| // dear imgui: Renderer + Platform Backend for Allegro 5 |
| // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) |
| |
| // Implemented features: |
| // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID! |
| // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values are obsolete since 1.87 and not supported since 1.91.5] |
| // [X] Platform: Clipboard support (from Allegro 5.1.12) |
| // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. |
| // Issues: |
| // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. |
| // [ ] Platform: Missing gamepad support. |
| |
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
| // Learn about Dear ImGui: |
| // - FAQ https://dearimgui.com/faq |
| // - Getting Started https://dearimgui.com/getting-started |
| // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
| // - Introduction, links and more at the top of imgui.cpp |
| |
| #pragma once |
| #include "imgui.h" // IMGUI_IMPL_API |
| #ifndef IMGUI_DISABLE |
| |
| struct ALLEGRO_DISPLAY; |
| union ALLEGRO_EVENT; |
| |
| // Follow "Getting Started" link and check examples/ folder to learn about using backends! |
| IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display); |
| IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown(); |
| IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame(); |
| IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data); |
| IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event); |
| |
| // Use if you want to reset your rendering device without losing Dear ImGui state. |
| IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects(); |
| IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects(); |
| |
| #endif // #ifndef IMGUI_DISABLE |