAt(x, y);
const int pitch = tex->Width;
for (int ly = 0; ly < h; ly++)
{
for (int lx = 0; lx < w; lx++)
write_ptr[lx] = SampleCornerFillOrStroke((float)lx + 0.5f, (float)ly + 0.5f, (float)thickness, line_normals, line_distances, num_lines) & DEBUG_TEX_CORNER_U8(lx, h);
write_ptr += pitch;
}
}
else if (add_and_draw && tex->Format == ImTextureFormat_RGBA32)
{
ImU32* write_ptr = (ImU32*)(void*)tex->GetPixelsAt(x, y);
const int pitch = tex->Width;
for (int ly = 0; ly < h; ly++)
{
for (int lx = 0; lx < w; lx++)
write_ptr[lx] = IM_COL32(255, 255, 255, SampleCornerFillOrStroke((float)lx + 0.5f, (float)ly + 0.5f, (float)thickness, line_normals, line_distances, num_lines)) & DEBUG_TEX_CORNER_U32(lx, h);
write_ptr += pitch;
}
}
// Refresh UV coordinates
ImVec2 uv0 = ImVec2((float)(x + 1), (float)(y + 1)) * atlas->TexUvScale;
ImVec2 uv1 = ImVec2((float)(x + 1 + size), (float)(y + 1 + size)) * atlas->TexUvScale;
builder->TexUvCorners[n + thickness * IM_DRAWLIST_TEX_CORNERS_ROUNDING_MAX] = ImVec4(uv0.x, uv0.y, uv1.x, uv1.y);
x += w;
row_height = ImMax(row_height, h);
}
y += row_height;
}
}
static void ImFontAtlasBuildUpdateTexDataLines(ImFontAtlas* atlas)
{
if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
return;
// Pack and store identifier so we can refresh UV coordinates on texture resize.
ImTextureData* tex = atlas->TexData;
ImFontAtlasBuilder* builder = atlas->Builder;
ImFontAtlasRect r;
bool add_and_draw = atlas->GetCustomRect(builder->PackIdLinesTexData, &r) == false;
if (add_and_draw)
{
// Register texture region for thick lines
// The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
ImVec2i pack_size = ImVec2i(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1 + IM_DRAWLIST_TEX_LINES_DETAILED_WIDTH_COUNT);
builder->PackIdLinesTexData = atlas->AddCustomRect(pack_size.x, pack_size.y, &r);
IM_ASSERT(builder->PackIdLinesTexData != ImFontAtlasRectId_Invalid);
}
{
// FIXME: Lines 0 to IM_DRAWLIST_TEX_LINES_DETAILED_WIDTH(4) are currently never used and could be ditched, saving DETAILED_WIDTH*WIDTH_MAX
for (int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
{
// Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
const int y = n;
const int line_width = n;
const int pad_left = (r.w - line_width) / 2;
const int pad_right = r.w - (pad_left + line_width);
IM_ASSERT(pad_left + line_width + pad_right == r.w && y < r.h); // Make sure we're inside the texture bounds before we start writing pixels
// Write each slice
if (add_and_draw && tex->Format == ImTextureFormat_Alpha8)
{
ImU8* write_ptr = (ImU8*)tex->GetPixelsAt(r.x, r.y + y);
for (int i = 0; i < pad_left; i++)
*(write_ptr + i) = 0x00;
for (int i = 0; i < line_width; i++)
*(write_ptr + pad_left + i) = 0xFF;
for (int i = 0; i < pad_right; i++)
*(write_ptr + pad_left + line_width + i) = 0x00;
}
else if (add_and_draw && tex->Format == ImTextureFormat_RGBA32)
{
ImU32* write_ptr = (ImU32*)(void*)tex->GetPixelsAt(r.x, r.y + y);
for (int i = 0; i < pad_left; i++)
*(write_ptr + i) = IM_COL32(255, 255, 255, 0);
for (int i = 0; i < line_width; i++)
*(write_ptr + pad_left + i) = IM_COL32_WHITE;
for (int i = 0; i < pad_right; i++)
*(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
}
// Refresh UV coordinates
ImVec2 uv0 = ImVec2((float)(r.x + pad_left - 0.5f), (float)(r.y + y)) * atlas->TexUvScale;
ImVec2 uv1 = ImVec2((float)(r.x + pad_left + line_width + 0.5f), (float)(r.y + y + 1)) * atlas->TexUvScale;
float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
// Store inverse of the line-width (thickness) to the w component so that we can avoid division when selecting texture.
float inv_line_width = (line_width > 0) ? (1.0f / (float)line_width) : 0.0f;
builder->TexUvLines[n] = ImVec4(uv0.x, uv1.x, half_v, inv_line_width);
}
}
{
// Calculate super sampled line textures for smaller line widths to make transition between sizes smoother.
// Calculate ramp used for all the textures.
ImU8 ramp[IM_DRAWLIST_TEX_LINES_SAMPLE_COUNT];
for (int n = 0; n < IM_DRAWLIST_TEX_LINES_SAMPLE_COUNT; n++)
ramp[n] = (ImU8)(((float)n / IM_DRAWLIST_TEX_LINES_SAMPLE_COUNT) * 255.0f);
for (int n = 0; n < IM_DRAWLIST_TEX_LINES_DETAILED_WIDTH_COUNT; n++)
{
const int y = IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1 + n;
// For integer thickness lines the one pixel line texture looks like this:
// [ 0 | 1 | 0 ]
// :...........:
// Since the texture samples are at the center of the texel, we only use range above.
// The result after bilinear filtering is a triangle across the used uv range.
//
// To super 2x sample that signal, we end up with following texture:
// [ 0 | .5 | 1 | .5 | 0 ]
// :.......................:
// One might think that there should be 2 opaque pixels in the middle section, but no since we're super sampling the triangle signal.
const int line_width = 1 + n;
IM_ASSERT(IM_DRAWLIST_TEX_LINES_SAMPLE_COUNT + line_width + IM_DRAWLIST_TEX_LINES_SAMPLE_COUNT <= r.w && y < r.h); // Make sure we're inside the texture bounds before we start writing pixels
// Write each slice
if (add_and_draw && tex->Format == ImTextureFormat_Alpha8)
{
ImU8* write_ptr = (ImU8*)tex->GetPixelsAt(r.x, r.y + y);
int idx = 0;
for (int i = 0; i < IM_DRAWLIST_TEX_LINES_SAMPLE_COUNT; i++)
write_ptr[idx++] = ramp[i];
for (int i = 0; i < line_width; i++)
write_ptr[idx++] = 0xFF;
for (int i = IM_DRAWLIST_TEX_LINES_SAMPLE_COUNT - 1; i >= 0; i--)
write_ptr[idx++] = ramp[i];
while (idx < r.w)
write_ptr[idx++] = 0x0;
}
else if (add_and_draw && tex->Format == ImTextureFormat_RGBA32)
{
ImU32* write_ptr = (ImU32*)(void*)tex->GetPixelsAt(r.x, r.y + y);
int idx = 0;
for (int i = 0; i < IM_DRAWLIST_TEX_LINES_SAMPLE_COUNT; i++)
write_ptr[idx++] = IM_COL32(255, 255, 255, ramp[i]);
for (int i = 0; i < line_width; i++)
write_ptr[idx++] = IM_COL32(255, 255, 255, 255);
for (int i = IM_DRAWLIST_TEX_LINES_SAMPLE_COUNT - 1; i >= 0; i--)
write_ptr[idx++] = IM_COL32(255, 255, 255, ramp[i]);
while (idx < r.w)
write_ptr[idx++] = IM_COL32(255, 255, 255, 0);
}
// Refresh UV coordinates
ImVec2 uv0 = ImVec2((float)(r.x + 0.5f), (float)(r.y + y)) * atlas->TexUvScale;
ImVec2 uv1 = ImVec2((float)(r.x - 0.5f + IM_DRAWLIST_TEX_LINES_SAMPLE_COUNT * 2 + line_width), (float)(r.y + y + 1)) * atlas->TexUvScale;
float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
// Store inverse of the line-width (thickness) to the w component so that we can avoid division when selecting texture.
float inv_line_width = 1.0f / (1.0f + (float)n / (float)IM_DRAWLIST_TEX_LINES_SAMPLE_COUNT);
builder->TexUvLines[IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1 + n] = ImVec4(uv0.x, uv1.x, half_v, inv_line_width);
}
}
}
//-----------------------------------------------------------------------------------------------------------------------------
// Was tempted to lazily init FontSrc but wouldn't save much + makes it more complicated to detect invalid data at AddFont()
bool ImFontAtlasFontInitOutput(ImFontAtlas* atlas, ImFont* font)
{
bool ret = true;
for (ImFontConfig* src : font->Sources)
if (!ImFontAtlasFontSourceInit(atlas, src))
ret = false;
IM_ASSERT(ret); // Unclear how to react to this meaningfully. Assume that result will be same as initial AddFont() call.
return ret;
}
// Keep source/input FontData
void ImFontAtlasFontDestroyOutput(ImFontAtlas* atlas, ImFont* font)
{
font->ClearOutputData();
for (ImFontConfig* src : font->Sources)
{
const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
if (loader && loader->FontSrcDestroy != NULL)
loader->FontSrcDestroy(atlas, src);
}
}
void ImFontAtlasFontRebuildOutput(ImFontAtlas* atlas, ImFont* font)
{
ImFontAtlasFontDestroyOutput(atlas, font);
ImFontAtlasFontInitOutput(atlas, font);
}
//-----------------------------------------------------------------------------------------------------------------------------
bool ImFontAtlasFontSourceInit(ImFontAtlas* atlas, ImFontConfig* src)
{
const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
if (loader->FontSrcInit != NULL && !loader->FontSrcInit(atlas, src))
return false;
return true;
}
void ImFontAtlasFontSourceAddToFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src)
{
if (src->MergeMode == false)
{
font->ClearOutputData();
//font->FontSize = src->SizePixels;
font->OwnerAtlas = atlas;
IM_ASSERT(font->Sources[0] == src);
}
atlas->TexIsBuilt = false; // For legacy backends
ImFontAtlasBuildSetupFontSpecialGlyphs(atlas, font, src);
}
void ImFontAtlasFontDestroySourceData(ImFontAtlas* atlas, ImFontConfig* src)
{
IM_UNUSED(atlas);
// IF YOU GET A CRASH IN THE IM_FREE() CALL HERE AND USED AddFontFromMemoryTTF():
// - DUE TO LEGACY REASON AddFontFromMemoryTTF() TRANSFERS MEMORY OWNERSHIP BY DEFAULT.
// - IT WILL THEREFORE CRASH WHEN PASSED DATA WHICH MAY NOT BE FREED BY IMGUI.
// - USE `ImFontConfig font_cfg; font_cfg.FontDataOwnedByAtlas = false; io.Fonts->AddFontFromMemoryTTF(....., &cfg);` to disable passing ownership/
// WE WILL ADDRESS THIS IN A FUTURE REWORK OF THE API.
if (src->FontDataOwnedByAtlas)
IM_FREE(src->FontData);
src->FontData = NULL;
if (src->GlyphExcludeRanges)
IM_FREE((void*)src->GlyphExcludeRanges);
src->GlyphExcludeRanges = NULL;
}
// Create a compact, baked "..." if it doesn't exist, by using the ".".
// This may seem overly complicated right now but the point is to exercise and improve a technique which should be increasingly used.
// FIXME-NEWATLAS: This borrows too much from FontLoader's FontLoadGlyph() handlers and suggest that we should add further helpers.
static ImFontGlyph* ImFontAtlasBuildSetupFontBakedEllipsis(ImFontAtlas* atlas, ImFontBaked* baked)
{
ImFont* font = baked->OwnerFont;
IM_ASSERT(font->EllipsisChar != 0);
const ImFontGlyph* dot_glyph = baked->FindGlyphNoFallback((ImWchar)'.');
if (dot_glyph == NULL)
dot_glyph = baked->FindGlyphNoFallback((ImWchar)0xFF0E);
if (dot_glyph == NULL)
return NULL;
ImFontAtlasRectId dot_r_id = dot_glyph->PackId; // Deep copy to avoid invalidation of glyphs and rect pointers
ImTextureRect* dot_r = ImFontAtlasPackGetRect(atlas, dot_r_id);
const int dot_spacing = 1;
const float dot_step = (dot_glyph->X1 - dot_glyph->X0) + dot_spacing;
ImFontAtlasRectId pack_id = ImFontAtlasPackAddRect(atlas, (dot_r->w * 3 + dot_spacing * 2), dot_r->h);
ImTextureRect* r = ImFontAtlasPackGetRect(atlas, pack_id);
ImFontGlyph glyph_in = {};
ImFontGlyph* glyph = &glyph_in;
glyph->Codepoint = font->EllipsisChar;
glyph->AdvanceX = ImMax(dot_glyph->AdvanceX, dot_glyph->X0 + dot_step * 3.0f - dot_spacing); // FIXME: Slightly odd for normally mono-space fonts but since this is used for trailing contents.
glyph->X0 = dot_glyph->X0;
glyph->Y0 = dot_glyph->Y0;
glyph->X1 = dot_glyph->X0 + dot_step * 3 - dot_spacing;
glyph->Y1 = dot_glyph->Y1;
glyph->Visible = true;
glyph->PackId = pack_id;
glyph = ImFontAtlasBakedAddFontGlyph(atlas, baked, NULL, glyph);
dot_glyph = NULL; // Invalidated
// Copy to texture, post-process and queue update for backend
// FIXME-NEWATLAS-V2: Dot glyph is already post-processed as this point, so this would damage it.
dot_r = ImFontAtlasPackGetRect(atlas, dot_r_id);
ImTextureData* tex = atlas->TexData;
for (int n = 0; n < 3; n++)
ImFontAtlasTextureBlockCopy(tex, dot_r->x, dot_r->y, tex, r->x + (dot_r->w + dot_spacing) * n, r->y, dot_r->w, dot_r->h);
ImFontAtlasTextureBlockQueueUpload(atlas, tex, r->x, r->y, r->w, r->h);
return glyph;
}
// Load fallback in order to obtain its index
// (this is called from in hot-path so we avoid extraneous parameters to minimize impact on code size)
static void ImFontAtlasBuildSetupFontBakedFallback(ImFontBaked* baked)
{
IM_ASSERT(baked->FallbackGlyphIndex == -1);
IM_ASSERT(baked->FallbackAdvanceX == 0.0f);
ImFont* font = baked->OwnerFont;
ImFontGlyph* fallback_glyph = NULL;
if (font->FallbackChar != 0)
fallback_glyph = baked->FindGlyphNoFallback(font->FallbackChar);
if (fallback_glyph == NULL)
{
ImFontGlyph* space_glyph = baked->FindGlyphNoFallback((ImWchar)' ');
ImFontGlyph glyph;
glyph.Codepoint = 0;
glyph.AdvanceX = space_glyph ? space_glyph->AdvanceX : IM_ROUND(baked->Size * 0.40f);
fallback_glyph = ImFontAtlasBakedAddFontGlyph(font->OwnerAtlas, baked, NULL, &glyph);
}
baked->FallbackGlyphIndex = baked->Glyphs.index_from_ptr(fallback_glyph); // Storing index avoid need to update pointer on growth and simplify inner loop code
baked->FallbackAdvanceX = fallback_glyph->AdvanceX;
}
static void ImFontAtlasBuildSetupFontBakedBlanks(ImFontAtlas* atlas, ImFontBaked* baked)
{
// Mark space as always hidden (not strictly correct/necessary. but some e.g. icons fonts don't have a space. it tends to look neater in previews)
ImFontGlyph* space_glyph = baked->FindGlyphNoFallback((ImWchar)' ');
if (space_glyph != NULL)
space_glyph->Visible = false;
// Setup Tab character.
// FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
if (baked->FindGlyphNoFallback('\t') == NULL && space_glyph != NULL)
{
ImFontGlyph tab_glyph;
tab_glyph.Codepoint = '\t';
tab_glyph.AdvanceX = space_glyph->AdvanceX * IM_TABSIZE;
ImFontAtlasBakedAddFontGlyph(atlas, baked, NULL, &tab_glyph);
}
}
// Load/identify special glyphs
// (note that this is called again for fonts with MergeMode)
void ImFontAtlasBuildSetupFontSpecialGlyphs(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src)
{
IM_UNUSED(atlas);
IM_ASSERT(font->Sources.contains(src));
// Find Fallback character. Actual glyph loaded in GetFontBaked().
const ImWchar fallback_chars[] = { font->FallbackChar, (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
if (font->FallbackChar == 0)
for (ImWchar candidate_char : fallback_chars)
if (candidate_char != 0 && font->IsGlyphInFont(candidate_char))
{
font->FallbackChar = (ImWchar)candidate_char;
break;
}
// Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
// However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
// FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
const ImWchar ellipsis_chars[] = { src->EllipsisChar, (ImWchar)0x2026, (ImWchar)0x0085 };
if (font->EllipsisChar == 0)
for (ImWchar candidate_char : ellipsis_chars)
if (candidate_char != 0 && font->IsGlyphInFont(candidate_char))
{
font->EllipsisChar = candidate_char;
break;
}
if (font->EllipsisChar == 0)
{
font->EllipsisChar = 0x0085;
font->EllipsisAutoBake = true;
}
}
void ImFontAtlasBakedDiscardFontGlyph(ImFontAtlas* atlas, ImFont* font, ImFontBaked* baked, ImFontGlyph* glyph)
{
if (glyph->PackId != ImFontAtlasRectId_Invalid)
{
ImFontAtlasPackDiscardRect(atlas, glyph->PackId);
glyph->PackId = ImFontAtlasRectId_Invalid;
}
ImWchar c = (ImWchar)glyph->Codepoint;
IM_ASSERT(font->FallbackChar != c && font->EllipsisChar != c); // Unsupported for simplicity
IM_ASSERT(glyph >= baked->Glyphs.Data && glyph < baked->Glyphs.Data + baked->Glyphs.Size);
IM_UNUSED(font);
baked->IndexLookup[c] = IM_FONTGLYPH_INDEX_UNUSED;
baked->IndexAdvanceX[c] = baked->FallbackAdvanceX;
}
ImFontBaked* ImFontAtlasBakedAdd(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density, ImGuiID baked_id)
{
IMGUI_DEBUG_LOG_FONT("[font] Created baked %.2fpx\n", font_size);
ImFontBaked* baked = atlas->Builder->BakedPool.push_back(ImFontBaked());
baked->Size = font_size;
baked->RasterizerDensity = font_rasterizer_density;
baked->BakedId = baked_id;
baked->OwnerFont = font;
baked->LastUsedFrame = atlas->Builder->FrameCount;
// Initialize backend data
size_t loader_data_size = 0;
for (ImFontConfig* src : font->Sources) // Cannot easily be cached as we allow changing backend
{
const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
loader_data_size += loader->FontBakedSrcLoaderDataSize;
}
baked->FontLoaderDatas = (loader_data_size > 0) ? IM_ALLOC(loader_data_size) : NULL;
char* loader_data_p = (char*)baked->FontLoaderDatas;
for (ImFontConfig* src : font->Sources)
{
const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
if (loader->FontBakedInit)
loader->FontBakedInit(atlas, src, baked, loader_data_p);
loader_data_p += loader->FontBakedSrcLoaderDataSize;
}
ImFontAtlasBuildSetupFontBakedBlanks(atlas, baked);
return baked;
}
// FIXME-OPT: This is not a fast query. Adding a BakedCount field in Font might allow to take a shortcut for the most common case.
ImFontBaked* ImFontAtlasBakedGetClosestMatch(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density)
{
ImFontAtlasBuilder* builder = atlas->Builder;
for (int step_n = 0; step_n < 2; step_n++)
{
ImFontBaked* closest_larger_match = NULL;
ImFontBaked* closest_smaller_match = NULL;
for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
{
ImFontBaked* baked = &builder->BakedPool[baked_n];
if (baked->OwnerFont != font || baked->WantDestroy)
continue;
if (step_n == 0 && baked->RasterizerDensity != font_rasterizer_density) // First try with same density
continue;
if (baked->Size > font_size && (closest_larger_match == NULL || baked->Size < closest_larger_match->Size))
closest_larger_match = baked;
if (baked->Size < font_size && (closest_smaller_match == NULL || baked->Size > closest_smaller_match->Size))
closest_smaller_match = baked;
}
if (closest_larger_match)
if (closest_smaller_match == NULL || (closest_larger_match->Size >= font_size * 2.0f && closest_smaller_match->Size > font_size * 0.5f))
return closest_larger_match;
if (closest_smaller_match)
return closest_smaller_match;
}
return NULL;
}
void ImFontAtlasBakedDiscard(ImFontAtlas* atlas, ImFont* font, ImFontBaked* baked)
{
ImFontAtlasBuilder* builder = atlas->Builder;
IMGUI_DEBUG_LOG_FONT("[font] Discard baked %.2f for \"%s\"\n", baked->Size, font->GetDebugName());
for (ImFontGlyph& glyph : baked->Glyphs)
if (glyph.PackId != ImFontAtlasRectId_Invalid)
ImFontAtlasPackDiscardRect(atlas, glyph.PackId);
char* loader_data_p = (char*)baked->FontLoaderDatas;
for (ImFontConfig* src : font->Sources)
{
const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
if (loader->FontBakedDestroy)
loader->FontBakedDestroy(atlas, src, baked, loader_data_p);
loader_data_p += loader->FontBakedSrcLoaderDataSize;
}
if (baked->FontLoaderDatas)
{
IM_FREE(baked->FontLoaderDatas);
baked->FontLoaderDatas = NULL;
}
builder->BakedMap.SetVoidPtr(baked->BakedId, NULL);
builder->BakedDiscardedCount++;
baked->ClearOutputData();
baked->WantDestroy = true;
font->LastBaked = NULL;
}
// use unused_frames==0 to discard everything.
void ImFontAtlasFontDiscardBakes(ImFontAtlas* atlas, ImFont* font, int unused_frames)
{
if (ImFontAtlasBuilder* builder = atlas->Builder) // This can be called from font destructor
for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
{
ImFontBaked* baked = &builder->BakedPool[baked_n];
if (baked->LastUsedFrame + unused_frames > atlas->Builder->FrameCount)
continue;
if (baked->OwnerFont != font || baked->WantDestroy)
continue;
ImFontAtlasBakedDiscard(atlas, font, baked);
}
}
// use unused_frames==0 to discard everything.
void ImFontAtlasBuildDiscardBakes(ImFontAtlas* atlas, int unused_frames)
{
ImFontAtlasBuilder* builder = atlas->Builder;
for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
{
ImFontBaked* baked = &builder->BakedPool[baked_n];
if (baked->LastUsedFrame + unused_frames > atlas->Builder->FrameCount)
continue;
if (baked->WantDestroy || (baked->OwnerFont->Flags & ImFontFlags_LockBakedSizes))
continue;
ImFontAtlasBakedDiscard(atlas, baked->OwnerFont, baked);
}
}
// Those functions are designed to facilitate changing the underlying structures for ImFontAtlas to store an array of ImDrawListSharedData*
void ImFontAtlasAddDrawListSharedData(ImFontAtlas* atlas, ImDrawListSharedData* data)
{
IM_ASSERT(!atlas->DrawListSharedDatas.contains(data));
atlas->DrawListSharedDatas.push_back(data);
}
void ImFontAtlasRemoveDrawListSharedData(ImFontAtlas* atlas, ImDrawListSharedData* data)
{
IM_ASSERT(atlas->DrawListSharedDatas.contains(data));
atlas->DrawListSharedDatas.find_erase(data);
}
// Update texture identifier in all active draw lists
void ImFontAtlasUpdateDrawListsTextures(ImFontAtlas* atlas, ImTextureRef old_tex, ImTextureRef new_tex)
{
for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
{
// If Context 2 uses font owned by Context 1 which already called EndFrame()/Render(), we don't want to mess with draw commands for Context 1
if (shared_data->Context && !shared_data->Context->WithinFrameScope)
continue;
for (ImDrawList* draw_list : shared_data->DrawLists)
{
// Replace in command-buffer
// (there is not need to replace in ImDrawListSplitter: current channel is in ImDrawList's CmdBuffer[],
// other channels will be on SetCurrentChannel() which already needs to compare CmdHeader anyhow)
if (draw_list->CmdBuffer.Size > 0 && draw_list->_CmdHeader.TexRef == old_tex)
draw_list->_SetTexture(new_tex);
// Replace in stack
for (ImTextureRef& stacked_tex : draw_list->_TextureStack)
if (stacked_tex == old_tex)
stacked_tex = new_tex;
}
}
}
// Update texture coordinates in all draw list shared context
// FIXME-NEWATLAS FIXME-OPT: Doesn't seem necessary to update for all, only one bound to current context?
void ImFontAtlasUpdateDrawListsSharedData(ImFontAtlas* atlas)
{
for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
if (shared_data->FontAtlas == atlas)
{
shared_data->TexUvWhitePixel = atlas->TexUvWhitePixel;
shared_data->TexUvLines = atlas->Builder->TexUvLines;
shared_data->TexUvCorners = atlas->Builder->TexUvCorners;
}
}
// Set current texture. This is mostly called from AddTexture() + to handle a failed resize.
static void ImFontAtlasBuildSetTexture(ImFontAtlas* atlas, ImTextureData* tex)
{
ImTextureRef old_tex_ref = atlas->TexRef;
atlas->TexData = tex;
atlas->TexUvScale = ImVec2(1.0f / tex->Width, 1.0f / tex->Height);
atlas->TexRef._TexData = tex;
//atlas->TexRef._TexID = tex->TexID; // <-- We intentionally don't do that. It would be misleading and betray promise that both fields aren't set.
ImFontAtlasUpdateDrawListsTextures(atlas, old_tex_ref, atlas->TexRef);
}
static void ImFontAtlasBuildUpdateTexData(ImFontAtlas* atlas)
{
ImFontAtlasBuildUpdateTexDataBasic(atlas);
ImFontAtlasBuildUpdateTexDataLines(atlas);
ImFontAtlasBuildUpdateTexDataCorners(atlas);
}
// Create a new texture, discard previous one
ImTextureData* ImFontAtlasTextureAdd(ImFontAtlas* atlas, int w, int h)
{
ImTextureData* old_tex = atlas->TexData;
ImTextureData* new_tex;
// FIXME: Cannot reuse texture because old UV may have been used already (unless we remap UV).
/*if (old_tex != NULL && old_tex->Status == ImTextureStatus_WantCreate)
{
// Reuse texture not yet used by backend.
IM_ASSERT(old_tex->TexID == ImTextureID_Invalid && old_tex->BackendUserData == NULL);
old_tex->DestroyPixels();
old_tex->Updates.clear();
new_tex = old_tex;
old_tex = NULL;
}
else*/
{
// Add new
new_tex = IM_NEW(ImTextureData)();
new_tex->UniqueID = atlas->TexNextUniqueID++;
atlas->TexList.push_back(new_tex);
}
if (old_tex != NULL)
{
// Queue old as to destroy next frame
old_tex->WantDestroyNextFrame = true;
IM_ASSERT(old_tex->Status == ImTextureStatus_OK || old_tex->Status == ImTextureStatus_WantCreate || old_tex->Status == ImTextureStatus_WantUpdates);
}
new_tex->Create(atlas->TexDesiredFormat, w, h);
atlas->TexIsBuilt = false;
ImFontAtlasBuildSetTexture(atlas, new_tex);
return new_tex;
}
#if 0
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "../stb/stb_image_write.h"
static void ImFontAtlasDebugWriteTexToDisk(ImTextureData* tex, const char* description)
{
ImGuiContext& g = *GImGui;
char buf[128];
ImFormatString(buf, IM_COUNTOF(buf), "[%05d] Texture #%03d - %s.png", g.FrameCount, tex->UniqueID, description);
stbi_write_png(buf, tex->Width, tex->Height, tex->BytesPerPixel, tex->Pixels, tex->GetPitch()); // tex->BytesPerPixel is technically not component, but ok for the formats we support.
}
#endif
void ImFontAtlasTextureRepack(ImFontAtlas* atlas, int w, int h)
{
ImFontAtlasBuilder* builder = atlas->Builder;
builder->LockDisableResize = true;
ImTextureData* old_tex = atlas->TexData;
ImTextureData* new_tex = ImFontAtlasTextureAdd(atlas, w, h);
new_tex->UseColors = old_tex->UseColors;
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: resize+repack %dx%d => Texture #%03d: %dx%d\n", old_tex->UniqueID, old_tex->Width, old_tex->Height, new_tex->UniqueID, new_tex->Width, new_tex->Height);
//for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
// IMGUI_DEBUG_LOG_FONT("[font] - Baked %.2fpx, %d glyphs, want_destroy=%d\n", builder->BakedPool[baked_n].FontSize, builder->BakedPool[baked_n].Glyphs.Size, builder->BakedPool[baked_n].WantDestroy);
//IMGUI_DEBUG_LOG_FONT("[font] - Old packed rects: %d, area %d px\n", builder->RectsPackedCount, builder->RectsPackedSurface);
//ImFontAtlasDebugWriteTexToDisk(old_tex, "Before Pack");
// Repack, lose discarded rectangle, copy pixels
// FIXME-NEWATLAS: This is unstable because packing order is based on RectsIndex
// FIXME-NEWATLAS-V2: Repacking in batch would be beneficial to packing heuristic, and fix stability.
// FIXME-NEWATLAS-TESTS: Test calling RepackTexture with size too small to fits existing rects.
ImFontAtlasPackInit(atlas);
ImVector<ImTextureRect> old_rects;
ImVector<ImFontAtlasRectEntry> old_index = builder->RectsIndex;
old_rects.swap(builder->Rects);
for (ImFontAtlasRectEntry& index_entry : builder->RectsIndex)
{
if (index_entry.IsUsed == false)
continue;
ImTextureRect& old_r = old_rects[index_entry.TargetIndex];
if (old_r.w == 0 && old_r.h == 0)
continue;
ImFontAtlasRectId new_r_id = ImFontAtlasPackAddRect(atlas, old_r.w, old_r.h, &index_entry);
if (new_r_id == ImFontAtlasRectId_Invalid)
{
// Undo, grow texture and try repacking again.
// FIXME-NEWATLAS-TESTS: This is a very rarely exercised path! It needs to be automatically tested properly.
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: resize failed. Will grow.\n", new_tex->UniqueID);
new_tex->WantDestroyNextFrame = true;
builder->Rects.swap(old_rects);
builder->RectsIndex = old_index;
ImFontAtlasBuildSetTexture(atlas, old_tex);
ImFontAtlasTextureGrow(atlas, w, h); // Recurse
return;
}
IM_ASSERT(ImFontAtlasRectId_GetIndex(new_r_id) == builder->RectsIndex.index_from_ptr(&index_entry));
ImTextureRect* new_r = ImFontAtlasPackGetRect(atlas, new_r_id);
ImFontAtlasTextureBlockCopy(old_tex, old_r.x, old_r.y, new_tex, new_r->x, new_r->y, new_r->w, new_r->h);
}
IM_ASSERT(old_rects.Size == builder->Rects.Size + builder->RectsDiscardedCount);
builder->RectsDiscardedCount = 0;
builder->RectsDiscardedSurface = 0;
// Patch glyphs UV
for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
for (ImFontGlyph& glyph : builder->BakedPool[baked_n].Glyphs)
if (glyph.PackId != ImFontAtlasRectId_Invalid)
{
ImTextureRect* r = ImFontAtlasPackGetRect(atlas, glyph.PackId);
glyph.U0 = (r->x) * atlas->TexUvScale.x;
glyph.V0 = (r->y) * atlas->TexUvScale.y;
glyph.U1 = (r->x + r->w) * atlas->TexUvScale.x;
glyph.V1 = (r->y + r->h) * atlas->TexUvScale.y;
}
// Update other cached UV
ImFontAtlasBuildUpdateTexData(atlas);
builder->LockDisableResize = false;
ImFontAtlasUpdateDrawListsSharedData(atlas);
//ImFontAtlasDebugWriteTexToDisk(new_tex, "After Pack");
}
void ImFontAtlasTextureGrow(ImFontAtlas* atlas, int old_tex_w, int old_tex_h)
{
//ImFontAtlasDebugWriteTexToDisk(atlas->TexData, "Before Grow");
ImFontAtlasBuilder* builder = atlas->Builder;
if (old_tex_w == -1)
old_tex_w = atlas->TexData->Width;
if (old_tex_h == -1)
old_tex_h = atlas->TexData->Height;
// FIXME-NEWATLAS-V2: What to do when reaching limits exposed by backend?
// FIXME-NEWATLAS-V2: Does ImFontAtlasFlags_NoPowerOfTwoHeight makes sense now? Allow 'lock' and 'compact' operations?
IM_ASSERT(ImIsPowerOfTwo(old_tex_w) && ImIsPowerOfTwo(old_tex_h));
IM_ASSERT(ImIsPowerOfTwo(atlas->TexMinWidth) && ImIsPowerOfTwo(atlas->TexMaxWidth) && ImIsPowerOfTwo(atlas->TexMinHeight) && ImIsPowerOfTwo(atlas->TexMaxHeight));
// Grow texture so it follows roughly a square.
// - Grow height before width, as width imply more packing nodes.
// - Caller should be taking account of RectsDiscardedSurface and may not need to grow.
int new_tex_w = (old_tex_h <= old_tex_w) ? old_tex_w : old_tex_w * 2;
int new_tex_h = (old_tex_h <= old_tex_w) ? old_tex_h * 2 : old_tex_h;
// Handle minimum size first (for pathologically large packed rects)
const int pack_padding = atlas->TexGlyphPadding;
new_tex_w = ImMax(new_tex_w, ImUpperPowerOfTwo(builder->MaxRectSize.x + pack_padding));
new_tex_h = ImMax(new_tex_h, ImUpperPowerOfTwo(builder->MaxRectSize.y + pack_padding));
new_tex_w = ImClamp(new_tex_w, atlas->TexMinWidth, atlas->TexMaxWidth);
new_tex_h = ImClamp(new_tex_h, atlas->TexMinHeight, atlas->TexMaxHeight);
if (new_tex_w == old_tex_w && new_tex_h == old_tex_h)
return;
ImFontAtlasTextureRepack(atlas, new_tex_w, new_tex_h);
}
void ImFontAtlasTextureMakeSpace(ImFontAtlas* atlas)
{
// Can some baked contents be ditched?
//IMGUI_DEBUG_LOG_FONT("[font] ImFontAtlasBuildMakeSpace()\n");
ImFontAtlasBuilder* builder = atlas->Builder;
ImFontAtlasBuildDiscardBakes(atlas, 2);
// Currently using a heuristic for repack without growing.
if (builder->RectsDiscardedSurface < builder->RectsPackedSurface * 0.20f)
ImFontAtlasTextureGrow(atlas);
else
ImFontAtlasTextureRepack(atlas, atlas->TexData->Width, atlas->TexData->Height);
}
ImVec2i ImFontAtlasTextureGetSizeEstimate(ImFontAtlas* atlas)
{
int min_w = ImUpperPowerOfTwo(atlas->TexMinWidth);
int min_h = ImUpperPowerOfTwo(atlas->TexMinHeight);
if (atlas->Builder == NULL || atlas->TexData == NULL || atlas->TexData->Status == ImTextureStatus_WantDestroy)
return ImVec2i(min_w, min_h);
ImFontAtlasBuilder* builder = atlas->Builder;
min_w = ImMax(ImUpperPowerOfTwo(builder->MaxRectSize.x), min_w);
min_h = ImMax(ImUpperPowerOfTwo(builder->MaxRectSize.y), min_h);
const int surface_approx = builder->RectsPackedSurface - builder->RectsDiscardedSurface; // Expected surface after repack
const int surface_sqrt = (int)sqrtf((float)surface_approx);
int new_tex_w;
int new_tex_h;
if (min_w >= min_h)
{
new_tex_w = ImMax(min_w, ImUpperPowerOfTwo(surface_sqrt));
new_tex_h = ImMax(min_h, (int)((surface_approx + new_tex_w - 1) / new_tex_w));
if ((atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) == 0)
new_tex_h = ImUpperPowerOfTwo(new_tex_h);
}
else
{
new_tex_h = ImMax(min_h, ImUpperPowerOfTwo(surface_sqrt));
if ((atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) == 0)
new_tex_h = ImUpperPowerOfTwo(new_tex_h);
new_tex_w = ImMax(min_w, (int)((surface_approx + new_tex_h - 1) / new_tex_h));
}
IM_ASSERT(ImIsPowerOfTwo(new_tex_w) && ImIsPowerOfTwo(new_tex_h));
return ImVec2i(new_tex_w, new_tex_h);
}
// Clear all output. Invalidates all AddCustomRect() return values!
void ImFontAtlasBuildClear(ImFontAtlas* atlas)
{
ImVec2i new_tex_size = ImFontAtlasTextureGetSizeEstimate(atlas);
ImFontAtlasBuildDestroy(atlas);
ImFontAtlasTextureAdd(atlas, new_tex_size.x, new_tex_size.y);
ImFontAtlasBuildInit(atlas);
for (ImFontConfig& src : atlas->Sources)
ImFontAtlasFontSourceInit(atlas, &src);
for (ImFont* font : atlas->Fonts)
for (ImFontConfig* src : font->Sources)
ImFontAtlasFontSourceAddToFont(atlas, font, src);
}
// You should not need to call this manually!
// If you think you do, let us know and we can advise about policies auto-compact.
void ImFontAtlasTextureCompact(ImFontAtlas* atlas)
{
ImFontAtlasBuilder* builder = atlas->Builder;
ImFontAtlasBuildDiscardBakes(atlas, 1);
ImTextureData* old_tex = atlas->TexData;
ImVec2i old_tex_size = ImVec2i(old_tex->Width, old_tex->Height);
ImVec2i new_tex_size = ImFontAtlasTextureGetSizeEstimate(atlas);
if (builder->RectsDiscardedCount == 0 && new_tex_size.x == old_tex_size.x && new_tex_size.y == old_tex_size.y)
return;
ImFontAtlasTextureRepack(atlas, new_tex_size.x, new_tex_size.y);
}
// Start packing over current empty texture
void ImFontAtlasBuildInit(ImFontAtlas* atlas)
{
// Select Backend
// - Note that we do not reassign to atlas->FontLoader, since it is likely to point to static data which
// may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
// using a hot-reloading scheme that messes up static data, store your own instance of FontLoader somewhere
// and point to it instead of pointing directly to return value of the GetFontLoaderXXX functions.
if (atlas->FontLoader == NULL)
{
#ifdef IMGUI_ENABLE_FREETYPE
atlas->SetFontLoader(ImGuiFreeType::GetFontLoader());
#elif defined(IMGUI_ENABLE_STB_TRUETYPE)
atlas->SetFontLoader(ImFontAtlasGetFontLoaderForStbTruetype());
#else
IM_ASSERT(0); // Invalid Build function
#endif
}
// Create initial texture size
if (atlas->TexData == NULL || atlas->TexData->Pixels == NULL)
ImFontAtlasTextureAdd(atlas, ImUpperPowerOfTwo(atlas->TexMinWidth), ImUpperPowerOfTwo(atlas->TexMinHeight));
atlas->Builder = IM_NEW(ImFontAtlasBuilder)();
if (atlas->FontLoader->LoaderInit)
atlas->FontLoader->LoaderInit(atlas);
ImFontAtlasBuildUpdateRendererHasTexturesFromContext(atlas);
ImFontAtlasPackInit(atlas);
// Add required texture data
ImFontAtlasBuildUpdateTexData(atlas);
// Register fonts
ImFontAtlasBuildUpdatePointers(atlas);
// Update UV coordinates etc. stored in bound ImDrawListSharedData instance
ImFontAtlasUpdateDrawListsSharedData(atlas);
//atlas->TexIsBuilt = true;
// Lazily initialize char/text classifier
// FIXME: This could be practically anywhere, and should eventually be parameters to CalcTextSize/word-wrapping code, but there's no obvious spot now.
ImTextInitClassifiers();
}
// Destroy builder and all cached glyphs. Do not destroy actual fonts.
void ImFontAtlasBuildDestroy(ImFontAtlas* atlas)
{
for (ImFont* font : atlas->Fonts)
ImFontAtlasFontDestroyOutput(atlas, font);
if (atlas->Builder && atlas->FontLoader && atlas->FontLoader->LoaderShutdown)
{
atlas->FontLoader->LoaderShutdown(atlas);
IM_ASSERT(atlas->FontLoaderData == NULL);
}
IM_DELETE(atlas->Builder);
atlas->Builder = NULL;
}
//-----------------------------------------------------------------------------
void ImFontAtlasPackInit(ImFontAtlas * atlas)
{
ImTextureData* tex = atlas->TexData;
ImFontAtlasBuilder* builder = atlas->Builder;
// In theory we could decide to reduce the number of nodes, e.g. halve them, and waste a little texture space, but it doesn't seem worth it.
const int pack_node_count = tex->Width / 2;
builder->PackNodes.resize(pack_node_count);
IM_STATIC_ASSERT(sizeof(stbrp_context) <= sizeof(stbrp_context_opaque));
stbrp_init_target((stbrp_context*)(void*)&builder->PackContext, tex->Width, tex->Height, builder->PackNodes.Data, builder->PackNodes.Size);
builder->RectsPackedSurface = builder->RectsPackedCount = 0;
builder->MaxRectSize = ImVec2i(0, 0);
builder->MaxRectBounds = ImVec2i(0, 0);
}
// This is essentially a free-list pattern, it may be nice to wrap it into a dedicated type.
static ImFontAtlasRectId ImFontAtlasPackAllocRectEntry(ImFontAtlas* atlas, int rect_idx)
{
ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
int index_idx;
ImFontAtlasRectEntry* index_entry;
if (builder->RectsIndexFreeListStart < 0)
{
builder->RectsIndex.resize(builder->RectsIndex.Size + 1);
index_idx = builder->RectsIndex.Size - 1;
index_entry = &builder->RectsIndex[index_idx];
memset(index_entry, 0, sizeof(*index_entry));
}
else
{
index_idx = builder->RectsIndexFreeListStart;
index_entry = &builder->RectsIndex[index_idx];
IM_ASSERT(index_entry->IsUsed == false && index_entry->Generation > 0); // Generation is incremented during DiscardRect
builder->RectsIndexFreeListStart = index_entry->TargetIndex;
}
index_entry->TargetIndex = rect_idx;
index_entry->IsUsed = 1;
return ImFontAtlasRectId_Make(index_idx, index_entry->Generation);
}
// Overwrite existing entry
static ImFontAtlasRectId ImFontAtlasPackReuseRectEntry(ImFontAtlas* atlas, ImFontAtlasRectEntry* index_entry)
{
IM_ASSERT(index_entry->IsUsed);
index_entry->TargetIndex = atlas->Builder->Rects.Size - 1;
int index_idx = atlas->Builder->RectsIndex.index_from_ptr(index_entry);
return ImFontAtlasRectId_Make(index_idx, index_entry->Generation);
}
// This is expected to be called in batches and followed by a repack
void ImFontAtlasPackDiscardRect(ImFontAtlas* atlas, ImFontAtlasRectId id)
{
IM_ASSERT(id != ImFontAtlasRectId_Invalid);
ImTextureRect* rect = ImFontAtlasPackGetRect(atlas, id);
if (rect == NULL)
return;
ImFontAtlasBuilder* builder = atlas->Builder;
int index_idx = ImFontAtlasRectId_GetIndex(id);
ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[index_idx];
IM_ASSERT(index_entry->IsUsed && index_entry->TargetIndex >= 0);
index_entry->IsUsed = false;
index_entry->TargetIndex = builder->RectsIndexFreeListStart;
index_entry->Generation++;
if (index_entry->Generation == 0)
index_entry->Generation++; // Keep non-zero on overflow
const int pack_padding = atlas->TexGlyphPadding;
builder->RectsIndexFreeListStart = index_idx;
builder->RectsDiscardedCount++;
builder->RectsDiscardedSurface += (rect->w + pack_padding) * (rect->h + pack_padding);
rect->w = rect->h = 0; // Clear rectangle so it won't be packed again
}
// Important: Calling this may recreate a new texture and therefore change atlas->TexData
// FIXME-NEWFONTS: Expose other glyph padding settings for custom alteration (e.g. drop shadows). See #7962
ImFontAtlasRectId ImFontAtlasPackAddRect(ImFontAtlas* atlas, int w, int h, ImFontAtlasRectEntry* overwrite_entry)
{
IM_ASSERT(w > 0 && w <= 0xFFFF);
IM_ASSERT(h > 0 && h <= 0xFFFF);
ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
const int pack_padding = atlas->TexGlyphPadding;
builder->MaxRectSize.x = ImMax(builder->MaxRectSize.x, w);
builder->MaxRectSize.y = ImMax(builder->MaxRectSize.y, h);
// Pack
ImTextureRect r = { 0, 0, (unsigned short)w, (unsigned short)h };
for (int attempts_remaining = 3; attempts_remaining >= 0; attempts_remaining--)
{
// Try packing
stbrp_rect pack_r = {};
pack_r.w = w + pack_padding;
pack_r.h = h + pack_padding;
stbrp_pack_rects((stbrp_context*)(void*)&builder->PackContext, &pack_r, 1);
r.x = (unsigned short)pack_r.x;
r.y = (unsigned short)pack_r.y;
if (pack_r.was_packed)
break;
// If we ran out of attempts, return fallback
if (attempts_remaining == 0 || builder->LockDisableResize)
{
IMGUI_DEBUG_LOG_FONT("[font] Failed packing %dx%d rectangle. Returning fallback.\n", w, h);
return ImFontAtlasRectId_Invalid;
}
// Resize or repack atlas! (this should be a rare event)
ImFontAtlasTextureMakeSpace(atlas);
}
builder->MaxRectBounds.x = ImMax(builder->MaxRectBounds.x, r.x + r.w + pack_padding);
builder->MaxRectBounds.y = ImMax(builder->MaxRectBounds.y, r.y + r.h + pack_padding);
builder->RectsPackedCount++;
builder->RectsPackedSurface += (w + pack_padding) * (h + pack_padding);
builder->Rects.push_back(r);
if (overwrite_entry != NULL)
return ImFontAtlasPackReuseRectEntry(atlas, overwrite_entry); // Write into an existing entry instead of adding one (used during repack)
else
return ImFontAtlasPackAllocRectEntry(atlas, builder->Rects.Size - 1);
}
// Generally for non-user facing functions: assert on invalid ID.
ImTextureRect* ImFontAtlasPackGetRect(ImFontAtlas* atlas, ImFontAtlasRectId id)
{
IM_ASSERT(id != ImFontAtlasRectId_Invalid);
int index_idx = ImFontAtlasRectId_GetIndex(id);
ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[index_idx];
IM_ASSERT(index_entry->Generation == ImFontAtlasRectId_GetGeneration(id));
IM_ASSERT(index_entry->IsUsed);
return &builder->Rects[index_entry->TargetIndex];
}
// For user-facing functions: return NULL on invalid ID.
// Important: return pointer is valid until next call to AddRect(), e.g. FindGlyph(), CalcTextSize() can all potentially invalidate previous pointers.
ImTextureRect* ImFontAtlasPackGetRectSafe(ImFontAtlas* atlas, ImFontAtlasRectId id)
{
if (id == ImFontAtlasRectId_Invalid)
return NULL;
int index_idx = ImFontAtlasRectId_GetIndex(id);
if (atlas->Builder == NULL)
ImFontAtlasBuildInit(atlas);
ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
IM_MSVC_WARNING_SUPPRESS(28182); // Static Analysis false positive "warning C28182: Dereferencing NULL pointer 'builder'"
if (index_idx >= builder->RectsIndex.Size)
return NULL;
ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[index_idx];
if (index_entry->Generation != ImFontAtlasRectId_GetGeneration(id) || !index_entry->IsUsed)
return NULL;
return &builder->Rects[index_entry->TargetIndex];
}
// Important! This assume by ImFontConfig::GlyphExcludeRanges[] is a SMALL ARRAY (e.g. <10 entries)
// Use "Input Glyphs Overlap Detection Tool" to display a list of glyphs provided by multiple sources in order to set this array up.
static bool ImFontAtlasBuildAcceptCodepointForSource(ImFontConfig* src, ImWchar codepoint)
{
if (const ImWchar* exclude_list = src->GlyphExcludeRanges)
for (; exclude_list[0] != 0; exclude_list += 2)
if (codepoint >= exclude_list[0] && codepoint <= exclude_list[1])
return false;
return true;
}
static void ImFontBaked_BuildGrowIndex(ImFontBaked* baked, int new_size)
{
IM_ASSERT(baked->IndexAdvanceX.Size == baked->IndexLookup.Size);
if (new_size <= baked->IndexLookup.Size)
return;
baked->IndexAdvanceX.resize(new_size, -1.0f);
baked->IndexLookup.resize(new_size, IM_FONTGLYPH_INDEX_UNUSED);
}
static void ImFontAtlas_FontHookRemapCodepoint(ImFontAtlas* atlas, ImFont* font, ImWchar* c)
{
IM_UNUSED(atlas);
if (font->RemapPairs.Data.Size != 0)
*c = (ImWchar)font->RemapPairs.GetInt((ImGuiID)*c, (int)*c);
}
static ImFontGlyph* ImFontBaked_BuildLoadGlyph(ImFontBaked* baked, ImWchar codepoint, float* only_load_advance_x)
{
ImFont* font = baked->OwnerFont;
ImFontAtlas* atlas = font->OwnerAtlas;
if (atlas->Locked || (font->Flags & ImFontFlags_NoLoadGlyphs))
{
// Lazily load fallback glyph
if (baked->FallbackGlyphIndex == -1 && baked->LoadNoFallback == 0)
ImFontAtlasBuildSetupFontBakedFallback(baked);
return NULL;
}
// User remapping hooks
ImWchar src_codepoint = codepoint;
ImFontAtlas_FontHookRemapCodepoint(atlas, font, &codepoint);
//char utf8_buf[5];
//IMGUI_DEBUG_LOG("[font] BuildLoadGlyph U+%04X (%s)\n", (unsigned int)codepoint, ImTextCharToUtf8(utf8_buf, (unsigned int)codepoint));
// Special hook
// FIXME-NEWATLAS: it would be nicer if this used a more standardized way of hooking
if (codepoint == font->EllipsisChar && font->EllipsisAutoBake)
if (ImFontGlyph* glyph = ImFontAtlasBuildSetupFontBakedEllipsis(atlas, baked))
return glyph;
// Call backend
char* loader_user_data_p = (char*)baked->FontLoaderDatas;
int src_n = 0;
for (ImFontConfig* src : font->Sources)
{
const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
if (!src->GlyphExcludeRanges || ImFontAtlasBuildAcceptCodepointForSource(src, codepoint))
{
if (only_load_advance_x == NULL)
{
ImFontGlyph glyph_buf;
if (loader->FontBakedLoadGlyph(atlas, src, baked, loader_user_data_p, codepoint, &glyph_buf, NULL))
{
// FIXME: Add hooks for e.g. #7962
glyph_buf.Codepoint = src_codepoint;
glyph_buf.SourceIdx = src_n;
return ImFontAtlasBakedAddFontGlyph(atlas, baked, src, &glyph_buf);
}
}
else
{
// Special mode but only loading glyphs metrics. Will rasterize and pack later.
if (loader->FontBakedLoadGlyph(atlas, src, baked, loader_user_data_p, codepoint, NULL, only_load_advance_x))
{
ImFontAtlasBakedAddFontGlyphAdvancedX(atlas, baked, src, codepoint, *only_load_advance_x);
return NULL;
}
}
}
loader_user_data_p += loader->FontBakedSrcLoaderDataSize;
src_n++;
}
// Lazily load fallback glyph
if (baked->LoadNoFallback)
return NULL;
if (baked->FallbackGlyphIndex == -1)
ImFontAtlasBuildSetupFontBakedFallback(baked);
// Mark index as not found, so we don't attempt the search twice
ImFontBaked_BuildGrowIndex(baked, codepoint + 1);
baked->IndexAdvanceX[codepoint] = baked->FallbackAdvanceX;
baked->IndexLookup[codepoint] = IM_FONTGLYPH_INDEX_NOT_FOUND;
return NULL;
}
static float ImFontBaked_BuildLoadGlyphAdvanceX(ImFontBaked* baked, ImWchar codepoint)
{
if (baked->Size >= IMGUI_FONT_SIZE_THRESHOLD_FOR_LOADADVANCEXONLYMODE || baked->LoadNoRenderOnLayout)
{
// First load AdvanceX value used by CalcTextSize() API then load the rest when loaded by drawing API.
float only_advance_x = 0.0f;
ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(baked, (ImWchar)codepoint, &only_advance_x);
return glyph ? glyph->AdvanceX : only_advance_x;
}
else
{
ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(baked, (ImWchar)codepoint, NULL);
return glyph ? glyph->AdvanceX : baked->FallbackAdvanceX;
}
}
// The point of this indirection is to not be inlined in debug mode in order to not bloat inner loop.b
IM_MSVC_RUNTIME_CHECKS_OFF
static float BuildLoadGlyphGetAdvanceOrFallback(ImFontBaked* baked, unsigned int codepoint)
{
return ImFontBaked_BuildLoadGlyphAdvanceX(baked, (ImWchar)codepoint);
}
IM_MSVC_RUNTIME_CHECKS_RESTORE
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
void ImFontAtlasDebugLogTextureRequests(ImFontAtlas* atlas)
{
// [DEBUG] Log texture update requests
ImGuiContext& g = *GImGui;
IM_UNUSED(g);
for (ImTextureData* tex : atlas->TexList)
{
if ((g.IO.BackendFlags & ImGuiBackendFlags_RendererHasTextures) == 0)
IM_ASSERT(tex->Updates.Size == 0);
if (tex->Status == ImTextureStatus_WantCreate)
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: create %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
else if (tex->Status == ImTextureStatus_WantDestroy)
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: destroy %dx%d, texid=0x%" IM_PRIX64 ", backend_data=%p\n", tex->UniqueID, tex->Width, tex->Height, ImGui::DebugTextureIDToU64(tex->TexID), tex->BackendUserData);
else if (tex->Status == ImTextureStatus_WantUpdates)
{
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: update %d regions, texid=0x%" IM_PRIX64 ", backend_data=0x%" IM_PRIX64 "\n", tex->UniqueID, tex->Updates.Size, ImGui::DebugTextureIDToU64(tex->TexID), (ImU64)(intptr_t)tex->BackendUserData);
for (const ImTextureRect& r : tex->Updates)
{
IM_UNUSED(r);
IM_ASSERT(r.x >= 0 && r.y >= 0);
IM_ASSERT(r.x + r.w <= tex->Width && r.y + r.h <= tex->Height); // In theory should subtract PackPadding but it's currently part of atlas and mid-frame change would wreck assert.
//IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: update (% 4d..%-4d)->(% 4d..%-4d), texid=0x%" IM_PRIX64 ", backend_data=0x%" IM_PRIX64 "\n", tex->UniqueID, r.x, r.y, r.x + r.w, r.y + r.h, ImGui::DebugTextureIDToU64(tex->TexID), (ImU64)(intptr_t)tex->BackendUserData);
}
}
}
}
#endif
//-------------------------------------------------------------------------
// [SECTION] ImFontAtlas: backend for stb_truetype
//-------------------------------------------------------------------------
// (imstb_truetype.h in included near the top of this file, when IMGUI_ENABLE_STB_TRUETYPE is set)
//-------------------------------------------------------------------------
#ifdef IMGUI_ENABLE_STB_TRUETYPE
// One for each ConfigData
struct ImGui_ImplStbTrueType_FontSrcData
{
stbtt_fontinfo FontInfo;
float ScaleFactor;
};
static bool ImGui_ImplStbTrueType_FontSrcInit(ImFontAtlas* atlas, ImFontConfig* src)
{
IM_UNUSED(atlas);
ImGui_ImplStbTrueType_FontSrcData* bd_font_data = IM_NEW(ImGui_ImplStbTrueType_FontSrcData);
IM_ASSERT(src->FontLoaderData == NULL);
// Initialize helper structure for font loading and verify that the TTF/OTF data is correct
const int font_offset = stbtt_GetFontOffsetForIndex((const unsigned char*)src->FontData, src->FontNo);
if (font_offset < 0)
{
IM_DELETE(bd_font_data);
IM_ASSERT_USER_ERROR(0, "stbtt_GetFontOffsetForIndex(): FontData is incorrect, or FontNo cannot be found.");
return false;
}
if (!stbtt_InitFont(&bd_font_data->FontInfo, (const unsigned char*)src->FontData, font_offset))
{
IM_DELETE(bd_font_data);
IM_ASSERT_USER_ERROR(0, "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
return false;
}
src->FontLoaderData = bd_font_data;
const float ref_size = src->DstFont->Sources[0]->SizePixels;
if (src->MergeMode && src->SizePixels == 0.0f)
src->SizePixels = ref_size;
bd_font_data->ScaleFactor = stbtt_ScaleForPixelHeight(&bd_font_data->FontInfo, 1.0f);
if (src->MergeMode && src->SizePixels != 0.0f && ref_size != 0.0f)
bd_font_data->ScaleFactor *= src->SizePixels / ref_size; // FIXME-NEWATLAS: Should tidy up that a bit
bd_font_data->ScaleFactor *= src->ExtraSizeScale;
return true;
}
static void ImGui_ImplStbTrueType_FontSrcDestroy(ImFontAtlas* atlas, ImFontConfig* src)
{
IM_UNUSED(atlas);
ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
IM_DELETE(bd_font_data);
src->FontLoaderData = NULL;
}
static bool ImGui_ImplStbTrueType_FontSrcContainsGlyph(ImFontAtlas* atlas, ImFontConfig* src, ImWchar codepoint)
{
IM_UNUSED(atlas);
ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
IM_ASSERT(bd_font_data != NULL);
int glyph_index = stbtt_FindGlyphIndex(&bd_font_data->FontInfo, (int)codepoint);
return glyph_index != 0;
}
static bool ImGui_ImplStbTrueType_FontBakedInit(ImFontAtlas* atlas, ImFontConfig* src, ImFontBaked* baked, void*)
{
IM_UNUSED(atlas);
ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
if (src->MergeMode == false)
{
// FIXME-NEWFONTS: reevaluate how to use sizing metrics
// FIXME-NEWFONTS: make use of line gap value
const float scale_for_layout = bd_font_data->ScaleFactor * baked->Size / src->ExtraSizeScale;
int unscaled_ascent, unscaled_descent, unscaled_line_gap;
stbtt_GetFontVMetrics(&bd_font_data->FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
baked->Ascent = ImCeil(unscaled_ascent * scale_for_layout);
baked->Descent = ImFloor(unscaled_descent * scale_for_layout);
}
return true;
}
static bool ImGui_ImplStbTrueType_FontBakedLoadGlyph(ImFontAtlas* atlas, ImFontConfig* src, ImFontBaked* baked, void*, ImWchar codepoint, ImFontGlyph* out_glyph, float* out_advance_x)
{
// Search for first font which has the glyph
ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
IM_ASSERT(bd_font_data);
int glyph_index = stbtt_FindGlyphIndex(&bd_font_data->FontInfo, (int)codepoint);
if (glyph_index == 0)
return false;
// Fonts unit to pixels
int oversample_h, oversample_v;
ImFontAtlasBuildGetOversampleFactors(src, baked, &oversample_h, &oversample_v);
const float scale_for_layout = bd_font_data->ScaleFactor * baked->Size;
const float rasterizer_density = src->RasterizerDensity * baked->RasterizerDensity;
const float scale_for_raster_x = bd_font_data->ScaleFactor * baked->Size * rasterizer_density * oversample_h;
const float scale_for_raster_y = bd_font_data->ScaleFactor * baked->Size * rasterizer_density * oversample_v;
// Obtain size and advance
int x0, y0, x1, y1;
int advance, lsb;
stbtt_GetGlyphBitmapBoxSubpixel(&bd_font_data->FontInfo, glyph_index, scale_for_raster_x, scale_for_raster_y, 0, 0, &x0, &y0, &x1, &y1);
stbtt_GetGlyphHMetrics(&bd_font_data->FontInfo, glyph_index, &advance, &lsb);
// Load metrics only mode
if (out_advance_x != NULL)
{
IM_ASSERT(out_glyph == NULL);
*out_advance_x = advance * scale_for_layout;
return true;
}
// Prepare glyph
out_glyph->Codepoint = codepoint;
out_glyph->AdvanceX = advance * scale_for_layout;
// Pack and retrieve position inside texture atlas
// (generally based on stbtt_PackFontRangesRenderIntoRects)
const bool is_visible = (x0 != x1 && y0 != y1);
if (is_visible)
{
const int w = (x1 - x0 + oversample_h - 1);
const int h = (y1 - y0 + oversample_v - 1);
ImFontAtlasRectId pack_id = ImFontAtlasPackAddRect(atlas, w, h);
if (pack_id == ImFontAtlasRectId_Invalid)
{
// Pathological out of memory case (TexMaxWidth/TexMaxHeight set too small?)
IM_ASSERT(pack_id != ImFontAtlasRectId_Invalid && "Out of texture memory.");
return false;
}
ImTextureRect* r = ImFontAtlasPackGetRect(atlas, pack_id);
// Render
stbtt_GetGlyphBitmapBox(&bd_font_data->FontInfo, glyph_index, scale_for_raster_x, scale_for_raster_y, &x0, &y0, &x1, &y1);
ImFontAtlasBuilder* builder = atlas->Builder;
builder->TempBuffer.resize(w * h * 1);
unsigned char* bitmap_pixels = builder->TempBuffer.Data;
memset(bitmap_pixels, 0, w * h * 1);
// Render with oversampling
// (those functions conveniently assert if pixels are not cleared, which is another safety layer)
float sub_x, sub_y;
stbtt_MakeGlyphBitmapSubpixelPrefilter(&bd_font_data->FontInfo, bitmap_pixels, w, h, w,
scale_for_raster_x, scale_for_raster_y, 0, 0, oversample_h, oversample_v, &sub_x, &sub_y, glyph_index);
const float ref_size = baked->OwnerFont->Sources[0]->SizePixels;
const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
float font_off_x = ImFloor(src->GlyphOffset.x * offsets_scale + 0.5f); // Snap scaled offset.
float font_off_y = ImFloor(src->GlyphOffset.y * offsets_scale + 0.5f);
font_off_x += sub_x;
font_off_y += sub_y + IM_ROUND(baked->Ascent);
float recip_h = 1.0f / (oversample_h * rasterizer_density);
float recip_v = 1.0f / (oversample_v * rasterizer_density);
// Register glyph
// r->x r->y are coordinates inside texture (in pixels)
// glyph.X0, glyph.Y0 are drawing coordinates from base text position, and accounting for oversampling.
out_glyph->X0 = x0 * recip_h + font_off_x;
out_glyph->Y0 = y0 * recip_v + font_off_y;
out_glyph->X1 = (x0 + (int)r->w) * recip_h + font_off_x;
out_glyph->Y1 = (y0 + (int)r->h) * recip_v + font_off_y;
out_glyph->Visible = true;
out_glyph->PackId = pack_id;
ImFontAtlasBakedSetFontGlyphBitmap(atlas, baked, src, out_glyph, r, bitmap_pixels, ImTextureFormat_Alpha8, w);
}
return true;
}
const ImFontLoader* ImFontAtlasGetFontLoaderForStbTruetype()
{
static ImFontLoader loader;
loader.Name = "stb_truetype";
loader.FontSrcInit = ImGui_ImplStbTrueType_FontSrcInit;
loader.FontSrcDestroy = ImGui_ImplStbTrueType_FontSrcDestroy;
loader.FontSrcContainsGlyph = ImGui_ImplStbTrueType_FontSrcContainsGlyph;
loader.FontBakedInit = ImGui_ImplStbTrueType_FontBakedInit;
loader.FontBakedDestroy = NULL;
loader.FontBakedLoadGlyph = ImGui_ImplStbTrueType_FontBakedLoadGlyph;
return &loader;
}
#endif // IMGUI_ENABLE_STB_TRUETYPE
//-------------------------------------------------------------------------
// [SECTION] ImFontAtlas: glyph ranges helpers
//-------------------------------------------------------------------------
// - GetGlyphRangesDefault()
// Obsolete functions since 1.92:
// - GetGlyphRangesGreek()
// - GetGlyphRangesKorean()
// - GetGlyphRangesChineseFull()
// - GetGlyphRangesChineseSimplifiedCommon()
// - GetGlyphRangesJapanese()
// - GetGlyphRangesCyrillic()
// - GetGlyphRangesThai()
// - GetGlyphRangesVietnamese()
//-----------------------------------------------------------------------------
// Retrieve list of range (2 int per range, values are inclusive)
const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
{
static const ImWchar ranges[] =
{
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0,
};
return &ranges[0];
}
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
const ImWchar* ImFontAtlas::GetGlyphRangesGreek()
{
static const ImWchar ranges[] =
{
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x0370, 0x03FF, // Greek and Coptic
0,
};
return &ranges[0];
}
const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
{
static const ImWchar ranges[] =
{
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x3131, 0x3163, // Korean alphabets
0xAC00, 0xD7A3, // Korean characters
0xFFFD, 0xFFFD, // Invalid
0,
};
return &ranges[0];
}
const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
{
static const ImWchar ranges[] =
{
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x2000, 0x206F, // General Punctuation
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
0x31F0, 0x31FF, // Katakana Phonetic Extensions
0xFF00, 0xFFEF, // Half-width characters
0xFFFD, 0xFFFD, // Invalid
0x4e00, 0x9FAF, // CJK Ideograms
0,
};
return &ranges[0];
}
static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
{
for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
{
out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
base_codepoint += accumulative_offsets[n];
}
out_ranges[0] = 0;
}
const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
{
// Store 2500 regularly used characters for Simplified Chinese.
// Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
// This table covers 97.97% of all characters used during the month in July, 1987.
// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
static const short accumulative_offsets_from_0x4E00[] =
{
0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
};
static ImWchar base_ranges[] = // not zero-terminated
{
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x2000, 0x206F, // General Punctuation
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
0x31F0, 0x31FF, // Katakana Phonetic Extensions
0xFF00, 0xFFEF, // Half-width characters
0xFFFD, 0xFFFD // Invalid
};
static ImWchar full_ranges[IM_COUNTOF(base_ranges) + IM_COUNTOF(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
if (!full_ranges[0])
{
memcpy(full_ranges, base_ranges, sizeof(base_ranges));
UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_COUNTOF(accumulative_offsets_from_0x4E00), full_ranges + IM_COUNTOF(base_ranges));
}
return &full_ranges[0];
}
const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
{
// 2999 ideograms code points for Japanese
// - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
// - 863 Jinmeiyo (meaning "for personal name") Kanji code points
// - Sourced from official information provided by the government agencies of Japan:
// - List of Joyo Kanji by the Agency for Cultural Affairs
// - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
// - List of Jinmeiyo Kanji by the Ministry of Justice
// - http://www.moj.go.jp/MINJI/minji86.html
// - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
// - https://creativecommons.org/licenses/by/4.0/legalcode
// - You can generate this code by the script at:
// - https://github.com/vaiorabbit/everyday_use_kanji
// - References:
// - List of Joyo Kanji
// - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
// - List of Jinmeiyo Kanji
// - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
// - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
static const short accumulative_offsets_from_0x4E00[] =
{
0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
3,2,1,1,1,1,2,1,1,
};
static ImWchar base_ranges[] = // not zero-terminated
{
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
0x31F0, 0x31FF, // Katakana Phonetic Extensions
0xFF00, 0xFFEF, // Half-width characters
0xFFFD, 0xFFFD // Invalid
};
static ImWchar full_ranges[IM_COUNTOF(base_ranges) + IM_COUNTOF(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
if (!full_ranges[0])
{
memcpy(full_ranges, base_ranges, sizeof(base_ranges));
UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_COUNTOF(accumulative_offsets_from_0x4E00), full_ranges + IM_COUNTOF(base_ranges));
}
return &full_ranges[0];
}
const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
{
static const ImWchar ranges[] =
{
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
0x2DE0, 0x2DFF, // Cyrillic Extended-A
0xA640, 0xA69F, // Cyrillic Extended-B
0,
};
return &ranges[0];
}
const ImWchar* ImFontAtlas::GetGlyphRangesThai()
{
static const ImWchar ranges[] =
{
0x0020, 0x00FF, // Basic Latin
0x2010, 0x205E, // Punctuations
0x0E00, 0x0E7F, // Thai
0,
};
return &ranges[0];
}
const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
{
static const ImWchar ranges[] =
{
0x0020, 0x00FF, // Basic Latin
0x0102, 0x0103,
0x0110, 0x0111,
0x0128, 0x0129,
0x0168, 0x0169,
0x01A0, 0x01A1,
0x01AF, 0x01B0,
0x1EA0, 0x1EF9,
0,
};
return &ranges[0];
}
#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//-----------------------------------------------------------------------------
// [SECTION] ImFontGlyphRangesBuilder
//-----------------------------------------------------------------------------
void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
{
if (text_end == NULL)
text_end = text + strlen(text);
while (text < text_end)
{
unsigned int c = 0;
int c_len = ImTextCharFromUtf8(&c, text, text_end);
text += c_len;
if (c_len == 0)
break;
AddChar((ImWchar)c);
}
}
void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
{
for (; ranges[0]; ranges += 2)
for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
AddChar((ImWchar)c);
}
void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
{
const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
for (int n = 0; n <= max_codepoint; n++)
if (GetBit(n))
{
out_ranges->push_back((ImWchar)n);
while (n < max_codepoint && GetBit(n + 1))
n++;
out_ranges->push_back((ImWchar)n);
}
out_ranges->push_back(0);
}
//-----------------------------------------------------------------------------
// [SECTION] ImFontBaked, ImFont
//-----------------------------------------------------------------------------
ImFontBaked::ImFontBaked()
{
memset((void*)this, 0, sizeof(*this));
FallbackGlyphIndex = -1;
}
void ImFontBaked::ClearOutputData()
{
FallbackAdvanceX = 0.0f;
Glyphs.clear();
IndexAdvanceX.clear();
IndexLookup.clear();
FallbackGlyphIndex = -1;
Ascent = Descent = 0.0f;
MetricsTotalSurface = 0;
}
ImFont::ImFont()
{
memset((void*)this, 0, sizeof(*this));
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
Scale = 1.0f;
#endif
}
ImFont::~ImFont()
{
ClearOutputData();
}
void ImFont::ClearOutputData()
{
if (ImFontAtlas* atlas = OwnerAtlas)
ImFontAtlasFontDiscardBakes(atlas, this, 0);
//FallbackChar = EllipsisChar = 0;
memset(Used8kPagesMap, 0, sizeof(Used8kPagesMap));
LastBaked = NULL;
}
// API is designed this way to avoid exposing the 8K page size
// e.g. use with IsGlyphRangeUnused(0, 255)
bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
{
unsigned int page_begin = (c_begin / 8192);
unsigned int page_last = (c_last / 8192);
for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
if ((page_n >> 3) < sizeof(Used8kPagesMap))
if (Used8kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
return false;
return true;
}
// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
// - 'src' is not necessarily == 'this->Sources' because multiple source fonts+configs can be used to build one target font.
ImFontGlyph* ImFontAtlasBakedAddFontGlyph(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, const ImFontGlyph* in_glyph)
{
int glyph_idx = baked->Glyphs.Size;
baked->Glyphs.push_back(*in_glyph);
ImFontGlyph* glyph = &baked->Glyphs[glyph_idx];
IM_ASSERT(baked->Glyphs.Size < 0xFFFE); // IndexLookup[] hold 16-bit values and -1/-2 are reserved.
// Set UV from packed rectangle
if (glyph->PackId != ImFontAtlasRectId_Invalid)
{
ImTextureRect* r = ImFontAtlasPackGetRect(atlas, glyph->PackId);
IM_ASSERT(glyph->U0 == 0.0f && glyph->V0 == 0.0f && glyph->U1 == 0.0f && glyph->V1 == 0.0f);
glyph->U0 = (r->x) * atlas->TexUvScale.x;
glyph->V0 = (r->y) * atlas->TexUvScale.y;
glyph->U1 = (r->x + r->w) * atlas->TexUvScale.x;
glyph->V1 = (r->y + r->h) * atlas->TexUvScale.y;
baked->MetricsTotalSurface += r->w * r->h;
}
if (src != NULL)
{
// Clamp & recenter if needed
const float ref_size = baked->OwnerFont->Sources[0]->SizePixels;
const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
float advance_x = ImClamp(glyph->AdvanceX, src->GlyphMinAdvanceX * offsets_scale, src->GlyphMaxAdvanceX * offsets_scale);
if (advance_x != glyph->AdvanceX)
{
float char_off_x = src->PixelSnapH ? ImTrunc((advance_x - glyph->AdvanceX) * 0.5f) : (advance_x - glyph->AdvanceX) * 0.5f;
glyph->X0 += char_off_x;
glyph->X1 += char_off_x;
}
// Snap to pixel
if (src->PixelSnapH)
advance_x = IM_ROUND(advance_x);
// Bake spacing
glyph->AdvanceX = advance_x + src->GlyphExtraAdvanceX;
}
if (glyph->Colored)
atlas->TexPixelsUseColors = atlas->TexData->UseColors = true;
// Update lookup tables
const int codepoint = glyph->Codepoint;
ImFontBaked_BuildGrowIndex(baked, codepoint + 1);
baked->IndexAdvanceX[codepoint] = glyph->AdvanceX;
baked->IndexLookup[codepoint] = (ImU16)glyph_idx;
const int page_n = codepoint / 8192;
baked->OwnerFont->Used8kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
return glyph;
}
// FIXME: Code is duplicated with code above.
void ImFontAtlasBakedAddFontGlyphAdvancedX(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, ImWchar codepoint, float advance_x)
{
IM_UNUSED(atlas);
if (src != NULL)
{
// Clamp & recenter if needed
const float ref_size = baked->OwnerFont->Sources[0]->SizePixels;
const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
advance_x = ImClamp(advance_x, src->GlyphMinAdvanceX * offsets_scale, src->GlyphMaxAdvanceX * offsets_scale);
// Snap to pixel
if (src->PixelSnapH)
advance_x = IM_ROUND(advance_x);
// Bake spacing
advance_x += src->GlyphExtraAdvanceX;
}
ImFontBaked_BuildGrowIndex(baked, codepoint + 1);
baked->IndexAdvanceX[codepoint] = advance_x;
}
// Copy to texture, post-process and queue update for backend
void ImFontAtlasBakedSetFontGlyphBitmap(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, ImFontGlyph* glyph, ImTextureRect* r, const unsigned char* src_pixels, ImTextureFormat src_fmt, int src_pitch)
{
ImTextureData* tex = atlas->TexData;
IM_ASSERT(r->x + r->w <= tex->Width && r->y + r->h <= tex->Height);
ImFontAtlasTextureBlockConvert(src_pixels, src_fmt, src_pitch, (unsigned char*)tex->GetPixelsAt(r->x, r->y), tex->Format, tex->GetPitch(), r->w, r->h);
ImFontAtlasPostProcessData pp_data = { atlas, baked->OwnerFont, src, baked, glyph, tex->GetPixelsAt(r->x, r->y), tex->Format, tex->GetPitch(), r->w, r->h };
ImFontAtlasTextureBlockPostProcess(&pp_data);
ImFontAtlasTextureBlockQueueUpload(atlas, tex, r->x, r->y, r->w, r->h);
}
void ImFont::AddRemapChar(ImWchar from_codepoint, ImWchar to_codepoint)
{
RemapPairs.SetInt((ImGuiID)from_codepoint, (int)to_codepoint);
}
// Find glyph, load if necessary, return fallback if missing
ImFontGlyph* ImFontBaked::FindGlyph(ImWchar c)
{
if (c < (size_t)IndexLookup.Size) IM_LIKELY
{
const int i = (int)IndexLookup.Data[c];
if (i == IM_FONTGLYPH_INDEX_NOT_FOUND)
return &Glyphs.Data[FallbackGlyphIndex];
if (i != IM_FONTGLYPH_INDEX_UNUSED)
return &Glyphs.Data[i];
}
ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(this, c, NULL);
return glyph ? glyph : &Glyphs.Data[FallbackGlyphIndex];
}
// Attempt to load but when missing, return NULL instead of FallbackGlyph
ImFontGlyph* ImFontBaked::FindGlyphNoFallback(ImWchar c)
{
if (c < (size_t)IndexLookup.Size) IM_LIKELY
{
const int i = (int)IndexLookup.Data[c];
if (i == IM_FONTGLYPH_INDEX_NOT_FOUND)
return NULL;
if (i != IM_FONTGLYPH_INDEX_UNUSED)
return &Glyphs.Data[i];
}
LoadNoFallback = true; // This is actually a rare call, not done in hot-loop, so we prioritize not adding extra cruft to ImFontBaked_BuildLoadGlyph() call sites.
ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(this, c, NULL);
LoadNoFallback = false;
return glyph;
}
bool ImFontBaked::IsGlyphLoaded(ImWchar c)
{
if (c < (size_t)IndexLookup.Size) IM_LIKELY
{
const int i = (int)IndexLookup.Data[c];
if (i == IM_FONTGLYPH_INDEX_NOT_FOUND)
return false;
if (i != IM_FONTGLYPH_INDEX_UNUSED)
return true;
}
return false;
}
// This is not fast query
bool ImFont::IsGlyphInFont(ImWchar c)
{
ImFontAtlas* atlas = OwnerAtlas;
ImFontAtlas_FontHookRemapCodepoint(atlas, this, &c);
for (ImFontConfig* src : Sources)
{
const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
if (loader->FontSrcContainsGlyph != NULL && loader->FontSrcContainsGlyph(atlas, src, c))
return true;
}
return false;
}
// This is manually inlined in CalcTextSizeA() and CalcWordWrapPosition(), with a non-inline call to BuildLoadGlyphGetAdvanceOrFallback().
IM_MSVC_RUNTIME_CHECKS_OFF
float ImFontBaked::GetCharAdvance(ImWchar c)
{
if ((int)c < IndexAdvanceX.Size)
{
// Missing glyphs fitting inside index will have stored FallbackAdvanceX already.
const float x = IndexAdvanceX.Data[c];
if (x >= 0.0f)
return x;
}
return ImFontBaked_BuildLoadGlyphAdvanceX(this, c);
}
IM_MSVC_RUNTIME_CHECKS_RESTORE
ImGuiID ImFontAtlasBakedGetId(ImGuiID font_id, float baked_size, float rasterizer_density)
{
struct { ImGuiID FontId; float BakedSize; float RasterizerDensity; } hashed_data;
hashed_data.FontId = font_id;
hashed_data.BakedSize = baked_size;
hashed_data.RasterizerDensity = rasterizer_density;
return ImHashData(&hashed_data, sizeof(hashed_data));
}
// ImFontBaked pointers are valid for the entire frame but shall never be kept between frames.
ImFontBaked* ImFont::GetFontBaked(float size, float density)
{
ImFontBaked* baked = LastBaked;
// Round font size
// - ImGui::PushFont() will already round, but other paths calling GetFontBaked() directly also needs it (e.g. ImFontAtlasBuildPreloadAllGlyphRanges)
size = ImGui::GetRoundedFontSize(size);
if (density < 0.0f)
density = CurrentRasterizerDensity;
if (baked && baked->Size == size && baked->RasterizerDensity == density)
return baked;
ImFontAtlas* atlas = OwnerAtlas;
ImFontAtlasBuilder* builder = atlas->Builder;
baked = ImFontAtlasBakedGetOrAdd(atlas, this, size, density);
if (baked == NULL)
return NULL;
baked->LastUsedFrame = builder->FrameCount;
LastBaked = baked;
return baked;
}
ImFontBaked* ImFontAtlasBakedGetOrAdd(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density)
{
// FIXME-NEWATLAS: Design for picking a nearest size based on some criteria?
// FIXME-NEWATLAS: Altering font density won't work right away.
IM_ASSERT(font_size > 0.0f && font_rasterizer_density > 0.0f);
ImGuiID baked_id = ImFontAtlasBakedGetId(font->FontId, font_size, font_rasterizer_density);
ImFontAtlasBuilder* builder = atlas->Builder;
ImFontBaked** p_baked_in_map = (ImFontBaked**)builder->BakedMap.GetVoidPtrRef(baked_id);
ImFontBaked* baked = *p_baked_in_map;
if (baked != NULL)
{
IM_ASSERT(baked->Size == font_size && baked->OwnerFont == font && baked->BakedId == baked_id);
return baked;
}
// If atlas is locked, find closest match
// FIXME-OPT: This is not an optimal query.
if ((font->Flags & ImFontFlags_LockBakedSizes) || atlas->Locked)
{
baked = ImFontAtlasBakedGetClosestMatch(atlas, font, font_size, font_rasterizer_density);
if (baked != NULL)
return baked;
if (atlas->Locked)
{
IM_ASSERT(!atlas->Locked && "Cannot use dynamic font size with a locked ImFontAtlas!"); // Locked because rendering backend does not support ImGuiBackendFlags_RendererHasTextures!
return NULL;
}
}
// Create new
baked = ImFontAtlasBakedAdd(atlas, font, font_size, font_rasterizer_density, baked_id);
*p_baked_in_map = baked; // To avoid 'builder->BakedMap.SetVoidPtr(baked_id, baked);' while we can.
return baked;
}
// Trim trailing space and find beginning of next line
const char* ImTextCalcWordWrapNextLineStart(const char* text, const char* text_end, ImDrawTextFlags flags)
{
if ((flags & ImDrawTextFlags_WrapKeepBlanks) == 0)
while (text < text_end && ImCharIsBlankA(*text))
text++;
if (text < text_end && *text == '\n')
text++;
return text;
}
void ImTextClassifierClear(ImU32* bits, unsigned int codepoint_min, unsigned int codepoint_end, ImWcharClass char_class)
{
for (unsigned int c = codepoint_min; c < codepoint_end; c++)
ImTextClassifierSetCharClass(bits, codepoint_min, codepoint_end, char_class, c);
}
void ImTextClassifierSetCharClass(ImU32* bits, unsigned int codepoint_min, unsigned int codepoint_end, ImWcharClass char_class, unsigned int c)
{
IM_ASSERT(c >= codepoint_min && c < codepoint_end);
IM_UNUSED(codepoint_end);
c -= codepoint_min;
const ImU32 shift = (c & 15) << 1;
bits[c >> 4] = (bits[c >> 4] & ~(0x03 << shift)) | (char_class << shift);
}
void ImTextClassifierSetCharClassFromStr(ImU32* bits, unsigned int codepoint_min, unsigned int codepoint_end, ImWcharClass char_class, const char* s)
{
const char* s_end = s + strlen(s);
while (*s)
{
unsigned int c;
s += ImTextCharFromUtf8(&c, s, s_end);
ImTextClassifierSetCharClass(bits, codepoint_min, codepoint_end, char_class, c);
}
}
#define ImTextClassifierGet(_BITS, _CHAR_OFFSET) ((_BITS[(_CHAR_OFFSET) >> 4] >> (((_CHAR_OFFSET) & 15) << 1)) & 0x03)
// 2-bit per character
static ImU32 g_CharClassifierIsSeparator_0000_007f[128 / 16] = {};
static ImU32 g_CharClassifierIsSeparator_3000_300f[ 16 / 16] = {};
void ImTextInitClassifiers()
{
if (ImTextClassifierGet(g_CharClassifierIsSeparator_0000_007f, ',') != 0)
return;
// List of hardcoded separators: .,;!?'"
// Making this dynamic given known ranges is trivial BUT requires us to standardize where you pass them as parameters. (#3002, #8503)
ImTextClassifierClear(g_CharClassifierIsSeparator_0000_007f, 0, 128, ImWcharClass_Other);
ImTextClassifierSetCharClassFromStr(g_CharClassifierIsSeparator_0000_007f, 0, 128, ImWcharClass_Blank, " \t");
ImTextClassifierSetCharClassFromStr(g_CharClassifierIsSeparator_0000_007f, 0, 128, ImWcharClass_Punct, ".,;!?\"");
ImTextClassifierClear(g_CharClassifierIsSeparator_3000_300f, 0x3000, 0x300F, ImWcharClass_Other);
ImTextClassifierSetCharClass(g_CharClassifierIsSeparator_3000_300f, 0x3000, 0x300F, ImWcharClass_Blank, 0x3000);
ImTextClassifierSetCharClass(g_CharClassifierIsSeparator_3000_300f, 0x3000, 0x300F, ImWcharClass_Punct, 0x3001);
ImTextClassifierSetCharClass(g_CharClassifierIsSeparator_3000_300f, 0x3000, 0x300F, ImWcharClass_Punct, 0x3002);
}
// Simple word-wrapping for English, not full-featured. Please submit failing cases!
// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
// Refer to imgui_test_suite's "drawlist_text_wordwrap_1" for tests.
const char* ImFontCalcWordWrapPositionEx(ImFont* font, float size, const char* text, const char* text_end, float wrap_width, ImDrawTextFlags flags)
{
// For references, possible wrap point marked with ^
// "aaa bbb, ccc,ddd. eee fff. ggg!"
// ^ ^ ^ ^ ^__ ^ ^
// Skip extra blanks after a line returns (that includes not counting them in width computation)
// e.g. "Hello world" --> "Hello" "World"
// Cut words that cannot possibly fit within one line.
// e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
ImFontBaked* baked = font->GetFontBaked(size);
const float scale = size / baked->Size;
float line_width = 0.0f;
float blank_width = 0.0f;
wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
const char* s = text;
IM_ASSERT(text_end != NULL);
int prev_type = ImWcharClass_Other;
const bool keep_blanks = (flags & ImDrawTextFlags_WrapKeepBlanks) != 0;
// Find next wrapping point
//const char* span_begin = s;
const char* span_end = s;
float span_width = 0.0f;
while (s < text_end)
{
unsigned int c = (unsigned int)*s;
const char* next_s;
if (c < 0x80)
next_s = s + 1;
else
next_s = s + ImTextCharFromUtf8(&c, s, text_end);
if (c < 32)
{
if (c == '\n')
return s; // Direct return, skip "Wrap_width is too small to fit anything" path.
if (c == '\r')
{
s = next_s; // Fast-skip
continue;
}
}
// Optimized inline version of 'float char_width = GetCharAdvance((ImWchar)c);'
float char_width = (c < (unsigned int)baked->IndexAdvanceX.Size) ? baked->IndexAdvanceX.Data[c] : -1.0f;
if (char_width < 0.0f)
char_width = BuildLoadGlyphGetAdvanceOrFallback(baked, c);
// Classify current character
int curr_type;
if (c < 128)
curr_type = ImTextClassifierGet(g_CharClassifierIsSeparator_0000_007f, c);
else if (c >= 0x3000 && c < 0x3010)
curr_type = ImTextClassifierGet(g_CharClassifierIsSeparator_3000_300f, c & 15); //-V578
else
curr_type = ImWcharClass_Other;
if (curr_type == ImWcharClass_Blank)
{
// End span: 'A ' or '. '
if (prev_type != ImWcharClass_Blank && !keep_blanks)
{
span_end = s;
line_width += span_width;
span_width = 0.0f;
}
blank_width += char_width;
}
else
{
// End span: '.X' unless X is a digit
if (prev_type == ImWcharClass_Punct && curr_type != ImWcharClass_Punct && !(c >= '0' && c <= '9')) // FIXME: Digit checks might be removed if allow custom separators (#8503)
{
span_end = s;
line_width += span_width + blank_width;
span_width = blank_width = 0.0f;
}
// End span: 'A ' or '. '
else if (prev_type == ImWcharClass_Blank && keep_blanks)
{
span_end = s;
line_width += span_width + blank_width;
span_width = blank_width = 0.0f;
}
span_width += char_width;
}
if (span_width + blank_width + line_width > wrap_width)
{
if (span_width + blank_width > wrap_width)
break;
// FIXME: Narrow wrapping e.g. "A quick brown" -> "Quic|k br|own", would require knowing if span is going to be longer than wrap_width.
//if (span_width > wrap_width && !is_blank && !was_blank)
// return s;
return span_end;
}
prev_type = curr_type;
s = next_s;
}
// Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
// +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
if (s == text && text < text_end)
return s + ImTextCountUtf8BytesFromChar(s, text_end);
return s;
}
const char* ImFont::CalcWordWrapPosition(float size, const char* text, const char* text_end, float wrap_width)
{
return ImFontCalcWordWrapPositionEx(this, size, text, text_end, wrap_width, ImDrawTextFlags_None);
}
ImVec2 ImFontCalcTextSizeEx(ImFont* font, float size, float max_width, float wrap_width, const char* text_begin, const char* text_end_display, const char* text_end, const char** out_remaining, ImVec2* out_offset, ImDrawTextFlags flags)
{
if (!text_end)
text_end = text_begin + ImStrlen(text_begin); // FIXME-OPT: Need to avoid this.
if (!text_end_display)
text_end_display = text_end;
ImFontBaked* baked = font->GetFontBaked(size);
const float line_height = size;
const float scale = line_height / baked->Size;
ImVec2 text_size = ImVec2(0, 0);
float line_width = 0.0f;
const bool word_wrap_enabled = (wrap_width > 0.0f);
const char* word_wrap_eol = NULL;
const char* s = text_begin;
while (s < text_end_display)
{
// Word-wrapping
if (word_wrap_enabled)
{
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
if (!word_wrap_eol)
word_wrap_eol = ImFontCalcWordWrapPositionEx(font, size, s, text_end, wrap_width - line_width, flags);
if (s >= word_wrap_eol)
{
if (text_size.x < line_width)
text_size.x = line_width;
text_size.y += line_height;
line_width = 0.0f;
s = ImTextCalcWordWrapNextLineStart(s, text_end, flags); // Wrapping skips upcoming blanks
if (flags & ImDrawTextFlags_StopOnNewLine)
break;
word_wrap_eol = NULL;
continue;
}
}
// Decode and advance source
const char* prev_s = s;
unsigned int c = (unsigned int)*s;
if (c < 0x80)
s += 1;
else
s += ImTextCharFromUtf8(&c, s, text_end);
if (c == '\n')
{
text_size.x = ImMax(text_size.x, line_width);
text_size.y += line_height;
line_width = 0.0f;
if (flags & ImDrawTextFlags_StopOnNewLine)
break;
continue;
}
if (c == '\r')
continue;
// Optimized inline version of 'float char_width = GetCharAdvance((ImWchar)c);'
float char_width = (c < (unsigned int)baked->IndexAdvanceX.Size) ? baked->IndexAdvanceX.Data[c] : -1.0f;
if (char_width < 0.0f)
char_width = BuildLoadGlyphGetAdvanceOrFallback(baked, c);
char_width *= scale;
if (line_width + char_width >= max_width)
{
s = prev_s;
break;
}
line_width += char_width;
}
if (text_size.x < line_width)
text_size.x = line_width;
if (out_offset != NULL)
*out_offset = ImVec2(line_width, text_size.y + line_height); // offset allow for the possibility of sitting after a trailing \n
if (line_width > 0 || text_size.y == 0.0f) // whereas size.y will ignore the trailing \n
text_size.y += line_height;
if (out_remaining != NULL)
*out_remaining = s;
return text_size;
}
ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** out_remaining)
{
return ImFontCalcTextSizeEx(this, size, max_width, wrap_width, text_begin, text_end, text_end, out_remaining, NULL, ImDrawTextFlags_None);
}
// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c, const ImVec4* cpu_fine_clip)
{
ImFontBaked* baked = GetFontBaked(size);
const ImFontGlyph* glyph = baked->FindGlyph(c);
if (!glyph || !glyph->Visible)
return;
if (glyph->Colored)
col |= ~IM_COL32_A_MASK;
float scale = (size >= 0.0f) ? (size / baked->Size) : 1.0f;
float x = pos.x;
float y = pos.y;
if ((draw_list->Flags & ImDrawFlags_TextNoPixelSnap) == 0)
{
x = IM_TRUNC(x);
y = IM_TRUNC(y);
}
float x1 = x + glyph->X0 * scale;
float x2 = x + glyph->X1 * scale;
if (cpu_fine_clip && (x1 > cpu_fine_clip->z || x2 < cpu_fine_clip->x))
return;
float y1 = y + glyph->Y0 * scale;
float y2 = y + glyph->Y1 * scale;
float u1 = glyph->U0;
float v1 = glyph->V0;
float u2 = glyph->U1;
float v2 = glyph->V1;
// Always CPU fine clip. Code extracted from RenderText().
// CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
if (cpu_fine_clip != NULL)
{
if (x1 < cpu_fine_clip->x) { u1 = u1 + (1.0f - (x2 - cpu_fine_clip->x) / (x2 - x1)) * (u2 - u1); x1 = cpu_fine_clip->x; }
if (y1 < cpu_fine_clip->y) { v1 = v1 + (1.0f - (y2 - cpu_fine_clip->y) / (y2 - y1)) * (v2 - v1); y1 = cpu_fine_clip->y; }
if (x2 > cpu_fine_clip->z) { u2 = u1 + ((cpu_fine_clip->z - x1) / (x2 - x1)) * (u2 - u1); x2 = cpu_fine_clip->z; }
if (y2 > cpu_fine_clip->w) { v2 = v1 + ((cpu_fine_clip->w - y1) / (y2 - y1)) * (v2 - v1); y2 = cpu_fine_clip->w; }
if (y1 >= y2)
return;
}
draw_list->PrimReserve(6, 4);
draw_list->PrimRectUV(ImVec2(x1, y1), ImVec2(x2, y2), ImVec2(u1, v1), ImVec2(u2, v2), col);
}
// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
// DO NOT CALL DIRECTLY THIS WILL CHANGE WILDLY IN 2026. Use ImDrawList::AddText().
void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, ImDrawTextFlags flags)
{
begin:
// Align to be pixel perfect
float x = pos.x;
float y = pos.y;
if (y > clip_rect.w)
return;
flags |= draw_list->Flags;
if ((flags & ImDrawFlags_TextNoPixelSnap) == 0)
{
x = IM_TRUNC(x);
y = IM_TRUNC(y);
}
if (!text_end)
text_end = text_begin + ImStrlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
const float line_height = size;
ImFontBaked* baked = GetFontBaked(size);
const float scale = size / baked->Size;
const float origin_x = x;
const bool word_wrap_enabled = (wrap_width > 0.0f);
// Fast-forward to first visible line
const char* s = text_begin;
if (y + line_height < clip_rect.y)
while (y + line_height < clip_rect.y && s < text_end)
{
const char* line_end = (const char*)ImMemchr(s, '\n', text_end - s);
if (word_wrap_enabled)
{
// FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPosition().
// If the specs for CalcWordWrapPosition() were reworked to optionally return on \n we could combine both.
// However it is still better than nothing performing the fast-forward!
s = ImFontCalcWordWrapPositionEx(this, size, s, line_end ? line_end : text_end, wrap_width, flags);
s = ImTextCalcWordWrapNextLineStart(s, text_end, flags);
}
else
{
s = line_end ? line_end + 1 : text_end;
}
y += line_height;
}
// For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
// Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
if (text_end - s > 10000 && !word_wrap_enabled)
{
const char* s_end = s;
float y_end = y;
while (y_end < clip_rect.w && s_end < text_end)
{
s_end = (const char*)ImMemchr(s_end, '\n', text_end - s_end);
s_end = s_end ? s_end + 1 : text_end;
y_end += line_height;
}
text_end = s_end;
}
if (s == text_end)
return;
// Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
const int vtx_count_max = (int)(text_end - s) * 4;
const int idx_count_max = (int)(text_end - s) * 6;
const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
draw_list->PrimReserve(idx_count_max, vtx_count_max);
ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
unsigned int vtx_index = draw_list->_VtxCurrentIdx;
const int cmd_count = draw_list->CmdBuffer.Size;
const bool cpu_fine_clip = (flags & ImDrawTextFlags_CpuFineClip) != 0;
const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
const char* word_wrap_eol = NULL;
while (s < text_end)
{
if (word_wrap_enabled)
{
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
if (!word_wrap_eol)
word_wrap_eol = ImFontCalcWordWrapPositionEx(this, size, s, text_end, wrap_width - (x - origin_x), flags);
if (s >= word_wrap_eol)
{
x = origin_x;
y += line_height;
if (y > clip_rect.w)
break; // break out of main loop
word_wrap_eol = NULL;
s = ImTextCalcWordWrapNextLineStart(s, text_end, flags); // Wrapping skips upcoming blanks
continue;
}
}
// Decode and advance source
unsigned int c = (unsigned int)*s;
if (c < 0x80)
s += 1;
else
s += ImTextCharFromUtf8(&c, s, text_end);
if (c < 32)
{
if (c == '\n')
{
x = origin_x;
y += line_height;
if (y > clip_rect.w)
break; // break out of main loop
continue;
}
if (c == '\r')
continue;
}
const ImFontGlyph* glyph = baked->FindGlyph((ImWchar)c);
//if (glyph == NULL)
// continue;
float char_width = glyph->AdvanceX * scale;
if (glyph->Visible)
{
// We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
float x1 = x + glyph->X0 * scale;
float x2 = x + glyph->X1 * scale;
float y1 = y + glyph->Y0 * scale;
float y2 = y + glyph->Y1 * scale;
if (x1 <= clip_rect.z && x2 >= clip_rect.x)
{
// Render a character
float u1 = glyph->U0;
float v1 = glyph->V0;
float u2 = glyph->U1;
float v2 = glyph->V1;
// CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
if (cpu_fine_clip)
{
if (x1 < clip_rect.x)
{
u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
x1 = clip_rect.x;
}
if (y1 < clip_rect.y)
{
v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
y1 = clip_rect.y;
}
if (x2 > clip_rect.z)
{
u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
x2 = clip_rect.z;
}
if (y2 > clip_rect.w)
{
v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
y2 = clip_rect.w;
}
if (y1 >= y2)
{
x += char_width;
continue;
}
}
// Support for untinted glyphs
ImU32 glyph_col = glyph->Colored ? col_untinted : col;
// We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
{
vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
vtx_write += 4;
vtx_index += 4;
idx_write += 6;
}
}
}
x += char_width;
}
// Edge case: calling RenderText() with unloaded glyphs triggering texture change. It doesn't happen via ImGui:: calls because CalcTextSize() is always used.
if (cmd_count != draw_list->CmdBuffer.Size) //-V547
{
IM_ASSERT(draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount == 0);
draw_list->CmdBuffer.pop_back();
draw_list->PrimUnreserve(idx_count_max, vtx_count_max);
draw_list->AddDrawCmd();
//IMGUI_DEBUG_LOG("RenderText: cancel and retry to missing glyphs.\n"); // [DEBUG]
//draw_list->AddRectFilled(pos, pos + ImVec2(10, 10), IM_COL32(255, 0, 0, 255)); // [DEBUG]
goto begin;
//RenderText(draw_list, size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip); // FIXME-OPT: Would a 'goto begin' be better for code-gen?
//return;
}
// Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
draw_list->_VtxWritePtr = vtx_write;
draw_list->_IdxWritePtr = idx_write;
draw_list->_VtxCurrentIdx = vtx_index;
}
//-----------------------------------------------------------------------------
// [SECTION] ImGui Internal Render Helpers
//-----------------------------------------------------------------------------
// Vaguely redesigned to stop accessing ImGui global state:
// - RenderArrow()
// - RenderBullet()
// - RenderCheckMark()
// - RenderArrowDockMenu()
// - RenderArrowPointingAt()
// - RenderRectFilledInRangeH()
// - RenderRectFilledWithHole()
//-----------------------------------------------------------------------------
// Function in need of a redesign (legacy mess)
// - RenderColorRectWithAlphaCheckerboard()
//-----------------------------------------------------------------------------
// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
{
const float h = draw_list->_Data->FontSize * 1.00f;
float r = h * 0.40f * scale;
ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
ImVec2 a, b, c;
switch (dir)
{
case ImGuiDir_Up:
case ImGuiDir_Down:
if (dir == ImGuiDir_Up) r = -r;
a = ImVec2(+0.000f, +0.750f) * r;
b = ImVec2(-0.866f, -0.750f) * r;
c = ImVec2(+0.866f, -0.750f) * r;
break;
case ImGuiDir_Left:
case ImGuiDir_Right:
if (dir == ImGuiDir_Left) r = -r;
a = ImVec2(+0.750f, +0.000f) * r;
b = ImVec2(-0.750f, +0.866f) * r;
c = ImVec2(-0.750f, -0.866f) * r;
break;
case ImGuiDir_None:
case ImGuiDir_COUNT:
IM_ASSERT(0);
break;
}
draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
}
void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
{
// FIXME-OPT: This should be baked in font now that it's easier.
float font_size = draw_list->_Data->FontSize;
draw_list->AddCircleFilled(pos, font_size * 0.20f, col, (font_size < 22) ? 8 : (font_size < 40) ? 12 : 0); // Hardcode optimal/nice tessellation threshold
}
void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
{
float thickness = ImMax(sz / 5.0f, 1.0f);
sz -= thickness * 0.5f;
pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
float third = sz / 3.0f;
float bx = pos.x + third;
float by = pos.y + sz - third * 0.5f;
draw_list->PathLineTo(ImVec2(bx - third, by - third));
draw_list->PathLineTo(ImVec2(bx, by));
draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
draw_list->PathStroke(col, thickness, ImDrawFlags_AALineEnds);
}
// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
{
switch (direction)
{
case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
}
}
// This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality,
// and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window.
void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col)
{
draw_list->AddRectFilled(p_min + ImVec2(sz * 0.20f, sz * 0.15f), p_min + ImVec2(sz * 0.80f, sz * 0.30f), col);
RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.50f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col);
}
static inline float ImAcos01(float x)
{
if (x <= 0.0f) return IM_PI * 0.5f;
if (x >= 1.0f) return 0.0f;
return ImAcos(x);
//return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
}
// FIXME: Cleanup and move code to ImDrawList.
// - Before 2025-12-04: RenderRectFilledRangeH() with 'float x_start_norm, float x_end_norm` <- normalized
// - After 2025-12-04: RenderRectFilledInRangeH() with 'float x1, float x2' <- absolute coords!!
void ImGui::RenderRectFilledInRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float fill_x0, float fill_x1, float rounding)
{
if (fill_x0 > fill_x1)
return;
ImVec2 p0 = ImVec2(fill_x0, rect.Min.y);
ImVec2 p1 = ImVec2(fill_x1, rect.Max.y);
if (rounding == 0.0f)
{
draw_list->AddRectFilled(p0, p1, col, 0.0f);
return;
}
rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
const float inv_rounding = 1.0f / rounding;
const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
const float x0 = ImMax(p0.x, rect.Min.x + rounding);
if (arc0_b == arc0_e)
{
draw_list->PathLineTo(ImVec2(x0, p1.y));
draw_list->PathLineTo(ImVec2(x0, p0.y));
}
else if (arc0_b == 0.0f && arc0_e == half_pi)
{
draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
}
else
{
draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
}
if (p1.x > rect.Min.x + rounding)
{
const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
const float x1 = ImMin(p1.x, rect.Max.x - rounding);
if (arc1_b == arc1_e)
{
draw_list->PathLineTo(ImVec2(x1, p0.y));
draw_list->PathLineTo(ImVec2(x1, p1.y));
}
else if (arc1_b == 0.0f && arc1_e == half_pi)
{
draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
}
else
{
draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b); // TR
draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e); // BR
}
}
draw_list->PathFillConvex(col, ImDrawFlags_JoinMiter);
}
void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
{
const bool fill_L = (inner.Min.x > outer.Min.x);
const bool fill_R = (inner.Max.x < outer.Max.x);
const bool fill_U = (inner.Min.y > outer.Min.y);
const bool fill_D = (inner.Max.y < outer.Max.y);
if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
}
ImDrawFlags ImGui::CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold)
{
bool round_l = r_in.Min.x <= r_outer.Min.x + threshold;
bool round_r = r_in.Max.x >= r_outer.Max.x - threshold;
bool round_t = r_in.Min.y <= r_outer.Min.y + threshold;
bool round_b = r_in.Max.y >= r_outer.Max.y - threshold;
return ImDrawFlags_RoundCornersNone
| ((round_t && round_l) ? ImDrawFlags_RoundCornersTopLeft : 0) | ((round_t && round_r) ? ImDrawFlags_RoundCornersTopRight : 0)
| ((round_b && round_l) ? ImDrawFlags_RoundCornersBottomLeft : 0) | ((round_b && round_r) ? ImDrawFlags_RoundCornersBottomRight : 0);
}
// Helper for ColorPicker4()
// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
// FIXME: uses ImGui::GetColorU32
void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
{
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
flags = ImDrawFlags_RoundCornersAll;
if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
{
ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
int yi = 0;
for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
{
float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
if (y2 <= y1)
continue;
for (float x = p_min.x + grid_off.x + ((yi ^ 1) & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
{
float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
if (x2 <= x1)
continue;
ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone; // FIXME: Could use CalcRoundingFlagsForRectInRect()
if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
// Combine flags
cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
}
}
}
else
{
draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
}
}
//-----------------------------------------------------------------------------
// [SECTION] Decompression code
//-----------------------------------------------------------------------------
// Compressed with stb_compress() then converted to a C array and encoded as base85.
// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
//-----------------------------------------------------------------------------
static unsigned int stb_decompress_length(const unsigned char *input)
{
return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
}
static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
static const unsigned char *stb__barrier_in_b;
static unsigned char *stb__dout;
static void stb__match(const unsigned char *data, unsigned int length)
{
// INVERSE of memmove... write each byte before copying the next...
IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
while (length--) *stb__dout++ = *data++;
}
static void stb__lit(const unsigned char *data, unsigned int length)
{
IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
memcpy(stb__dout, data, length);
stb__dout += length;
}
#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
static const unsigned char *stb_decompress_token(const unsigned char *i)
{
if (*i >= 0x20) { // use fewer if's for cases that expand small
if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
} else { // more ifs for cases that expand large, since overhead is amortized
if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
}
return i;
}
static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
{
const unsigned long ADLER_MOD = 65521;
unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
unsigned long blocklen = buflen % 5552;
unsigned long i;
while (buflen) {
for (i=0; i + 7 < blocklen; i += 8) {
s1 += buffer[0], s2 += s1;
s1 += buffer[1], s2 += s1;
s1 += buffer[2], s2 += s1;
s1 += buffer[3], s2 += s1;
s1 += buffer[4], s2 += s1;
s1 += buffer[5], s2 += s1;
s1 += buffer[6], s2 += s1;
s1 += buffer[7], s2 += s1;
buffer += 8;
}
for (; i < blocklen; ++i)
s1 += *buffer++, s2 += s1;
s1 %= ADLER_MOD, s2 %= ADLER_MOD;
buflen -= blocklen;
blocklen = 5552;
}
return (unsigned int)(s2 << 16) + (unsigned int)s1;
}
static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
{
if (stb__in4(0) != 0x57bC0000) return 0;
if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
const unsigned int olen = stb_decompress_length(i);
stb__barrier_in_b = i;
stb__barrier_out_e = output + olen;
stb__barrier_out_b = output;
i += 16;
stb__dout = output;
for (;;) {
const unsigned char *old_i = i;
i = stb_decompress_token(i);
if (i == old_i) {
if (*i == 0x05 && i[1] == 0xfa) {
IM_ASSERT(stb__dout == output + olen);
if (stb__dout != output + olen) return 0;
if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
return 0;
return olen;
} else {
IM_ASSERT(0); /* NOTREACHED */
return 0;
}
}
IM_ASSERT(stb__dout <= output + olen);
if (stb__dout > output + olen)
return 0;
}
}
//-----------------------------------------------------------------------------
// [SECTION] Default font data (ProggyClean.ttf)
//-----------------------------------------------------------------------------
// MIT License / Copyright (c) 2004, 2005 Tristan Grimmer
// Download and more information at https://github.com/bluescan/proggyfonts
//-----------------------------------------------------------------------------
#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_BITMAP)
// File: 'ProggyClean.ttf' (41208 bytes)
// Exported using binary_to_compressed_c.exe -u8 "ProggyClean.ttf" proggy_clean_ttf
static const unsigned int proggy_clean_ttf_compressed_size = 9583;
static const unsigned char proggy_clean_ttf_compressed_data[9583] =
{
87,188,0,0,0,0,0,0,0,0,160,248,0,4,0,0,55,0,1,0,0,0,12,0,128,0,3,0,64,79,83,47,50,136,235,116,144,0,0,1,72,130,21,44,78,99,109,97,112,2,18,35,117,0,0,3,160,130,19,36,82,99,118,116,
32,130,23,130,2,33,4,252,130,4,56,2,103,108,121,102,18,175,137,86,0,0,7,4,0,0,146,128,104,101,97,100,215,145,102,211,130,27,32,204,130,3,33,54,104,130,16,39,8,66,1,195,0,0,1,4,130,
15,59,36,104,109,116,120,138,0,126,128,0,0,1,152,0,0,2,6,108,111,99,97,140,115,176,216,0,0,5,130,30,41,2,4,109,97,120,112,1,174,0,218,130,31,32,40,130,16,44,32,110,97,109,101,37,89,
187,150,0,0,153,132,130,19,44,158,112,111,115,116,166,172,131,239,0,0,155,36,130,51,44,210,112,114,101,112,105,2,1,18,0,0,4,244,130,47,32,8,132,203,46,1,0,0,60,85,233,213,95,15,60,
245,0,3,8,0,131,0,34,183,103,119,130,63,43,0,0,189,146,166,215,0,0,254,128,3,128,131,111,130,241,33,2,0,133,0,32,1,130,65,38,192,254,64,0,0,3,128,131,16,130,5,32,1,131,7,138,3,33,2,
0,130,17,36,1,1,0,144,0,130,121,130,23,38,2,0,8,0,64,0,10,130,9,32,118,130,9,130,6,32,0,130,59,33,1,144,131,200,35,2,188,2,138,130,16,32,143,133,7,37,1,197,0,50,2,0,131,0,33,4,9,131,
5,145,3,43,65,108,116,115,0,64,0,0,32,172,8,0,131,0,35,5,0,1,128,131,77,131,3,33,3,128,191,1,33,1,128,130,184,35,0,0,128,0,130,3,131,11,32,1,130,7,33,0,128,131,1,32,1,136,9,32,0,132,
15,135,5,32,1,131,13,135,27,144,35,32,1,149,25,131,21,32,0,130,0,32,128,132,103,130,35,132,39,32,0,136,45,136,97,133,17,130,5,33,0,0,136,19,34,0,128,1,133,13,133,5,32,128,130,15,132,
131,32,3,130,5,32,3,132,27,144,71,32,0,133,27,130,29,130,31,136,29,131,63,131,3,65,63,5,132,5,132,205,130,9,33,0,0,131,9,137,119,32,3,132,19,138,243,130,55,32,1,132,35,135,19,131,201,
136,11,132,143,137,13,130,41,32,0,131,3,144,35,33,128,0,135,1,131,223,131,3,141,17,134,13,136,63,134,15,136,53,143,15,130,96,33,0,3,131,4,130,3,34,28,0,1,130,5,34,0,0,76,130,17,131,
9,36,28,0,4,0,48,130,17,46,8,0,8,0,2,0,0,0,127,0,255,32,172,255,255,130,9,34,0,0,129,132,9,130,102,33,223,213,134,53,132,22,33,1,6,132,6,64,4,215,32,129,165,216,39,177,0,1,141,184,
1,255,133,134,45,33,198,0,193,1,8,190,244,1,28,1,158,2,20,2,136,2,252,3,20,3,88,3,156,3,222,4,20,4,50,4,80,4,98,4,162,5,22,5,102,5,188,6,18,6,116,6,214,7,56,7,126,7,236,8,78,8,108,
8,150,8,208,9,16,9,74,9,136,10,22,10,128,11,4,11,86,11,200,12,46,12,130,12,234,13,94,13,164,13,234,14,80,14,150,15,40,15,176,16,18,16,116,16,224,17,82,17,182,18,4,18,110,18,196,19,
76,19,172,19,246,20,88,20,174,20,234,21,64,21,128,21,166,21,184,22,18,22,126,22,198,23,52,23,142,23,224,24,86,24,186,24,238,25,54,25,150,25,212,26,72,26,156,26,240,27,92,27,200,28,
4,28,76,28,150,28,234,29,42,29,146,29,210,30,64,30,142,30,224,31,36,31,118,31,166,31,166,32,16,130,1,52,46,32,138,32,178,32,200,33,20,33,116,33,152,33,238,34,98,34,134,35,12,130,1,
33,128,35,131,1,60,152,35,176,35,216,36,0,36,74,36,104,36,144,36,174,37,6,37,96,37,130,37,248,37,248,38,88,38,170,130,1,8,190,216,39,64,39,154,40,10,40,104,40,168,41,14,41,32,41,184,
41,248,42,54,42,96,42,96,43,2,43,42,43,94,43,172,43,230,44,32,44,52,44,154,45,40,45,92,45,120,45,170,45,232,46,38,46,166,47,38,47,182,47,244,48,94,48,200,49,62,49,180,50,30,50,158,
51,30,51,130,51,238,52,92,52,206,53,58,53,134,53,212,54,38,54,114,54,230,55,118,55,216,56,58,56,166,57,18,57,116,57,174,58,46,58,154,59,6,59,124,59,232,60,58,60,150,61,34,61,134,61,
236,62,86,62,198,63,42,63,154,64,18,64,106,64,208,65,54,65,162,66,8,66,64,66,122,66,184,66,240,67,98,67,204,68,42,68,138,68,238,69,88,69,182,69,226,70,84,70,180,71,20,71,122,71,218,
72,84,72,198,73,64,0,36,70,21,8,8,77,3,0,7,0,11,0,15,0,19,0,23,0,27,0,31,0,35,0,39,0,43,0,47,0,51,0,55,0,59,0,63,0,67,0,71,0,75,0,79,0,83,0,87,0,91,0,95,0,99,0,103,0,107,0,111,0,115,
0,119,0,123,0,127,0,131,0,135,0,139,0,143,0,0,17,53,51,21,49,150,3,32,5,130,23,32,33,130,3,211,7,151,115,32,128,133,0,37,252,128,128,2,128,128,190,5,133,74,32,4,133,6,206,5,42,0,7,
1,128,0,0,2,0,4,0,0,65,139,13,37,0,1,53,51,21,7,146,3,32,3,130,19,32,1,141,133,32,3,141,14,131,13,38,255,0,128,128,0,6,1,130,84,35,2,128,4,128,140,91,132,89,32,51,65,143,6,139,7,33,
1,0,130,57,32,254,130,3,32,128,132,4,32,4,131,14,138,89,35,0,0,24,0,130,0,33,3,128,144,171,66,55,33,148,115,65,187,19,32,5,130,151,143,155,163,39,32,1,136,182,32,253,134,178,132,7,
132,200,145,17,32,3,65,48,17,165,17,39,0,0,21,0,128,255,128,3,65,175,17,65,3,27,132,253,131,217,139,201,155,233,155,27,131,67,131,31,130,241,33,255,0,131,181,137,232,132,15,132,4,138,
247,34,255,0,128,179,238,32,0,130,0,32,20,65,239,48,33,0,19,67,235,10,32,51,65,203,14,65,215,11,32,7,154,27,135,39,32,33,130,35,33,128,128,130,231,32,253,132,231,32,128,132,232,34,
128,128,254,133,13,136,8,32,253,65,186,5,130,36,130,42,176,234,133,231,34,128,0,0,66,215,44,33,0,1,68,235,6,68,211,19,32,49,68,239,14,139,207,139,47,66,13,7,32,51,130,47,33,1,0,130,
207,35,128,128,1,0,131,222,131,5,130,212,130,6,131,212,32,0,130,10,133,220,130,233,130,226,32,254,133,255,178,233,39,3,1,128,3,0,2,0,4,68,15,7,68,99,12,130,89,130,104,33,128,4,133,
93,130,10,38,0,0,11,1,0,255,0,68,63,16,70,39,9,66,215,8,32,7,68,77,6,68,175,14,32,29,68,195,6,132,7,35,2,0,128,255,131,91,132,4,65,178,5,141,111,67,129,23,165,135,140,107,142,135,33,
21,5,69,71,6,131,7,33,1,0,140,104,132,142,130,4,137,247,140,30,68,255,12,39,11,0,128,0,128,3,0,3,69,171,15,67,251,7,65,15,8,66,249,11,65,229,7,67,211,7,66,13,7,35,1,128,128,254,133,
93,32,254,131,145,132,4,132,18,32,2,151,128,130,23,34,0,0,9,154,131,65,207,8,68,107,15,68,51,7,32,7,70,59,7,135,121,130,82,32,128,151,111,41,0,0,4,0,128,255,0,1,128,1,137,239,33,0,
37,70,145,10,65,77,10,65,212,14,37,0,0,0,5,0,128,66,109,5,70,123,10,33,0,19,72,33,18,133,237,70,209,11,33,0,2,130,113,137,119,136,115,33,1,0,133,43,130,5,34,0,0,10,69,135,6,70,219,
13,66,155,7,65,9,12,66,157,11,66,9,11,32,7,130,141,132,252,66,151,9,137,9,66,15,30,36,0,20,0,128,0,130,218,71,11,42,68,51,8,65,141,7,73,19,15,69,47,23,143,39,66,81,7,32,1,66,55,6,34,
1,128,128,68,25,5,69,32,6,137,6,136,25,32,254,131,42,32,3,66,88,26,148,26,32,0,130,0,32,14,164,231,70,225,12,66,233,7,67,133,19,71,203,15,130,161,32,255,130,155,32,254,139,127,134,
12,164,174,33,0,15,164,159,33,59,0,65,125,20,66,25,7,32,5,68,191,6,66,29,7,144,165,65,105,9,35,128,128,255,0,137,2,133,182,164,169,33,128,128,197,171,130,155,68,235,7,32,21,70,77,19,
66,21,10,68,97,8,66,30,5,66,4,43,34,0,17,0,71,19,41,65,253,20,71,25,23,65,91,15,65,115,7,34,2,128,128,66,9,8,130,169,33,1,0,66,212,13,132,28,72,201,43,35,0,0,0,18,66,27,38,76,231,5,
68,157,20,135,157,32,7,68,185,13,65,129,28,66,20,5,32,253,66,210,11,65,128,49,133,61,32,0,65,135,6,74,111,37,72,149,12,66,203,19,65,147,19,68,93,7,68,85,8,76,4,5,33,255,0,133,129,34,
254,0,128,68,69,8,181,197,34,0,0,12,65,135,32,65,123,20,69,183,27,133,156,66,50,5,72,87,10,67,137,32,33,0,19,160,139,78,251,13,68,55,20,67,119,19,65,91,36,69,177,15,32,254,143,16,65,
98,53,32,128,130,0,32,0,66,43,54,70,141,23,66,23,15,131,39,69,47,11,131,15,70,129,19,74,161,9,36,128,255,0,128,254,130,153,65,148,32,67,41,9,34,0,0,4,79,15,5,73,99,10,71,203,8,32,3,
72,123,6,72,43,8,32,2,133,56,131,99,130,9,34,0,0,6,72,175,5,73,159,14,144,63,135,197,132,189,133,66,33,255,0,73,6,7,70,137,12,35,0,0,0,10,130,3,73,243,25,67,113,12,65,73,7,69,161,7,
138,7,37,21,2,0,128,128,254,134,3,73,116,27,33,128,128,130,111,39,12,0,128,1,0,3,128,2,72,219,21,35,43,0,47,0,67,47,20,130,111,33,21,1,68,167,13,81,147,8,133,230,32,128,77,73,6,32,
128,131,142,134,18,130,6,32,255,75,18,12,131,243,37,128,0,128,3,128,3,74,231,21,135,123,32,29,134,107,135,7,32,21,74,117,7,135,7,134,96,135,246,74,103,23,132,242,33,0,10,67,151,28,
67,133,20,66,141,11,131,11,32,3,77,71,6,32,128,130,113,32,1,81,4,6,134,218,66,130,24,131,31,34,0,26,0,130,0,77,255,44,83,15,11,148,155,68,13,7,32,49,78,231,18,79,7,11,73,243,11,32,
33,65,187,10,130,63,65,87,8,73,239,19,35,0,128,1,0,131,226,32,252,65,100,6,32,128,139,8,33,1,0,130,21,32,253,72,155,44,73,255,20,32,128,71,67,8,81,243,39,67,15,20,74,191,23,68,121,
27,32,1,66,150,6,32,254,79,19,11,131,214,32,128,130,215,37,2,0,128,253,0,128,136,5,65,220,24,147,212,130,210,33,0,24,72,219,42,84,255,13,67,119,16,69,245,19,72,225,19,65,3,15,69,93,
19,131,55,132,178,71,115,14,81,228,6,142,245,33,253,0,132,43,172,252,65,16,11,75,219,8,65,219,31,66,223,24,75,223,10,33,29,1,80,243,10,66,175,8,131,110,134,203,133,172,130,16,70,30,
7,164,183,130,163,32,20,65,171,48,65,163,36,65,143,23,65,151,19,65,147,13,65,134,17,133,17,130,216,67,114,5,164,217,65,137,12,72,147,48,79,71,19,74,169,22,80,251,8,65,173,7,66,157,
15,74,173,15,32,254,65,170,8,71,186,45,72,131,6,77,143,40,187,195,152,179,65,123,38,68,215,57,68,179,15,65,85,7,69,187,14,32,21,66,95,15,67,19,25,32,1,83,223,6,32,2,76,240,7,77,166,
43,65,8,5,130,206,32,0,67,39,54,143,167,66,255,19,82,193,11,151,47,85,171,5,67,27,17,132,160,69,172,11,69,184,56,66,95,6,33,12,1,130,237,32,2,68,179,27,68,175,16,80,135,15,72,55,7,
71,87,12,73,3,12,132,12,66,75,32,76,215,5,169,139,147,135,148,139,81,12,12,81,185,36,75,251,7,65,23,27,76,215,9,87,165,12,65,209,15,72,157,7,65,245,31,32,128,71,128,6,32,1,82,125,5,
34,0,128,254,131,169,32,254,131,187,71,180,9,132,27,32,2,88,129,44,32,0,78,47,40,65,79,23,79,171,14,32,21,71,87,8,72,15,14,65,224,33,130,139,74,27,62,93,23,7,68,31,7,75,27,7,139,15,
74,3,7,74,23,27,65,165,11,65,177,15,67,123,5,32,1,130,221,32,252,71,96,5,74,12,12,133,244,130,25,34,1,0,128,130,2,139,8,93,26,8,65,9,32,65,57,14,140,14,32,0,73,79,67,68,119,11,135,
11,32,51,90,75,14,139,247,65,43,7,131,19,139,11,69,159,11,65,247,6,36,1,128,128,253,0,90,71,9,33,1,0,132,14,32,128,89,93,14,69,133,6,130,44,131,30,131,6,65,20,56,33,0,16,72,179,40,
75,47,12,65,215,19,74,95,19,65,43,11,131,168,67,110,5,75,23,17,69,106,6,75,65,5,71,204,43,32,0,80,75,47,71,203,15,159,181,68,91,11,67,197,7,73,101,13,68,85,6,33,128,128,130,214,130,
25,32,254,74,236,48,130,194,37,0,18,0,128,255,128,77,215,40,65,139,64,32,51,80,159,10,65,147,39,130,219,84,212,43,130,46,75,19,97,74,33,11,65,201,23,65,173,31,33,1,0,79,133,6,66,150,
5,67,75,48,85,187,6,70,207,37,32,71,87,221,13,73,163,14,80,167,15,132,15,83,193,19,82,209,8,78,99,9,72,190,11,77,110,49,89,63,5,80,91,35,99,63,32,70,235,23,81,99,10,69,148,10,65,110,
36,32,0,65,99,47,95,219,11,68,171,51,66,87,7,72,57,7,74,45,17,143,17,65,114,50,33,14,0,65,111,40,159,195,98,135,15,35,7,53,51,21,100,78,9,95,146,16,32,254,82,114,6,32,128,67,208,37,
130,166,99,79,58,32,17,96,99,14,72,31,19,72,87,31,82,155,7,67,47,14,32,21,131,75,134,231,72,51,17,72,78,8,133,8,80,133,6,33,253,128,88,37,9,66,124,36,72,65,12,134,12,71,55,43,66,139,
27,85,135,10,91,33,12,65,35,11,66,131,11,71,32,8,90,127,6,130,244,71,76,11,168,207,33,0,12,66,123,32,32,0,65,183,15,68,135,11,66,111,7,67,235,11,66,111,15,32,254,97,66,12,160,154,67,
227,52,80,33,15,87,249,15,93,45,31,75,111,12,93,45,11,77,99,9,160,184,81,31,12,32,15,98,135,30,104,175,7,77,249,36,69,73,15,78,5,12,32,254,66,151,19,34,128,128,4,87,32,12,149,35,133,
21,96,151,31,32,19,72,35,5,98,173,15,143,15,32,21,143,99,158,129,33,0,0,65,35,52,65,11,15,147,15,98,75,11,33,1,0,143,151,132,15,32,254,99,200,37,132,43,130,4,39,0,10,0,128,1,128,3,
0,104,151,14,97,187,20,69,131,15,67,195,11,87,227,7,33,128,128,132,128,33,254,0,68,131,9,65,46,26,42,0,0,0,7,0,0,255,128,3,128,0,88,223,15,33,0,21,89,61,22,66,209,12,65,2,12,37,0,2,
1,0,3,128,101,83,8,36,0,1,53,51,29,130,3,34,21,1,0,66,53,8,32,0,68,215,6,100,55,25,107,111,9,66,193,11,72,167,8,73,143,31,139,31,33,1,0,131,158,32,254,132,5,33,253,128,65,16,9,133,
17,89,130,25,141,212,33,0,0,93,39,8,90,131,25,93,39,14,66,217,6,106,179,8,159,181,71,125,15,139,47,138,141,87,11,14,76,23,14,65,231,26,140,209,66,122,8,81,179,5,101,195,26,32,47,74,
75,13,69,159,11,83,235,11,67,21,16,136,167,131,106,130,165,130,15,32,128,101,90,24,134,142,32,0,65,103,51,108,23,11,101,231,15,75,173,23,74,237,23,66,15,6,66,46,17,66,58,17,65,105,
49,66,247,55,71,179,12,70,139,15,86,229,7,84,167,15,32,1,95,72,12,89,49,6,33,128,128,65,136,38,66,30,9,32,0,100,239,7,66,247,29,70,105,20,65,141,19,69,81,15,130,144,32,128,83,41,5,
32,255,131,177,68,185,5,133,126,65,97,37,32,0,130,0,33,21,0,130,55,66,195,28,67,155,13,34,79,0,83,66,213,13,73,241,19,66,59,19,65,125,11,135,201,66,249,16,32,128,66,44,11,66,56,17,
68,143,8,68,124,38,67,183,12,96,211,9,65,143,29,112,171,5,32,0,68,131,63,34,33,53,51,71,121,11,32,254,98,251,16,32,253,74,231,10,65,175,37,133,206,37,0,0,8,1,0,0,107,123,11,113,115,
9,33,0,1,130,117,131,3,73,103,7,66,51,18,66,44,5,133,75,70,88,5,32,254,65,39,12,68,80,9,34,12,0,128,107,179,28,68,223,6,155,111,86,147,15,32,2,131,82,141,110,33,254,0,130,15,32,4,103,
184,15,141,35,87,176,5,83,11,5,71,235,23,114,107,11,65,189,16,70,33,15,86,153,31,135,126,86,145,30,65,183,41,32,0,130,0,32,10,65,183,24,34,35,0,39,67,85,9,65,179,15,143,15,33,1,0,65,
28,17,157,136,130,123,32,20,130,3,32,0,97,135,24,115,167,19,80,71,12,32,51,110,163,14,78,35,19,131,19,155,23,77,229,8,78,9,17,151,17,67,231,46,94,135,8,73,31,31,93,215,56,82,171,25,
72,77,8,162,179,169,167,99,131,11,69,85,19,66,215,15,76,129,13,68,115,22,72,79,35,67,113,5,34,0,0,19,70,31,46,65,89,52,73,223,15,85,199,33,95,33,8,132,203,73,29,32,67,48,16,177,215,
101,13,15,65,141,43,69,141,15,75,89,5,70,0,11,70,235,21,178,215,36,10,0,128,0,0,71,207,24,33,0,19,100,67,6,80,215,11,66,67,7,80,43,12,71,106,7,80,192,5,65,63,5,66,217,26,33,0,13,156,
119,68,95,5,72,233,12,134,129,85,81,11,76,165,20,65,43,8,73,136,8,75,10,31,38,128,128,0,0,0,13,1,130,4,32,3,106,235,29,114,179,12,66,131,23,32,7,77,133,6,67,89,12,131,139,116,60,9,
89,15,37,32,0,74,15,7,103,11,22,65,35,5,33,55,0,93,81,28,67,239,23,78,85,5,107,93,14,66,84,17,65,193,26,74,183,10,66,67,34,143,135,79,91,15,32,7,117,111,8,75,56,9,84,212,9,154,134,
32,0,130,0,32,18,130,3,70,171,41,83,7,16,70,131,19,84,191,15,84,175,19,84,167,30,84,158,12,154,193,68,107,15,33,0,0,65,79,42,65,71,7,73,55,7,118,191,16,83,180,9,32,255,76,166,9,154,
141,32,0,130,0,69,195,52,65,225,15,151,15,75,215,31,80,56,10,68,240,17,100,32,9,70,147,39,65,93,12,71,71,41,92,85,15,84,135,23,78,35,15,110,27,10,84,125,8,107,115,29,136,160,38,0,0,
14,0,128,255,0,82,155,24,67,239,8,119,255,11,69,131,11,77,29,6,112,31,8,134,27,105,203,8,32,2,75,51,11,75,195,12,74,13,29,136,161,37,128,0,0,0,11,1,130,163,82,115,8,125,191,17,69,35,
12,74,137,15,143,15,32,1,65,157,12,136,12,161,142,65,43,40,65,199,6,65,19,24,102,185,11,76,123,11,99,6,12,135,12,32,254,130,8,161,155,101,23,9,39,8,0,0,1,128,3,128,2,78,63,17,72,245,
12,67,41,11,90,167,9,32,128,97,49,9,32,128,109,51,14,132,97,81,191,8,130,97,125,99,12,121,35,9,127,75,15,71,79,12,81,151,23,87,97,7,70,223,15,80,245,16,105,97,15,32,254,113,17,6,32,
128,130,8,105,105,8,76,122,18,65,243,21,74,63,7,38,4,1,0,255,0,2,0,119,247,28,133,65,32,255,141,91,35,0,0,0,16,67,63,36,34,59,0,63,77,59,9,119,147,11,143,241,66,173,15,66,31,11,67,
75,8,81,74,16,32,128,131,255,87,181,42,127,43,5,34,255,128,2,120,235,11,37,19,0,23,0,0,37,109,191,14,118,219,7,127,43,14,65,79,14,35,0,0,0,3,73,91,5,130,5,38,3,0,7,0,11,0,0,70,205,
11,88,221,12,32,0,73,135,7,87,15,22,73,135,10,79,153,15,97,71,19,65,49,11,32,1,131,104,121,235,11,80,65,11,142,179,144,14,81,123,46,32,1,88,217,5,112,5,8,65,201,15,83,29,15,122,147,
11,135,179,142,175,143,185,67,247,39,66,199,7,35,5,0,128,3,69,203,15,123,163,12,67,127,7,130,119,71,153,10,141,102,70,175,8,32,128,121,235,30,136,89,100,191,11,116,195,11,111,235,15,
72,39,7,32,2,97,43,5,132,5,94,67,8,131,8,125,253,10,32,3,65,158,16,146,16,130,170,40,0,21,0,128,0,0,3,128,5,88,219,15,24,64,159,32,135,141,65,167,15,68,163,10,97,73,49,32,255,82,58,
7,93,80,8,97,81,16,24,67,87,52,34,0,0,5,130,231,33,128,2,80,51,13,65,129,8,113,61,6,132,175,65,219,5,130,136,77,152,17,32,0,95,131,61,70,215,6,33,21,51,90,53,10,78,97,23,105,77,31,
65,117,7,139,75,24,68,195,9,24,64,22,9,33,0,128,130,11,33,128,128,66,25,5,121,38,5,134,5,134,45,66,40,36,66,59,18,34,128,0,0,66,59,81,135,245,123,103,19,120,159,19,77,175,12,33,255,
0,87,29,10,94,70,21,66,59,54,39,3,1,128,3,0,2,128,4,24,65,7,15,66,47,7,72,98,12,37,0,0,0,3,1,0,24,65,55,21,131,195,32,1,67,178,6,33,4,0,77,141,8,32,6,131,47,74,67,16,24,69,3,20,24,
65,251,7,133,234,130,229,94,108,17,35,0,0,6,0,141,175,86,59,5,162,79,85,166,8,70,112,13,32,13,24,64,67,26,24,71,255,7,123,211,12,80,121,11,69,215,15,66,217,11,69,71,10,131,113,132,
126,119,90,9,66,117,19,132,19,32,0,130,0,24,64,47,59,33,7,0,73,227,5,68,243,15,85,13,12,76,37,22,74,254,15,130,138,33,0,4,65,111,6,137,79,65,107,16,32,1,77,200,6,34,128,128,3,75,154,
12,37,0,16,0,0,2,0,104,115,36,140,157,68,67,19,68,51,15,106,243,15,134,120,70,37,10,68,27,10,140,152,65,121,24,32,128,94,155,7,67,11,8,24,74,11,25,65,3,12,83,89,18,82,21,37,67,200,
5,130,144,24,64,172,12,33,4,0,134,162,74,80,14,145,184,32,0,130,0,69,251,20,32,19,81,243,5,82,143,8,33,5,53,89,203,5,133,112,79,109,15,33,0,21,130,71,80,175,41,36,75,0,79,0,83,121,
117,9,87,89,27,66,103,11,70,13,15,75,191,11,135,67,87,97,20,109,203,5,69,246,8,108,171,5,78,195,38,65,51,13,107,203,11,77,3,17,24,75,239,17,65,229,28,79,129,39,130,175,32,128,123,253,
7,132,142,24,65,51,15,65,239,41,36,128,128,0,0,13,65,171,5,66,163,28,136,183,118,137,11,80,255,15,67,65,7,74,111,8,32,0,130,157,32,253,24,76,35,10,103,212,5,81,175,9,69,141,7,66,150,
29,131,158,24,75,199,28,124,185,7,76,205,15,68,124,14,32,3,123,139,16,130,16,33,128,128,108,199,6,33,0,3,65,191,35,107,11,6,73,197,11,24,70,121,15,83,247,15,24,70,173,23,69,205,14,
32,253,131,140,32,254,136,4,94,198,9,32,3,78,4,13,66,127,13,143,13,32,0,130,0,33,16,0,24,69,59,39,109,147,12,76,253,19,24,69,207,15,69,229,15,130,195,71,90,10,139,10,130,152,73,43,
40,91,139,10,65,131,37,35,75,0,79,0,84,227,12,143,151,68,25,15,80,9,23,95,169,11,34,128,2,128,112,186,5,130,6,83,161,19,76,50,6,130,37,65,145,44,110,83,5,32,16,67,99,6,71,67,15,76,
55,17,140,215,67,97,23,76,69,15,77,237,11,104,211,23,77,238,11,65,154,43,33,0,10,83,15,28,83,13,20,67,145,19,67,141,14,97,149,21,68,9,15,86,251,5,66,207,5,66,27,37,82,1,23,127,71,12,
94,235,10,110,175,24,98,243,15,132,154,132,4,24,66,69,10,32,4,67,156,43,130,198,35,2,1,0,4,75,27,9,69,85,9,95,240,7,32,128,130,35,32,28,66,43,40,24,82,63,23,83,123,12,72,231,15,127,
59,23,116,23,19,117,71,7,24,77,99,15,67,111,15,71,101,8,36,2,128,128,252,128,127,60,11,32,1,132,16,130,18,141,24,67,107,9,32,3,68,194,15,175,15,38,0,11,0,128,1,128,2,80,63,25,32,0,
24,65,73,11,69,185,15,83,243,16,32,0,24,81,165,8,130,86,77,35,6,155,163,88,203,5,24,66,195,30,70,19,19,24,80,133,15,32,1,75,211,8,32,254,108,133,8,79,87,20,65,32,9,41,0,0,7,0,128,0,
0,2,128,2,68,87,15,66,1,16,92,201,16,24,76,24,17,133,17,34,128,0,30,66,127,64,34,115,0,119,73,205,9,66,43,11,109,143,15,24,79,203,11,90,143,15,131,15,155,31,65,185,15,86,87,11,35,128,
128,253,0,69,7,6,130,213,33,1,0,119,178,15,142,17,66,141,74,83,28,6,36,7,0,0,4,128,82,39,18,76,149,12,67,69,21,32,128,79,118,15,32,0,130,0,32,8,131,206,32,2,79,83,9,100,223,14,102,
113,23,115,115,7,24,65,231,12,130,162,32,4,68,182,19,130,102,93,143,8,69,107,29,24,77,255,12,143,197,72,51,7,76,195,15,132,139,85,49,15,130,152,131,18,71,81,23,70,14,11,36,0,10,0,128,
2,69,59,9,89,151,15,66,241,11,76,165,12,71,43,15,75,49,13,65,12,23,132,37,32,0,179,115,130,231,95,181,16,132,77,32,254,67,224,8,65,126,20,79,171,8,32,2,89,81,5,75,143,6,80,41,8,34,
2,0,128,24,81,72,9,32,0,130,0,35,17,0,0,255,77,99,39,95,65,36,67,109,15,24,69,93,11,77,239,5,95,77,23,35,128,1,0,128,24,86,7,8,132,167,32,2,69,198,41,130,202,33,0,26,120,75,44,24,89,
51,15,71,243,12,70,239,11,24,84,3,11,66,7,11,71,255,10,32,21,69,155,35,88,151,12,32,128,74,38,10,65,210,8,74,251,5,65,226,5,75,201,13,32,3,65,9,41,146,41,40,0,0,0,9,1,0,1,0,2,91,99,
19,32,35,106,119,13,70,219,15,83,239,12,137,154,32,2,67,252,19,36,128,0,0,4,1,130,196,32,2,130,8,91,107,8,32,0,135,81,24,73,211,8,132,161,73,164,13,36,0,8,0,128,2,105,123,26,139,67,
76,99,15,34,1,0,128,135,76,83,156,20,92,104,8,67,251,30,24,86,47,27,123,207,12,24,86,7,15,71,227,8,32,4,65,20,20,131,127,32,0,130,123,32,0,71,223,26,32,19,90,195,22,71,223,15,84,200,
6,32,128,133,241,24,84,149,9,67,41,25,36,0,0,0,22,0,88,111,49,32,87,66,21,5,77,3,27,123,75,7,71,143,19,135,183,71,183,19,130,171,74,252,5,131,5,89,87,17,32,1,132,18,130,232,68,11,10,
33,1,128,70,208,16,66,230,18,147,18,130,254,223,255,75,27,23,65,59,15,135,39,155,255,34,128,128,254,104,92,8,33,0,128,65,32,11,65,1,58,33,26,0,130,0,72,71,18,78,55,17,76,11,19,86,101,
12,75,223,11,89,15,11,24,76,87,15,75,235,15,131,15,72,95,7,85,71,11,72,115,11,73,64,6,34,1,128,128,66,215,9,34,128,254,128,134,14,33,128,255,67,102,5,32,0,130,16,70,38,11,66,26,57,
88,11,8,24,76,215,34,78,139,7,95,245,7,32,7,24,73,75,23,32,128,131,167,130,170,101,158,9,82,49,22,118,139,6,32,18,67,155,44,116,187,9,108,55,14,80,155,23,66,131,15,93,77,10,131,168,
32,128,73,211,12,24,75,187,22,32,4,96,71,20,67,108,19,132,19,120,207,8,32,5,76,79,15,66,111,21,66,95,8,32,3,190,211,111,3,8,211,212,32,20,65,167,44,34,75,0,79,97,59,13,32,33,112,63,
10,65,147,19,69,39,19,143,39,24,66,71,9,130,224,65,185,43,94,176,12,65,183,24,71,38,8,24,72,167,7,65,191,38,136,235,24,96,167,12,65,203,62,115,131,13,65,208,42,175,235,67,127,6,32,
4,76,171,29,114,187,5,32,71,65,211,5,65,203,68,72,51,8,164,219,32,0,172,214,71,239,58,78,3,27,66,143,15,77,19,15,147,31,35,33,53,51,21,66,183,10,173,245,66,170,30,150,30,34,0,0,23,
80,123,54,76,1,16,73,125,15,82,245,11,167,253,24,76,85,12,70,184,5,32,254,131,185,37,254,0,128,1,0,128,133,16,117,158,18,92,27,38,65,3,17,130,251,35,17,0,128,254,24,69,83,39,140,243,
121,73,19,109,167,7,81,41,15,24,95,175,12,102,227,15,121,96,11,24,95,189,7,32,3,145,171,154,17,24,77,47,9,33,0,5,70,71,37,68,135,7,32,29,117,171,11,69,87,15,24,79,97,19,24,79,149,23,
131,59,32,1,75,235,5,72,115,11,72,143,7,132,188,71,27,46,131,51,32,0,69,95,6,175,215,32,21,131,167,81,15,19,151,191,151,23,131,215,71,43,5,32,254,24,79,164,24,74,109,8,77,166,13,65,
176,26,88,162,5,98,159,6,171,219,120,247,6,79,29,8,99,169,10,103,59,19,65,209,35,131,35,91,25,19,112,94,15,83,36,8,173,229,33,20,0,88,75,43,71,31,12,65,191,71,33,1,0,130,203,32,254,
131,4,68,66,7,67,130,6,104,61,13,173,215,38,13,1,0,0,0,2,128,67,111,28,74,129,16,104,35,19,79,161,16,87,14,7,138,143,132,10,67,62,36,114,115,5,162,151,67,33,16,108,181,15,143,151,67,
5,5,24,100,242,15,170,153,34,0,0,14,65,51,34,32,55,79,75,9,32,51,74,7,10,65,57,38,132,142,32,254,72,0,14,139,163,32,128,80,254,8,67,158,21,65,63,7,32,4,72,227,27,95,155,12,67,119,19,
124,91,24,149,154,72,177,34,97,223,8,155,151,24,108,227,15,88,147,16,72,117,19,68,35,11,92,253,15,70,199,15,24,87,209,17,32,2,87,233,7,32,1,24,88,195,10,119,24,8,32,3,81,227,24,65,
125,21,35,128,128,0,25,76,59,48,24,90,187,9,97,235,12,66,61,11,91,105,19,24,79,141,11,24,79,117,15,24,79,129,27,90,53,13,130,13,32,253,131,228,24,79,133,40,69,70,8,66,137,31,65,33,
19,96,107,8,68,119,29,66,7,5,68,125,16,65,253,19,65,241,27,24,90,179,13,24,79,143,18,33,128,128,130,246,32,254,130,168,68,154,36,77,51,9,97,47,5,167,195,32,21,131,183,78,239,27,155,
195,78,231,14,201,196,77,11,6,32,5,73,111,37,97,247,12,77,19,31,155,207,78,215,19,162,212,69,17,14,66,91,19,80,143,57,78,203,39,159,215,32,128,93,134,8,24,80,109,24,66,113,15,169,215,
66,115,6,32,4,69,63,33,32,0,101,113,7,86,227,35,143,211,36,49,53,51,21,1,77,185,14,65,159,28,69,251,34,67,56,8,33,9,0,24,107,175,25,90,111,12,110,251,11,119,189,24,119,187,34,87,15,
9,32,4,66,231,37,90,39,7,66,239,8,84,219,15,69,105,23,24,85,27,27,87,31,11,33,1,128,76,94,6,32,1,85,241,7,33,128,128,106,48,10,33,128,128,69,136,11,133,13,24,79,116,49,84,236,8,24,
91,87,9,32,5,165,255,69,115,12,66,27,15,159,15,24,72,247,12,74,178,5,24,80,64,15,33,0,128,143,17,77,89,51,130,214,24,81,43,7,170,215,74,49,8,159,199,143,31,139,215,69,143,5,32,254,
24,81,50,35,181,217,84,123,70,143,195,159,15,65,187,16,66,123,7,65,175,15,65,193,29,68,207,39,79,27,5,70,131,6,32,4,68,211,33,33,67,0,83,143,14,159,207,143,31,140,223,33,0,128,24,80,
82,14,24,93,16,23,32,253,65,195,5,68,227,40,133,214,107,31,7,32,5,67,115,27,87,9,8,107,31,43,66,125,6,32,0,103,177,23,131,127,72,203,36,32,0,110,103,8,155,163,73,135,6,32,19,24,112,
99,10,65,71,11,73,143,19,143,31,126,195,5,24,85,21,9,24,76,47,14,32,254,24,93,77,36,68,207,11,39,25,0,0,255,128,3,128,4,66,51,37,95,247,13,82,255,24,76,39,19,147,221,66,85,27,24,118,
7,8,24,74,249,12,76,74,8,91,234,8,67,80,17,131,222,33,253,0,121,30,44,73,0,16,69,15,6,32,0,65,23,38,69,231,12,65,179,6,98,131,16,86,31,27,24,108,157,14,80,160,8,24,65,46,17,33,4,0,
96,2,18,144,191,65,226,8,68,19,5,171,199,80,9,15,180,199,67,89,5,32,255,24,79,173,28,174,201,24,79,179,50,32,1,24,122,5,10,82,61,10,180,209,83,19,8,32,128,24,80,129,27,111,248,43,131,
71,24,115,103,8,67,127,41,78,213,24,100,247,19,66,115,39,75,107,5,32,254,165,219,78,170,40,24,112,163,49,32,1,97,203,6,65,173,64,32,0,83,54,7,133,217,88,37,12,32,254,131,28,33,128,
3,67,71,44,84,183,6,32,5,69,223,33,96,7,7,123,137,16,192,211,24,112,14,9,32,255,67,88,29,68,14,10,84,197,38,33,0,22,116,47,50,32,87,106,99,9,116,49,15,89,225,15,97,231,23,70,41,19,
82,85,8,93,167,6,32,253,132,236,108,190,7,89,251,5,116,49,58,33,128,128,131,234,32,15,24,74,67,38,70,227,24,24,83,45,23,89,219,12,70,187,12,89,216,19,32,2,69,185,24,141,24,70,143,66,
24,82,119,56,78,24,10,32,253,133,149,132,6,24,106,233,7,69,198,48,178,203,81,243,12,68,211,15,106,255,23,66,91,15,69,193,7,100,39,10,24,83,72,16,176,204,33,19,0,88,207,45,68,21,12,
68,17,10,65,157,53,68,17,6,32,254,92,67,10,65,161,25,69,182,43,24,118,91,47,69,183,18,181,209,111,253,12,89,159,8,66,112,12,69,184,45,35,0,0,0,9,24,80,227,26,73,185,16,118,195,15,131,
15,33,1,0,65,59,15,66,39,27,160,111,66,205,12,148,111,143,110,33,128,128,156,112,24,81,199,8,75,199,23,66,117,20,155,121,32,254,68,126,12,72,213,29,134,239,149,123,89,27,16,148,117,
65,245,8,24,71,159,14,141,134,134,28,73,51,55,109,77,15,105,131,11,68,67,11,76,169,27,107,209,12,102,174,8,32,128,72,100,18,116,163,56,79,203,11,75,183,44,85,119,19,71,119,23,151,227,
32,1,93,27,8,65,122,5,77,102,8,110,120,20,66,23,8,66,175,17,66,63,12,133,12,79,35,8,74,235,33,67,149,16,69,243,15,78,57,15,69,235,16,67,177,7,151,192,130,23,67,84,29,141,192,174,187,
77,67,15,69,11,12,159,187,77,59,10,199,189,24,70,235,50,96,83,19,66,53,23,105,65,19,77,47,12,163,199,66,67,37,78,207,50,67,23,23,174,205,67,228,6,71,107,13,67,22,14,66,85,11,83,187,
38,124,47,49,95,7,19,66,83,23,67,23,19,24,96,78,17,80,101,16,71,98,40,33,0,7,88,131,22,24,89,245,12,84,45,12,102,213,5,123,12,9,32,2,126,21,14,43,255,0,128,128,0,0,20,0,128,255,128,
3,126,19,39,32,75,106,51,7,113,129,15,24,110,135,19,126,47,15,115,117,11,69,47,11,32,2,109,76,9,102,109,9,32,128,75,2,10,130,21,32,254,69,47,6,32,3,94,217,47,32,0,65,247,10,69,15,46,
65,235,31,65,243,15,101,139,10,66,174,14,65,247,16,72,102,28,69,17,14,84,243,9,165,191,88,47,48,66,53,12,32,128,71,108,6,203,193,32,17,75,187,42,73,65,16,65,133,52,114,123,9,167,199,
69,21,37,86,127,44,75,171,11,180,197,78,213,12,148,200,81,97,46,24,95,243,9,32,4,66,75,33,113,103,9,87,243,36,143,225,24,84,27,31,90,145,8,148,216,67,49,5,24,84,34,14,75,155,27,67,
52,13,140,13,36,0,20,0,128,255,24,135,99,46,88,59,43,155,249,80,165,7,136,144,71,161,23,32,253,132,33,32,254,88,87,44,136,84,35,128,0,0,21,81,103,5,94,47,44,76,51,12,143,197,151,15,
65,215,31,24,64,77,13,65,220,20,65,214,14,71,4,40,65,213,13,32,0,130,0,35,21,1,2,0,135,0,34,36,0,72,134,10,36,1,0,26,0,130,134,11,36,2,0,14,0,108,134,11,32,3,138,23,32,4,138,11,34,
5,0,20,134,33,34,0,0,6,132,23,32,1,134,15,32,18,130,25,133,11,37,1,0,13,0,49,0,133,11,36,2,0,7,0,38,134,11,36,3,0,17,0,45,134,11,32,4,138,35,36,5,0,10,0,62,134,23,32,6,132,23,36,3,
0,1,4,9,130,87,131,167,133,11,133,167,133,11,133,167,133,11,37,3,0,34,0,122,0,133,11,133,167,133,11,133,167,133,11,133,167,34,50,0,48,130,1,34,52,0,47,134,5,8,49,49,0,53,98,121,32,
84,114,105,115,116,97,110,32,71,114,105,109,109,101,114,82,101,103,117,108,97,114,84,84,88,32,80,114,111,103,103,121,67,108,101,97,110,84,84,50,48,48,52,47,130,2,53,49,53,0,98,0,121,
0,32,0,84,0,114,0,105,0,115,0,116,0,97,0,110,130,15,32,71,132,15,36,109,0,109,0,101,130,9,32,82,130,5,36,103,0,117,0,108,130,29,32,114,130,43,34,84,0,88,130,35,32,80,130,25,34,111,
0,103,130,1,34,121,0,67,130,27,32,101,132,59,32,84,130,31,33,0,0,65,155,9,34,20,0,0,65,11,6,130,8,135,2,33,1,1,130,9,8,120,1,1,2,1,3,1,4,1,5,1,6,1,7,1,8,1,9,1,10,1,11,1,12,1,13,1,14,
1,15,1,16,1,17,1,18,1,19,1,20,1,21,1,22,1,23,1,24,1,25,1,26,1,27,1,28,1,29,1,30,1,31,1,32,0,3,0,4,0,5,0,6,0,7,0,8,0,9,0,10,0,11,0,12,0,13,0,14,0,15,0,16,0,17,0,18,0,19,0,20,0,21,0,
22,0,23,0,24,0,25,0,26,0,27,0,28,0,29,0,30,0,31,130,187,8,66,33,0,34,0,35,0,36,0,37,0,38,0,39,0,40,0,41,0,42,0,43,0,44,0,45,0,46,0,47,0,48,0,49,0,50,0,51,0,52,0,53,0,54,0,55,0,56,0,
57,0,58,0,59,0,60,0,61,0,62,0,63,0,64,0,65,0,66,130,243,9,75,68,0,69,0,70,0,71,0,72,0,73,0,74,0,75,0,76,0,77,0,78,0,79,0,80,0,81,0,82,0,83,0,84,0,85,0,86,0,87,0,88,0,89,0,90,0,91,0,
92,0,93,0,94,0,95,0,96,0,97,1,33,1,34,1,35,1,36,1,37,1,38,1,39,1,40,1,41,1,42,1,43,1,44,1,45,1,46,1,47,1,48,1,49,1,50,1,51,1,52,1,53,1,54,1,55,1,56,1,57,1,58,1,59,1,60,1,61,1,62,1,
63,1,64,1,65,0,172,0,163,0,132,0,133,0,189,0,150,0,232,0,134,0,142,0,139,0,157,0,169,0,164,0,239,0,138,0,218,0,131,0,147,0,242,0,243,0,141,0,151,0,136,0,195,0,222,0,241,0,158,0,170,
0,245,0,244,0,246,0,162,0,173,0,201,0,199,0,174,0,98,0,99,0,144,0,100,0,203,0,101,0,200,0,202,0,207,0,204,0,205,0,206,0,233,0,102,0,211,0,208,0,209,0,175,0,103,0,240,0,145,0,214,0,
212,0,213,0,104,0,235,0,237,0,137,0,106,0,105,0,107,0,109,0,108,0,110,0,160,0,111,0,113,0,112,0,114,0,115,0,117,0,116,0,118,0,119,0,234,0,120,0,122,0,121,0,123,0,125,0,124,0,184,0,
161,0,127,0,126,0,128,0,129,0,236,0,238,0,186,14,117,110,105,99,111,100,101,35,48,120,48,48,48,49,141,14,32,50,141,14,32,51,141,14,32,52,141,14,32,53,141,14,32,54,141,14,32,55,141,
14,32,56,141,14,32,57,141,14,32,97,141,14,32,98,141,14,32,99,141,14,32,100,141,14,32,101,141,14,32,102,140,14,33,49,48,141,14,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,
141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,45,49,102,6,100,101,108,101,116,101,4,69,117,114,
111,140,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,
32,56,141,236,32,56,141,236,32,56,65,220,13,32,57,65,220,13,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,
239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,35,57,102,0,0,5,250,72,249,98,247,
};
const char* ImGui_GetDefaultCompressedFontDataProggyClean(int* out_size)
{
*out_size = proggy_clean_ttf_compressed_size;
return (const char*)proggy_clean_ttf_compressed_data;
}
#endif // #if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_BITMAP)
//-----------------------------------------------------------------------------
// [SECTION] Default font data (ProggyForever-Regular-minimal.ttf)
//-----------------------------------------------------------------------------
// Based on ProggyForever: https://github.com/ocornut/proggyforever
// MIT license / Copyright (c) 2026 Disco Hello, Copyright (c) 2019,2023 Tristan Grimmer
//-----------------------------------------------------------------------------
#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_VECTOR)
// File: 'output/ProggyForever-Regular-minimal.ttf' (18556 bytes)
// Exported using binary_to_compressed_c.exe -u8 "output/ProggyForever-Regular-minimal.ttf" proggy_forever_minimal_ttf
static const unsigned int proggy_forever_minimal_ttf_compressed_size = 14562;
static const unsigned char proggy_forever_minimal_ttf_compressed_data[14562] =
{
87,188,0,0,0,0,0,0,0,0,72,124,0,4,0,0,55,0,1,0,0,0,14,0,128,0,3,0,96,70,70,84,77,176,111,174,190,0,0,72,96,130,21,40,28,71,68,69,70,0,136,0,105,130,15,32,64,130,15,44,30,79,83,47,50,
104,97,19,194,0,0,1,104,130,15,44,96,99,109,97,112,177,173,221,139,0,0,3,80,130,19,44,114,99,118,116,32,0,33,2,121,0,0,4,196,130,31,38,4,103,97,115,112,255,255,130,89,34,0,72,56,130,
15,56,8,103,108,121,102,239,245,108,207,0,0,6,76,0,0,62,224,104,101,97,100,44,57,58,3,130,27,32,236,130,3,33,54,104,130,16,35,4,62,0,230,130,75,32,36,130,15,39,36,104,109,116,120,24,
22,19,130,95,33,1,200,130,19,40,136,108,111,99,97,80,9,64,114,130,95,131,15,39,130,109,97,120,112,1,7,0,131,31,32,72,130,47,44,32,110,97,109,101,10,160,159,151,0,0,69,44,130,47,44,
68,112,111,115,116,70,77,175,253,0,0,70,112,130,15,32,197,132,235,32,1,130,9,42,224,136,151,95,15,60,245,0,11,3,232,130,55,36,0,229,175,187,66,132,7,42,178,59,232,255,225,255,68,1,
215,2,176,130,15,34,8,0,2,130,5,131,2,130,51,39,2,131,255,71,0,0,1,184,130,31,34,226,1,215,132,73,131,25,135,3,32,4,132,17,37,192,0,90,0,5,0,131,0,33,2,0,130,44,132,19,34,64,0,46,130,
11,38,0,0,4,1,184,1,144,131,29,35,2,138,2,187,130,17,32,140,133,7,38,1,223,0,49,1,2,0,138,0,37,128,0,0,7,16,0,136,123,33,0,88,130,0,37,0,64,0,32,32,172,133,131,34,2,175,0,131,63,33,
3,0,130,0,35,1,133,2,6,130,6,38,32,0,1,1,184,0,33,130,9,130,161,32,0,132,3,39,0,166,0,116,255,249,0,49,130,113,36,4,0,185,0,135,130,1,38,27,0,22,0,154,0,53,130,25,40,39,0,41,0,79,0,
50,0,45,130,17,32,49,130,11,33,46,0,131,17,36,166,0,143,0,24,132,1,34,48,255,225,130,55,34,38,0,47,130,23,44,52,0,58,0,35,0,42,0,66,0,65,0,19,130,79,32,19,130,47,38,35,0,44,0,13,0,
38,130,21,38,9,0,37,0,13,255,250,130,121,36,5,0,33,0,104,130,47,40,104,0,37,255,242,0,124,0,48,130,95,32,59,130,3,34,37,0,40,130,5,36,62,0,139,0,100,130,57,36,133,0,20,0,62,130,55,
32,50,130,19,40,69,0,69,0,87,0,54,0,29,130,167,32,20,130,107,36,64,0,63,0,188,130,3,36,22,0,21,0,159,130,7,36,40,0,55,0,5,130,17,34,64,0,109,130,33,34,92,0,50,130,5,42,109,0,101,0,
24,0,115,0,109,0,131,130,121,32,48,130,39,36,143,0,114,0,83,130,77,32,19,130,157,34,18,0,73,130,49,32,5,136,3,32,2,130,85,33,52,0,133,1,33,66,0,133,1,32,17,130,125,32,35,130,209,131,
3,36,46,0,1,0,46,132,1,32,47,130,51,32,42,130,25,32,38,130,213,135,3,34,5,0,59,130,99,32,37,132,3,34,51,0,68,132,1,32,42,130,189,33,43,0,135,1,36,24,0,12,0,61,134,1,32,26,130,131,38,
26,0,30,0,0,0,3,134,3,32,28,130,93,130,10,35,0,108,0,3,132,9,36,28,0,4,0,80,130,16,34,16,0,16,132,35,46,126,0,133,0,171,0,210,0,211,0,255,32,172,255,255,130,25,32,32,130,17,34,161,
0,174,130,17,32,212,131,17,45,255,227,255,221,255,194,255,192,255,95,255,191,224,19,132,67,130,36,139,2,34,1,6,0,136,22,35,1,2,0,0,66,53,9,32,0,133,0,32,1,130,142,8,148,4,5,6,7,8,9,
10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,
70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,0,132,133,135,137,145,149,155,160,159,161,163,162,164,166,168,167,169,170,172,171,173,174,176,178,
177,179,181,180,185,184,186,187,0,112,100,101,105,0,118,158,110,107,0,116,106,0,134,151,0,113,0,0,103,117,132,158,38,108,122,0,165,183,127,99,132,11,38,109,123,0,0,128,131,148,132,
11,130,4,37,182,0,190,60,0,191,130,8,34,0,0,119,130,5,47,130,138,129,139,136,141,142,143,140,50,147,0,146,153,154,152,130,18,32,111,130,3,32,120,130,3,130,2,34,33,2,121,130,5,33,42,
0,133,1,9,155,68,0,86,0,134,0,210,1,14,1,104,1,116,1,148,1,180,1,212,1,232,2,6,2,20,2,38,2,54,2,100,2,122,2,172,2,232,3,2,3,60,3,116,3,134,3,210,4,10,4,40,4,82,4,102,4,122,4,142,4,
204,5,36,5,60,5,118,5,158,5,184,5,208,5,228,6,24,6,44,6,68,6,94,6,118,6,134,6,160,6,182,6,224,7,14,7,64,7,106,7,182,7,200,7,238,8,0,8,28,8,52,8,72,8,96,8,114,8,130,8,148,8,166,8,180,
8,194,9,12,9,58,9,92,9,140,9,182,9,214,10,14,10,44,10,74,10,110,10,134,10,150,10,198,10,230,11,4,11,50,11,96,11,130,11,188,11,216,11,250,12,14,12,42,12,66,12,114,12,142,12,198,12,210,
13,10,13,62,13,126,13,152,13,198,13,238,14,34,14,72,14,90,14,198,14,232,15,32,15,106,15,134,15,200,15,214,15,244,16,16,16,56,16,114,16,128,16,182,16,212,16,230,17,2,17,22,17,60,17,
86,17,132,17,194,18,20,18,76,18,108,18,140,18,176,18,228,19,24,19,74,19,110,19,168,19,198,19,228,20,6,20,56,20,86,20,116,20,150,20,200,20,252,21,44,21,92,21,144,21,212,22,24,22,50,
22,112,22,148,22,186,22,226,23,28,23,56,23,90,23,160,23,246,24,76,24,164,25,18,25,124,25,226,26,94,26,150,26,198,26,248,27,44,27,114,27,144,27,174,27,208,28,2,28,74,28,136,28,174,28,
212,28,254,29,60,29,118,29,172,29,230,30,16,30,58,30,104,30,166,30,206,30,244,31,48,31,112,0,0,0,2,0,33,0,0,1,42,2,154,0,3,0,7,0,46,177,1,0,47,60,178,7,4,0,237,50,177,6,5,220,60,178,
3,2,130,10,34,0,177,3,131,22,32,5,131,22,39,178,7,6,1,252,60,178,1,131,23,52,51,17,33,17,39,51,17,35,33,1,9,232,199,199,2,154,253,102,33,2,88,131,83,38,166,255,254,1,18,2,35,130,81,
61,13,0,0,54,50,22,20,6,34,38,52,55,35,3,55,51,21,198,44,32,32,44,32,85,59,14,1,83,105,31,131,11,36,122,1,4,91,91,130,135,38,116,1,70,1,68,2,7,132,135,37,0,1,35,53,51,7,130,3,8,40,
1,67,64,64,142,65,65,1,70,192,192,192,0,2,255,248,0,3,1,191,2,3,0,3,0,31,0,0,63,1,35,7,37,35,7,51,21,35,7,35,55,132,3,34,53,51,55,130,51,35,55,51,7,51,131,3,53,254,30,92,30,1,29,104,
31,92,106,38,59,38,92,38,58,38,96,110,31,98,112,134,11,34,90,201,115,130,0,33,54,143,130,0,35,54,115,54,144,130,0,32,0,130,85,8,37,49,255,241,1,135,2,22,0,6,0,11,0,52,0,0,55,62,1,53,
52,38,47,1,53,6,21,20,23,30,3,21,20,7,21,35,53,46,1,130,16,8,109,30,2,23,53,46,3,53,52,54,55,53,51,21,30,1,31,1,21,38,39,21,50,249,32,41,36,37,60,72,137,22,40,46,28,141,60,36,67,15,
15,6,21,69,37,31,44,43,22,75,65,60,25,55,15,15,43,67,3,81,7,37,31,30,32,10,73,135,12,61,44,30,4,15,28,50,33,114,15,44,43,1,14,6,6,63,4,11,22,3,162,6,15,26,42,29,53,67,9,45,42,2,11,
5,5,62,29,4,150,0,5,130,1,36,11,1,178,1,250,130,161,52,11,0,19,0,27,0,35,0,0,1,51,1,35,36,50,54,52,38,34,6,20,65,97,7,34,2,20,22,132,17,65,111,5,53,54,50,1,74,71,254,222,71,1,16,41,
30,30,41,29,7,84,60,60,84,59,174,130,9,34,29,41,122,130,9,51,59,84,1,249,254,21,47,27,39,27,27,39,115,56,79,56,56,79,1,26,131,11,33,27,7,131,11,8,59,56,0,0,0,3,0,4,255,246,1,179,2,
21,0,9,0,28,0,62,0,0,55,50,55,46,1,39,6,21,20,22,3,28,2,30,5,23,62,1,53,52,38,35,34,6,1,23,35,38,39,6,35,34,38,53,52,54,55,46,2,130,5,8,101,51,50,22,21,20,14,2,7,22,23,54,53,55,20,
206,52,37,25,110,24,65,80,41,1,2,3,6,8,12,7,37,37,31,23,24,35,1,2,67,72,13,21,60,89,72,104,52,44,22,19,15,63,60,61,51,15,32,25,24,89,58,36,61,44,36,28,131,28,54,59,48,62,1,125,1,7,
3,7,5,10,9,13,16,9,25,40,24,21,25,32,254,143,79,15,24,49,96,66,50,74,33,25,130,17,56,41,69,55,49,20,36,34,20,17,107,69,65,72,1,108,0,1,0,185,1,70,0,255,2,8,130,189,42,0,19,35,53,51,
254,68,68,1,71,193,130,23,8,59,135,255,193,1,49,2,62,0,17,0,0,1,14,1,20,22,23,35,46,4,52,62,2,63,1,1,49,43,55,55,43,60,4,15,38,29,24,23,32,33,11,11,2,61,60,177,161,177,60,6,21,68,70,
103,97,102,75,61,16,16,130,50,32,0,138,63,34,19,30,4,130,220,40,15,1,35,62,1,52,38,39,195,137,57,32,60,131,73,44,2,61,6,22,68,71,103,97,101,75,60,16,16,132,73,32,0,131,63,38,27,0,69,
1,157,1,199,132,127,8,41,7,23,7,39,21,35,53,7,39,55,39,55,23,53,51,21,55,1,157,131,131,33,128,64,129,32,131,131,32,129,64,128,1,77,71,71,50,70,142,142,70,50,134,7,49,0,1,0,22,0,74,
1,162,1,185,0,11,0,0,19,51,21,35,130,62,130,221,37,53,51,251,166,166,62,130,2,38,1,31,59,154,154,59,154,130,39,39,154,255,129,1,30,0,107,0,130,180,32,54,65,133,5,8,37,15,1,39,54,55,
46,1,53,52,209,45,31,21,31,30,11,11,26,55,10,17,25,107,32,22,32,61,40,32,7,7,37,48,41,1,31,21,22,131,163,54,53,0,227,1,131,1,32,0,3,0,0,37,33,53,33,1,131,254,178,1,78,228,60,132,191,
40,166,255,255,1,18,0,105,0,7,67,209,9,67,203,5,37,105,31,44,31,31,44,132,35,38,39,255,222,1,144,2,39,131,63,49,9,1,35,1,1,144,254,221,69,1,34,2,39,253,184,2,72,0,130,21,8,73,41,255,
247,1,143,2,14,0,10,0,21,0,27,0,0,55,50,62,3,53,52,39,7,22,19,34,14,3,21,20,23,55,38,39,50,16,35,34,16,220,17,28,30,21,14,4,190,27,57,17,28,31,20,14,4,189,26,57,178,178,178,51,7,26,
44,78,53,40,34,230,52,1,161,8,131,10,39,39,33,229,52,58,253,234,2,130,186,41,0,1,0,79,0,0,1,104,2,7,130,91,40,0,19,39,55,51,17,51,21,33,130,5,50,81,1,106,68,105,254,233,1,105,1,103,
81,78,254,55,61,61,1,122,130,43,32,50,130,43,37,134,2,17,0,31,0,130,43,49,62,2,51,50,30,2,21,20,6,15,1,33,21,33,53,52,55,54,67,247,5,8,58,35,34,6,7,55,1,8,29,81,37,48,72,36,17,44,59,
147,1,1,254,173,13,1,165,37,40,58,45,26,75,24,1,159,65,5,16,27,30,48,46,21,40,78,58,146,61,46,14,12,1,165,38,80,33,33,47,27,13,0,130,94,41,0,45,255,246,1,139,2,16,0,41,130,12,32,22,
130,93,38,35,34,38,47,1,53,30,130,108,40,54,53,52,38,43,1,53,51,50,131,8,130,101,37,15,1,53,54,51,50,131,35,8,62,1,26,112,107,85,34,78,22,23,7,25,80,41,57,65,65,49,64,64,46,56,55,45,
33,72,20,20,74,68,78,98,51,1,22,30,109,65,84,13,7,6,69,4,12,19,51,49,46,52,58,45,38,37,43,14,7,7,64,23,74,59,50,55,130,119,34,2,0,22,130,111,45,162,2,7,0,2,0,13,0,0,37,17,3,59,1,66,
44,6,54,19,51,1,16,179,237,88,88,67,241,208,100,181,1,18,254,238,58,123,123,73,1,66,130,46,33,0,49,130,171,32,135,130,51,37,40,0,0,19,17,33,130,47,130,143,37,30,3,21,20,14,2,137,181,
36,62,2,53,52,46,130,15,8,68,6,7,72,1,33,221,24,41,25,48,51,38,24,35,61,67,38,43,70,14,14,7,24,76,38,21,39,39,23,23,40,44,25,28,56,14,1,2,1,4,59,127,11,10,25,38,63,40,49,72,38,18,11,
6,5,71,4,11,19,11,25,48,33,33,48,25,12,13,7,130,157,55,41,255,248,1,143,2,8,0,9,0,37,0,0,55,50,53,52,35,34,6,21,20,22,19,65,139,5,130,119,42,53,52,62,2,51,50,22,31,1,21,38,131,26,8,
58,54,224,101,101,41,59,59,51,31,56,49,29,91,82,87,98,36,63,79,48,24,46,11,10,31,59,69,89,36,48,119,121,57,64,63,56,1,39,20,40,68,43,90,89,114,136,73,110,63,31,8,4,3,66,25,95,98,72,
0,130,0,38,1,0,46,0,0,1,138,130,227,32,6,130,227,8,42,53,33,21,3,35,19,46,1,91,197,78,190,1,203,59,29,254,23,1,202,0,0,3,0,39,255,246,1,145,2,17,0,15,0,31,0,52,0,0,54,50,62,2,130,243,
38,34,14,2,20,30,1,18,132,6,32,2,132,18,35,1,23,30,1,65,210,5,35,53,52,55,38,68,239,7,8,50,199,42,32,32,18,18,33,32,40,32,33,18,18,32,72,37,29,29,16,17,29,28,36,28,30,16,16,29,33,48,
52,104,76,77,104,99,84,95,71,70,96,45,7,20,42,63,42,19,7,7,19,130,6,43,20,1,166,6,17,37,53,37,16,6,6,16,130,6,59,17,191,16,72,52,69,78,77,70,107,33,30,91,62,69,70,61,90,0,2,0,41,0,
0,1,143,2,16,65,43,5,43,19,34,21,20,51,50,54,53,52,38,3,34,69,108,11,65,170,5,32,22,131,26,8,44,6,215,100,100,42,59,60,51,30,57,48,29,91,82,86,99,36,64,79,47,24,46,11,11,32,59,68,89,
35,1,216,120,120,56,64,64,56,254,217,20,39,68,44,89,90,65,44,6,35,3,4,65,24,65,44,5,55,2,0,166,0,81,1,18,1,171,0,7,0,15,0,0,18,34,38,52,54,50,22,20,6,71,199,6,38,242,44,32,32,44,32,
76,132,5,39,1,65,31,44,31,31,44,165,132,5,32,0,130,0,36,2,0,143,255,209,134,59,32,24,140,59,35,21,20,14,2,68,137,8,37,243,45,31,31,45,31,130,67,41,22,30,31,11,10,27,55,10,17,25,135,
74,37,32,22,33,60,41,31,68,150,10,8,37,0,1,0,24,0,84,1,160,1,176,0,6,0,0,19,37,21,13,1,21,37,24,1,135,254,200,1,56,254,121,1,30,145,62,111,112,62,145,132,123,38,24,0,152,1,159,1,114,
72,67,5,34,37,33,53,132,1,33,1,159,130,37,32,135,131,3,35,153,59,99,59,130,39,141,79,37,5,21,5,53,45,1,131,79,32,121,130,79,36,200,1,176,145,57,131,81,132,79,42,48,0,0,1,135,2,31,0,
34,0,42,130,121,33,50,22,130,195,44,3,29,1,35,53,52,62,4,53,52,38,35,34,132,209,34,62,4,16,65,25,6,58,226,83,82,29,42,42,29,70,21,33,38,33,22,52,43,25,45,29,22,4,5,52,2,10,34,38,61,
132,239,8,33,2,31,68,52,28,47,33,30,33,17,41,41,22,39,28,29,23,31,16,30,33,16,23,23,8,8,34,4,14,35,26,22,254,75,65,71,9,47,255,225,255,233,1,215,2,32,0,7,0,64,0,0,54,50,71,233,5,39,
5,23,14,4,35,34,46,3,71,98,10,46,21,35,53,6,35,34,38,52,54,51,50,22,31,1,50,132,151,8,122,6,21,20,30,2,51,50,62,3,214,60,43,43,60,43,1,5,38,2,11,38,43,71,37,63,103,67,46,20,141,105,
105,128,15,24,21,10,55,36,43,55,79,80,55,28,49,10,11,45,84,70,81,118,39,61,75,39,35,64,40,30,14,168,56,79,57,57,79,120,46,4,11,27,21,17,33,55,74,79,42,120,163,78,67,24,35,17,7,1,198,
19,31,93,131,94,26,13,13,28,34,57,124,104,53,87,55,30,13,20,20,13,0,0,0,2,0,5,0,0,1,178,2,7,130,9,8,38,10,0,0,55,51,3,55,19,35,39,35,7,35,19,141,158,79,45,169,77,41,193,40,77,169,192,
1,9,61,253,250,136,136,2,6,0,3,0,38,130,47,32,146,130,47,36,8,0,17,0,39,130,49,32,50,69,22,5,36,21,17,21,22,55,131,10,42,35,23,30,4,21,20,14,2,43,1,17,69,159,6,8,61,220,65,52,62,45,
121,71,39,84,49,42,77,12,23,34,25,18,30,50,57,31,194,177,43,62,32,15,49,58,47,52,47,43,189,1,147,156,1,2,4,76,42,33,183,3,7,20,27,48,31,38,57,32,14,2,5,25,43,46,24,42,55,130,110,47,
0,47,255,248,1,137,2,18,0,26,0,0,37,21,6,35,67,62,7,58,23,21,38,35,34,14,2,21,20,30,1,51,50,1,136,49,79,56,86,50,24,112,104,77,51,51,77,130,65,55,15,26,66,50,77,93,73,28,42,74,95,58,
117,151,32,71,45,33,59,74,46,62,91,59,130,233,130,183,33,1,144,130,195,34,6,0,13,131,193,33,53,52,130,172,58,19,50,17,16,35,7,17,199,125,125,84,84,201,200,160,58,202,201,254,109,1,
204,254,253,254,254,1,130,247,34,1,0,52,130,136,32,131,130,51,8,34,11,0,0,19,33,21,33,23,51,21,35,21,33,21,33,53,1,77,254,253,1,227,228,1,4,254,178,2,6,59,153,59,188,59,0,130,0,38,
1,0,58,0,0,1,126,130,47,32,9,132,47,34,35,31,1,130,47,40,35,58,1,67,249,1,181,182,74,130,41,35,158,1,59,241,130,34,33,0,35,130,219,32,148,130,219,32,36,130,219,38,39,35,53,51,21,14,
4,149,224,47,62,1,1,78,1,99,170,2,7,27,32,54,30,56,85,51,130,233,33,78,50,132,233,47,14,25,66,50,27,42,11,67,141,58,223,2,7,18,13,11,143,241,37,11,7,0,1,0,42,130,108,32,141,133,191,
57,51,17,51,21,51,53,51,17,35,53,35,21,43,75,204,75,75,204,2,6,212,212,253,250,247,246,130,39,32,66,130,39,32,117,133,39,36,19,53,33,21,35,130,43,55,5,53,55,17,67,1,50,116,116,254,
206,115,1,203,59,59,254,112,58,1,57,1,1,145,132,231,36,65,255,249,1,118,130,47,32,13,130,231,8,33,51,17,20,6,35,7,53,51,50,54,53,17,35,158,216,66,78,164,147,48,37,140,2,6,254,158,80,
90,1,57,48,58,1,47,130,50,39,0,1,0,19,0,0,1,165,137,139,59,55,51,7,19,35,3,7,21,19,75,233,85,212,221,90,180,57,2,6,230,230,212,254,206,1,4,57,202,130,48,34,1,0,49,130,47,32,135,130,
47,50,5,0,0,55,17,51,17,33,21,49,75,1,10,1,2,5,254,53,58,132,31,131,79,32,164,130,31,56,12,0,0,51,17,51,23,55,51,17,7,17,3,35,3,17,20,100,99,101,100,65,107,57,106,130,130,42,254,253,
251,1,1,197,254,239,1,19,254,130,52,34,1,0,41,130,83,32,142,65,159,5,35,51,3,51,19,130,86,130,48,38,45,3,98,186,72,95,186,130,46,55,90,1,166,253,250,1,166,254,90,0,0,2,0,35,255,250,
1,149,2,18,0,5,0,25,130,229,63,50,16,35,34,16,18,50,62,3,52,46,3,34,14,3,20,30,2,220,184,184,184,167,34,27,30,20,13,13,20,30,27,131,8,33,14,14,130,22,50,17,253,234,2,22,254,37,8,26,
43,78,106,78,44,26,8,8,26,44,130,8,33,43,26,130,179,38,2,0,44,255,255,1,139,132,179,32,30,131,83,71,166,5,45,43,1,21,55,50,22,21,20,6,43,1,28,1,30,130,3,8,47,49,35,17,50,206,32,46,
22,10,10,21,42,30,93,99,85,91,85,84,108,1,1,75,174,1,10,19,31,31,17,17,31,31,18,195,252,80,70,71,89,5,21,55,48,50,29,2,6,130,90,45,0,2,0,13,255,184,1,171,2,15,0,12,0,32,131,91,39,17,
20,7,23,21,35,39,6,143,182,39,198,184,40,84,48,82,40,58,147,187,40,14,254,245,123,67,97,44,91,27,149,193,38,2,0,38,0,0,1,145,130,191,34,9,0,24,130,99,34,35,21,22,73,125,5,35,15,1,35,
17,73,20,5,8,45,7,23,35,39,38,213,99,68,39,34,51,53,139,3,72,179,79,83,57,44,122,79,111,97,1,205,184,1,2,2,46,45,43,47,242,218,2,5,89,69,45,69,16,229,217,1,130,184,42,1,0,42,255,246,
1,141,2,17,0,54,130,91,44,21,46,2,35,34,6,21,20,30,7,23,30,3,73,135,16,32,39,69,75,6,8,95,30,2,23,1,109,6,21,67,35,62,61,6,14,11,25,12,31,9,33,1,23,42,48,29,101,89,43,78,18,18,7,27,
86,45,45,66,61,69,34,48,47,24,103,87,18,40,32,27,8,1,245,71,4,13,21,41,48,11,18,15,11,10,5,7,3,5,1,4,17,33,58,39,78,74,16,9,8,73,5,16,27,46,45,46,37,14,6,17,31,50,34,72,82,5,8,9,84,
93,5,32,9,130,143,32,175,130,235,32,7,130,233,56,53,33,21,35,17,7,17,10,1,164,172,75,1,203,59,59,254,54,1,1,203,0,1,0,37,130,187,32,147,130,35,32,24,66,163,5,32,20,74,49,5,8,50,17,
51,17,20,14,3,34,46,3,37,76,6,19,43,32,67,48,75,6,22,38,68,95,70,38,22,7,166,1,96,254,153,26,35,34,18,54,67,1,95,254,173,33,48,53,33,22,21,32,50,44,130,75,32,13,130,111,32,171,130,
75,8,32,6,0,0,51,3,51,27,1,51,3,174,161,73,134,134,72,161,2,6,254,58,1,198,253,250,0,1,255,249,0,0,1,190,130,35,32,12,135,35,131,38,47,35,11,1,75,81,63,58,63,83,64,57,64,81,73,72,73,
130,47,44,99,1,157,254,98,1,158,253,250,1,184,254,72,130,55,32,255,130,55,32,185,67,123,5,8,33,19,39,51,23,55,51,7,19,35,39,7,35,184,160,80,121,123,81,165,177,80,141,141,80,1,19,243,
195,195,243,254,237,218,218,130,139,32,5,130,47,32,178,130,47,36,8,0,0,55,3,131,47,50,3,21,35,182,176,79,135,134,80,177,75,234,1,28,228,228,254,227,233,130,34,33,0,33,130,4,32,151,
130,39,32,9,65,35,5,60,1,33,21,5,53,1,41,1,102,254,224,1,40,254,138,1,24,1,203,59,53,254,106,58,1,56,1,147,0,130,42,41,0,104,255,189,1,80,2,73,0,7,130,12,55,39,17,51,21,35,17,51,1,
79,162,162,231,231,2,18,1,253,226,56,2,140,0,1,0,76,151,10,41,19,1,35,1,109,1,35,70,254,222,76,150,7,130,31,138,67,52,19,51,17,35,53,51,17,7,104,231,231,163,163,2,73,253,116,56,2,30,
1,130,90,37,0,37,1,63,1,147,65,75,5,33,19,23,131,233,45,55,252,150,82,100,101,82,150,2,6,198,141,141,198,131,139,55,255,241,255,190,1,199,255,247,0,3,0,0,5,33,53,33,1,198,254,44,1,
212,66,56,131,27,39,0,124,1,160,1,60,2,57,131,27,131,63,39,207,108,82,109,2,57,153,153,130,27,8,175,2,0,48,255,246,1,136,1,143,0,17,0,54,0,0,55,50,62,3,53,34,35,38,14,4,21,20,22,39,
52,62,3,23,48,60,1,46,6,35,7,53,50,54,51,21,50,30,2,21,7,35,54,39,6,35,34,38,204,32,48,23,13,2,10,21,24,45,39,32,22,13,51,118,28,50,69,81,45,2,3,7,9,15,18,26,16,122,18,58,34,38,58,
52,29,1,61,2,2,38,99,64,79,44,26,33,49,27,17,1,2,3,10,18,28,20,37,35,72,36,51,28,16,1,1,14,7,17,10,16,10,12,7,5,2,54,2,1,12,33,65,47,241,25,27,61,63,0,0,2,0,50,255,247,1,134,2,49,0,
9,0,30,0,0,54,50,54,53,52,38,34,6,21,20,39,62,4,67,150,5,130,127,8,57,47,1,7,35,17,51,172,112,50,51,110,52,3,1,5,18,23,42,25,71,87,88,59,32,62,16,15,7,61,68,45,82,68,67,83,83,67,68,
212,3,8,20,16,12,102,101,98,106,29,15,15,49,2,47,0,1,0,59,130,91,32,125,130,239,35,20,0,0,1,131,84,36,22,51,50,55,21,72,197,7,8,34,23,21,38,1,13,65,72,72,65,62,49,47,78,85,110,110,
85,78,47,49,1,89,74,76,76,74,43,65,32,106,196,106,32,65,43,139,159,32,7,133,159,133,158,38,19,51,17,35,39,14,4,130,155,8,35,53,52,54,51,50,30,2,31,1,122,200,48,104,48,200,68,62,6,3,
8,26,27,41,20,59,88,87,70,25,42,24,17,3,4,45,150,131,158,51,1,109,253,209,49,3,7,21,15,13,106,98,101,102,12,17,17,6,7,0,130,0,34,2,0,37,130,163,32,147,130,163,37,5,0,26,0,0,19,130,
165,35,51,52,7,20,130,168,32,54,133,169,132,95,8,42,22,29,1,32,227,47,69,224,227,62,67,42,62,46,70,82,89,109,105,79,91,90,254,218,1,89,68,48,116,165,56,79,18,21,64,29,109,95,93,110,
97,73,48,130,83,42,1,0,40,0,3,1,144,2,36,0,19,132,247,37,29,1,51,21,35,17,130,1,33,53,51,130,77,61,59,1,21,1,40,35,31,125,125,68,122,122,65,64,108,1,237,25,37,75,57,254,217,1,39,57,
52,78,62,55,133,147,36,50,255,70,1,134,130,147,32,9,73,49,5,77,51,8,44,51,17,20,6,43,1,53,51,50,62,2,61,1,137,254,8,60,22,23,222,99,99,53,51,51,159,61,90,81,130,136,28,42,23,10,1,5,
18,24,42,25,71,91,91,60,48,52,28,53,142,150,82,68,65,77,1,80,254,110,86,86,58,22,36,37,18,59,2,6,16,12,10,101,100,98,101,20,29,130,162,41,0,62,0,1,1,122,2,49,0,18,74,253,5,8,45,17,
35,53,52,38,35,34,6,29,1,35,17,51,21,54,253,53,72,68,40,37,47,56,68,68,37,1,146,78,67,255,0,250,45,48,61,59,223,2,47,218,60,0,2,0,139,130,59,38,45,2,30,0,11,0,17,130,74,8,40,35,34,
61,1,52,59,1,50,29,1,20,7,53,51,17,35,17,1,35,56,10,10,56,9,161,161,68,1,202,10,64,9,9,64,10,127,59,254,123,1,74,130,232,34,2,0,100,130,231,32,84,130,59,34,12,0,24,130,121,130,47,32,
20,132,221,35,54,53,17,55,138,72,39,165,174,127,112,105,29,37,59,132,72,43,1,76,58,254,98,161,59,52,50,1,100,126,133,79,39,0,1,0,41,0,2,1,142,132,131,38,0,55,23,35,39,7,21,130,183,
53,17,55,51,210,188,81,154,51,70,70,181,80,245,243,201,45,156,2,27,254,201,161,130,118,130,47,32,133,130,179,36,51,2,8,0,5,130,117,131,164,41,35,133,173,69,104,2,7,253,250,1,72,63,
5,46,20,255,254,1,164,1,143,0,30,0,0,1,50,22,21,130,198,36,52,35,34,6,7,138,7,48,51,21,54,51,50,23,62,1,1,68,43,52,61,52,26,26,3,132,4,52,62,62,31,42,52,26,13,48,1,143,69,53,254,234,
1,5,84,34,37,254,238,130,6,42,33,36,254,236,1,133,18,29,49,22,27,130,128,32,1,65,111,5,33,1,147,65,111,20,32,23,65,111,9,33,64,4,65,112,12,35,1,133,48,60,66,31,5,42,42,255,247,1,141,
1,144,0,9,0,17,67,179,11,32,18,130,171,8,40,20,32,53,52,174,92,58,59,90,59,21,166,94,254,158,44,72,80,80,70,70,80,80,1,28,102,102,205,205,102,0,2,0,50,255,78,1,134,1,136,0,67,79,6,
38,54,53,52,34,21,20,19,131,57,8,62,6,35,34,46,2,47,1,21,35,17,51,23,62,4,176,103,48,199,107,66,89,87,71,25,41,24,18,3,3,68,61,7,1,6,20,25,41,38,82,67,148,148,67,1,16,105,99,101,103,
12,18,17,6,6,221,2,48,49,2,8,20,16,13,152,91,35,51,17,35,53,67,171,13,38,160,104,48,200,216,62,68,66,165,5,41,70,87,89,66,23,41,26,19,4,4,134,91,44,6,253,208,221,2,8,21,15,13,103,101,
99,105,132,99,36,0,0,1,0,69,130,4,36,115,1,142,0,19,130,7,35,50,22,31,1,71,239,5,33,29,1,130,173,8,36,7,62,1,1,12,29,52,11,11,4,16,56,31,56,71,68,68,2,17,69,1,142,15,7,8,65,5,12,20,
60,35,245,1,133,53,27,35,130,54,46,0,69,255,254,1,115,1,151,0,38,0,0,55,30,1,130,250,34,39,46,1,80,126,9,39,46,2,35,34,21,20,22,23,79,243,7,8,78,47,1,69,53,109,71,91,83,57,14,32,65,
44,33,62,14,15,6,19,63,33,90,36,57,70,69,88,73,31,70,20,20,88,27,14,32,35,49,15,15,53,44,22,38,36,20,11,6,6,62,4,11,17,57,25,29,8,11,46,55,57,66,12,6,6,0,0,0,1,0,87,0,6,1,97,2,4,0,
17,130,115,41,51,21,35,34,46,3,53,17,51,21,130,9,57,21,20,216,136,125,25,33,41,24,16,68,162,162,65,58,3,15,26,50,34,1,124,118,58,204,70,132,55,40,54,255,246,1,130,1,133,0,21,130,55,
33,53,51,80,10,5,34,55,51,19,65,74,6,8,32,54,68,86,44,62,3,68,1,64,1,3,17,23,45,27,79,73,145,244,241,102,53,39,251,254,124,42,2,7,19,13,12,74,132,67,32,29,130,128,32,155,130,67,53,
6,0,0,1,51,3,35,3,51,19,1,84,70,148,86,147,71,120,1,133,254,123,130,3,32,186,130,38,39,0,1,255,248,255,255,1,192,130,39,33,12,0,132,39,33,39,7,131,42,48,55,51,23,1,124,67,97,63,68,
65,65,97,68,68,53,76,60,130,47,34,123,215,215,130,5,34,208,192,192,132,55,33,0,20,130,55,32,163,130,55,35,11,0,0,37,71,43,5,57,39,51,23,55,51,1,1,162,78,122,120,78,162,149,76,110,109,
76,203,203,155,155,204,185,141,141,77,151,5,38,68,1,137,1,134,0,31,130,12,32,18,77,244,5,44,53,51,50,62,4,53,52,53,35,34,38,53,19,130,230,59,22,51,23,3,1,134,3,12,24,47,32,195,176,
16,23,13,8,3,1,133,71,72,1,68,29,41,137,1,130,122,56,135,48,17,47,52,36,59,12,24,22,34,17,14,4,2,78,49,1,6,229,49,50,1,1,73,132,239,32,64,130,143,32,119,130,95,8,41,14,0,0,55,51,23,
33,53,62,3,39,35,53,33,21,2,137,237,1,254,202,15,50,105,69,1,229,1,45,238,52,52,59,17,58,122,82,1,50,60,254,235,130,54,8,32,0,1,0,63,255,178,1,120,2,84,0,41,0,0,1,21,20,7,22,29,1,20,
22,59,1,21,34,35,34,46,3,61,1,83,197,7,130,9,33,62,3,130,22,8,61,35,34,6,1,11,72,72,38,42,29,31,13,38,54,27,14,3,38,43,51,51,43,38,3,14,27,54,38,44,29,42,38,1,215,100,95,17,17,96,99,
34,29,62,20,26,44,30,23,86,43,32,66,32,42,87,23,30,44,26,19,62,29,130,98,53,0,188,255,200,0,252,2,63,0,3,0,0,23,35,17,51,252,64,64,55,2,117,141,135,32,19,84,60,5,36,50,51,50,30,3,134,
142,130,119,130,9,33,14,3,69,35,5,130,141,55,55,38,172,37,42,29,30,14,37,54,27,15,2,38,44,51,51,44,38,2,15,27,54,37,130,132,41,37,72,72,1,115,100,33,29,62,19,131,129,33,87,42,130,129,
45,43,86,24,29,44,26,20,62,29,33,100,96,17,16,130,248,42,1,0,22,0,177,1,161,1,93,0,33,130,148,34,23,14,4,131,238,39,7,14,1,15,1,39,62,4,131,119,54,55,62,1,55,1,103,58,5,5,17,21,40,
25,25,43,30,28,31,16,20,25,3,3,143,16,62,1,66,13,21,21,45,24,20,26,35,36,21,2,3,45,21,21,13,21,22,44,24,21,26,36,35,22,3,3,45,20,130,229,32,21,130,95,45,163,0,106,0,15,0,31,0,47,0,
0,55,50,22,130,200,36,6,43,1,34,38,130,197,34,54,59,1,157,15,43,51,104,5,7,7,5,71,4,8,8,4,222,131,9,32,70,131,4,32,221,136,9,35,105,7,5,81,131,12,150,4,42,0,0,2,0,159,255,235,1,25,
2,9,90,167,5,33,18,34,82,231,5,59,7,51,23,7,35,53,245,50,35,35,50,35,84,46,29,1,101,1,145,35,49,35,35,49,105,196,155,155,130,51,42,63,255,147,1,121,1,242,0,5,0,28,130,177,48,17,14,
1,21,20,19,17,54,55,21,6,7,21,35,53,46,1,90,19,6,8,62,22,23,21,38,243,50,58,146,57,39,45,51,38,78,102,100,80,38,61,35,40,49,1,38,6,73,67,134,1,25,254,215,2,25,59,21,3,100,101,6,107,
92,95,104,4,97,98,5,20,60,25,0,1,0,40,255,255,1,144,2,16,0,27,130,89,38,51,21,33,53,51,53,35,130,3,81,218,6,32,21,71,122,5,8,39,51,21,35,202,197,254,153,87,73,73,82,79,33,52,9,10,48,
42,50,50,136,136,59,59,59,161,50,82,88,88,10,5,5,64,30,53,63,88,50,0,131,223,38,55,0,63,1,128,1,125,130,223,35,31,0,0,54,82,67,6,8,41,54,20,7,23,7,39,6,34,39,7,39,55,38,52,55,39,55,
23,54,50,23,55,23,7,187,65,46,46,65,46,204,22,60,34,62,31,73,31,62,34,60,22,137,10,49,148,44,61,43,43,61,67,73,30,57,35,60,19,19,60,35,57,30,137,10,75,219,10,36,24,0,0,1,7,130,160,
33,7,21,88,161,9,32,39,130,194,8,37,39,51,23,55,1,178,120,91,115,33,148,148,75,148,148,33,115,91,119,79,135,134,2,6,194,39,53,11,39,182,182,39,11,53,39,194,228,228,130,178,41,0,2,0,
188,255,206,0,252,2,57,83,195,5,36,23,35,17,51,53,67,9,5,40,64,64,50,1,8,92,1,7,0,130,35,59,64,255,188,1,119,2,16,0,15,0,75,0,0,37,62,1,53,52,38,39,38,39,14,1,21,20,22,23,69,167,11,
33,53,22,85,40,5,130,28,35,46,4,53,52,89,5,5,32,54,86,84,10,133,47,8,53,4,21,20,6,1,10,21,28,48,46,25,22,22,27,48,45,25,61,25,21,69,72,25,57,16,16,58,51,36,42,37,47,8,3,28,25,39,17,
14,38,33,25,21,68,74,24,54,14,14,51,51,37,40,36,130,22,33,29,24,131,22,42,142,12,35,15,26,44,25,14,13,12,36,132,7,63,37,18,34,23,44,66,10,5,5,57,26,32,25,20,30,26,4,2,16,14,28,23,34,
19,28,50,16,18,34,24,43,59,131,25,33,27,26,133,25,39,15,15,28,23,33,20,28,50,133,251,42,109,1,212,1,75,2,27,0,11,0,23,73,51,13,33,43,1,73,63,9,39,1,66,58,9,9,58,9,155,131,5,37,8,1,
213,9,52,9,136,2,48,0,0,3,255,248,0,40,1,192,1,218,0,7,0,15,0,36,65,245,9,33,18,50,92,21,5,33,22,52,130,255,35,23,21,38,35,75,119,11,8,53,142,156,111,111,156,111,95,188,133,133,188,
134,92,78,62,57,30,43,34,47,52,52,47,46,31,36,51,61,79,105,147,105,105,147,1,34,127,179,127,127,179,152,126,66,15,38,21,48,49,49,47,18,36,17,131,179,8,41,3,0,92,0,162,1,91,2,18,0,3,
0,18,0,53,0,0,37,35,53,51,39,34,35,34,14,4,21,20,22,51,50,54,7,52,62,2,23,60,1,46,2,88,232,5,8,122,62,6,51,50,22,29,1,35,39,6,35,34,38,1,91,247,247,55,5,8,25,24,37,19,20,8,36,22,49,
41,201,37,58,70,33,8,15,32,22,26,50,11,12,2,18,7,17,12,17,18,9,57,73,45,8,39,54,47,59,163,43,178,1,3,6,11,18,13,24,24,61,16,33,43,14,7,4,8,10,22,14,11,11,6,6,44,1,6,2,6,2,3,1,57,64,
159,38,45,44,0,2,0,50,0,49,1,134,1,112,0,6,0,13,0,0,1,21,7,23,21,39,53,55,133,5,50,1,134,112,112,174,7,111,111,173,173,1,112,67,93,93,66,145,28,79,132,5,35,146,0,0,4,65,59,8,56,9,0,
27,0,35,0,43,0,0,19,22,62,2,53,52,38,43,1,23,30,1,23,35,38,39,130,9,32,21,130,224,36,50,21,20,14,1,67,78,6,65,88,7,54,175,21,36,27,15,29,21,49,86,14,25,46,52,30,17,21,24,27,47,92,103,
34,147,65,89,10,53,1,13,1,2,6,18,15,19,20,102,5,33,72,44,26,33,103,242,74,21,32,172,65,94,11,130,172,41,0,109,1,183,1,75,1,235,0,3,130,12,130,106,38,1,74,220,220,1,183,51,66,31,5,45,
101,1,50,1,82,2,16,0,7,0,15,0,0,18,93,253,14,56,190,59,42,42,59,41,22,98,69,69,98,69,1,94,39,55,39,39,55,138,65,91,65,65,91,133,59,40,24,255,255,1,159,1,151,0,11,131,59,92,65,11,56,
19,33,53,33,251,164,164,62,165,165,62,164,254,121,1,135,1,36,59,115,115,59,114,254,105,87,43,5,40,115,1,133,1,69,2,173,0,24,130,143,130,245,37,7,51,21,35,53,54,85,161,5,8,47,34,6,15,
1,53,54,51,50,22,1,66,17,62,70,152,210,77,32,42,37,28,17,42,12,13,39,51,57,58,2,94,20,33,64,61,39,38,72,29,40,36,18,25,11,6,6,41,20,130,197,32,1,130,223,38,130,1,75,2,176,0,39,131,
79,32,6,88,180,10,91,20,23,8,51,7,22,1,75,68,55,21,49,15,14,50,42,26,48,43,31,31,31,29,36,30,27,21,44,12,12,47,44,49,63,33,30,71,1,214,37,47,7,4,4,42,18,26,25,25,27,38,22,21,18,22,
8,130,13,38,13,42,33,28,29,7,13,130,252,39,1,0,131,1,181,1,53,2,79,123,5,41,51,7,35,235,73,120,56,2,57,131,130,26,51,0,1,0,37,255,107,1,146,1,132,0,36,0,0,37,50,54,63,1,21,133,147,
33,14,4,130,154,36,39,21,35,17,51,66,199,5,8,63,53,55,51,16,21,20,1,120,7,12,4,3,27,29,19,26,4,3,1,4,16,22,42,27,26,47,11,60,64,45,37,43,59,3,65,49,4,2,2,52,15,26,13,13,2,7,18,14,11,
28,26,192,2,24,241,48,53,53,38,251,254,226,24,29,130,108,42,1,0,48,255,185,1,136,2,7,0,16,76,95,7,47,16,21,6,34,47,1,17,34,38,52,54,216,175,52,70,1,130,60,8,34,69,99,99,2,6,253,182,
2,32,253,229,5,2,1,1,1,39,85,121,85,0,0,1,0,159,0,198,1,25,1,63,0,7,0,0,66,114,7,39,195,50,35,35,50,35,1,63,130,4,33,35,50,131,35,36,143,255,119,1,41,130,43,130,95,35,33,22,21,20,65,
92,8,52,39,48,58,1,1,0,40,91,14,31,8,8,24,27,91,73,21,22,41,37,59,130,173,34,46,11,94,132,151,40,114,1,132,1,70,2,167,0,10,131,151,37,21,35,53,51,53,7,130,239,56,250,75,204,76,83,85,
51,1,171,38,38,212,14,40,13,0,3,0,83,0,162,1,101,2,16,130,9,37,13,0,21,0,0,37,130,41,8,47,2,34,6,21,20,22,50,54,53,52,22,32,53,52,54,50,22,21,1,86,249,249,88,69,46,45,71,45,56,254,
239,73,127,73,163,43,1,25,47,54,54,49,49,54,54,197,143,71,130,0,130,114,67,163,15,33,55,21,130,112,35,39,53,51,23,132,7,48,223,173,111,111,166,174,174,112,112,222,28,145,66,93,93,67,
146,132,6,41,0,4,0,19,255,162,1,165,2,64,130,127,36,6,0,17,0,28,130,242,38,23,5,39,23,51,53,55,70,111,8,33,55,3,130,72,32,51,131,14,8,44,53,51,1,155,9,254,120,9,198,102,51,43,43,50,
144,134,187,82,87,48,75,203,75,1,47,37,91,37,203,144,43,188,37,65,65,42,183,1,86,14,39,13,252,39,39,130,81,137,91,34,28,0,39,133,89,32,5,66,236,15,34,39,54,51,130,224,34,20,6,1,143,
100,34,1,73,86,66,254,7,42,41,13,12,1,39,51,57,59,28,254,252,138,113,52,190,77,39,39,71,30,39,36,19,25,12,6,6,42,19,51,27,23,45,1,226,134,123,34,4,0,18,132,215,32,70,134,215,32,56,
133,125,34,23,51,39,138,215,33,39,20,67,43,10,67,42,26,132,243,34,202,102,1,130,244,8,32,49,145,134,45,72,55,21,48,13,13,41,46,36,42,38,34,33,30,31,37,33,25,24,45,10,10,46,44,50,62,
33,30,72,65,11,13,8,68,168,36,47,7,4,4,41,18,29,47,28,37,23,21,20,20,8,4,4,42,12,41,32,29,29,8,14,0,0,2,0,73,255,247,1,111,2,27,0,30,0,38,0,0,55,50,54,63,1,21,14,2,35,34,38,53,52,62,
4,61,1,51,21,20,14,3,21,20,22,73,68,7,8,56,235,29,66,18,19,7,24,69,34,82,78,19,29,34,29,19,71,26,37,38,26,47,71,44,32,32,44,32,48,24,11,12,65,5,12,21,65,54,24,43,30,30,24,31,17,69,
61,30,48,34,31,39,21,31,36,1,129,91,1,6,45,3,0,5,0,0,1,179,2,131,0,3,0,6,0,130,128,36,1,35,39,51,3,90,85,9,37,1,9,56,84,68,52,90,90,9,46,2,38,92,254,61,1,10,61,253,250,135,135,2,6,
0,130,53,143,63,34,7,35,55,139,63,36,59,84,56,72,106,132,63,39,40,193,41,77,169,2,130,92,140,64,36,3,0,5,255,255,132,127,32,6,79,77,5,32,19,130,63,34,51,23,35,138,66,38,220,61,51,78,
69,78,51,90,223,5,133,68,33,101,62,130,69,32,151,138,134,131,135,33,255,254,130,71,61,123,0,20,0,23,0,31,0,0,19,34,6,21,35,52,54,51,50,22,51,50,54,53,55,51,20,6,35,34,38,138,85,49,
169,12,12,47,36,34,26,62,15,11,13,1,46,34,36,28,58,45,138,164,45,81,19,16,33,43,34,17,9,8,25,51,35,254,109,139,103,32,4,136,175,38,2,0,10,0,22,0,34,91,131,12,81,53,11,72,74,11,138,
187,32,147,72,84,9,33,9,190,136,89,32,56,72,93,13,32,0,136,207,38,149,0,2,0,14,0,30,132,101,52,39,20,22,23,51,62,1,53,52,38,34,6,23,19,35,39,35,7,35,19,38,68,11,5,32,20,130,97,52,56,
18,16,44,16,19,33,47,34,112,159,77,40,193,41,77,159,47,60,84,60,130,98,55,110,17,26,6,6,26,17,21,31,31,101,254,25,135,135,1,231,28,51,40,55,55,40,51,130,89,38,2,255,255,1,182,2,7,130,
109,32,19,130,97,40,17,35,3,55,21,51,21,35,53,131,88,8,40,37,7,35,23,55,7,235,37,75,186,128,202,127,37,68,150,1,23,1,122,1,111,1,190,1,13,254,244,55,188,59,134,133,2,5,2,61,153,1,60,
0,78,87,5,38,119,1,137,2,16,0,40,130,12,91,224,8,49,55,21,6,7,22,21,20,6,35,34,39,53,22,51,50,53,52,39,88,3,6,8,66,23,21,38,1,8,38,57,32,14,25,66,50,77,51,37,56,33,45,38,45,25,24,31,
46,26,54,81,48,23,112,104,77,51,51,1,213,32,60,74,46,62,91,59,46,73,21,5,36,32,31,30,9,45,11,31,22,32,3,42,74,93,56,117,151,32,71,45,130,187,38,52,0,3,1,132,2,135,71,103,5,8,41,55,
33,21,33,17,33,21,35,31,1,21,35,19,35,39,51,127,1,4,254,178,1,71,253,1,241,242,142,57,84,68,63,59,2,6,59,153,1,59,1,48,93,130,175,36,2,0,52,0,4,150,59,34,7,35,55,138,59,36,173,84,56,
72,64,135,59,33,140,93,130,60,135,59,32,136,130,119,34,18,0,0,140,119,66,185,5,138,62,38,86,61,52,78,70,78,52,136,65,33,110,62,131,66,33,0,3,130,127,32,0,130,127,32,133,130,67,34,23,
0,35,74,129,25,32,3,134,213,35,23,51,21,35,74,141,11,33,9,58,137,222,39,2,63,8,52,9,9,52,8,133,5,33,253,252,132,173,42,59,0,2,0,66,255,254,1,118,2,131,65,31,5,8,49,1,35,17,23,21,33,
53,51,17,35,53,33,39,35,39,51,1,117,115,115,254,206,116,116,1,50,106,56,84,68,1,202,254,111,1,57,59,1,144,59,33,92,0,0,0,2,0,66,0,3,130,59,65,91,6,130,59,32,51,132,59,32,39,130,59,
130,227,56,1,117,116,116,254,206,115,115,1,50,60,84,56,72,1,207,254,112,59,57,1,145,1,59,125,65,31,5,133,59,65,31,6,143,59,34,51,23,35,137,62,32,148,65,30,5,137,65,32,95,65,31,7,137,
187,65,31,28,34,23,35,17,131,153,32,55,131,213,65,31,12,32,188,135,161,33,2,61,67,88,11,32,115,132,170,34,1,145,59,131,227,45,17,0,4,1,167,2,11,0,18,0,37,0,0,55,92,29,5,8,79,43,1,21,
51,21,35,21,50,19,50,30,3,20,14,3,43,1,53,35,53,51,53,50,200,19,36,42,30,20,20,30,42,36,19,62,99,99,62,1,31,56,61,45,29,29,45,61,56,30,139,46,46,138,62,9,27,42,75,98,75,42,27,8,162,
53,188,1,205,12,35,55,95,125,96,54,35,11,245,53,220,131,103,42,42,0,0,1,142,2,130,0,20,0,30,68,149,22,36,23,51,17,35,3,130,2,33,51,19,68,148,16,41,140,72,95,186,71,4,98,186,2,88,68,
145,10,32,82,92,232,5,37,2,6,254,90,0,3,92,235,6,38,135,0,5,0,9,0,29,92,237,7,35,55,35,39,51,92,241,16,37,238,57,84,68,3,33,92,245,5,34,29,28,34,133,8,42,31,2,17,253,234,2,22,25,93,
253,175,92,247,19,135,95,32,136,130,95,32,12,92,157,5,36,16,35,34,16,55,66,235,5,32,2,93,84,15,32,184,65,210,5,32,77,150,101,37,88,62,93,93,254,11,151,103,42,251,1,149,2,129,0,20,0,
26,0,46,65,41,14,33,55,53,69,191,5,33,23,50,93,202,16,38,169,11,13,47,36,35,25,69,199,6,39,35,29,58,34,184,184,184,168,145,127,32,87,65,64,10,32,70,131,241,44,254,37,8,26,44,78,105,
78,44,27,7,7,27,132,8,36,26,0,0,0,4,65,79,6,131,239,36,17,0,29,0,49,65,81,7,32,37,87,16,10,69,218,11,65,101,16,33,1,30,69,225,10,32,19,145,136,32,17,131,124,32,49,66,150,11,33,253,
244,65,17,17,8,32,1,0,46,0,65,1,137,1,137,0,11,0,0,1,7,23,7,39,7,39,55,39,55,23,55,1,137,129,129,45,128,129,45,130,5,38,129,128,1,94,121,121,42,135,2,47,0,3,0,1,255,234,1,183,2,34,
0,10,0,21,0,39,103,247,10,46,39,20,23,55,38,35,34,14,3,37,7,22,21,16,35,80,146,5,51,53,16,51,50,23,55,220,17,27,30,20,13,7,184,26,49,7,185,26,59,132,12,40,1,70,65,30,184,83,46,54,36,
133,6,32,54,131,157,54,53,56,42,248,58,208,56,42,249,58,8,26,44,78,205,88,65,105,254,245,56,72,25,130,7,48,1,11,56,72,0,0,2,0,46,255,246,1,138,2,131,0,17,130,123,40,0,1,51,17,20,35,
34,53,17,130,6,8,44,22,51,50,62,2,53,3,35,39,51,1,62,75,170,176,75,39,61,30,40,19,7,43,57,84,69,2,6,254,160,176,189,1,83,254,160,67,52,18,33,36,25,1,135,92,161,71,34,7,35,55,139,71,
35,12,84,57,72,144,71,35,227,92,92,0,130,0,139,147,33,24,0,146,147,66,196,5,139,78,32,98,66,191,5,139,81,33,17,34,130,153,33,198,62,130,82,34,3,0,47,136,227,34,29,0,41,146,81,32,19,
66,36,22,44,1,62,76,171,176,75,40,61,30,39,19,7,5,66,30,10,144,103,32,158,72,7,15,32,2,72,111,6,35,130,0,8,0,86,29,5,38,21,35,55,3,51,23,19,130,187,44,1,98,80,177,75,1,177,79,135,90,
84,57,73,130,74,39,227,233,234,1,28,229,1,97,130,170,41,0,2,0,42,255,255,1,142,2,6,130,55,32,21,99,245,10,8,41,55,50,22,21,20,43,1,21,35,17,51,21,50,210,49,61,63,47,93,103,83,95,178,
103,75,75,103,186,43,48,47,42,180,240,75,74,150,127,2,6,92,0,130,222,130,67,32,242,130,67,8,127,28,0,48,0,0,19,20,30,3,21,20,14,1,38,39,53,22,51,50,54,53,52,46,3,53,52,62,2,63,1,38,
54,46,2,35,34,6,21,17,35,17,52,54,51,50,21,34,6,234,34,48,48,33,51,78,88,38,49,51,41,45,33,47,47,33,24,35,34,12,12,1,3,10,14,38,27,46,41,68,73,82,155,47,72,1,50,20,33,27,32,53,35,43,
57,20,5,16,56,21,36,29,24,37,25,27,45,30,28,44,24,15,2,2,1,15,23,22,16,48,50,254,123,1,133,77,74,152,44,130,138,41,0,3,0,38,255,245,1,146,2,69,130,9,34,18,0,61,130,156,49,35,39,51,
19,50,62,2,39,48,42,1,35,14,1,21,20,22,55,130,3,50,31,1,35,38,39,14,1,35,34,38,53,52,54,59,1,60,2,46,5,81,15,9,8,99,1,12,57,118,72,24,36,52,26,10,1,36,47,11,60,52,51,225,10,5,5,68,
9,7,21,76,38,65,80,91,91,92,2,6,8,15,20,30,18,38,71,16,17,3,25,11,24,17,24,26,13,168,1,194,131,253,230,29,47,50,26,2,32,44,38,36,183,116,25,55,15,15,22,37,32,37,64,60,62,70,1,15,9,
18,13,16,11,10,5,18,10,9,63,1,9,3,8,3,4,2,149,171,35,7,35,55,3,131,171,33,42,2,167,170,37,84,118,57,103,80,37,131,170,33,1,35,167,171,34,2,69,131,176,172,65,87,9,39,6,0,21,0,64,0,0,
19,130,171,34,51,23,35,132,174,65,90,41,39,220,66,52,90,56,90,52,97,65,92,45,38,2,26,88,131,131,254,105,65,94,20,33,63,69,65,94,20,135,175,46,51,0,24,0,39,0,82,0,0,1,34,46,2,35,34,
75,234,5,42,30,1,51,50,54,61,1,51,20,14,2,174,191,53,1,13,21,31,16,23,11,26,45,36,37,21,34,30,13,12,13,46,5,13,30,101,173,205,50,1,209,17,20,17,54,43,55,27,26,26,13,14,15,29,33,21,
254,90,148,217,66,56,24,32,4,66,227,6,40,29,0,11,0,23,0,38,0,81,74,25,25,32,19,66,77,45,32,63,68,115,10,32,6,66,85,46,33,1,214,68,147,11,33,254,85,181,211,52,114,0,7,0,15,0,58,0,73,
0,0,18,34,6,20,22,50,54,52,6,34,88,7,5,32,19,67,183,31,67,58,12,44,240,46,33,33,46,33,14,84,60,60,84,60,63,67,191,33,32,194,139,237,46,2,70,31,44,31,31,44,118,56,80,56,56,80,254,249,
67,204,32,33,254,155,136,236,67,215,5,55,5,255,245,1,179,1,143,0,8,0,19,0,89,0,0,1,34,6,23,51,54,39,46,1,130,161,33,1,39,85,233,5,40,37,21,35,28,2,30,5,51,22,79,184,7,34,46,2,47,96,
42,8,32,59,113,200,6,83,206,5,8,164,30,2,31,1,62,4,51,50,22,23,30,1,21,1,56,31,31,3,121,1,2,3,27,217,26,26,14,1,28,53,44,37,1,75,182,2,4,6,10,14,21,12,34,52,9,10,5,15,48,25,25,42,22,
16,2,3,1,4,16,21,36,22,57,60,70,68,50,42,30,19,46,13,14,44,65,19,30,18,12,2,2,1,3,14,19,36,22,58,48,8,2,1,1,90,54,64,23,22,35,38,254,209,18,59,59,32,38,35,31,136,1,1,28,10,28,13,23,
11,14,6,1,17,9,10,60,3,10,16,11,17,16,6,5,2,7,19,15,12,60,56,57,65,28,50,39,14,8,7,58,24,9,13,13,4,5,2,6,15,11,10,59,76,18,42,12,130,248,42,1,0,59,255,119,1,125,1,142,0,37,132,243,
42,21,20,22,51,50,55,21,14,1,15,1,77,223,14,130,222,34,54,51,50,98,88,10,35,14,43,15,15,77,222,8,33,82,106,98,99,5,56,88,74,76,76,74,43,65,11,15,2,2,36,32,31,30,8,46,12,32,22,31,3,
105,96,98,98,114,5,41,0,3,0,37,255,247,1,147,2,69,130,9,34,9,0,30,69,235,5,32,23,98,25,22,42,21,23,32,1,19,57,118,72,55,46,70,98,30,12,40,92,89,1,254,217,1,194,131,236,98,33,17,145,
95,35,7,35,55,7,154,95,36,93,119,56,102,49,147,95,34,2,69,131,147,96,33,0,0,138,195,36,6,0,12,0,33,69,87,8,154,102,39,225,67,52,90,57,90,52,64,148,104,36,26,88,131,131,105,145,202,
33,0,4,65,43,6,68,51,5,34,29,0,50,68,51,25,65,65,27,44,69,57,9,9,57,9,155,58,9,9,58,9,39,147,128,68,5,13,32,125,146,137,8,58,0,0,2,0,51,255,252,1,117,2,59,0,13,0,17,0,0,37,51,21,34,
35,34,38,61,1,35,53,51,21,20,17,35,39,51,1,37,80,24,71,54,65,90,158,57,119,73,51,54,78,63,201,50,251,86,1,132,131,0,130,0,34,2,0,68,130,59,32,116,149,59,48,19,7,35,55,1,37,79,23,72,
53,66,90,158,106,119,57,103,135,60,34,2,7,131,130,61,135,59,36,69,0,6,0,20,65,105,8,32,19,140,126,39,186,66,52,90,56,90,51,40,134,68,70,121,5,32,113,134,131,130,127,32,3,134,127,38,
26,0,11,0,23,0,37,65,69,25,141,86,33,1,44,65,56,5,132,5,32,130,134,92,33,1,212,69,49,12,32,95,135,101,54,2,0,42,255,244,1,142,2,27,0,14,0,47,0,0,55,50,54,53,52,38,47,1,90,34,6,38,19,
20,30,6,21,20,6,72,186,5,8,96,23,46,1,47,1,7,39,55,39,51,23,55,23,7,22,220,45,60,20,10,10,18,50,43,59,60,145,20,6,19,8,13,6,5,89,88,88,89,107,100,5,27,10,11,103,12,88,67,81,47,106,
13,93,36,42,70,71,38,67,15,14,9,69,73,73,69,1,89,1,27,10,29,19,33,29,38,19,86,107,107,94,93,102,8,8,31,12,11,31,34,27,69,49,32,34,28,34,65,115,5,32,62,130,231,44,122,2,32,0,18,0,43,
0,0,19,50,22,21,100,121,12,34,23,54,55,71,88,17,54,35,34,46,2,253,53,72,68,39,38,47,56,68,64,4,37,3,26,45,36,37,20,35,71,51,5,40,14,29,21,21,31,17,22,1,145,100,165,9,51,1,132,47,60,
99,54,44,54,27,26,26,14,13,15,29,33,21,17,20,17,130,124,40,3,0,43,255,244,1,141,2,69,86,227,7,36,1,35,39,51,18,102,253,8,99,73,7,37,1,15,56,119,73,5,99,78,9,37,1,194,131,253,229,71,
99,82,9,35,204,204,102,0,130,65,143,75,35,7,35,55,2,145,75,36,86,118,57,103,96,137,75,34,2,69,131,145,76,137,151,36,6,0,16,0,24,66,77,8,145,78,72,242,6,32,112,138,80,37,26,88,131,131,
254,104,143,158,136,159,32,32,130,79,34,34,0,42,72,179,24,145,99,53,1,15,20,32,16,22,12,25,46,36,38,20,35,29,14,12,13,46,5,14,30,118,137,113,36,1,190,17,20,17,65,92,11,33,254,108,142,
125,32,4,65,103,6,66,215,5,34,33,0,41,66,217,25,146,126,93,1,10,33,9,11,138,118,66,224,13,32,86,142,115,32,3,130,231,36,49,1,159,1,136,130,249,42,19,0,35,0,0,37,33,53,33,39,35,96,108,
13,32,3,142,15,48,1,159,254,121,1,135,161,70,4,7,7,4,70,5,6,6,5,136,9,37,192,59,56,6,5,63,131,18,130,4,33,254,255,130,11,131,35,130,11,32,0,130,0,44,3,0,12,255,222,1,172,1,166,0,7,
0,15,131,107,39,55,50,54,53,52,39,7,22,78,242,6,37,6,37,7,22,21,20,78,241,7,8,65,52,54,51,50,23,55,22,222,47,57,10,169,27,56,9,168,27,46,45,59,1,54,61,33,178,75,44,57,34,62,29,94,83,
71,46,55,34,43,72,80,42,32,189,37,152,42,31,189,33,70,121,68,52,81,204,40,63,26,70,50,81,102,102,39,63,27,67,55,5,51,61,255,246,1,123,2,59,0,3,0,26,0,0,1,35,39,51,23,51,17,105,15,6,
38,61,1,51,21,20,22,51,130,133,8,41,1,13,57,119,73,144,68,63,6,2,5,20,23,38,21,77,61,67,38,43,44,53,1,184,131,182,254,124,57,2,10,23,18,14,72,82,244,240,52,52,59,50,130,84,33,2,0,141,
83,34,7,35,55,148,83,36,83,119,56,102,44,143,83,34,2,59,131,147,84,135,83,36,69,0,6,0,29,66,201,8,32,23,145,169,32,55,66,203,6,32,92,139,171,41,42,45,53,2,2,26,88,131,131,61,143,174,
32,235,130,175,32,3,134,175,95,67,5,32,46,66,85,25,148,197,35,63,58,8,8,95,89,6,33,9,128,140,205,130,117,95,106,13,32,80,143,125,42,0,0,2,0,26,255,107,1,158,2,59,80,107,7,34,2,7,14,
99,148,6,8,49,55,3,51,27,1,7,35,55,1,86,72,140,39,14,32,36,25,18,54,46,30,32,22,160,72,123,105,119,56,102,1,133,254,175,98,35,44,18,5,54,46,54,1,127,254,208,1,230,131,131,130,203,34,
2,0,50,130,79,39,134,2,32,0,9,0,23,0,107,131,10,33,19,50,66,59,5,53,21,35,17,51,21,54,174,89,55,57,86,56,99,80,91,171,67,32,68,68,31,42,66,245,11,37,65,202,2,180,208,61,130,75,32,3,
134,155,32,17,130,155,38,29,0,41,0,0,1,51,142,157,80,34,23,144,177,32,100,71,147,10,144,185,32,118,80,40,14,42,1,0,30,255,249,1,153,2,20,0,43,130,115,40,34,7,51,7,35,6,21,20,21,130,
6,35,30,3,51,50,107,75,6,38,39,35,55,51,38,52,55,130,5,8,76,62,1,51,50,23,21,46,1,1,44,110,20,178,18,163,1,132,17,111,6,27,38,37,23,20,61,27,47,61,88,103,14,65,18,44,2,2,62,18,47,14,
103,83,65,48,28,61,1,220,144,36,30,4,17,15,37,44,60,29,10,19,24,71,28,104,95,37,29,9,28,36,95,105,29,72,24,21,130,246,130,2,36,14,0,174,0,1,130,7,131,2,34,1,0,4,134,11,32,1,130,7,32,
10,134,11,32,2,130,7,32,16,134,11,36,3,0,29,0,78,134,11,131,43,32,112,134,11,36,5,0,9,0,134,134,11,32,6,130,7,44,148,0,3,0,1,4,9,0,0,0,2,0,0,134,11,32,1,130,11,32,6,134,11,32,2,130,
11,32,12,134,11,36,3,0,58,0,18,134,11,32,4,130,23,32,108,134,11,32,5,130,21,32,114,134,11,32,6,130,23,35,144,0,46,0,143,2,39,70,0,111,0,110,0,116,0,131,7,40,114,0,103,0,101,0,32,0,
50,130,36,32,48,130,7,32,58,130,3,32,46,134,7,36,49,0,49,0,45,130,25,131,3,32,48,130,7,51,54,0,0,70,111,110,116,70,111,114,103,101,32,50,46,48,32,58,32,46,130,3,39,49,49,45,50,45,50,
48,50,130,30,133,107,32,86,130,81,36,114,0,115,0,105,132,103,32,32,130,89,40,0,86,101,114,115,105,111,110,32,136,140,33,2,0,139,0,65,75,7,137,19,32,192,130,10,131,251,60,3,0,4,0,5,
0,6,0,7,0,8,0,9,0,10,0,11,0,12,0,13,0,14,0,15,0,16,0,17,130,235,8,50,19,0,20,0,21,0,22,0,23,0,24,0,25,0,26,0,27,0,28,0,29,0,30,0,31,0,32,0,33,0,34,0,35,0,36,0,37,0,38,0,39,0,40,0,41,
0,42,0,43,0,44,130,211,36,46,0,47,0,48,130,221,9,48,50,0,51,0,52,0,53,0,54,0,55,0,56,0,57,0,58,0,59,0,60,0,61,0,62,0,63,0,64,0,65,0,66,0,67,0,68,0,69,0,70,0,71,0,72,0,73,0,74,0,75,
0,76,0,77,0,78,0,79,0,80,0,81,0,82,0,83,0,84,0,85,0,86,0,87,0,88,0,89,0,90,0,91,0,92,0,93,0,94,1,2,0,96,0,97,1,3,0,163,0,132,0,133,0,189,0,150,0,232,0,134,0,142,0,139,0,157,0,169,0,
138,1,4,0,131,0,147,0,242,0,243,0,141,0,151,0,136,0,195,0,222,0,241,0,158,0,170,0,245,0,244,0,246,0,162,0,173,0,201,0,199,0,174,0,98,0,99,0,144,0,100,0,203,0,101,0,200,0,202,0,207,
0,204,0,205,0,206,0,233,0,102,0,211,0,209,0,175,0,103,0,240,0,145,0,214,0,212,0,213,0,104,0,235,0,237,0,137,0,106,0,105,0,107,0,109,0,108,0,110,0,160,0,111,0,113,0,112,0,114,0,115,
0,117,0,116,0,118,0,119,0,234,0,120,0,122,0,121,0,123,0,125,0,124,0,184,0,161,0,127,0,126,0,128,0,129,0,236,0,238,0,186,1,5,11,118,101,114,116,105,99,97,108,98,97,114,7,117,110,105,
48,48,56,53,9,111,130,20,42,115,99,111,114,101,4,69,117,114,111,0,132,0,38,1,255,255,0,2,0,1,130,11,32,12,130,3,32,22,130,3,131,13,32,98,130,183,34,1,0,4,132,13,130,4,130,2,32,1,130,
3,36,0,229,13,183,147,132,7,42,175,187,66,0,0,0,0,229,178,59,232,5,250,48,120,202,241,
};
const char* ImGui_GetDefaultCompressedFontDataProggyForever(int* out_size)
{
*out_size = proggy_forever_minimal_ttf_compressed_size;
return (const char*)proggy_forever_minimal_ttf_compressed_data;
}
#endif // #if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_VECTOR)
#endif // #ifndef IMGUI_DISABLE